I am with the OP, I have days left on my sub but I am not interested in logging in anymore. The relentless quest grind killed the fun for me. Perhaps I could have hung in there if the world felt more like a world, but it just doesn't. The phasing, bugs, bots camping bosses, uninteresting dungeons, linear zone progression, lack of a real death penalty and instant travel don't help.
This is not what I would have envisioned an Elder Scrolls MMO to be like. Whatever this is, it is not fun and I regret my purchase.
The "let people experience the game the way they want to" crowd ignores the fact that game design has consequences. If you bump up the experience for killing mobs you have to reduce the experience for questing - because otherwise people out-level the content. This game allows everyone in group to get credit for kills, which is a huge help in promoting social gaming. This also makes it possible to kill an astonishing number of mobs with AoE skills - meaning that players would simply level to cap in hours to days, frequently without actually doing anything at all (e.g. powerleveling). You would be handicapping people who didn't run around in AoE killing groups and there would be fights and complaints about "the good experience spots being camped." It's not as simple as some offhand forum "freedom of choice" comment.
Elder Scrolls games have *always* been story heavy, so the claim that this lacks the "freedom" of an ES game is silly. Every one since Morrowind has had hundreds of hours of quest story lines and mountains of text. People didn't "grind mobs" to level in Morrowind. Every one but Skyrim had character classes.
A lot of MMO players want to ignore the leveling, ignore the story, and just do things at endgame. ESO actually has a real story, there is real time associated with leveling, and it's far from being trivially easy. The most common complaint on the forums is that the game is too hard, by a wide margin. The various complaints about "forced questing" indicate that the real issue here is that MMO players have been trained to expect quick, easy, and filler tasks to get them to the end. This game is closer to the difficulty of single player games than any MMO that I've ever seen (although it is easier than, say, Witcher 2 and far less brutal than Dark Souls.)
They might be story heavy but none of the single player games force you to do them to "level" up.
I played oblivion for over 100-300 hours without touching the main story, I simply wandered around finding caves and shit to kill didn't always follow quests same for skyrim I played it 3 times never finished the story as it's the boring part of the game.
They shouldn't have put classes they should have kept it with skill ups from doing certain actions and end it there.
In the very beginning I played for 1-2 hours at a time even when I had time to play more. I just got bored after 1-2 hours. Now I log in every other day to play for 30 minutes and log off cause I am bored. Feels like the only reason I am logging in now is because I paid 35 bucks for it and want to give it a chance for the first 30 days. I have 7-8 days left but I have no urge to login and when I do login I get bored very quickly.
My total playtime is around 30 hours and I am around level 20. I just can't take it anymore. It's boring. I will probably not hit level cap even if I subbed for another month. I find it a bit boring. Some of the quests are interesting but the actual gameplay is so boring. The combat is very boring, it feels like all my melee attacks are activating 1-2 secs after I pressed the button and that's with virtually no latency.
What's even worse I have nothing to look forward at max level. When I hit level 50, I have to do the other 2 factions quests and that's just boring. PvP is not my cup of tea. I don't like large scale PvP ala GW2/DAOC/ESO. I prefer arena based PvP like the one found in WoW. I don't like zergs, I prefer PvP where my skill is all that matters, e.g. WoW/GW1/2.
Although I do not understand people complaining about there being tons of bugs. I have barely come across any bugs. For me only two side quests were bugged - one you couldn't complete cause you couldn't interact with the object but this was fixed the next day. The second bugged quest could be easily completed, it's just that the quest marker sent me to the wrong place so once I found the right place I could complete it.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
The more features you add to a game the more bugs you are going to get, ESO has added more features to a game then most MMO's have never seen in the last 10 years.
This will be ignored...
You are correct. My favorite ES game is Morrowind and it had game breaking bugs that weren't hard to do and what about exploiting the distance aggro on NPC's that everybody has done. These same people that complain about the bugs in ESO would gladly accept the same (hide-then-shoot-with-bow-then-run-until-npc-forgets) when the new single player ES game comes out. I bet we will even see the (I-wish-ESO-was-like-New-single-player-ES-game) threads on this site.... Hypocrites.
