Originally posted by Helleri I'm not sure this is posted on the right board...is this an MMO (yet alone MMORPG)? It looks like a Multi-player FPS.
The first video gameplay video had multiple groups of players in a public event and the devs have also said that you will see other players running around doing their own business in their persistent shared online open world. There will be group dungeons like the one shown in this new video, groups are 3 people and are called fire teams.
There will be day and night cycle for the world as well. You're free to move around and explore different planets or hang out in hub cities like Overwatch where you can find people gambling for better gear. There's a sandy Mars location and a snowy landscape of a buried city. Chicago is a swampland. Europe is a deadzone. Vines wrap around dilapidated buildings. The solar system is flecked with rubble and long abandoned fleets. You can fly through the rings of Saturn. The entire universe of Destiny—the solar system including the Earth, Moon, and Mars—is open to your expedition needs.
In Destiny you live in a persistent world. It's constantly being affected by not just the passage of time, but by other players. As you enter certain areas of the game, the server will register which of these are public domains/combat areas. If you stumble into one, it'll automatically, and invisibly, search for another gamer to matchmake you with. Kind of like Journey, except the server will download all of that player's customized gear (which potentially makes up millions of unique, personalized characters). So as you play, the server should seamlessly integrate another player into your game. As you're scouting a safe path around the dangerous Cabal, for instance, you might bump into another player. So even though you're playing out your personal story, a lot of your time is spent in shared adventures. And even if you don't want to go on a quest with another player, you can watch other players carrying out their own missions together, right there in your game.
This is still your personalized story. You still have control. But it's constantly impacted by other players (in what way exactly, we don't know yet), and by events both planned and spontaneous. Kind of like what they do in MMOs—except Bungie says they have no plans to charge you a subscription fee. The game, required Internet connection and all, is built for social and cooperative play
Everything is more fun with friends around. As Bungie said, going to an empty gym is creepy. Certain cooperative activities will specifically require multiple players. And even when you're just playing solo, you'll still see other people in your game, because there's always someone playing with you, according to Bungie.
The innovation is to do away with grouping, and all those social mechanics ... and allow people to either interact (or ignore) the other players as they see fit.
I bet i can just solo, and treat other players as NPCs.
Originally posted by sagil Looks amazing. But can you fill me on to some things? Is there an end game?
I do wonder if the game will even have it. It seems pve is the main focus of the game which is weird imo. The game seems to, mainly, target the HALO/COD community, which, from what i've seen, don't tend to care much for the single player campaign mode. There is pvp in Destiny but will it have as much focus as pve?
And is this game going to have micro-transactions? Is it going to get update at the same level as a normal mmo or more rare DLC type? It just seems weird to me because it is an online multiplayer game with possible single player.
But knowing Bungie and mainly Activision, they'll probably just milk sequels. I think a Destructoid poster summed it up:
Originally posted by sagil Looks amazing. But can you fill me on to some things? Is there an end game?
I do wonder if the game will even have it. It seems pve is the main focus of the game which is weird imo. The game seems to, mainly, target the HALO/COD community, which, from what i've seen, don't tend to care much for the single player campaign mode. There is pvp in Destiny but will it have as much focus as pve?
And is this game going to have micro-transactions? Is it going to get update at the same level as a normal mmo or more rare DLC type? It just seems weird to me because it is an online multiplayer game with possible single player.
But knowing Bungie and mainly Activision, they'll probably just milk sequels. I think a Destructoid poster summed it up:
Game looks interesting though.I really do wonder how it'll go. Looking forward to it.
Nearly right!
The roadmap is for 10 instalments, one a year that will unveil an over-arching story. With the suggestion that each instalment will have some sort of climax.
Nothing has been said about micro-transactions; all the talk is about equipping your character with loot drops etc. rather than buying stuff. There will be no subscription. And there has been no mention of any interim DLC packs either. Easy to see how there might some interim DLC drops however between instalments.
