I am frustated alot by many ESO bugs, skill delays in EU, passives not working properly, high respec costs etc etc. Yet when most of that stuff is fixed ESO has something magical.
I would rate ESO a 6/10 atm due to numerous things that makes me rage. But sometimes everything is working flawlessly and when it does i must admit i havent had this feeling since the early days of mmo's...
I feel this, too.
As much fun as I've had, I've also never raged so hard at buggy quests: like skill freezes while fighting Molag Bal, etc. It's the skill freezes that irritate me the most + the armour costs you incur to repair after dying when it's not your fault. I can still live with that. The main thing I'm not liking is the VR level set up.
It was very anti-climactic to hit level 50, defeat Molag Bal, and then find out I was only 1/3 of the way to max level. This is especially so for me because I want to get to RvR and I've seen no shortage of VR10s (and no shortage of vampires -- yes I use silver bullet) running around. I just don't want to go through the other factions' questlines, so I can pvp at the highest level for my faction.
But yeah, even though I have gone ahead and picked up the AA founder's package, I'm still leaning toward subbing to ESO one more month.
So the real question is....why limit your gaming experience to ESO Live when you could be playing a fun game like AA?
First of all, how the hell do you think you even know what I want from my game? AA does not have the things in it that I enjoy most in ESO currently. Then again, it has a lot of things that ESO does not have and which I probably would enjoy but in a very different way.
Conclusion, I'll probably try AA out sometime after it's official launch in west.
Edit; I'm quite sure actually that I will try it sometime after the launch, it seems different enough on paper, and I was not supposed to play ESO either but I keep buying most of these damn mmorpgs that gets released all the time...
Acheage features : Housing, boats, crafting, open world PvP, Factions PvP, PvE, no loading screens, lots of skills, making a unique character class, boat PvP, castles built by players, mounts, pet system Decent graphics, and not so buggy.
ESO features: PvE questing. Faction PvP, mounts, crafting, decent skill system and decent graphics......a lot more bugs.
So the real question is....why limit your gaming experience to ESO Live when you could be playing a fun game like AA?
ESO has been in development actually far longer than AA was. AA was released in Korea and had far less bugs than ESO has and had less development time. When beta testers like me reported bugs for ESO they went unfixed and ignored. Even right up until release they went live...lots and lots if them. There is no excuse for that.
A common mistake to think that bugs go unnoticed or ignored when you report them. Usually mmorpgs are released unfinished, more like in closed beta state, so there simply is no amount of funding or manpower that could repair every bug or glitch the game has. Some bugs are just hard to fix, that is why we have old games with some legendary bugs and glitches that seem to persist forever.
I'm pretty sure ESO launched way too early because of Wildstar, Warlords of Draenor, AA, and whatnot is releasing very soon, and Zenimax would like to have somekind of playerbase of their own before that. Fail move and no excuse, but it is what it is, and we will keep seeing this same thing happening again and again.
Also development time vs. another game has no relevance to the amount of bugs either of the games has or should have in comparison, you have to also look at every individual feature, how long it takes to implement such a thing into the game, and what kind of complications there could be with any of those features considering everything including the engines used etc.
Fully voiced quest with several steps and triggers in it, vs. a shopping list quest with kill 10 kobolds. Love or hate either of them but the other takes a ton more time and resources to create, and is more prone to bugs than a simple countdown to 10.
There were times when asian MMOs were fairly common on western market but as western market grew, it developed it's own products suited better to western audience. Nowadays we see some sort of come back and newer gamers view those games as something new and "refreshing".
I am truly wondering how AA will do since asian games never achieved much success on western markets and AA is still same generic asian game from almost a decade ago.
Is west ready to give up it's share to asian market and truly sizeable effort of eastern developers? I doubt it but I guess tme will tell.
All things considered, ESO was a bad buy form my side. It's not as much 'sandbox' as Zenimax let us believe. Coming from Lineage II and having been following ArcheAge for quite some time already, I hopped in the alpha on 2nd thought (money was 1st declining thought ).
Honestly, paying €135 for AA was a better deal than the €75 for ESO. I'm having way more fun in AA now than I've had in ESO during the 7 days (character) playing time I've had...
All things considered, ESO was a bad buy form my side. It's not as much 'sandbox' as Zenimax let us believe. Coming from Lineage II and having been following ArcheAge for quite some time already, I hopped in the alpha on 2nd thought (money was 1st declining thought ).