In the very beginning I played for 1-2 hours at a time even when I had time to play more. I just got bored after 1-2 hours. Now I log in every other day to play for 30 minutes and log off cause I am bored. Feels like the only reason I am logging in now is because I paid 35 bucks for it and want to give it a chance for the first 30 days. I have 7-8 days left but I have no urge to login and when I do login I get bored very quickly.
My total playtime is around 30 hours and I am around level 20. I just can't take it anymore. It's boring. I will probably not hit level cap even if I subbed for another month. I find it a bit boring. Some of the quests are interesting but the actual gameplay is so boring. The combat is very boring, it feels like all my melee attacks are activating 1-2 secs after I pressed the button and that's with virtually no latency.
What's even worse I have nothing to look forward at max level. When I hit level 50, I have to do the other 2 factions quests and that's just boring. PvP is not my cup of tea. I don't like large scale PvP ala GW2/DAOC/ESO. I prefer arena based PvP like the one found in WoW. I don't like zergs, I prefer PvP where my skill is all that matters, e.g. WoW/GW1/2.
Although I do not understand people complaining about there being tons of bugs. I have barely come across any bugs. For me only two side quests were bugged - one you couldn't complete cause you couldn't interact with the object but this was fixed the next day. The second bugged quest could be easily completed, it's just that the quest marker sent me to the wrong place so once I found the right place I could complete it.
You find it boring, fine. We all like different things, but I will say thank you. Thank you for being honest about your experiences. There are too many hypocrites on this site that obviously lie out their arses about this and every other game that comes out.
While I feel completely opposite than you do about ESO, I respect your opinions and being willing to honestly state them without adding lies and stretching the truth to unduly influence others that may be riding the fence about trying it out.
After playing approx 100 hours my opinion is that ESO is really boring.
It's by far the most _boring_ mmorpg I've played.
And there really isn't any way to fight the boredom if you are not into Cyrodil.
The game is basically the same stuff from LVL 1 to Veteran 10.
You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).
The instances are not worth the effort (poor rewards, gear gets old quick).
This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.
The game ain't completely broken but they would need to make changes and fast.
They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.
I will go out on a limb here and only say one thing in zenimax's defence..they are not experienced mmo devs. that being said even people with moderate gaming coding knowledge and gaming engine design know that some of the simple things plaguing the game are VERY SIMPLE FIXES. And a lot of people are aware that the dupe bug and quest bugs were reported numerous times thru the closed betas and were not fixed. zenimax did not do right by liscence, but you gotta wonder how cheap the liscencee was being when they chose them to make the game.
After playing approx 100 hours my opinion is that ESO is really boring.
It's by far the most _boring_ mmorpg I've played.
And there really isn't any way to fight the boredom if you are not into Cyrodil.
The game is basically the same stuff from LVL 1 to Veteran 10.
You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).
The instances are not worth the effort (poor rewards, gear gets old quick).
This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.
The game ain't completely broken but they would need to make changes and fast.
They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.
This game doesn't have mob stealing. The instances have very good blue gear as rewards. These two points lead me to doubt the claim that you've played the game - anyone who has done so knows that everyone who tags a mob gets quest credit for it, and there are only extremely rare spots where it can hurt you when other players tag things. And blue gear is pretty nice and guaranteed. (Boring sounds like another click through the dialog and then complain about the story...)
Originally posted by Moar61 While I enjoy the game a lot, I agree witht he XP thing. Let people level the way they want.
I level the way I want but I am not in the same mindset as OP. XP is something that comes second, it's about me having fun or not?, will that DING new level suprise me? is there room to explore, both the lands aswell my own character, is this game more themepark-ish?
I am having fun, I am suprised when I suddenly notice I leveled up, I love exploring in ESO because for me it's meaingfull (craft/harvest). Discovering new places, enemy's, quest, being able to mold my character the way I want, even though with 4 characters I try to keep them somewhat traditional in weapons/gear. I understand it's more themepark-ish because they tried and succeded in my opinion to bring ES into the MMORPG world. Perhaps I actually took note of what ESO was trying to be by reading what the developers had in store.
