Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

This MMO Doesn't Have Much Re-playability, Not The Type Of MMO You Play for 2-5 Years!

ImperatorBellusImperatorBellus Member UncommonPosts: 35

ESO doesn't really feel like an mmo, there is not much incentive to group and no world pvp outside Cyrodiil, you only group for dungeons and pvp groups. It is a good game but it seems like it is the type of game you beat and never touch again instead of an MMO that captures your attention for playing even after you complete end game content. 

Lets say someone played this slowly and completed all the content and pve quests in cyodiil and achieved the top veteran rank. This would take about 1-3 months depending on how long you play each day. After you do this, you are not gonna wanna repeat it with a new class, not me anyway, I hate repeating quests in Elder Scrolls games. So now you can run dungeons and get some gear, they also have the adventure zones but those will get old quick, there isn't many but will be more with content updates and the eventual expansion.

Still, I like PVE in a MMO but what keeps me playing long term is PVP, the pvp in this is simply repetitive! It is fun at first but gets boring quickly, I didn't sub after playing the beta because of this. If you have played large scale pvp games before as I have, like planetside 2 then your standards will be very high. Planetside 2 has a lot of variety and almost every single battle feels new and different, it only feels repetitive if you are zerging the enemy and outnumber them a lot, but if you can find big battles where both sides are almost even or smaller battles like that then it doesn't feel repetitive at all and always feels new, every battle progresses different with the positions of the enemy and your team and coordination among the group if you are in an organized outfit or even just in the chat.

ESO pvp has no strategy a all, its just a zerg vs zerg fest. All you do is seige a keep, then rush it, that is it, it gets old quickly because the Terrain has almost no variety, it all looks similar, there are no vehicles or air vehicles (obviously not because its a fantasy mmo but still, it makes it have less variety).  Simply put, ESO is not for anyone who likes PVP more than PVE in a MMO, there are no arenas, no battlegrounds, it isn't truly open world pvp since all pvp is limited to Cryodiil and it just becomes a zerg fest in the end. 

If you want good pvp, play planetside 2 or wait for everquest next, warhammer 40,000 eternal crusade and Wildstar.

«134

Comments

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023

    what you say is true for most of your recommendations...

    look, its a themepark mmo - themepark mmo live from additional content being released...

    sandboxes live from meaningful player interaction - as simple as that...

    themeparks will always only have longevity if they a) release more content or b) move more towards sandbox features

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    has nothing to do with trolling - its a simple fact that themepark mmos rely on constant new content being released - name one themepark where this has been different?
  • eAzydamaneAzydaman Member Posts: 218

    As for PVE the game has more content than WOW had at launch at that game is still 10 million subs. In 2 weeks an adventure zone will be released with around 5-10 normal dungeons and a few trials (any word on how many yet?). Veteran rank 10 actually takes alot of time to reach if you play 2-3 hours a day which alot of people do (work, family, life?). I have 6 days played already and only on VT 3. For context I was bored with WOW after 10 days played.

    As for PVP, Wildstar is a terrible example of good PVP. That game just looks terrible all the way around. Ugly and repetetive, really awful garbage. Reskinned WOW and they actually made it look even worse, taking cartoon graphics to the levels of Hello kitty online.

    ESO's pvp is actually pretty great, I find small skirmishes all the time, just camp a reinforcement road to a keep. The game has 50 pvp levels which are nearly unreachable.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Too soon to say such things. The game doesn't have an endgame yet (apart from cyrodil).

    The combat/skill/veteran rank system have huge potential if harnessed correctly.

    Adding instanced PvP and more PvE endgame system is more than possible.

    Certainly at the current state of game you would be a fool to sub unless you are still going at pre-veteran rank content and enjoying Cyrodiil.

     

    But in all honesty the next 3 big patches will decide what will happend to ESO.

     

  • RaquisRaquis Member RarePosts: 1,029

    wildstar? please.

    no mmo have replay value but people are weird they play games like WOW for years and create lots of characters I don't understand that.

    sand box yes that's what I want.

    EQN is my next hope and there is nothing wrong with ESO,only funny people would want to play the game from beginning again.

  • KyleranKyleran Member LegendaryPosts: 44,069
    There hasn't been a MMO worth playing over the long term released in almost ten years, not surprising this one probably isn't either.

    It's the design.....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by ImperatorBellus

    ESO doesn't really feel like an mmo, there is not much incentive to group and no world pvp outside Cyrodiil, you only group for dungeons and pvp groups. It is a good game but it seems like it is the type of game you beat and never touch again instead of an MMO that captures your attention for playing even after you complete end game content. 

