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I think it is pretty bad that all i wanted was a set of light armor, and the vendor charges 450+ gold per piece. I know before you even say it, they felt the need to tell me in the game. That what i should be doing is running around to the static resource locations, and try and beat the bots to the resources. When I told them I didnt enjoy the crafting, they told me the crafting is great, and i shouldent be complaining that i cant buy stuff from the npc vendor. Then i told them I didnt want to explain why I didnt like the crafting system, they bugged me till I did. Then they called me a troll lol.
Is it to much to ask to be able to buy level 3 gear at level 3. Forcing me to craft to get a full set of gear is terrible, it is almost as bad as forcing me to do all the quests. Then i tried to find some one to sell it to me, and no one would. I keep trying to like this game, but i think it is a losing battle. And i didnt feel like trying to get invited to guilds, to try and find a set of level 3 armor. The 2 guilds i was in had nothing.
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It's not for everyone, but if your worst gripe comes at level 3 you should probably quit now.
Just my thoughts out loud since you can make level 2-4 armor without any skill points spent and it only takes a couple of clicks... you may need to go back to that 1 game that gives you everything just for logging in
I see what you did there!
LOL
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
So I should be forced to craft, yep that is a great idea. I didnt say i wanted to just log in and get stuff. I wanted to go to a vendor and buy my stuff. I have crafted and made it to a higher level, and in my 40+ hours of playing I made 3500 gold. Now you are telling me that its a great idea, that i need to speed 40+ hours of gold to buy a set of level 3 armor. Yeah that isnt worth a gripe. Just cause all of you just dont care that you have to go craft.......
Every MMO, I see the same thing. Vendors with stuff no one in the right mind would ever buy, because their stuff costs way too much for what you're getting. They are pointless vendors - just so you have someone to sell your crap to.
This is a game design fail. And it keeps happening over and over and over.
BOYCOTTING EA / ORIGIN going forward.
40+ hours to get 3500 gold....
Good troll post, pro tip though, gotta do something a little more reasonable. Once you go total ridiculous, it's hard to bait people in. You probably went way off the reservation there.
That doesnt even remotely make any sense. How is it a troll post because it took me 40 hours to get 3500 gold. That is all i have from all my game time playing left. This troll thing is just out of control with people like you. Anything, and i mean anything just gets labeled as trolled. What is that garbage, do you even think? I doubt you even read what i wrote.
So are you forgetting to mention all the gold you spent on bag/bank upgrades and buying the horse/feeding said horse everyday since you got so little gold?
Or arent you doing quest at all just grinding mobs (questing gives good cash), I got 2k gold by questing for 12 hours and thats not selling any items since i deconstruct and use materials for craft.
If i dont remeber wrong any raw material give 200 gold and if you refine it to iron bars, jute, rawhide and sanded maple you get 400 for a 100 stack vendoring it to npc vendors you also have a chance to get upgrade materials that are sought after by crafters in the game
And since your not crafting what are you doing with all the items the mobs drop since thats what they do drop instead of coin sacks in other games.
Questing and drops will keep your armour topped up without a single bit of crafting.
Only crafting I did was at the very start to get a full set so the skill would level faster I guess, but that I found enjoyable farming mud crabs and mining.
I don't like crafting, never did
BUT :
- Crafting white peace's takes no effort at all, infact its almost as easy as buying from a vender. You can craft emergency armor and weapons all the way to level 50.
- Don't repair armor, this is something I wish I knew about in the beginning, I would have a hell of a lot of money. Just simply make new white peace's.
- Public dungeons is where you can make the most money with looting stuff that is not for your class, and come out with almost a full set of greens for your self.
- So far it seems like their is a Public dungeon every two levels.
As you play longer you will find little tricks to make life easer. The game is deeper than most would think. Read web site hints, watch Youtubes, and figure things out as you go
I was halfway to level 4 when leaving the prison with the phrophet, was simple to get gold to upgrade bank by picking up mats and selling them, deconstructing etc
Escaping the prison puts you at level 3 puts a little extra. That takes about 15 minutes, 30 if it's your first time and listen to every npc and loot every urn.
So I dunno what you've done for the other 39 and a half hours of your game time, but you haven't been grinding mobs our questing, or crafting, or gathering mats.
You can't still be in the prison area, because the item vendor is in the first town.
So if you aren't crafting or gathering mats, then you should be either getting quest rewards or drops if you're mob grinding.
1) You should have / could have very easily been level 4 before even leaving the tutorial area.
2) You do not need a full set of 7 pieces of gear to do any content around that level. Your insistence on having it in the 1st place is kind of confusing. You can easily manage practically naked for several levels.