And as alwaysI judge a game by what is given and not what might be in my mind.
No worry's OP not everyone can enjoy or even like every game. Hope you will find your game one day....
The "let people experience the game the way they want to" crowd ignores the fact that game design has consequences. If you bump up the experience for killing mobs you have to reduce the experience for questing - because otherwise people out-level the content. This game allows everyone in group to get credit for kills, which is a huge help in promoting social gaming. This also makes it possible to kill an astonishing number of mobs with AoE skills - meaning that players would simply level to cap in hours to days, frequently without actually doing anything at all (e.g. powerleveling). You would be handicapping people who didn't run around in AoE killing groups and there would be fights and complaints about "the good experience spots being camped." It's not as simple as some offhand forum "freedom of choice" comment.
Elder Scrolls games have *always* been story heavy, so the claim that this lacks the "freedom" of an ES game is silly. Every one since Morrowind has had hundreds of hours of quest story lines and mountains of text. People didn't "grind mobs" to level in Morrowind. Every one but Skyrim had character classes.
A lot of MMO players want to ignore the leveling, ignore the story, and just do things at endgame. ESO actually has a real story, there is real time associated with leveling, and it's far from being trivially easy. The most common complaint on the forums is that the game is too hard, by a wide margin. The various complaints about "forced questing" indicate that the real issue here is that MMO players have been trained to expect quick, easy, and filler tasks to get them to the end. This game is closer to the difficulty of single player games than any MMO that I've ever seen (although it is easier than, say, Witcher 2 and far less brutal than Dark Souls.)
They might be story heavy but none of the single player games force you to do them to "level" up.
I played oblivion for over 100-300 hours without touching the main story, I simply wandered around finding caves and shit to kill didn't always follow quests same for skyrim I played it 3 times never finished the story as it's the boring part of the game.
They shouldn't have put classes they should have kept it with skill ups from doing certain actions and end it there.
That is a completely stupid way to play a game IMO. That is boring and not actually playing the game. What is the point of just running around and killing stuff for no reason. It is pointless and it would have been better to just not play at all. Again, my opinion.
The thing is that you can not tell me I am doing it wrong by wanting to play through every quest. I enjoy the quests and stories and have no interest in just grinding mobs. That is why I am still having fun in ESO and will continue until there are no more stories. Just like I can't tell you that you are doing it wrong.
So don't come here and tell everyone the game sucks because you don't like to do quests. It sucks for you and others who want brainless grinding. And again, that is fine because that is what you enjoy. And obviously in your opinion, you believe I am the brainless one for wanting to run quests and not grind mobs.
Wanting to discuss and argue over a game is one thing. But saying the only right way is the way you want it to be and therefore the game sucks for everyone is not a discussion.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
After playing approx 100 hours my opinion is that ESO is really boring.
It's by far the most _boring_ mmorpg I've played.
And there really isn't any way to fight the boredom if you are not into Cyrodil.
The game is basically the same stuff from LVL 1 to Veteran 10.
You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).
The instances are not worth the effort (poor rewards, gear gets old quick).
This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.
The game ain't completely broken but they would need to make changes and fast.
They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.
This game doesn't have mob stealing. The instances have very good blue gear as rewards. These two points lead me to doubt the claim that you've played the game - anyone who has done so knows that everyone who tags a mob gets quest credit for it, and there are only extremely rare spots where it can hurt you when other players tag things. And blue gear is pretty nice and guaranteed. (Boring sounds like another click through the dialog and then complain about the story...)
Game sure does have mob stealing and mob griefing. When 2 or more players that are not grouped hit the same mob you lose part of the XP due to the another player. Especially when you are grinding mobs and people refuse to group up they are constantly stealing your mobs causing you to lose XP/hr.
The levelling speed is quite fast when you are grinding mobs and as such the blue gear from instances is not worth the effort, especially since it most likely doesn't drop for your build.
