Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
Good point/suggestion. I've done dungeons where I didn't have to fight even one mob because of the large number of other players...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
There are instanced dungeons, but I am talking about every cave in the game should be instanced. I like going in with a guild or group of friends. It sucks questing with people and walking into a cave because we took a quest only to find it littered with people swarming all the mobs. Why did I bring friends only to run in and run out, or compete for 1 hit on the quest mob. So f*cking stupid.
Originally posted by Uproar I like the mix of instanced and non-instanced dungeons. Leave it alone!
I agree. I enjoy the public dungeons. There are plenty of games with only instanced dungeons right now. Let us have one with public dungeons. If you don't like them, go in and get your shard then leave.
Originally posted by sketocafe I like seeing other players in MMOs. We've had enough of them that overuse the fuck out of instancing.
I agree with you only in one certain circumstance. In open pvp full loot games I prefer no instances at all. Because in those games you can just fight for what you want, and I am more than ok with that. But in pve games instance everything, it ruins immersion without it.
Originally posted by dbgager what instanced dungeons. I have not found one yet..
Spindle Clutch, Fungal Grotto, and Banished Cells are the first group of instanced dungeons. You can enter them at level 12. They are in Auridon, Glennumbra, and Stonefalls.
Originally posted by Uproar I like the mix of instanced and non-instanced dungeons. Leave it alone!
I agree. I enjoy the public dungeons. There are plenty of games with only instanced dungeons right now. Let us have one with public dungeons. If you don't like them, go in and get your shard then leave.
It's stupid. Socialize in towns or out in the field, meet new people make friends for the dungeons. No need to fight swarms of people or bots farming dungeons.
I like the idea of adding a limit to dungeons before creating another instance, with the game allowing (for example) five people to enter prior to starting a new instance of that dungeon.
But I'll admit I've never had a problem with this. I'm guessing its because I've remained ahead of the pack, with no interest in rolling a new character until they work out the majority of bugs.
Is it just the 0-30 level dungeons we're talking about? I rarely see more than two other people when traveling through (currently) VR Pact dungeons in Deshaan, and haven't pretty much the entire way - with a few exceptions.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
Originally posted by Uproar I like the mix of instanced and non-instanced dungeons. Leave it alone!
I agree. I enjoy the public dungeons. There are plenty of games with only instanced dungeons right now. Let us have one with public dungeons. If you don't like them, go in and get your shard then leave.
It's stupid. Socialize in towns or out in the field, meet new people make friends for the dungeons. No need to fight swarms of people or bots farming dungeons.
Dungeons are now part of 'the field' in which you meet new people. I've met more people in delves or public dungeons because we started working together to get to the end than I have in towns.
I like the idea of adding a limit to dungeons before creating another instance, with the game allowing (for example) five people to enter prior to starting a new instance of that dungeon.
But I'll admit I've never had a problem with this. I'm guessing its because I've remained ahead of the pack, with no interest in rolling a new character until they work out the majority of bugs.
Is it just the 0-30 level dungeons we're talking about? I rarely see more than two other people when traveling through (currently) VR Pact dungeons in Deshaan, and haven't pretty much the entire way - with a few exceptions.
The problem is overstated imo. I usually enter and fall in with a group of 3-4 others max on the run to the boss. Sometimes there are another 4-5 farming the boss and sometimes there are less. My max character level is 37. I don't have a problem with it. Some people just want the entire game to be exactly how they want it because they are obviously the most important people in the world and only their desires matter.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.
I was corrected by someone so I'll pass the info along. There are public dungeons and delves. All of which have the issues OP speak of. The worst being when bots camp the named mob in each one.
They should make all the mobs in these areas much harder to kill by small groups. These areas should be really dangerous for small groups and solo.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
I like the idea of adding a limit to dungeons before creating another instance, with the game allowing (for example) five people to enter prior to starting a new instance of that dungeon.
But I'll admit I've never had a problem with this. I'm guessing its because I've remained ahead of the pack, with no interest in rolling a new character until they work out the majority of bugs.
Is it just the 0-30 level dungeons we're talking about? I rarely see more than two other people when traveling through (currently) VR Pact dungeons in Deshaan, and haven't pretty much the entire way - with a few exceptions.
The problem is overstated imo. I usually enter and fall in with a group of 3-4 others max on the run to the boss. Sometimes there are another 4-5 farming the boss and sometimes there are less. My max character level is 37. I don't have a problem with it. Some people just want the entire game to be exactly how they want it because they are obviously the most important people in the world and only their desires matter.
Well maybe it is not a problem at level 37. I only play every now and then and I am level 10. They are pact with people, its super dumb.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.
MMO has the term massive in it. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.
MMO has the term massive in in. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.
And you don't understand the difference between an instanced ( Just you or you and your group ) and public dungeon..Instanced means this situation will never exist.
Originally posted by dranael Would make the game a thousand times better. Make it a option for players to only alow groups inside or be public. RIght now they are so f*cking packed with people they have no feel of danger.
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.
MMO has the term massive in in. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.
And you don't understand the difference between an instanced ( Just you or you and your group ) and public dungeon..
I know exactly what the difference is. And I hate instances.
I DO think that any time you enter a dungeon and you have a quest "for the boss" then you should be entered "into an instance" you and your party soley get a "boss experience".
Of course, one might (and justifiably so) say "well Sovrath, it's an mmo and sometimes meeting strangers to help you take down a Boss can be a huge part of the experience.
