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Does WoW still have that world feeling it used to in Vanilla?

tixylixtixylix Member UncommonPosts: 1,288

I remember back then the world felt so seamless, you'd have to travel in real time everywhere, had boat rides, Griffins and there was no instant travel apart from the Hearth stone...was it? Everyone was in the world and it was packed all the time, loads of world PVP going on and grouping with random people to get quests done. 

So far I've played a little bit of it and I have barely seen any one around, but I'm still getting on boats (thought they're going to different places now) and using Griffins. I still have a sense of a world which no MMOs do any more. 

If I keep playing will this be the case still or will I find out everyone is instant warping everywhere and the world might as well not be there?

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Comments

  • BeastnBeastn Member UncommonPosts: 111
    Everyone warps everywhere..there is no world pvp...the world's might as well no be there...oh and it doesn't help that it takes like two days to max lvl
  • laseritlaserit Member LegendaryPosts: 7,591

    Those early days were good times

     

    Sadly having to do any kind of travel is considered a pain in the ass in WoW.

    "Be water my friend" - Bruce Lee

  • KanethKaneth Member RarePosts: 2,286
    Originally posted by tixylix

    I remember back then the world felt so seamless, you'd have to travel in real time everywhere, had boat rides, Griffins and there was no instant travel apart from the Hearth stone...was it? Everyone was in the world and it was packed all the time, loads of world PVP going on and grouping with random people to get quests done. 

    So far I've played a little bit of it and I have barely seen any one around, but I'm still getting on boats (thought they're going to different places now) and using Griffins. I still have a sense of a world which no MMOs do any more. 

    If I keep playing will this be the case still or will I find out everyone is instant warping everywhere and the world might as well not be there?

    People can only "insta warp" to certain locations, otherwise they're on their own flying mounts. The population mostly exists in the end game, and the leveling areas will be mostly dead until the new xpack comes out.

    Server has a lot to do with things as well. If you were on Area 52 horde side, you'd probably run into more folks.

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Flying mounts killed it for me, the game is huge but all the fast travelling makes it feel small. If you really wanted the world to feel huge don't use flyers or flight paths that you haven't been to.
  • tawesstawess Member EpicPosts: 4,227

    Some things are better, some are (according to your criteria) worse

     

    Better: The new Looking for group tools has eliminated the need to stay in a specific spot while waiting for a group.

    Better: The world have been updated so even if you were around in Vanilla there are now new things to see and discover

    Better: You now have a grand total of four landmasses to explore (depending on expansion level)

    Better: Connected realms have helped with population in many areas for smaller servers

     

    "Worse": Classic world PvP is dead. Partially because most people have moved to Pandaria and partially because travel now can be done by flight in Azeroth too. But the biggest reason is that nobody can be arsed to work for it any more. The world is still there and all the tools needed are still active. But nobody care to work for it any more.

    "Worse": Flying, yes if you dislike it is still there. But good news.. Blizzard is thinking of not letting people fly in Draenor until the end of the expansion.. if at all.

    "Worse": LFG/LFR does not force you to trek all over the world any more. This can lead to funny moments when people do not know where the entrance to a dungeon is.

    "Worse": Connected realms have finally killed what was left of "server-community" so no more e-fame.. Sorry.

     

    So it is a mixed bag depending on what you value

    This have been a good conversation

  • GrummusGrummus Member UncommonPosts: 152

    I hate to say it, but they've pretty much ruined everything good left in the game from pre-ToC 1-80.

    I'm not exaggerating, nor being a pessimist, nor was I burnt out; I felt as if they were making an effort to actively push me away from the game via design changes. I know I wasn't the only one back then. I don't think it's possible to steer it back on track now that the train has derailed and most of the passengers drowned, but I'd like to see them sincerely make an effort.

  • expressoexpresso Member UncommonPosts: 2,218

    I levelled in MoP and never used my mount I ran everywhere and I think it made for a much better game, I bet many missed all the NPC interactions that happened after you did a quest, for example the lili and Cho quests were a delight, following them around to the next part of the quest and listening to them interact on the way.  Sure it took me over 6 weeks to get those 5 levels but it felt better, to many times I’d be exploring only to see a player storm in on a mount jump of whack a quest mob for 5 seconds, mount up and disappear.

    So yes the world has a feeling…. if YOU want to feel it.

    I’ll be doing the same in WoD and I’ll enjoy every minute of it. 

    F**k all those who rush around and have no desire to feel involved in the world, they’re the same who complain 2 weeks after an expansion there is no content and no immersion.

  • tixylixtixylix Member UncommonPosts: 1,288
    So basically flying mounts are the problem?
  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by tixylix
    So basically flying mounts are the problem?

    Not only. Another thing is that now you don't need to explore world at all to get your level 90. In the original / tbc WoW there was some challenge related to exploration. Currently it is simply taken away thanks to flying mounts and the whole set of changes in game (that would include even difficulty related things).