After playing approx 100 hours my opinion is that ESO is really boring.
It's by far the most _boring_ mmorpg I've played.
And there really isn't any way to fight the boredom if you are not into Cyrodil.
The game is basically the same stuff from LVL 1 to Veteran 10.
You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).
The instances are not worth the effort (poor rewards, gear gets old quick).
This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.
The game ain't completely broken but they would need to make changes and fast.
They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.
This game doesn't have mob stealing. The instances have very good blue gear as rewards. These two points lead me to doubt the claim that you've played the game - anyone who has done so knows that everyone who tags a mob gets quest credit for it, and there are only extremely rare spots where it can hurt you when other players tag things. And blue gear is pretty nice and guaranteed. (Boring sounds like another click through the dialog and then complain about the story...)
Game sure does have mob stealing and mob griefing. When 2 or more players that are not grouped hit the same mob you lose part of the XP due to the another player. Especially when you are grinding mobs and people refuse to group up they are constantly stealing your mobs causing you to lose XP/hr.
The levelling speed is quite fast when you are grinding mobs and as such the blue gear from instances is not worth the effort, especially since it most likely doesn't drop for your build.
The game itself is boring as f*.
"Griefing"? I think that you're confusing this with another game. This problem is so minimal compared to other games that it sounds as if you'd only be satisfied with a single player game - because the degree to which others can harm you in this game is flatly minimal. If I'm ever in a place where people are running around and killing things groups form spontaneously (as it actively helps everyone to do so.) SImply logging out and back in puts you in a different shard where you won't have the same players around you. Griefing in the usual sense is just about impossible in this game.
If you don't listen to the voice acting or read the books I'm sure the game would be boring. I do, and this game is holding my interest far, far more than some repetitive mob grinding exercise ever could.
I feel like i'm missing out... there's fun to be had.
Truth be told, it depends on what you want. If you still like MMOs, then ESO and quite a few of the recent releases are worth it. I seem to find all MMOs boring, I thought ESO would change that but alas no. Even games on my phone amuse me more. So I stick to very casual single player which give me instant fun. I would rather play a game for 10 hours only and have tons of fun than play for 100 hours and be bored 50-80% of the time.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I feel like i'm missing out... there's fun to be had.
The fact is, that ESO has the best questing I have ever seen in the MMO industry in the last five years, mines of moria was the last best questing. Elder Scrolls to me was about the questing adventure at its very core. That said...
What some people are saying Elder Scrolls core is, is to say that mob grinding and quest skipping are what elder scrolls is about. Its NOT, and it NEVER will be. If you want a game that has no quests, there is Dayz, and Rust which are sandboxes without quests and look just as beautiful as ESO.
Granted it does not have mobs in every single spot of the game world like an EQ game, nor can you grind mobs for xp. But this is not the Core and heart of Elder Scrolls games and grind mobs is a common feature to every other game out there.
Quests have always been the Core of Elder Scrolls, and the ability to let the character be the hero of every area they adventure to. When you walked into the first inn on skyrim, did you take the quest to get the dragon claw, or did you run up to the dungeon first and just wack the dungeon and miss the entire storyline?
If all you did was wack things in the entire game, you were not playing Elder Scrolls, you might as well been playing every other game as well because you ignored the story it was telling you which makes Elder Scrolls Unique and stand out in the game industry.
Bottom Line. If you play Elder Scrolls like any other game out there and care nothing for its Questline and Story, then you really cannot call yourself a Elder Scrolls fan because you can run around and do all the other stuff like grinding mobs in any other game without Elder Scrolls name on it and get the exact same experience, and yes, that is boring as hell!
They might be story heavy but none of the single player games force you to do them to "level" up.
I played oblivion for over 100-300 hours without touching the main story, I simply wandered around finding caves and shit to kill didn't always follow quests same for skyrim I played it 3 times never finished the story as it's the boring part of the game.
They shouldn't have put classes they should have kept it with skill ups from doing certain actions and end it there.