Honestly, paying €135 for AA was a better deal than the €75 for ESO. I'm having way more fun in AA now than I've had in ESO during the 7 days (character) playing time I've had...
I'm honestly not sure how you were led to believe it was sandbox? I never had any thoughts that ESO was going to be a sandbox in anyway at least... oO Either way, it's great that you're having fun in AA. I just found it a bit odd with the whole Zenimax let us believe thing, since... I just don't see how they did in any way
Originally posted by mcrippins Purchased ESO and loved it. Friends did not. After a while of playing by myself, I decided not to resub. Purchased AA alpha, and so did friends. Been having a great time ever since.
*sadface*
Almost same story here. Thought we did not buy into ESO live since we got burned out by trying to progress together before that. I do however not have some spare 150 bucks currently for AA. My friends bought into AA tho and having a blast, constantly telling me i need to get it as well since we could game together there and all that.
Damn that 150 bucks, gnaaa.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Arch Age offers the MMO experience and a Sandbox enviroment. Elder Scrolls has a nice Story line for an MMORPG but ofc far worse then the Single Player Games.
I know of two big communities who got access to AA and played ESO (heavily in Beta and release) and prefer AA because of the open world enviroment and actuall guild content (besides meaningless fortress zergs)
I am currently playing both. I log into ESO and AA everyday. On eso i gotta feed all my horses, and set up my crafter. I still level my healer if the mood suits me. I log into AA to check my farm, Feed my live stock and quest a bit.
Eso is definately a better looking game and the quests are way more engaging, but the dungeons give shit xp. Cyrodil is fun unless your faction owns everything or if the opposing faction has gained such a massive lead on you. The VR grind is retarded but it is what it is.
AA the quests are mind numbingly simple, but its a tutorial as to how the world works. Tab targeting combat isn't engaging either but it works. Also tagging mobs is a terrible idea and i wish they would take it out. The world of AA is massive and so much to do. I love how my guild plans our trade runs to avoid the other faction and the pirates. The trial system is a cool idea and so entertaining to read in chat. When i got my scarecrow i spent over an hour trying to find a plot of land. i raged so hard, but when i finally laid it down I felt so proud of myself. I felt so bad when I had to kill my hen after it's been so good to me.
These are two totally different monsters. I'm resubbing to ESO and I got the founder package of AA. I don't regret either choice. If you want a good story play eso. If you want to have a lasting effect on the world ya toon is in and feel like you actually are in another world play AA
Both games are good and both have their strengths and weaknesses. However, AA is going to be F2P, so it has that going for it. Overall though, I just found myself getting questing fatigue playing ESO. Every zone felt too much like the rest so that exploring wasn't as great as it could have been. So then I hop over into AA and find the zones massive, seamless and I can ride a horse, donkey, boat, or various other modes of transport all over the place. I can even glide if I can find a nice high vantage point to jump from and that can be a blast all by itself.
The quests in AA are mind numbingly simple and just help to move you farther into the world, but fortunately they are quick and aren't required to advance. When I got tired of questing, I would go back to my farm and do crafting quests and trade runs.
I haven't even touched PVP yet but I can't wait as that will add even more things to do when I'm tired of one thing.
Compared to ESO, where PVP isn't rewarding at all and there just isn't enough alternative gameplay to keep me playing let alone pay a monthly sub, even though what is there, is done well(minus the bugs everyone is experiencing).
So basically, its the sandbox stuff that makes AA shine and the seamless world and feel of a living breathing world.
Almost forgot one very important part that AA has that I haven't seen in a long time. Social aspects. The chat is jumping and no one is talking about WoW this or WoW that, it's actually about the game itself from how to get boats, how to craft this or that, how to get to certain zones, who stole what and who killed who, then there is the Trial chat where you see judgements being proclaimed on those who got caught stealing and killing and it's entertaining unto itself. Guilds will be solid in this game as they really have to work together to get to the good stuff.
Then there is the fact that you can place farms and housing in every zone, so all zones get used no matter the level. Making the whole world viable not just one and done and stuck in 2 to 3 zones at the end running dungeons ad nauseum. Nope, the world here is well built.
People seem to forget XL Games launched AA almost what ? 2 years ago ? ESO launched 1 month ago. Cant realy make a fair judgement on bugs do we :P ?