  • newbinatornewbinator Member Posts: 780
    No, retail WoW feels nothing like it did in Vanilla. It's one of the main reasons I quit and only play on Classic(Vanilla or TBC) servers now.
  • asdfbbqasdfbbq Member UncommonPosts: 27
    Originally posted by tixylix

    I remember back then the world felt so seamless, you'd have to travel in real time everywhere, had boat rides, Griffins and there was no instant travel apart from the Hearth stone...was it? Everyone was in the world and it was packed all the time, loads of world PVP going on and grouping with random people to get quests done. 

    So far I've played a little bit of it and I have barely seen any one around, but I'm still getting on boats (thought they're going to different places now) and using Griffins. I still have a sense of a world which no MMOs do any more. 

    If I keep playing will this be the case still or will I find out everyone is instant warping everywhere and the world might as well not be there?

    Hey, wake up from your slumber

    nothing you will EVER encounter EVER has the same feeling to it. Every new situation in your life, in ANY life, has unique moments and feelings to it.

    The major flaw in a human being is clinging to what once felt good while every new second brings forth something entirely new, that also feels great. But in order for that thing to appear, you need to LET GO of what you are holding up on: Your memories of feelings you once had.

    This is ridiculous and THE most important factor to learn for everyone on this planet. Every situation you encounter is BRAND NEW and you RUIN IT by comparing it to your old habits and experiences.

    Why was World of Warcraft so wonderful to most people? Because they couldnt compare it to anything they have experienced it previously - they simply accepted the new experience and had a blast!

    And boy can I tell you that you could even had a blast with most MMOs in the young past, after WoW was released. But probably you didnt because you always wanted it to be "the next WoW".

    Understanding this and learning this, is a ma major part of growing up.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by tixylix

    I remember back then the world felt so seamless, you'd have to travel in real time everywhere, had boat rides, Griffins and there was no instant travel apart from the Hearth stone...was it? Everyone was in the world and it was packed all the time, loads of world PVP going on and grouping with random people to get quests done. 

    So far I've played a little bit of it and I have barely seen any one around, but I'm still getting on boats (thought they're going to different places now) and using Griffins. I still have a sense of a world which no MMOs do any more. 

    If I keep playing will this be the case still or will I find out everyone is instant warping everywhere and the world might as well not be there?

    Simply put...no. This is what changed the feel of the game, thank LFG mechanic and flying mount's for this. I hate most lobby games except for LoL and Diablo III atm. Looking forward to Heroes of The Storm as Blizz always produces fun titles and hasn't let me down yet. 

    "The King and the Pawn return to the same box at the end of the game"

  • MeridiasBeaconMeridiasBeacon Member Posts: 86
    It's a dead world unless you go to a main city. Most players are in queue for BGs, dungeons and raids.
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    If you loved playing Fire Mage pre-2008, as I did, you will be very disappointed if you return to WoW now.

     

    The lovely old skill trees have completely gone. You no longer feel a sense of achievement while leveling because there are no new talent points to spend at each level.

     

    Fire ball is a lame spell now, and kiting has been nerfed for Fire Mages, so Fire Mages are now pathetic (until max level with max gear, but by then what is the point?).

  • deniterdeniter Member RarePosts: 1,438
    Originally posted by newbinator
    No, retail WoW feels nothing like it did in Vanilla. It's one of the main reasons I quit and only play on Classic(Vanilla or TBC) servers now.

    +1.

    It's almost like WoW was shut down and WoW 2 was launched in Cataclysm. They are totally different games.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    I don't find any of this a problem. Levelling areas were populated, yeh, people use flying mounts but you still see the people.. it's like cars and walking in real life. People use a car cos it's useful.. same as flying mounts. You see plenty of people driving cars, usually more than are walking except in city centres. Same thing.

    Ignore the naysayers, they are probably hating. If you're on a populated server there's plenty of people everywhere and it's definitely like a world. If there isn't, try some other servers. Low population servers usually have a messed up economy anyway so you'd definitely want to change.

    I don't suffer from insanity, I enjoy every minute of it.
  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by deniter
    Originally posted by newbinator
    No, retail WoW feels nothing like it did in Vanilla. It's one of the main reasons I quit and only play on Classic(Vanilla or TBC) servers now.

    +1.

    It's almost like WoW was shut down and WoW 2 was launched in Cataclysm. They are totally different games.

    Technically changes in Cataclysm were not that bad. The worst was MoP and WotLK really. The only thing that Cataclysm brought were flying mounts everywhere. Rest of the foundation for vanilla / tbc WoW destruction was lied by WotLK.

  • deniterdeniter Member RarePosts: 1,438
    Originally posted by alterfenix
    Originally posted by deniter
    Originally posted by newbinator
    No, retail WoW feels nothing like it did in Vanilla. It's one of the main reasons I quit and only play on Classic(Vanilla or TBC) servers now.

    +1.

    It's almost like WoW was shut down and WoW 2 was launched in Cataclysm. They are totally different games.

