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Very solid game.Trying to understand the negativity compared to a game like Final Fantasy

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  • dbgagerdbgager Member UncommonPosts: 175
    Originally posted by Mtibbs1989
    Originally posted by keithian

    On metacritic, forum goers here and elsewhere, this game is getting a love it or hate it reception. Very little in between. I love the game and will continue playing it for at least a few months, maybe more depending on the future content releases and bug fixes. I'm having trouble understanding why a game like Final Fantasy which has much smaller zones even splitting cities into pieces, a less active old school combat system, no voiceovers with walls of text, less options with regard to the PVP/PVE experience this game offers, more grindy quests than this game has, much more grinding of Fates compared to Anchors just to get XP, an even more static world, worse crafting, lack of a Mod community like ESO has, etc etc etc got such high scores when in my mind ESO offers so much more. I mean I thought Final Fantasy was a solid game for an MMO, but I stopped playing because I have just done enough of the explanation point hub stuff with very little pure exploration which ESO does much better.

    WHY I ASK YOU!!!! lol If ESO re-releases a 2nd time showing an improvement, do they all of a sudden get 10 scores just for showing improvement? lol The world of ratings makes no sense to me and every game seems to be held to a completely different standard. It's exactly why I think all reviews are worthless except my own opinion of the game when I play it.

    Are you comparing ESO to FFXIV in terms of gameplay or are you comparing them to the actual bugs within the game?

    In terms of gameplay it comes down to opinion and we can throw that out the window now ;).

    HOWEVER!

    In terms of bugs and game breaking exploits ESO is one of the worst titles to launch in a very long time. The list of exploits minor and game breaking is quite amazing actually. 

    Infinite load screens

    unusable siege equipment

    unusable forward camps

    falling through world

    guild bank duplication

    hireling duplication

    countless broken quests; especially later in levels.

    Weapon swap broken

    Hot-Keys broken

    Jumping over logs launches you into the air

    Knocking back a player with a bow can randomly send you into a load screen

    Unable to invite to parties

    Inviting players to a raid of 4+ groups can cause fellow party members to crash

    Random disconnects

    Network I/O error

    Memory Leaks

    Gold vanishing

    Alliance Points vanishing

    WASD movement not working

    Stuck as detected while in stealth

    Dungeon bosses not resetting if you wipe

     

    I might be forgetting some bugs but I believe this covers a long list of the ones I myself and the other 500+ members in my guild have been experiencing.

    I can't recall any bugs other than 1 in FFXIV and it was beneficial to parties. Which was the ability to revive a player while bypass the debuff. Even FFXIV's first launch was flawless except for the fact that the game sucked overall.

     

     

    Bugs mean little to nothing when they will most likely all be fixed. I could not care less bout the bugs.. FF was full of bugs when it was released. So you are completelly and absolutely wrong it does come down to gameplay.. ANd if your argument is about bugs you don't understand how these things work very well do you. Thats why they are putting out a patch at least once a week.

  • sketocafesketocafe Member UncommonPosts: 950
    Originally posted by ZizouX
    I guess you missed the part the OP is comparing ESO to FFXIV ARR. He wasn't comparing it to ffxiv original release.

    He's actually comparing the treatment they've received.

  • Colt47Colt47 Member UncommonPosts: 549
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.
  • sketocafesketocafe Member UncommonPosts: 950
    Originally posted by Colt47
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.

    A better question is "Who buys an MMO and thinks it'll be like a single player game?" Because really anyone who thought zenimax was going to figure out some way of allowing players to go anywhere in the world and not get wrecked by higher level mobs or murder npcs at will needs to be thumped on the head. No it's not  much like the Elder Scrolls games, but what were people expecting from a game in a different genre?

  • Colt47Colt47 Member UncommonPosts: 549
    Originally posted by sketocafe
    Originally posted by Colt47
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.

    A better question is "Who buys an MMO and thinks it'll be like a single player game?" Because really anyone who thought zenimax was going to figure out some way of allowing players to go anywhere in the world and not get wrecked by higher level mobs or murder npcs at will needs to be thumped on the head. No it's not  much like the Elder Scrolls games, but what were people expecting from a game in a different genre?