Something i have to disagree on.
Bugs are bugs and releasing with bugs is nothing we should keep tolerating as a gamer community. Also: Why would i care about FIXED bugs NOW? If i compare games, i compare them by what they are NOW. Not what they MAY be in a few months / years / whatever.
It is not acceptable for me that almost all major MMO releases are done with bugs that have been fixed in other games years ago. Stop reinventing the wheel, start learning from your competition. Stop doing the same mistakes. For christs sake, improve the MMO market with your game by making it actually BETTER then games that have been around for a decate.
Other games have had time to fix their stuff? Sure. But about every other industry uses knowledge from their competition to improve their own products. Do you see a car manufacturer doing cars that fail at breaking, only go up to 50 miles and eat 20 liter of gas? No, you don't. Because the knowledge to improvements is there. The gaming industry actually has it easier, since you don't have to spy on your competition, you can just legally play their game, or watch their forums on what NOT do screw up.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Prepurchased ESO. Loved it, got my friends to play it.
Got to around level 35, in the Alik'ir desert. Started slowing down. By that time I had done 95% questing, 3% crafting, 2% pvp. What I was really there for was PVP but every time I went into Cyrodil I'm plagued with 1. Lag 2. LONG loading times (often times having to just restart the game to get it to load) and 3. Death. Lots of death. I'm there for PVP and honestly the gear/level difference between someone level 20 and someone VR1-10 is atrocious to the point where there is no point. You might as well just kneel in front of them so they can get a clear slice off your head.
So I kept on questing with hopes of hitting VR something to be able to do some good. However, I hit sort of a grind in Alik'ir. Not a real grind meaning I ran out of quests...but just a grind in the sense that ALL i have been doing is questing. Yes I gather stuff, but i let my guildies craft. The questing, while good, was repetitive with many very similar stories and choices.
Then the archeage founders packs were announced. I've been following it loosely for a year or so now. I was intrigued, I had money i nthe bank, so I bought it.
I just today cancelled my subscription to ESO (Luckily i'm like 3 days before having to pay for my first month). I've gone back into ESO a few times the past two weeks because all my friends are playing it (and enjoying it). I go into PVP with them. I can't bring myself to keep questing.
The reason I personally am enjoying Archeage more is that the world feels less linear. I feel less constrained to the single line of quests (though there is a single line of quests). Instead I enjoy going off and seeing other things. At level 12 or so I took my glinder and just went west until I hit water. It was quite fun.
Yesterday I took part in my first raid group for PVP with the guild I joined. We had two clipper-style ships (look like catamarans) with like 25 of us. It was amazing. Most fun I've had in a game in awhile (Since probably like the beginning of GW2 when I still enjoyed the PVP in that game for awhile before it got boring).
I played the ESO beta and was UNimpressed. On the heels of FF XIV it just seemed very "samey". Graphics were nice, but not as nice as FF XIV imho. Gameplay was stiff, as were the animations. Quests were pretty standard. The game left me feeling bored off my ass. I didn't buy it and I didn't play more than one weekend.
AA almost went the same way as ESO for me, but thankfully, early on, they introduce you to crafting/farming. This is where the 2 games seems to be different. AA quests were just as boring as ESO. The graphics weren't as 'nice' as ESO or FF XIV. However, it's the sandboxy features that sucked me in. Farming and crafting, housing(have not experienced it yet), helping guildies build a boat. Let's not forget the Jury system, that is some HIGH/FUNNY drama right there. These are the things that an MMO need to have for longevity, imho.
As an SWG refugee. This game seems like a pretty good sucessor to the SWG throne.
While there is no way in hell im paying for that AA alpha access i'll definitelly play the game after launch. Once i play it myself (without fanboy biased opinions) i'll decide if its worth opening my wallet. Also, I like anime styled games better than western looking games (not talking about mechanics, only the visuals). ESO's current state isnt worth a monthly penny so we will see later down the road what happens.
I love people talking about Archeage's alpha having considerably less bugs than ESO's launched client. As if Archeage wasn't released almost a year and a half ago in Korea. Most of the main issues have had plenty of time to remedy..between the actual alpha and betas years ago before the Korean launch. Mostly just bugs arising from translating it over to another market.
This right here, everytime someone says Archeage is in Alpha and compares it to ESO in release I just laugh out loud. AA has been out for a year plus. ESO just released. AA is in alpha for translation purposes ONLY.