And I would say "you are absolutely correct!" Couldn't agree more! You've nailed it!"
Problem is that if you arrive "just a moment too late" then you will get credit for whatever it was that was supposed to happen".
The other thing is that if there is a boss you might not kill it before it gets mowed over so then you have to at least "tag it" in order to get credit and you might not do anything other than tag it or "heal once" and you still get fill credit which feels a bit anti-climactic.
So I'll have to go back to "do you have a specific quest for a dungeon? Then you and your party get an instance, otherwise it's open and players can (and should) explore to their heart's content.
Well, at least for as long as it takes to run around in the circle that is most dungeons.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
As far as Coordinated and planned killing of a Boss Mob where it took specific tactics to kill a very hard boss giving the group some pride in there accomplishment. ,and the coordination of the group that was neccessary. It does not exist in this game. Its just a zerg fest on the boss..rinse and repeat.
Instancing dungeons is always a bad idea...you would not understand if you grew up on a diet of modern games. Non-instanced games make you and your friends work together...Dungeons in the EQ1 days were a blast unlike most dungeons today...much more fun and part of the fun was competing with other guilds for bosses. On my old server we had an organization, that spawned out of such competitions, to set a civilized rotation to access bosses and planes and all similar things...this helped make a community and
helped all of us on the server to work together or at least productively in a civilized manner. These days it's screw everyone and I want to get done with the game first so I can bitch and moan...little to no community no comradeship...generally just like the real world is these days...total crap
Comments
Good point/suggestion. I've done dungeons where I didn't have to fight even one mob because of the large number of other players...
A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...
I agree. I enjoy the public dungeons. There are plenty of games with only instanced dungeons right now. Let us have one with public dungeons. If you don't like them, go in and get your shard then leave.
I agree with you only in one certain circumstance. In open pvp full loot games I prefer no instances at all. Because in those games you can just fight for what you want, and I am more than ok with that. But in pve games instance everything, it ruins immersion without it.
Spindle Clutch, Fungal Grotto, and Banished Cells are the first group of instanced dungeons. You can enter them at level 12. They are in Auridon, Glennumbra, and Stonefalls.
It's stupid. Socialize in towns or out in the field, meet new people make friends for the dungeons. No need to fight swarms of people or bots farming dungeons.
I like the idea of adding a limit to dungeons before creating another instance, with the game allowing (for example) five people to enter prior to starting a new instance of that dungeon.
But I'll admit I've never had a problem with this. I'm guessing its because I've remained ahead of the pack, with no interest in rolling a new character until they work out the majority of bugs.
Is it just the 0-30 level dungeons we're talking about? I rarely see more than two other people when traveling through (currently) VR Pact dungeons in Deshaan, and haven't pretty much the entire way - with a few exceptions.
- Nellus
If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.
Dungeons are now part of 'the field' in which you meet new people. I've met more people in delves or public dungeons because we started working together to get to the end than I have in towns.
The problem is overstated imo. I usually enter and fall in with a group of 3-4 others max on the run to the boss. Sometimes there are another 4-5 farming the boss and sometimes there are less. My max character level is 37. I don't have a problem with it. Some people just want the entire game to be exactly how they want it because they are obviously the most important people in the world and only their desires matter.
That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.
I was corrected by someone so I'll pass the info along. There are public dungeons and delves. All of which have the issues OP speak of. The worst being when bots camp the named mob in each one.
They should make all the mobs in these areas much harder to kill by small groups. These areas should be really dangerous for small groups and solo.
¯\_(ツ)_/¯
Well maybe it is not a problem at level 37. I only play every now and then and I am level 10. They are pact with people, its super dumb.
MMO has the term massive in it. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.
And you don't understand the difference between an instanced ( Just you or you and your group ) and public dungeon..Instanced means this situation will never exist.
I know exactly what the difference is. And I hate instances.
I don't think all dungeons need to be instanced.
I DO think that any time you enter a dungeon and you have a quest "for the boss" then you should be entered "into an instance" you and your party soley get a "boss experience".
Of course, one might (and justifiably so) say "well Sovrath, it's an mmo and sometimes meeting strangers to help you take down a Boss can be a huge part of the experience.
And I would say "you are absolutely correct!" Couldn't agree more! You've nailed it!"
Problem is that if you arrive "just a moment too late" then you will get credit for whatever it was that was supposed to happen".
The other thing is that if there is a boss you might not kill it before it gets mowed over so then you have to at least "tag it" in order to get credit and you might not do anything other than tag it or "heal once" and you still get fill credit which feels a bit anti-climactic.
So I'll have to go back to "do you have a specific quest for a dungeon? Then you and your party get an instance, otherwise it's open and players can (and should) explore to their heart's content.
Well, at least for as long as it takes to run around in the circle that is most dungeons.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
that would improve the situation a lot...
Instancing dungeons is always a bad idea...you would not understand if you grew up on a diet of modern games. Non-instanced games make you and your friends work together...Dungeons in the EQ1 days were a blast unlike most dungeons today...much more fun and part of the fun was competing with other guilds for bosses. On my old server we had an organization, that spawned out of such competitions, to set a civilized rotation to access bosses and planes and all similar things...this helped make a community and
helped all of us on the server to work together or at least productively in a civilized manner. These days it's screw everyone and I want to get done with the game first so I can bitch and moan...little to no community no comradeship...generally just like the real world is these days...total crap