    Lets say someone played this slowly and completed all the content and pve quests in cyodiil and achieved the top veteran rank. This would take about 1-3 months depending on how long you play each day. After you do this, you are not gonna wanna repeat it with a new class, not me anyway, I hate repeating quests in Elder Scrolls games. So now you can run dungeons and get some gear, they also have the adventure zones but those will get old quick, there isn't many but will be more with content updates and the eventual expansion.

    Still, I like PVE in a MMO but what keeps me playing long term is PVP, the pvp in this is simply repetitive! It is fun at first but gets boring quickly, I didn't sub after playing the beta because of this. If you have played large scale pvp games before as I have, like planetside 2 then your standards will be very high. Planetside 2 has a lot of variety and almost every single battle feels new and different, it only feels repetitive if you are zerging the enemy and outnumber them a lot, but if you can find big battles where both sides are almost even or smaller battles like that then it doesn't feel repetitive at all and always feels new, every battle progresses different with the positions of the enemy and your team and coordination among the group if you are in an organized outfit or even just in the chat.

    ESO pvp has no strategy a all, its just a zerg vs zerg fest. All you do is seige a keep, then rush it, that is it, it gets old quickly because the Terrain has almost no variety, it all looks similar, there are no vehicles or air vehicles (obviously not because its a fantasy mmo but still, it makes it have less variety).  Simply put, ESO is not for anyone who likes PVP more than PVE in a MMO, there are no arenas, no battlegrounds, it isn't truly open world pvp since all pvp is limited to Cryodiil and it just becomes a zerg fest in the end. 

    If you want good pvp, play planetside 2 or wait for everquest next, warhammer 40,000 eternal crusade and Wildstar.

     

    I dont know what to say here... You compare ESO to Planetside 2 like there were some difference how things work. Planetside 2 is massive zerg fest just like ESO, because that's how open world PvP works. It's just the reality. IN both games you have to do the same thing in order not to get absorbed by the zerg, look for smaller skirmishes your self. The difference is Planetside 2 is a shooter, where this model arguably works a bit better since every kill feels more rewarding.

     

    I've spent 200€ in Planetside 2 so yes, I have played that game enough to see what's going on for the average player and definately have my right for an opinion on that game. I love that game, and cant wait for the new map (that has been delayed for a year soon), but it is a zerg fest also, and there's nothing wrong with that.

     

    I do agree with you though, that ESO does not seem all that lasting experience when we look at longevity, and I take it as such, a story and lore adventure, if I play more than that it's a bonus. But I dont think the problem with longevity is so much in the game than it is in the themepark model. I dont find a single themepark with any longevity unless you want to throw your self into that squirrel wheel of endless epics farming to farm better epics to farm better epics.

     

    Themepark leveling content is ment to be completed. In every themepark. Once you complete a zone there's nothing left for you, it's done, you have finished that zone. It means all these games get completed sooner or later when it comes to open world, and then they all rely on instanced endgame "pocket" which consist of small amount of content tailored just for that moment. It's a crappy system for handheld progression and amazing way to make 99% of your huge game obsolete since you complete the content and are left with the endgame "pocket".

     

    So yeah, still waiting for that high quality sandbox where you dont systematically complete every zone. Meanwhile, these themeparks can be really entertaining if they have good questing and story content, they are half-singleplayer half-multiplayer games for me, where I mostly solo, but chat with people and occasionally join a dungeon run or PvP event.

  • asdfbbqasdfbbq Member UncommonPosts: 27
    Of course it doesnt. That's why every sub for this game is wasted money. Surely you cant understand this when this is your first or second or maybe even third MMO ever played.. but eventually you will understand.
  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Kyleran
    There hasn't been a MMO worth playing over the long term released in almost ten years, not surprising this one probably isn't either.

    It's the design.....

     

    To add TLDR; to my post above.

  • ZzadZzad Member UncommonPosts: 1,401

    No MMO can hold your attention for 2-5 years with the content that comes "in the box".

    MMO´s need to continuosly release content to keep the players playing.

    So i don´t really get the point. :/

  • masterdtoxmasterdtox Member Posts: 66

    In first place i dare to say this should have not been a MMO at all. All the game is and will be for many MMORPG lovers is just a Single player game. Why?,  well kinda obvious, every feature that they have in game does not encourage Group playing / social aspect of the game, because of the bad / broken design of these feature's. 

    I also dare to say the past MMO'S that came out after the big hit MMO. All , had basic mmo grouping and social features that actually worked, so that players can play together, doing a quest and not getting into phasing BS where the half of the group can't do what u did. ESO i just so anti Social game it is really insane and makes me sad really, as single player this game is golden.

    Once u try the multipalyer with other players to do stuff together u will see and wonder why is this or that is not in game, so that i actually can see my friend standing next to me because it could be an NPC i would not now, such things for example and many more.  