AA quests suck, they are just terrible. And at least until level 21, the level I currently am, it is just a straight quest grind.
The quests are no better or worse than any other current MMO. At least AA quests you aquire things you need. Such as a mount at level 10, a few levels later a glider, a few levels later a pet. So there is no overpriced vendors to be a money sink.
AA graphics are not good at all (yes running at max settings) when people say it looks better than ESO I just shake my head.
The graphics are good. People who come here just to insult the graphics are grasping at straws to find a reason to bash it. Graphics are plenty good enouph. Not as nice as ESO I agree, but I'll take marginally lower graphics and lots of content as opposed to High graphics and bugs with not near as much content.
To have a house (which everybody talks about) you HAVE to be a subscriber.
To NOT have a house, a boat or anything in ESO...you HAVE to be a subscriber!
So ... you can plant crops and sail on a boat .... ok ... so ... stoked ...
The love AA gets and the hate ESO gets, I just don't get it.
AA gets the love because it is clearly a game with more content and more of just about everything compared to ESO
To me as a player I do not give a rat's toosh that ESO is just released and AA is a game already released in Korea for 18 months and that is why ESO is such a bug ridden game. AA is a game that is more interesting,has more features,housing,sandbox like and is not bug ridden pos like ESO. AA will be my choice easily. I do not need to explain or give excuses why I should be giving ESO a pass for its current state. I want my gaming nirvana now not after 6 months of subscriptions when they fix their game. So ESO lost my money for releasing in the state they did and AA will get it instead.
PAY a company to help them work on their game? Really?
I have a fence that need a coat of whitewash on it. I'll "let" you do it for... $20. Deal?
The desperation of players today...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Comments
I feel this, too.
As much fun as I've had, I've also never raged so hard at buggy quests: like skill freezes while fighting Molag Bal, etc. It's the skill freezes that irritate me the most + the armour costs you incur to repair after dying when it's not your fault. I can still live with that. The main thing I'm not liking is the VR level set up.
It was very anti-climactic to hit level 50, defeat Molag Bal, and then find out I was only 1/3 of the way to max level. This is especially so for me because I want to get to RvR and I've seen no shortage of VR10s (and no shortage of vampires -- yes I use silver bullet) running around. I just don't want to go through the other factions' questlines, so I can pvp at the highest level for my faction.
But yeah, even though I have gone ahead and picked up the AA founder's package, I'm still leaning toward subbing to ESO one more month.
First of all, how the hell do you think you even know what I want from my game? AA does not have the things in it that I enjoy most in ESO currently. Then again, it has a lot of things that ESO does not have and which I probably would enjoy but in a very different way.
Conclusion, I'll probably try AA out sometime after it's official launch in west.
Edit; I'm quite sure actually that I will try it sometime after the launch, it seems different enough on paper, and I was not supposed to play ESO either but I keep buying most of these damn mmorpgs that gets released all the time...
I like and play both, lucky me
A common mistake to think that bugs go unnoticed or ignored when you report them. Usually mmorpgs are released unfinished, more like in closed beta state, so there simply is no amount of funding or manpower that could repair every bug or glitch the game has. Some bugs are just hard to fix, that is why we have old games with some legendary bugs and glitches that seem to persist forever.
I'm pretty sure ESO launched way too early because of Wildstar, Warlords of Draenor, AA, and whatnot is releasing very soon, and Zenimax would like to have somekind of playerbase of their own before that. Fail move and no excuse, but it is what it is, and we will keep seeing this same thing happening again and again.
Also development time vs. another game has no relevance to the amount of bugs either of the games has or should have in comparison, you have to also look at every individual feature, how long it takes to implement such a thing into the game, and what kind of complications there could be with any of those features considering everything including the engines used etc.
Fully voiced quest with several steps and triggers in it, vs. a shopping list quest with kill 10 kobolds. Love or hate either of them but the other takes a ton more time and resources to create, and is more prone to bugs than a simple countdown to 10.
I think it is the new generation.
There were times when asian MMOs were fairly common on western market but as western market grew, it developed it's own products suited better to western audience. Nowadays we see some sort of come back and newer gamers view those games as something new and "refreshing".
I am truly wondering how AA will do since asian games never achieved much success on western markets and AA is still same generic asian game from almost a decade ago.