That is a completely stupid way to play a game IMO. That is boring and not actually playing the game. What is the point of just running around and killing stuff for no reason. It is pointless and it would have been better to just not play at all. Again, my opinion.
The thing is that you can not tell me I am doing it wrong by wanting to play through every quest. I enjoy the quests and stories and have no interest in just grinding mobs. That is why I am still having fun in ESO and will continue until there are no more stories. Just like I can't tell you that you are doing it wrong.
So don't come here and tell everyone the game sucks because you don't like to do quests. It sucks for you and others who want brainless grinding. And again, that is fine because that is what you enjoy. And obviously in your opinion, you believe I am the brainless one for wanting to run quests and not grind mobs.
Wanting to discuss and argue over a game is one thing. But saying the only right way is the way you want it to be and therefore the game sucks for everyone is not a discussion.
First of all dude chill I didn't insult you and didn't say the game is crap.
Are you ok now? Can we talk like normal people? Ok.
It might be "stupid" "boring" or whatever you want to call it for you but in reality that is what means going out for an adventure. Sometimes you go wander in a new place to see what there is and what there isn't, again adventuring. I don't need to be led by some quest all the time to go in x place I can simple wander around and someday find it.
I guess you find games like dark souls stupid and boring too then since there's no quest/story yet that game is one of the best recently released.
And I see you think I don't quest and grind monsters yet I never said that. I quest when I want to quest.
I played FFXIV for example which is a themepark field with quests and got 3/4 jobs to cap, guildwars 2 got 3 lvl 80 classes and so on. I don't like grinding monsters to level for example but on this specific game a real elder scrolls fan hoped that there would be a way to reach cap by andventuring not being forced to do every single quest or stand in a camp and grind creatures.
If you even read the whole post I said that forcing people to only quest is bad, in the single player versions one didn't need to do quests or follow the main story to "level up" even to gear up, you could find stuff in caves or looting it up from monsters/bandits/whatever.
Majority of the people that like elder scrolls series like it for the adventure not for the main story and that is a fact.
I feel like i'm missing out... there's fun to be had.
The fact is, that ESO has the best questing I have ever seen in the MMO industry in the last five years, mines of moria was the last best questing. Elder Scrolls to me was about the questing adventure at its very core. That said...
What some people are saying Elder Scrolls core is, is to say that mob grinding and quest skipping are what elder scrolls is about. Its NOT, and it NEVER will be. If you want a game that has no quests, there is Dayz, and Rust which are sandboxes without quests and look just as beautiful as ESO.
Granted it does not have mobs in every single spot of the game world like an EQ game, nor can you grind mobs for xp. But this is not the Core and heart of Elder Scrolls games and grind mobs is a common feature to every other game out there.
Quests have always been the Core of Elder Scrolls, and the ability to let the character be the hero of every area they adventure to. When you walked into the first inn on skyrim, did you take the quest to get the dragon claw, or did you run up to the dungeon first and just wack the dungeon and miss the entire storyline?
If all you did was wack things in the entire game, you were not playing Elder Scrolls, you might as well been playing every other game as well because you ignored the story it was telling you which makes Elder Scrolls Unique and stand out in the game industry.
Bottom Line. If you play Elder Scrolls like any other game out there and care nothing for its Questline and Story, then you really cannot call yourself a Elder Scrolls fan because you can run around and do all the other stuff like grinding mobs in any other game without Elder Scrolls name on it and get the exact same experience, and yes, that is boring as hell!
Quests and an open world were the trademark of TES games. The problem with ESO is that it has way too many quests. It feels like they just went for quantity over quality. So you end up feeling like your grinding quests.
And you have to do them in a specific order. The actual quests in ESO are inferior to the ones found in previous TES games as they seem to be your typical MMO quests. You don't have quests which send you all over the world. All the quests are confined to their little area around the NPC.