    I don't know, but it seems like Zenimax thought it should play like a single player game.  The fact is that they really couldn't make a Elder Scrolls MMO, they could only make an MMO that has the Elder Scrolls setting.  They could have made this work, but instead they wanted to make some kind of main sequence title where there is a chosen one in a game type whose very concept is about community.

    Edit: I mean, the game does actually work and in the case of PvP it works really well.  It's just the PvE aspect of the game is a train wreck with the phasing, how loot is handled, etc.

  • Insurgent99Insurgent99 Member Posts: 58

    The people who love FF14 are thrilled that a broken and crappy MMO got a make-over and became a good MMO.

    The people who hate on ESO are butt-hurt that it isn't Skyrim II.

    Period.

  • CouganCougan Member UncommonPosts: 422

    As a fan of both series the single player Final Fantasy games have been going downhill for a while now in my opinion after 10 whereas the elder scrolls games are getting better every time.

     

    Regarding their online counterparts I went into the FF14 realm reborn beta wanting to love the game. What followed was an abysmal quest hub experience with what seemed like 30 quests of running backwards and forwards between NPCs just to introduce them all in a start town like some asian clone. Topped off with kill 10 creature and pick up 15 plant type quests.

     

    ESO at least had decent questing, felt like a good RPG leveling experience and I'm currently sat at level 45 with prob a month or 2 left of content to go through. Other than that though I would agree it is a very average game and without some big updates cant imagine it retaining a decent amount of subs on PVP alone.

     

    Theres no real "wow" factors in ESO. No naval combat or housing or some system that really grabs you.  I remember posting on the beta forums that the invasions had far too few mobs to be interesting because hell even GW2 had bigger NPC battles.

  • ManasongManasong Member Posts: 208
    Originally posted by Colt47
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.

    In my mind the issue has more to do with the unanswered question of "Who asked for pizza?". Noone wanted pizza, but someone thought it was a good idea to make it, that's the same process that comes with basically any new product on the market. Either that or "let's try to copy this and make it better"

  • BelgaraathBelgaraath Member UncommonPosts: 3,205
    Originally posted by sketocafe
    Originally posted by ZizouX
    I guess you missed the part the OP is comparing ESO to FFXIV ARR. He wasn't comparing it to ffxiv original release.

    He's actually comparing the treatment they've received.

    That's correct. My OP was more focused on the treatment from a scoring perspective and how I believe that standards are not consistent across games of the same genre. For example, and this is just my opinion, PVE is an important aspect of an MMO player who loves PVE. You want quests that immerse you. Though not all of the quests are like this in ESO, I think they did a better job than Final Fantasy in make them feel more immersive and meaningful. In Final Fantasy, I was doing exactly what I was doing in the last 10 MMOs I played which was to run to a hub, look for explanation points, open a wall of text and hit accept because the quests themselves lacked immersion and were the exact same quests I saw when WOW was released, pull on a leash to the exact spot, turn in quest and repeat. From a PVE perspective, I don't want to get bored of reading walls of text for meaningless quests. So if I was to rate the PVE experience of Final Fantasy, it would get hit for the majority of the quests which are trivial. ESO would get a better score for that aspect because the quests on average to me are more interesting and not everything you do can be found without exploring. You must leave hubs to find things. You can talk to people at a table and they may reveal a location or a quest you didn't know existed. That to me is a step forward in PVE MMO themepark gaming.  I don't see that type of analysis going on where someone writes about the quality of the quests  and criticizes games that don't take the step ESO has taken to enhance exploration.

    There Is Always Hope!

  • Colt47Colt47 Member UncommonPosts: 549
    Originally posted by Manasong
    Originally posted by Colt47
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.

    In my mind the issue has more to do with the unanswered question of "Who asked for pizza?". Noone wanted pizza, but someone thought it was a good idea to make it, that's the same process that comes with basically any new product on the market. Either that or "let's try to copy this and make it better"

    The difference between pizza and a game with an IP is that the IP itself suffers from poor execution.  When Pizza was invented there was no "IP" for pizza, or anything like it.  It was the first of it's kind and people loved it or we wouldn't have seen so many varieties of pizza today.  So... yeah you kind of threw a bad counter argument there.  Not trying to hurt someones feelings or anything.  =(

    It's more accurate to say that ESO would be equivalent to a really quirky flavor of pizza that takes an acquired taste to enjoy.