Is west ready to give up it's share to asian market and truly sizeable effort of eastern developers? I doubt it but I guess tme will tell.
All things considered, ESO was a bad buy form my side. It's not as much 'sandbox' as Zenimax let us believe. Coming from Lineage II and having been following ArcheAge for quite some time already, I hopped in the alpha on 2nd thought (money was 1st declining thought ).
Honestly, paying €135 for AA was a better deal than the €75 for ESO. I'm having way more fun in AA now than I've had in ESO during the 7 days (character) playing time I've had...
I'm honestly not sure how you were led to believe it was sandbox? I never had any thoughts that ESO was going to be a sandbox in anyway at least... oO Either way, it's great that you're having fun in AA. I just found it a bit odd with the whole Zenimax let us believe thing, since... I just don't see how they did in any way
*sadface*
Almost same story here. Thought we did not buy into ESO live since we got burned out by trying to progress together before that. I do however not have some spare 150 bucks currently for AA. My friends bought into AA tho and having a blast, constantly telling me i need to get it as well since we could game together there and all that.
Damn that 150 bucks, gnaaa.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Arch Age offers the MMO experience and a Sandbox enviroment. Elder Scrolls has a nice Story line for an MMORPG but ofc far worse then the Single Player Games.
I know of two big communities who got access to AA and played ESO (heavily in Beta and release) and prefer AA because of the open world enviroment and actuall guild content (besides meaningless fortress zergs)
I am currently playing both. I log into ESO and AA everyday. On eso i gotta feed all my horses, and set up my crafter. I still level my healer if the mood suits me. I log into AA to check my farm, Feed my live stock and quest a bit.
Eso is definately a better looking game and the quests are way more engaging, but the dungeons give shit xp. Cyrodil is fun unless your faction owns everything or if the opposing faction has gained such a massive lead on you. The VR grind is retarded but it is what it is.
AA the quests are mind numbingly simple, but its a tutorial as to how the world works. Tab targeting combat isn't engaging either but it works. Also tagging mobs is a terrible idea and i wish they would take it out. The world of AA is massive and so much to do. I love how my guild plans our trade runs to avoid the other faction and the pirates. The trial system is a cool idea and so entertaining to read in chat. When i got my scarecrow i spent over an hour trying to find a plot of land. i raged so hard, but when i finally laid it down I felt so proud of myself. I felt so bad when I had to kill my hen after it's been so good to me.
These are two totally different monsters. I'm resubbing to ESO and I got the founder package of AA. I don't regret either choice. If you want a good story play eso. If you want to have a lasting effect on the world ya toon is in and feel like you actually are in another world play AA
Both games are good and both have their strengths and weaknesses. However, AA is going to be F2P, so it has that going for it. Overall though, I just found myself getting questing fatigue playing ESO. Every zone felt too much like the rest so that exploring wasn't as great as it could have been. So then I hop over into AA and find the zones massive, seamless and I can ride a horse, donkey, boat, or various other modes of transport all over the place. I can even glide if I can find a nice high vantage point to jump from and that can be a blast all by itself.
The quests in AA are mind numbingly simple and just help to move you farther into the world, but fortunately they are quick and aren't required to advance. When I got tired of questing, I would go back to my farm and do crafting quests and trade runs.
I haven't even touched PVP yet but I can't wait as that will add even more things to do when I'm tired of one thing.
Compared to ESO, where PVP isn't rewarding at all and there just isn't enough alternative gameplay to keep me playing let alone pay a monthly sub, even though what is there, is done well(minus the bugs everyone is experiencing).
So basically, its the sandbox stuff that makes AA shine and the seamless world and feel of a living breathing world.
Almost forgot one very important part that AA has that I haven't seen in a long time. Social aspects. The chat is jumping and no one is talking about WoW this or WoW that, it's actually about the game itself from how to get boats, how to craft this or that, how to get to certain zones, who stole what and who killed who, then there is the Trial chat where you see judgements being proclaimed on those who got caught stealing and killing and it's entertaining unto itself. Guilds will be solid in this game as they really have to work together to get to the good stuff.
Then there is the fact that you can place farms and housing in every zone, so all zones get used no matter the level. Making the whole world viable not just one and done and stuck in 2 to 3 zones at the end running dungeons ad nauseum. Nope, the world here is well built.
Something i have to disagree on.
