It looks like you're new here. If you want to get involved, click one of these buttons!
What do you think?
ZOS could change the coding regarding PvP AoE cap about how much people will be affected by the AoE skill depending on how much opposing players are in the campaign as compared to the number of people in your faction in the campaign.
For example, all faction have equal population size and capping their faction population, they'll have a limit of 6 enemies per AoE skill. As DC have 250 population and others faction has cap population (let's say 500 each = 1000), DC will have an AoE cap of 12 (I'm just giving out number for example purposes).
This way, not only the underdog benefits, but also the in-between. The alliance points gathering for both underdog and in-between will also increase at the same level as the gap between the total population (three alliance) and theirs.
I posted it in the official site, but I know no one is going to read it due to how unorganized the forums are.
SOLA - www.solaguild.com
(christian guild. Being christian is not required for membership though)