What's worse though is that exploration in ESO isn't very fun. Dungeons in ESO are underwhelming. They are like 3-4 room dungeons and there is way too much copy pasting for my liking. Way more than it's typical for a TES game (and TES games do use copy paste liberally in their designs). But the size of them is just unacceptable. And there is not much to be found in them anyway which is not typical of your average TES game. Even skyshards and lorebooks which are supposed to encourage exploration are placed in very common places people visit so there's little incentive to explore off the beaten path.
Bottom line is: questing in ESO feels like your run of the mill MMO questing. You can easily tell MMO quests from single player RPG quests. They are very limited in functionality, are not interactive, are usually very short and do not impact anything beyond their 100 radius vicinity. ESO does not have much else going for it other than questing and that large scale PvP.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Tons of fun to be had in ESO, but I will say this.
If there was ANY mmo that could and should have been the revolutionary sandbox, it's this game. ESO is great, but it missed it's opportunity to truly shake the grounds in the mmo genre. With a the Elder Scrolls trademark there was a hell of a lot potential that they didn't go for.
Comments
I am with the OP, I have days left on my sub but I am not interested in logging in anymore. The relentless quest grind killed the fun for me. Perhaps I could have hung in there if the world felt more like a world, but it just doesn't. The phasing, bugs, bots camping bosses, uninteresting dungeons, linear zone progression, lack of a real death penalty and instant travel don't help.
This is not what I would have envisioned an Elder Scrolls MMO to be like. Whatever this is, it is not fun and I regret my purchase.
They might be story heavy but none of the single player games force you to do them to "level" up.
I played oblivion for over 100-300 hours without touching the main story, I simply wandered around finding caves and shit to kill didn't always follow quests same for skyrim I played it 3 times never finished the story as it's the boring part of the game.
They shouldn't have put classes they should have kept it with skill ups from doing certain actions and end it there.
In the very beginning I played for 1-2 hours at a time even when I had time to play more. I just got bored after 1-2 hours. Now I log in every other day to play for 30 minutes and log off cause I am bored. Feels like the only reason I am logging in now is because I paid 35 bucks for it and want to give it a chance for the first 30 days. I have 7-8 days left but I have no urge to login and when I do login I get bored very quickly.
My total playtime is around 30 hours and I am around level 20. I just can't take it anymore. It's boring. I will probably not hit level cap even if I subbed for another month. I find it a bit boring. Some of the quests are interesting but the actual gameplay is so boring. The combat is very boring, it feels like all my melee attacks are activating 1-2 secs after I pressed the button and that's with virtually no latency.
What's even worse I have nothing to look forward at max level. When I hit level 50, I have to do the other 2 factions quests and that's just boring. PvP is not my cup of tea. I don't like large scale PvP ala GW2/DAOC/ESO. I prefer arena based PvP like the one found in WoW. I don't like zergs, I prefer PvP where my skill is all that matters, e.g. WoW/GW1/2.
Although I do not understand people complaining about there being tons of bugs. I have barely come across any bugs. For me only two side quests were bugged - one you couldn't complete cause you couldn't interact with the object but this was fixed the next day. The second bugged quest could be easily completed, it's just that the quest marker sent me to the wrong place so once I found the right place I could complete it.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Totally agree.
You find it boring, fine. We all like different things, but I will say thank you. Thank you for being honest about your experiences. There are too many hypocrites on this site that obviously lie out their arses about this and every other game that comes out.
While I feel completely opposite than you do about ESO, I respect your opinions and being willing to honestly state them without adding lies and stretching the truth to unduly influence others that may be riding the fence about trying it out.
After playing approx 100 hours my opinion is that ESO is really boring.
It's by far the most _boring_ mmorpg I've played.
And there really isn't any way to fight the boredom if you are not into Cyrodil.
The game is basically the same stuff from LVL 1 to Veteran 10.
You run from quest to quest without any interactions with other players (other than stop stealing my mobs!).
The instances are not worth the effort (poor rewards, gear gets old quick).
This said the Trials they are introducing in 1.1 challenge the boredom but unfortunately these are limited to Veteran 10 which is a looooong way of grinding teeth and fighting the boredom.
The game ain't completely broken but they would need to make changes and fast.