The 40+ minute long "what we know so far" vid is worth watching for anyone interested.
Comments
The first video gameplay video had multiple groups of players in a public event and the devs have also said that you will see other players running around doing their own business in their persistent shared online open world. There will be group dungeons like the one shown in this new video, groups are 3 people and are called fire teams.
There will be day and night cycle for the world as well. You're free to move around and explore different planets or hang out in hub cities like Overwatch where you can find people gambling for better gear. There's a sandy Mars location and a snowy landscape of a buried city. Chicago is a swampland. Europe is a deadzone. Vines wrap around dilapidated buildings. The solar system is flecked with rubble and long abandoned fleets. You can fly through the rings of Saturn. The entire universe of Destiny—the solar system including the Earth, Moon, and Mars—is open to your expedition needs.
In Destiny you live in a persistent world. It's constantly being affected by not just the passage of time, but by other players. As you enter certain areas of the game, the server will register which of these are public domains/combat areas. If you stumble into one, it'll automatically, and invisibly, search for another gamer to matchmake you with. Kind of like Journey, except the server will download all of that player's customized gear (which potentially makes up millions of unique, personalized characters). So as you play, the server should seamlessly integrate another player into your game. As you're scouting a safe path around the dangerous Cabal, for instance, you might bump into another player. So even though you're playing out your personal story, a lot of your time is spent in shared adventures. And even if you don't want to go on a quest with another player, you can watch other players carrying out their own missions together, right there in your game.
This is still your personalized story. You still have control. But it's constantly impacted by other players (in what way exactly, we don't know yet), and by events both planned and spontaneous. Kind of like what they do in MMOs—except Bungie says they have no plans to charge you a subscription fee. The game, required Internet connection and all, is built for social and cooperative play
Everything is more fun with friends around. As Bungie said, going to an empty gym is creepy. Certain cooperative activities will specifically require multiple players. And even when you're just playing solo, you'll still see other people in your game, because there's always someone playing with you, according to Bungie.
http://kotaku.com/5984648/everything-i-know-about-bungies-next-first-person-shooter-destiny
Didn't the dev say it will be a "shared world shooter"?
And it is not like MMO has a strict definition. If LoL and WoT are MMOs, i have no problem if some want to consider Destiny as such.
The innovation is to do away with grouping, and all those social mechanics ... and allow people to either interact (or ignore) the other players as they see fit.
I bet i can just solo, and treat other players as NPCs.
I do wonder if the game will even have it. It seems pve is the main focus of the game which is weird imo. The game seems to, mainly, target the HALO/COD community, which, from what i've seen, don't tend to care much for the single player campaign mode. There is pvp in Destiny but will it have as much focus as pve?
And is this game going to have micro-transactions? Is it going to get update at the same level as a normal mmo or more rare DLC type? It just seems weird to me because it is an online multiplayer game with possible single player.
But knowing Bungie and mainly Activision, they'll probably just milk sequels. I think a Destructoid poster summed it up:
2014 - Destiny
2015 - Destiny 2
2016 - Destiny 3
2017 - Destiny 4: Postmodern Warfare
2018 - Destiny: Galaxy at War
2019 - Destiny: Postmodern Warfare 2
2020 - Destiny: Dark Ops
2021 - Destiny: Postmodern Warfare 3
2022 - Destiny: Dark Ops 2
2023 - Destiny: Spectres
2024 - Destiny: Dark Ops 3
2025 - Destiny: Spectres 2
Game looks interesting though.I really do wonder how it'll go. Looking forward to it.
Nearly right!
The roadmap is for 10 instalments, one a year that will unveil an over-arching story. With the suggestion that each instalment will have some sort of climax.
Nothing has been said about micro-transactions; all the talk is about equipping your character with loot drops etc. rather than buying stuff. There will be no subscription. And there has been no mention of any interim DLC packs either. Easy to see how there might some interim DLC drops however between instalments.
The 40+ minute long "what we know so far" vid is worth watching for anyone interested.