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Land Rush Mechanics
Each week, we will get a list of settlement priorities from each guild in the Land Rush. This means for each settlement slot—A through AD—the guild leader must assign a priority from 1 to 30. The settlement assigned Priority 1 is the settlement the guild wants the most, while the settlement slot with Priority 30 is the one the guild wants the least. The leader then submits these to Goblinworks.
At midnight PST each Sunday (for the ten weeks of the Land Rush), we will count up how many people are in each guild and match those numbers with the priorities for each guild. The guild with the highest population total gets their first pick. The second largest guild gets their first pick, assuming the largest guild did not take it, in which case they get their second pick. The third largest guild gets their first pick, assuming neither of the two larger guilds claimed that spot, and so on for the thirty largest guilds.
We then will create a map with icons representing those guilds that have claimed a settlement and post that new map to the Land Rush site. This process repeats each week and guilds may change position based on changes in other settlements, their guild roster, etc.
Each week a guild remains in the same location, they get a bonus to their population when determining if another guild can displace them. The bonus is larger the smaller your guild is to provide some added protection for smaller guilds. This means it is better to get in and hunker down than try and go around displacing other guilds for the hell of it. If you see someone staying put in a spot you want it’s time to get some recruits or to try and pull some of their people away.