They might get retention this month but next month is going to buh-bye unless we see an impressive list of changes and nope PTS 1.1 ain't enough.
so say we all
This game doesn't have mob stealing. The instances have very good blue gear as rewards. These two points lead me to doubt the claim that you've played the game - anyone who has done so knows that everyone who tags a mob gets quest credit for it, and there are only extremely rare spots where it can hurt you when other players tag things. And blue gear is pretty nice and guaranteed. (Boring sounds like another click through the dialog and then complain about the story...)
I level the way I want but I am not in the same mindset as OP. XP is something that comes second, it's about me having fun or not?, will that DING new level suprise me? is there room to explore, both the lands aswell my own character, is this game more themepark-ish?
I am having fun, I am suprised when I suddenly notice I leveled up, I love exploring in ESO because for me it's meaingfull (craft/harvest). Discovering new places, enemy's, quest, being able to mold my character the way I want, even though with 4 characters I try to keep them somewhat traditional in weapons/gear. I understand it's more themepark-ish because they tried and succeded in my opinion to bring ES into the MMORPG world. Perhaps I actually took note of what ESO was trying to be by reading what the developers had in store.
And as alwaysI judge a game by what is given and not what might be in my mind.
No worry's OP not everyone can enjoy or even like every game. Hope you will find your game one day....
That is a completely stupid way to play a game IMO. That is boring and not actually playing the game. What is the point of just running around and killing stuff for no reason. It is pointless and it would have been better to just not play at all. Again, my opinion.
The thing is that you can not tell me I am doing it wrong by wanting to play through every quest. I enjoy the quests and stories and have no interest in just grinding mobs. That is why I am still having fun in ESO and will continue until there are no more stories. Just like I can't tell you that you are doing it wrong.
So don't come here and tell everyone the game sucks because you don't like to do quests. It sucks for you and others who want brainless grinding. And again, that is fine because that is what you enjoy. And obviously in your opinion, you believe I am the brainless one for wanting to run quests and not grind mobs.
Wanting to discuss and argue over a game is one thing. But saying the only right way is the way you want it to be and therefore the game sucks for everyone is not a discussion.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Game sure does have mob stealing and mob griefing. When 2 or more players that are not grouped hit the same mob you lose part of the XP due to the another player. Especially when you are grinding mobs and people refuse to group up they are constantly stealing your mobs causing you to lose XP/hr.
The levelling speed is quite fast when you are grinding mobs and as such the blue gear from instances is not worth the effort, especially since it most likely doesn't drop for your build.
The game itself is boring as f*.
If ESO is boring what game should I be playing?
I feel like i'm missing out... there's fun to be had.
"Griefing"? I think that you're confusing this with another game. This problem is so minimal compared to other games that it sounds as if you'd only be satisfied with a single player game - because the degree to which others can harm you in this game is flatly minimal. If I'm ever in a place where people are running around and killing things groups form spontaneously (as it actively helps everyone to do so.) SImply logging out and back in puts you in a different shard where you won't have the same players around you. Griefing in the usual sense is just about impossible in this game.
If you don't listen to the voice acting or read the books I'm sure the game would be boring. I do, and this game is holding my interest far, far more than some repetitive mob grinding exercise ever could.
Truth be told, it depends on what you want. If you still like MMOs, then ESO and quite a few of the recent releases are worth it. I seem to find all MMOs boring, I thought ESO would change that but alas no. Even games on my phone amuse me more. So I stick to very casual single player which give me instant fun. I would rather play a game for 10 hours only and have tons of fun than play for 100 hours and be bored 50-80% of the time.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
The fact is, that ESO has the best questing I have ever seen in the MMO industry in the last five years, mines of moria was the last best questing. Elder Scrolls to me was about the questing adventure at its very core. That said...
What some people are saying Elder Scrolls core is, is to say that mob grinding and quest skipping are what elder scrolls is about. Its NOT, and it NEVER will be. If you want a game that has no quests, there is Dayz, and Rust which are sandboxes without quests and look just as beautiful as ESO.