  • ManasongManasong Member Posts: 208
    Originally posted by Colt47
    Originally posted by Manasong
    Originally posted by Colt47
    In my mind the issue has more to do with the unanswered question of "Who asked for a Elder Scrolls MMO?"  Some people wanted multiplayer in skyrim and were working on a mod for it, but wanting multiplayer is not the same as wanting to turn the entire game into a theme park with the typical bells and whistles of the plethora of WoW / Everquest cloned games.   This game came off as a hard core cash grab right from the start with how they were even locking "Imperials" behind a twenty dollar pay wall and even throw in an upgradable horse to boot.

    In my mind the issue has more to do with the unanswered question of "Who asked for pizza?". Noone wanted pizza, but someone thought it was a good idea to make it, that's the same process that comes with basically any new product on the market. Either that or "let's try to copy this and make it better"

    The difference between pizza and a game with an IP is that the IP itself suffers from poor execution.  When Pizza was invented there was no "IP" for pizza, or anything like it.  It was the first of it's kind and people loved it or we wouldn't have seen so many varieties of pizza today.  So... yeah you kind of threw a bad counter argument there.  Not trying to hurt someones feelings or anything.  =(

    It's more accurate to say that ESO would be equivalent to a really quirky flavor of pizza that takes an acquired taste to enjoy.

    Fine, whatever, the idea is still the same.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by sketocafe
    Originally posted by ZizouX
    I guess you missed the part the OP is comparing ESO to FFXIV ARR. He wasn't comparing it to ffxiv original release.

    He's actually comparing the treatment they've received.

    FFXIV ARR didn't have all the issues that ESO is having other than  gold sellers and bots. And on top of that FFXIV ARR is a huge improvement over FFXIV.

    Maybe players will be less forgiving if Zeni also reboot ESO.

  • SavageoneSavageone Member UncommonPosts: 80
    Originally posted by rodingo
    Originally posted by Savageone

    It's not Skyrim, I knew that the first time I heard about ESO. And to think it is, is just plain silly.

    It's also not Morrowind or Oblivion.  Morrowind, Oblivion and Skyrim had more in common with each other than ESO has with any of them.  To say it's not Skyrim is also to say it's not an Elder Scrolls game.  Just think if you could actually say, "Yes, it is indeed like Skyrim, or Morrowind, or Oblivion!".    The fact that one can't is the problem here.   The only people to blame for that is ZOS, yet so many people here are taking it personally.

    If they couldn't make ESO like a previous Elder Scrolls game, then they should have waited to figure how to or not even have bothered.

    Exactly!

  • reeereeereeereee Member UncommonPosts: 1,636

    FFXIV took zero risks, it was pure unadulterated WoW clone, but that doesn't give people a lot to talk about.  ESO took far more risks and some of them blew up so there is just far more to talk about.

     

    Also FFXIV knew it's audience, it was pandering directly to old school FF fans and made no bones about it, especially with it's horrible slow paced combat.  ESO is trying to somehow appeal to both MMOers and console players, an unenviable task that is going to draw all kinds of criticism no matter how well they do their job.

  • GravehillGravehill Member Posts: 95
    Originally posted by keithian

     I'm having trouble understanding why a game like Final Fantasy which has much smaller zones even splitting cities into pieces, a less active old school combat system, no voiceovers with walls of text, less options with regard to the PVP/PVE experience this game offers, more grindy quests than this game has, much more grinding of Fates compared to Anchors just to get XP, an even more static world, worse crafting, lack of a Mod community like ESO has, etc etc etc got such high scores when in my mind ESO offers so much more. I mean I thought Final Fantasy was a solid game for an MMO, but I stopped playing because I have just done enough of the explanation point hub stuff with very little pure exploration which ESO does much better.

    These things don't make ESO better, they're highly subjective and completely out of context points that you cherry-picked. Yes the zones are smaller, but they're 100 times more creative and interesting than ESO, especially the cities (which are much larger than ESO, by the way). I would take FFXIV maps and cities over ESO any day. There's also tons more horizontal content including one of the best housing systems to release in an mmo. And how is the crafting worse? FFXIV crafting is the best I have ever seen in an MMO. ESO crafting is mediocre in comparison IMO.

     

    "less options with PVE experience"

    uhhh no, you've definitely got that backwards, and that goes ten-fold for max-level content.