3) This game isnt about being handed tons of gold to support yourself just off of gold drops from mobs or whatever. The economy revolves heavily around crafting, whether it be you crafting items to sell or selling items that you get as drops & quest rewards (or materials from destructing them) to the crafters). If you refusing to take part in the crafting / economic aspects, then you can still supply yourself pretty well just off of drops and quest rewards. Just dont go expecting to have as easy of a time doing things compared to someone fully decked out in crafted sets. Especially considering crafted items give higher base stats than drops / rewards.
Your playing an MMO not a single player game. Don't buy from the merchants talk to other players see how much THEY will charge you for a set. Perhaps offer to trade them raw resources for the items you want (crafters always need resources).
Don't whine or complain bitch or moan in the zone chat doing so is not going to get you much help.
That is it really the reason the items are costly in the merchants is to encourage you to buy from other players.
I crafted before, to see if i liked it. I found it very lacking, but I am not gonna get into that. Horses cost me 1 gold. I didnt see any reason to buy bank or bag upgrades. Considering I heard every one lost it. The only thing i used my money on is crafting motfis or what ever they are called. I broke them all down. That is not the point though, it shouldent cost over 3k to buy a level 3 set of cloth armor.
Since there is no way to trade besides a guild, or spam the chat and get blocked by every one since there is no trading chat. I feel that the NPC should sell you weapons and armor at a reasonable amount.
Not sure what a crafting MMO means to you but for me a crafting MMO is where crafters are central to the game's economy as they craft the best gear. A game, such as ESO, where you can get geared up decently well with just mob drops and quest rewards and get top of the line gear from special quests and mobs is not a crafting MMO.
ESO has a pretty decent crafting component but is not a crafting MMO.
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Yeah most MMOs have ridicilous prices for junk armor. Not sure why... probably because they haven't spent to much time to ascertain what a fair price is? In any case, I never buy gear from NPCs, unless it is some sort of PvP reward or similar. Just ignore them and quest, PvE and craft your gear. Or join a trading guild or two.
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You can craft your own armor at low levels almost completely for free. You don't have to invest any skill points. You just run around and collect ore (no special tools needed), leather (kill things), or jute (plants.) You collect a crafting stone appropriate for your race (or pay a token 15 gold per.) Go to the crafting hubs, done. If you don't want to harvest, you can usually get the first tier processed materials in large guild stores for not that much money (perhaps 500 gold for 100 pieces; this is enough for a couple of complete armor sets at low levels and a full armor set at high ones.)
This will take you up to level 14 for self-created gear. You actually don't need to invest many points to unlock higher tiers, although going for all of the bells and whistles does get point-intensive. One crafting skill per character has almost no impact on progression; I have one character with three and that really is slowing them down.
EDIT: I just noticed the 40 hours and level 4 claim; this is almost impossible. At 40 hours played you would, with normal play, have completed the starter island(s), the first full zone, and would probably be in the end of the second full zone and level 22-24. Level 50 and one faction line completed would be, in their design intent, around 100 hours played, and that pace seems about right for me (or a bit fast, since I listen to the quest givers and read the books.)
A few reasons:
1. It reduces the value of questing/killing mobs. See D3 when it still had RMAH. It was faster and easier to just buy all your characters items from the AH and then people had little to no reason to go kill mobs. Now, at low level, obviously you still have incentive to level, but at some point you diminish the needs for crafting, trading and generally harm the economy when people can just farm a little gold and buy what they need.
2. People abuse things. Same reason they had to make the items Caldwel gives you at the start un-deconstructable. Because people were just making alt after alt after alt after alt, just so they could decon the items for the mats. If vendor gear was too cheap, it would be worth less than its mats, so people would just buy it, deconstruct it and sell the mats until the value of the mats would deflate to nothing, thereby once again, ruining the economy.
3. Emergency option. If you absolutely cannot find gear through any other means of gameplay, as a last resort, you can purchase from a vendor. Remember, as much as people have a love/hate relationship with this idea, MMO's are social games and exchange between players matters. Removing the value of player trading diminishes the need for it to be online even further.
Well said! the OP has a valid point!
I mean.... why bother at all having these vendors sell this crap for such high prices?
It's like they haven't even played nor tested their own game to see how ridiculous this all is?
Boggles my mind really. As it's so ridiculously easy to fix! /Shrug
Because you are supposed to craft or quest for your armour. They also want those of you who want to buy it to buy it from other players. Hence why in game merchants buy cheap and sell high. The whole purpose is to encourage player co-operation.
I repeat from my earlier comment on this its a MMO not a Single Player game talk and deal with the other players !!
+1