Granted it does not have mobs in every single spot of the game world like an EQ game, nor can you grind mobs for xp. But this is not the Core and heart of Elder Scrolls games and grind mobs is a common feature to every other game out there.
Quests have always been the Core of Elder Scrolls, and the ability to let the character be the hero of every area they adventure to. When you walked into the first inn on skyrim, did you take the quest to get the dragon claw, or did you run up to the dungeon first and just wack the dungeon and miss the entire storyline?
If all you did was wack things in the entire game, you were not playing Elder Scrolls, you might as well been playing every other game as well because you ignored the story it was telling you which makes Elder Scrolls Unique and stand out in the game industry.
Bottom Line. If you play Elder Scrolls like any other game out there and care nothing for its Questline and Story, then you really cannot call yourself a Elder Scrolls fan because you can run around and do all the other stuff like grinding mobs in any other game without Elder Scrolls name on it and get the exact same experience, and yes, that is boring as hell!
First of all dude chill I didn't insult you and didn't say the game is crap.
Are you ok now? Can we talk like normal people? Ok.
It might be "stupid" "boring" or whatever you want to call it for you but in reality that is what means going out for an adventure. Sometimes you go wander in a new place to see what there is and what there isn't, again adventuring. I don't need to be led by some quest all the time to go in x place I can simple wander around and someday find it.
I guess you find games like dark souls stupid and boring too then since there's no quest/story yet that game is one of the best recently released.
And I see you think I don't quest and grind monsters yet I never said that. I quest when I want to quest.
I played FFXIV for example which is a themepark field with quests and got 3/4 jobs to cap, guildwars 2 got 3 lvl 80 classes and so on. I don't like grinding monsters to level for example but on this specific game a real elder scrolls fan hoped that there would be a way to reach cap by andventuring not being forced to do every single quest or stand in a camp and grind creatures.
If you even read the whole post I said that forcing people to only quest is bad, in the single player versions one didn't need to do quests or follow the main story to "level up" even to gear up, you could find stuff in caves or looting it up from monsters/bandits/whatever.
Majority of the people that like elder scrolls series like it for the adventure not for the main story and that is a fact.
Quests and an open world were the trademark of TES games. The problem with ESO is that it has way too many quests. It feels like they just went for quantity over quality. So you end up feeling like your grinding quests.
And you have to do them in a specific order. The actual quests in ESO are inferior to the ones found in previous TES games as they seem to be your typical MMO quests. You don't have quests which send you all over the world. All the quests are confined to their little area around the NPC.
What's worse though is that exploration in ESO isn't very fun. Dungeons in ESO are underwhelming. They are like 3-4 room dungeons and there is way too much copy pasting for my liking. Way more than it's typical for a TES game (and TES games do use copy paste liberally in their designs). But the size of them is just unacceptable. And there is not much to be found in them anyway which is not typical of your average TES game. Even skyshards and lorebooks which are supposed to encourage exploration are placed in very common places people visit so there's little incentive to explore off the beaten path.
Bottom line is: questing in ESO feels like your run of the mill MMO questing. You can easily tell MMO quests from single player RPG quests. They are very limited in functionality, are not interactive, are usually very short and do not impact anything beyond their 100 radius vicinity. ESO does not have much else going for it other than questing and that large scale PvP.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Tons of fun to be had in ESO, but I will say this.
If there was ANY mmo that could and should have been the revolutionary sandbox, it's this game. ESO is great, but it missed it's opportunity to truly shake the grounds in the mmo genre. With a the Elder Scrolls trademark there was a hell of a lot potential that they didn't go for.
Yeah, but look at these sad dungeons in ESO . . .
lol 2 rooms!
Like one big continuous room, sad.
Okay so this one has 3 rooms. Well 3.5 if you count the small room at the back, which is probably the entrance house.
So I lied, those are from Skyrim.
I'm just speaking about non-linearity. Imagine the possibilities.
The dungeons are varied enough, with some more simple than others. That wouldn't be the first thing I'd nitpick about with this game.