    "less options with PVP experience"

    How? They both offer one type of PVP, with FFXIV soon to be offering two, the newest of which will be similar to ESO

    FFXIV is also much more fluid, polished, and the animations/lighting/graphics make ESO look like a dinosaur. It is also actually cross-platform, rather than just releasing separately on consoles. I agree that ESO does exploration better if you only care about a large scale, but that's not saying much because exploration is a focal point of ESO and it isn't a focal point of FFXIV. In the grand scheme of things, there are a lot of MMOs that do the exploration part better. Even GW2 did it much better IMO.

     

    EDIT: with that said, I agree that the negativity that ESO has been getting is definitely undeserved. It deserves better reviews. I think people are obsessing with comparing it to Skyrim. I also think that if this game wasn't attached with the Elder Scrolls IP it would have been received much better. I think ESO and FFXIV are both really good games which are trying to do two completely different things.

  • Thomas2006Thomas2006 Member RarePosts: 1,152


    Originally posted by reeereee
    FFXIV took zero risks, it was pure unadulterated WoW clone, but that doesn't give people a lot to talk about.  ESO took far more risks and some of them blew up so there is just far more to talk about. Also FFXIV knew it's audience, it was pandering directly to old school FF fans and made no bones about it, especially with it's horrible slow paced combat.  ESO is trying to somehow appeal to both MMOers and console players, an unenviable task that is going to draw all kinds of criticism no matter how well they do their job.

    I would beg to defer. The first release of FFXIV was by no means a WoW clone. It was SOOO very different that it just didnt not work out the first time around. The rework took the original design and fused it with some WoW to create what they have today and by all reports its a fairly solid game that is doing just fine.

    I would say ESO is more of a WoW clone then FFXIV at this stage. Really the only thing they have done different then WoW is voice overed quests and a Daoc style PVP endgame.

  • GravehillGravehill Member Posts: 95
    Originally posted by amber-r

    FFXIV is garbage, compared to any other mmo it's rubbish.

     

    However, it's pretty anime garbage and that makes a big difference.   FFXIV also got very little attention and didn't get that many players outside of its fanbase, there is almost no mention of it anywhere on youtube for instance.  Ultimately it got a pat on the head for spending vast amounts of money and trying again, not for being great.  Just for not being as bad as the first attempt, it also helps that the fanboys for ffxiv are a lot more pro-active.

     

    Is FFXIV better than ESO?  No, they are bother pretty mediocre and I expect them both to be f2p around the 1 year from launch mark. 

     

    On a similar note about a different game.  Guild wars 2 was touted by everyone as the most amazing mmo ever made, the scores were the best an mmo has ever achieved, the fanboys were amazed and fought anyone that said anything bad about their game.   6-7 months later, who cares about GW2 anymore?

     

    Scores are meaningless, fanboys are fickle.  If you like the game, enjoy it because it's not going anywhere.

     

    Also this topic will show why there is a lot of hate for ESO, FFXIV fanboys being protective of their failing title.  You don't see WoW players doing these things because they have nothing to fear, even the lead dev of FFXIV has been bracing his players for the coming of f2p.   The gameis bleeding players and they are protective.

    2edgy4me

  • LordZeikLordZeik Member UncommonPosts: 276
    FFXIV did take one risk though that did make a bunch of people bitter. Anyone remember the arena pvp they added? That got littered with afkers/bots/bunny jumpers? Dunno if all of that got fixed after I unsubbed but that was very poorly handled. They posted a letter kindly asking people not to abuse the jump mechanic in pvp. Sure enough everyone was jumping after that. Although, I can't blame them that much they aren't really known for pvp type games outside of the whole fantasy earth zero debacle.
  • GrummusGrummus Member UncommonPosts: 152
    No matter how many times it gets a rehash, or how many times you ban me for voicing the truth: FFAR is still bad. ESO just isn't quite as bad.
  • GravehillGravehill Member Posts: 95

    As for FFXIV, when it was released, it was POLISHED with very few bugs. Yea... no. FFXIV release was horrible. FFXIV: ARR =/= FFXIV release.  I keep reading about the bugs in ESO.  I keep reading about the phasing of quests where you can't even group up with friends unless you're on the EXACT same part of the quest.  I keep hearing that the quests arn't particularly well written or feel anticlimactic.  Lastly, it seems that ESO has an identity crisis going on.  It's a mediocre mmo and a mediocre Elder Scrolls game.   It tries to be both at the same time and fails miserably at it.

