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what lvl would you say is the best to have when leaving the "training area"?
Iam now at LVL 5 and having troubel finding missons.
Guild Wars:
Member guild "The Royal Phoenix Gaurd [RPG]"
Silke J| LvL 20| Necro/Ele
Onkel Varg| LvL 19| Monk/Ranger
Barak J| LvL 12| Warrior/Ele
Ce Nedras| LvL 9| Ranger/Monk
/\
(sry for the spelling)
ZN
Comments
Guild Wars:
Member guild "The Royal Phoenix Gaurd [RPG]"
Silke J| LvL 20| Necro/Ele
Onkel Varg| LvL 19| Monk/Ranger
Barak J| LvL 12| Warrior/Ele
Ce Nedras| LvL 9| Ranger/Monk
/\
(sry for the spelling)
ZN
Totally depends on your own style. I had char leaving with level 9 and a char that left with level 5. I have seen ppl leaving with level 2 and 3, so really, it's your own decision.
If you have friends that play as well, you can leave early and just team with them and do missions in Old Ascalon and so on.
The only thing you should do is to find all the trainers possible to get as many skills as you can.
My opinion would be 6-7. 8 (or above ofcourse) felt little too much. The first areas felt a little frustrating because of the damn devourers, who really don't give any exp or items at that point. I tried lvl6 with my ranger and it felt quite more better.
There are at least 6 levels of easy quests around the pre sear ascalon. Why not take advantage of them and do them?
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
i say no later than level 6.
i left at level 6, and now i am at yak's bend at level 13. i would have preferred to be around 10 or 11 at this point.
i really hate the idea of getting to level 20 when i haven't even finished 50% of the story. hopefully the expansions will raise the level cap
[we need a worldwide genocide/ a planetary suicide/ and when the whole damned world is dead/ there''s your f***ing peace]
Totally agree, the level cap should be pushed further. I made level 20 last night and I still have 2 1/2 complete unexplored lands, areas however you want to call them.
And yes, level 5-6 is a pretty good level to leave and I couldn't agree more on the devourers!
The first time around I'd suggest leaving no SOONER than when you complete all the quests and find your skill trainers in pre-searing.
After that? Levels 3-5 are probably the best. The henchmen in Post-Searing are level 3, so that's what I'd recommend as the low. If you're too far above them they seem like even more of an encumberence, so that'd be why I said level 5 as the max.
Heck, one of my favorite activities was running a friend's level 3 trader (Vault expansion, basically.. and.. level 5 by the time we got there) to Lion's Arch. Took about an hour. Of course, I wouldn't suggest fighting there much at level five.. (unless you're with just hench. Don't drag real people down!) but it's kind of amusing to just be there.
- Nellus
kk thx... one more question. are there any trainers in OLD-ascalon, i men if you leave the pre ascalon befor you have learnd all the skills...
Guild Wars:
Member guild "The Royal Phoenix Gaurd [RPG]"
Silke J| LvL 20| Necro/Ele
Onkel Varg| LvL 19| Monk/Ranger
Barak J| LvL 12| Warrior/Ele
Ce Nedras| LvL 9| Ranger/Monk
/\
(sry for the spelling)
ZN