    Technically changes in Cataclysm were not that bad. The worst was MoP and WotLK really. The only thing that Cataclysm brought were flying mounts everywhere. Rest of the foundation for vanilla / tbc WoW destruction was lied by WotLK.

    Yes, that's true.

    But the destruction was completed in Cata by Azeroth revamp.

  • alterfenixalterfenix Member UncommonPosts: 370
    Originally posted by deniter
    Originally posted by alterfenix
    Originally posted by deniter
    Originally posted by newbinator
    No, retail WoW feels nothing like it did in Vanilla. It's one of the main reasons I quit and only play on Classic(Vanilla or TBC) servers now.

    +1.

    It's almost like WoW was shut down and WoW 2 was launched in Cataclysm. They are totally different games.

    Technically changes in Cataclysm were not that bad. The worst was MoP and WotLK really. The only thing that Cataclysm brought were flying mounts everywhere. Rest of the foundation for vanilla / tbc WoW destruction was lied by WotLK.

    Yes, that's true.

    But the destruction was completed in Cata by Azeroth revamp.

    Still the only thing that Blizzard did was to use tools created with previous expansion. Putting blame on Cataclysm isn't really that much fair. Honestly in some ways Cataclysm looked a bit like "hey, we made big mistakes but we have no idea how to fix this. Sorry, guys".

    And the only thing it would really take was to not introduce new / replacement mechanics (like flying mounts everywhere or make epics actually worth of anything again). It wouldn't fix WoW but it would at least leave some of the original feeling to it...

    And now, I wouldn't say that destruction is completed with Cata:-) WoD will be for many great disappointment - if not the biggest of all expansions really.

  • KrimzinKrimzin Member UncommonPosts: 687

    If your looking for the feeling WoW had at release, I think your Best Bet would be Wildstar.

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by Vannor

    I don't find any of this a problem. Levelling areas were populated, yeh, people use flying mounts but you still see the people.. it's like cars and walking in real life. People use a car cos it's useful.. same as flying mounts. You see plenty of people driving cars, usually more than are walking except in city centres. Same thing.

    Ignore the naysayers, they are probably hating. If you're on a populated server there's plenty of people everywhere and it's definitely like a world. If there isn't, try some other servers. Low population servers usually have a messed up economy anyway so you'd definitely want to change.

     

    I'm not hating or trolling: writing what I believe is the truth brings me no pleasure at all. 

     

    I am genuinely sad at what has become of WoW. It used to be a very very addictive game (WarCrack some people used to call it - can you imagine that? Can you imagine people calling WoW that name now?). 

  • KalmarthKalmarth Member Posts: 443

    The world is still seamless and if you like to quest and level not rush rush rush to 90 then yeah its fun, with the crossrealm opening up there are now people in the lower level zones hunting as groups, no more empty zone because you picked the lowest population server you could then complain there is no one playing on it.

    Flying is not as big a problem as people say, you don't get to fly till 60 on the main lands, then later in northrend and same with Pandalands, so if you think that being able to fly all over at 90 is a problem, I'm sure you can pick at more.

    Open world PvP is dead, good it was a gankfest anyway

    The LFG/LFR tools help people learn to raid, it shows and can be frustrating, but if no one will explain the fights and just expects you to know them then it good that they get some face time with the boss before they get thrown into flex or Normal.

    Apart from Pandalands being very cute and fluffy, wow is doing fine, lots to do if you want to do it, if not then you will hear the children crying out about "I've bored, I've got nothing to do" like anyone is going to entertain the self entitled little.....

    End game raiding is still huge, but as the new expansion is coming people are doing other things as they are getting to that hang out till it comes phase (as all your epics will be replaced by greens first day)

     

  • AeonbladesAeonblades Member Posts: 2,083

    No it really doesn't. Most of the zones are empty. There isn't a feeling of awe associated with seeing the zones anymore. No one talks in zone chat.

     

    I loved the game and still do hold a very special place in my heart for it, but it's become a LFR lobby game, and the lobby is Stormwind/Orgrimmar.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • BeelzebobbieBeelzebobbie Member UncommonPosts: 430
    The game has a special place in my heart to. I will always remember the good old days of Vanilla wow.
  • CreatorzimCreatorzim Member UncommonPosts: 274

    I think once we see the next expansion people will be feeling that since of awe again. They are either doing a really good job at marketing, which honestly I never felt they did, or they are bringing back everything we loved about Vanilla and BC.

    They cut flying out for awhile which will make the world feel larger again.

    They are giving us a 10 level increase instead of the 5.

    They are giving us a town to fix up, hopefully not as boring as the garden was.

    They are smooshing the stats down.

    Getting rid of the 30+ skills and limiting them down to make it not as exhausting.

     

    I think they are pushing the game in the right direction once again. I feel like they are doing this expansion right. I didnt plan on coming back after this expansion. But I will probably give it a few months at least and if it has me hooked again will probably stay as my main game again.

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