     

    This thread isn't about the original release of XIV. Obviously the original release was bad, that isn't a secret...If we're talking about the original FF XIV then this thread doesn't make sense because the scores for that game were like 4/10.

  • MiiuMiiu Member UncommonPosts: 17
    To be honest I'm still impressed that SE let everyone who bought the game until a certain timeframe play the game for free while they tried their best to fix it. There are not alot of companies who would do that.
  • ZizouXZizouX Member Posts: 670
    Originally posted by Miiu
    To be honest I'm still impressed that SE let everyone who bought the game until a certain timeframe play the game for free while they tried their best to fix it. There are not alot of companies who would do that.

    There's actually no other company in history who's done that.  

     

     

  • ScotScot Member LegendaryPosts: 24,464

    "Infinite load screens

    unusable siege equipment

    unusable forward camps

    falling through world

    guild bank duplication

    hireling duplication

    countless broken quests; especially later in levels.

    Weapon swap broken

    Hot-Keys broken

    Jumping over logs launches you into the air

    Knocking back a player with a bow can randomly send you into a load screen

    Unable to invite to parties

    Inviting players to a raid of 4+ groups can cause fellow party members to crash

    Random disconnects

    Network I/O error

    Memory Leaks

    Gold vanishing

    Alliance Points vanishing

    WASD movement not working

    Stuck as detected while in stealth

    Dungeon bosses not resetting if you wipe"

     

    I have had slow loading screens, a couple of random disconnections, once had to reform a party as we could not invite forth guy.

    The average experience of players is not that they experience every bug anyone has ever found in the game. :)

  • amber-ramber-r Member Posts: 323
    Originally posted by ZizouX
    I will make sure to send you a pm when SE releases its quarterly financial report in May

    PM me the last financial report where they refused to give any figures at all (since it wasn't doing well).

     

    First financial report they put lots of information out because it was doing decently, once they saw the massive player drops they refused to give any more information in the second financial report.  Why will the 3rd be any different?

  • JoyEnergiserJoyEnergiser Member Posts: 24
    Originally posted by ZizouX

    I havn't played ESO to make a comparison but I have been playing FFXIV for 8 months.

     

    You don't need to bring another game down just to prop up your own game.   IT appears that  a majority of PLAYERS, as opposed to critics, disagree with you.  The average player rating for FFXIV is much higher than your player rating for ESO.  Using critics is a strawman argument when it is clear that majority of players seem to agree with the critics.

     

    As for FFXIV, when it was released, it was POLISHED with very few bugs.  I keep reading about the bugs in ESO.  I keep reading about the phasing of quests where you can't even group up with friends unless you're on the EXACT same part of the quest.  I keep hearing that the quests arn't particularly well written or feel anticlimactic.  Lastly, it seems that ESO has an identity crisis going on.  It's a mediocre mmo and a mediocre Elder Scrolls game.   It tries to be both at the same time and fails miserably at it.

     

    When FFXIV released, it offered 16 dungeons, an 8 man raid, and three primal fights with story mode and hard version.  It offers traditional quests and open world real time quests (FATES).  It offers a very "final fantasy" experience.  It knows what it is and waht it offers.  It doesn't have an identity crisis.

     

    There is 0% chance that FFXIV will go free to play in the next few years based on its huge financial success.  Let's see if ESO can say the same.

     

    TLDR:  No need to show ESO love by trying to tear down another game (FFXIV).  Let's see if ESO can be half as successful as FFXIV before you start making baseless comparisons.

    lol, Did you just say the quests are not well writtenin ESO ? the quests in ESO trump FF14 10 times over, they are also voiced.Man I got so bored of the questing in FF14 I didn't even reach lvl 30 for some pvping, which btw is just a tacked on after thought.

    the Crafting in FF14 also can't hold a candle to ESO.The PVP is an utter failure and a joke close to non existent. 

     

    I agree with the OP, ESO has so much more going for it than FF14, yet the reviews show otherwise. Even the amount of hate before it was even released was staggering!!,

    Final Fantasy didn't get ANY hate before it was released.Why why why so much hate. Are there so many butt hurt Elder scroll fans that can't afford a simple subsription intent on being internet warriors ?

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