    ESO has the quality of TOP MMO, but it is so darrnnnnnnn anti Social it makes people sad they just don't understand why they fook it up that bad. Well Bugs are an issue those are getting fixed GJ on that + the new content where u need to do most content in 4 man, seems great and nice all u can do there quest,quest ofc.. dungeons and trails.  Lets see how that works out with the phasing problems that they still have and the social aspect of the game.

     

    PS: zanimax just shutdown this ESO Theater  because it is not worth it. I love the game totally but it has many design flaws that u can not fix anymore, that actually don't encourage players doing a proper group-play together, it is there but just wrong designed. Can it be fixed ? no idea...and i guess zanimax has also no idea...

    Once more a TOP Single player game but a very BAD designed MMO, feature wise*.

  • apocolusterapocoluster Member UncommonPosts: 1,326
    Give it time. If SWTOR can grow into something , TESO can too

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • ReverielleReverielle Member UncommonPosts: 133

    This is actually my biggest concern; the longevity of the game. (On a personal level this is why I'm really trying to take my time and enjoy every little aspect of the game as my character progresses.)

    Unfortunately lack of longevity is largely a function of the whining player base over the years continually crying when they can't have everything they want 'now'. Slowly and surely games have become more simplified as a result and hence the 'journey' is diminished for the rewards, and those rewards take many forms.

    The quicker the sense of achievement comes, the quicker it goes...

    One day, somewhere, a development team will truly realise this and be 'brave' enough to break from the mold, and we'll see a paradigm shift. But do not hold your breath... 

  • moguy2moguy2 Member Posts: 337
    Originally posted by apocoluster
    Give it time. If SWTOR can grow into something , TESO can too

    SWTOR went free to play. Thats what made it something.

  • NecropsieNecropsie Member UncommonPosts: 142

    In that matter, ESO makes the same mistake that all mmo's released after WoW did: It puts you on stage for the story.

    You are the hero. You are the world savior. Everything shapes around you. Your choices do matter.

    Thing is, these are bad ideas in a mmo. They are the core aspects of a single player rpg, but not a mmo.

    Think of WoW: You start the game as a nobody. There is a big story going on but you are not the part of it, you just watch (in the beginning of the game at least). You try to explore. Nobody takes you serious. Some stories expand in front of your eyes but you just watch. You are just another peon in a very very big universe, story continues you are there or not. You are unimportant.

    Actually, this is the epic feeling of WoW we all try to replace.

    I believe this is the "secret" of WoW which no other game managed to do. All others went for a "you are the king of the world, story is what you want to be" approach and failed.

    I sincerely believe something this simple lies behind the success of WoW.

    Even the most succesful clone of WoW (RIFT) couldn't do that. You were not a nobody in that game too.

    Want to have a success in an mmo? Do not use single player oriented stories. Because once we finish those (SwTor, ESO, etc.) there really is nothing else left to do.

    The true WoW killer game will be made under this idea. While all others will just simply fail.

    EDIT: WildStar is probably the only game that uses this "you are nobody" idea but it will fail too: It's universe is so silly that you don't get the "epic" feeling.

    Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I agree.  I feel that the megaserver structure really hurts the games longevity.  Most players never group up in the overland due to instancing and phasing issues.  ESO is quite an anti-social game.  So I'd agree, due to less grouping and socializing, ESO has limited re-playability.  The guild structure doesn't really support joining a single guild, as having a guild is one of the main reasons a player will continue to return to a game.  To me, it feels like the soul has been ripped out of this MMO.  The systems within the game do not help facilitate social behavior.  It feels like the guilds that are out there are almost all trading guilds, whom do not care who you are, just if you can provide a service.  I've seen very few REAL guilds actively recruiting.  I feel that their best chance for continued success is to revert back to a single guild system and add auction houses.  Even if they are local AH's spread throughout the world, I feel that forcing players into guilds that they don't really want to be in is not the way to run an economy.  

     

    I can only hope this thing keeps me interested long enough for better games to come along.

  • manowar88manowar88 Member UncommonPosts: 85


    Eso have as mutch re-play abilitis as all other mmos out there.   It has 24 player raids and adveture maps four grops !  and one of the best pvp out there you can find in a mmo. so i dont understand what you trolling about..Is it the sub you cant afford that make you  angry so you go here trolling ? Becuse the players that play eso is online in eso and dont on a forum saying its not have enny re-playability!

    x1muft.png

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Concerns over the "longevity" of the game seem to be a big problem for many posters in this thread. Why ?

     

    Do you only buy single-player games that have "longevity" ? Why should an MMORPG be held to different standards ?