Bugs are bugs and releasing with bugs is nothing we should keep tolerating as a gamer community. Also: Why would i care about FIXED bugs NOW? If i compare games, i compare them by what they are NOW. Not what they MAY be in a few months / years / whatever.
It is not acceptable for me that almost all major MMO releases are done with bugs that have been fixed in other games years ago. Stop reinventing the wheel, start learning from your competition. Stop doing the same mistakes. For christs sake, improve the MMO market with your game by making it actually BETTER then games that have been around for a decate.
Other games have had time to fix their stuff? Sure. But about every other industry uses knowledge from their competition to improve their own products. Do you see a car manufacturer doing cars that fail at breaking, only go up to 50 miles and eat 20 liter of gas? No, you don't. Because the knowledge to improvements is there. The gaming industry actually has it easier, since you don't have to spy on your competition, you can just legally play their game, or watch their forums on what NOT do screw up.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
I didn't get to end of my 30 days in ESO , Archeage just does everything better and has so many great things to do in game.
Your getting practically Three games in one with Archeage , and that's not even including becoming a Pirate !
Practically no bugs either , which is something ESO has far to much of.
Prepurchased ESO. Loved it, got my friends to play it.
Got to around level 35, in the Alik'ir desert. Started slowing down. By that time I had done 95% questing, 3% crafting, 2% pvp. What I was really there for was PVP but every time I went into Cyrodil I'm plagued with 1. Lag 2. LONG loading times (often times having to just restart the game to get it to load) and 3. Death. Lots of death. I'm there for PVP and honestly the gear/level difference between someone level 20 and someone VR1-10 is atrocious to the point where there is no point. You might as well just kneel in front of them so they can get a clear slice off your head.
So I kept on questing with hopes of hitting VR something to be able to do some good. However, I hit sort of a grind in Alik'ir. Not a real grind meaning I ran out of quests...but just a grind in the sense that ALL i have been doing is questing. Yes I gather stuff, but i let my guildies craft. The questing, while good, was repetitive with many very similar stories and choices.
Then the archeage founders packs were announced. I've been following it loosely for a year or so now. I was intrigued, I had money i nthe bank, so I bought it.
I just today cancelled my subscription to ESO (Luckily i'm like 3 days before having to pay for my first month). I've gone back into ESO a few times the past two weeks because all my friends are playing it (and enjoying it). I go into PVP with them. I can't bring myself to keep questing.
The reason I personally am enjoying Archeage more is that the world feels less linear. I feel less constrained to the single line of quests (though there is a single line of quests). Instead I enjoy going off and seeing other things. At level 12 or so I took my glinder and just went west until I hit water. It was quite fun.
Yesterday I took part in my first raid group for PVP with the guild I joined. We had two clipper-style ships (look like catamarans) with like 25 of us. It was amazing. Most fun I've had in a game in awhile (Since probably like the beginning of GW2 when I still enjoyed the PVP in that game for awhile before it got boring).
I played the ESO beta and was UNimpressed. On the heels of FF XIV it just seemed very "samey". Graphics were nice, but not as nice as FF XIV imho. Gameplay was stiff, as were the animations. Quests were pretty standard. The game left me feeling bored off my ass. I didn't buy it and I didn't play more than one weekend.
AA almost went the same way as ESO for me, but thankfully, early on, they introduce you to crafting/farming. This is where the 2 games seems to be different. AA quests were just as boring as ESO. The graphics weren't as 'nice' as ESO or FF XIV. However, it's the sandboxy features that sucked me in. Farming and crafting, housing(have not experienced it yet), helping guildies build a boat. Let's not forget the Jury system, that is some HIGH/FUNNY drama right there. These are the things that an MMO need to have for longevity, imho.
As an SWG refugee. This game seems like a pretty good sucessor to the SWG throne.
I gave up my quest farming and started potato farming.
I am much happier that way.
PAY a company to help them work on their game? Really?
I have a fence that need a coat of whitewash on it. I'll "let" you do it for... $20. Deal?
The desperation of players today...
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
More likely there isn't as many people who give a damn about AA to generate as much attention as ESO.
Asian titles just do not do well in west.
Asian titles like Mario, Sonic, and Final Fantasy? Or just some other obscure asian titles that no one has ever heard of?
I almost forgot to mention Monster Hunter, Animal Crossing, & Pokemon. Yea, we westerners HATE asian video games.