     

    Play the game until you stop enjoying it, then move on. It almost sounds like "I'm never going to do anything fun ever again, because the fun will always wear off, and then all I'll be left with is dissappointment"...

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by manowar88


    Eso have as mutch re-play abilitis as all other mmos out there.   It has 24 player raids and adveture maps four grops !  and one of the best pvp out there you can find in a mmo. so i dont understand what you trolling about..Is it the sub you cant afford that make you  angry so you go here trolling ? Becuse the players that play eso is online in eso and dont on a forum saying its not have enny re-playability!

    Your are assuming that everyone else enjoys group PvE as much as you do.  And for goodness sake, would you people stop using trolling to replace every other word to describe a complaint?  People are allowed to disagree with you, and it doesn't make them a troll for doing so.

     

    I play ESO, but I also have real life activities that may not allow me to play currently, such as a dentist appointment.  So I have the time to take ten minutes to browse a forum.  Use your brain a little.  You'll find it is quite useful.

  • manowar88manowar88 Member UncommonPosts: 85

    One more question!  whay do you Think  the raids in eso  cant  hold as long as the raids, lets say wow? What the diffrence?

     

    x1muft.png

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by SpottyGekko

    Concerns over the "longevity" of the game seem to be a big problem for many posters in this thread. Why ?

     

    Do you only buy single-player games that have "longevity" ? Why should an MMORPG be held to different standards ?

     

    Play the game until you stop enjoying it, then move on. It almost sounds like "I'm never going to do anything fun ever again, because the fun will always wear off, and then all I'll be left with is dissappointment"...

    Are you actually asking a serious question?  

     

    I mean, SERIOUSLY?  No one buys single player games for longevity unless there is some sort of e-sport attached to it that they are very involved in.  People buy MMO's specifically for the idea that it will be a game that lasts several years for them.  In MMO's, your progression can be witnessed by others.  You can engage others and go on QUESTS with others.  You can join guilds with others.  You can kill other players with others.  You can craft items and trade them to others.  The whoke point of a MMO is to be social.  None of those things are available for single player games.  You play them, and there is very limited re-playability due to the fact that there are no factors that can change your play session, such as OTHER PLAYERS.

     

    [mod edit]

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by manowar88

    One more question!  whay do you Think  the raids in eso  cant  hold as long as the raids, lets say wow? What the diffrence?

     

    Who mentioned raids?  

  • fivorothfivoroth Member UncommonPosts: 3,916
    No MMO has enough content to lAst you 2-5years. The only way to play an mmo for this long is if like doing the same content over and over and over again.

    I don't get where people get the whole notion that mmos can last for years. That's only if you are content of grinding like crazy and repeating the same content for infinity. It's all grinding for pointless stuff after you go through the real unique content.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • greatskysgreatskys Member UncommonPosts: 451

    Even though I think the OPs motives for starting this thread may be a bit dubious given its only his 4 th post I suspect hes right and for me at least this game will be another one I shall only play two or three months . Had the public dungeons not been so overcrowded which is my main complaint about the game I would probably have leveled 3 alts and been there for half a year doing so . At the moment I plan to level to 50 because I find some aspects of the game fun . I think its something I will play every now and then when a patch releases some interesting new content but that is I don't find another regular game to play in the meantime . I wouldn't want to level an alt until they sort out the mess that is the public dungeons though . 

     I think within a year or two it will have to change its business model when it does I hope it changes to buy to play as TSW did . Everything about TESO screams buy to play and I suspect if it had been released as such it would not have got such a hostile response to its release . There seems to be overwealming negativity towards it both in the gaming press and among gamers now its hard to see how it will pick up . Its a shame because it actually could be an OK game once they sort out the bugs and some of the design flaws in it .  

  • BetaguyBetaguy Member UncommonPosts: 2,629

    I consider myself a hardcore gamer and frequent like minded gamer circles. We all tend to have one thing in common when it comes to replay value. We tend to move on at about the 3 year mark if the game keeps us reeled in for that amount of time.  This number is usually when the game starts to outgrow it's design engine and becomes limited to the newer tech/mechanics of future released mmo's. We then make the jump looking for the next best thing, cycle rinse repeat.

    If the game left behind was decent and we invested any amount of time into it, we will flock back to test new features. For example: World of Warcraft, WoD expansion. Garrisons have sparked the interest of many gamer's that left Azeroth so long ago and new ones alike. It will lure many back until that system grows tired. 

    The technologies limitations are the treadmill to gamers.

    I will give Zenimax time to grow before I cast judgement, they are new to this type of market and need time to understand the mindset of the mmo gamer.

    "The King and the Pawn return to the same box at the end of the game"

Sign In or Register to comment.