It's really starting to make sense now. A lot of the vague insults are from players that prefer Tab Target>Mash Rotation/Priority.
I have to comment on this. How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS. Your arrows and fireballs will literally arc to hit the target. The addition of block is barely felt and hardly enough to claim the combat is "different"
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
It's really starting to make sense now. A lot of the vague insults are from players that prefer Tab Target>Mash Rotation/Priority.
I have to comment on this. How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS. Your arrows and fireballs will literally arc to hit the target. The addition of block is barely felt and hardly enough to claim the combat is "different"
If you think blocking, dodging, and interrupting attacks that can take half your health pool in one hit is barely felt difference then there probably isn't anything I can say to convince you. Maybe when you're level 5 it really doesn't make a difference, but considering 2/3 of the game is the veteran content it makes the difference between whether or not you get killed in 2 seconds or you win the fight.
Maybe in games with dodging and blocking or games with mostly telegraphed combat like Wildstar you still run up and facetank everything. That is definitely an option.
Personally, I would play past the low level content in a game before spending large amounts of time posting complaints in forums for a game and pretending I knew what I was talking about. But that is your choice.
I fail to understand why people are giving this game the GOTY award. Seriously, the only thing saving TESO at this very moment it's the fact that it has the "Elder Scroll's" logo slapped to it. For a P2P MMO they are releasing massive updates that were suppose to be in there since launch, not a month after release. The best thing for them to do is to give everyone that bought the game and are registered a free month. Because that is exactly what killed off Age of Conan within 6 months of release and that game is currently on life support even at F2P.
It's really starting to make sense now. A lot of the vague insults are from players that prefer Tab Target>Mash Rotation/Priority.
I have to comment on this. How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS. Your arrows and fireballs will literally arc to hit the target. The addition of block is barely felt and hardly enough to claim the combat is "different"
If you think blocking, dodging, and interrupting attacks that can take half your health pool in one hit is barely felt difference then there probably isn't anything I can say to convince you. Maybe when you're level 5 it really doesn't make a difference, but considering 2/3 of the game is the veteran content it makes the difference between whether or not you get killed in 2 seconds or you win the fight.
Maybe in games with dodging and blocking or games with mostly telegraphed combat like Wildstar you still run up and facetank everything. That is definitely an option.
Personally, I would play past the low level content in a game before spending large amounts of time posting complaints in forums for a game and pretending I knew what I was talking about. But that is your choice.
Not sure what you're saying here. In 'games with dodging and blocking [and no interrupts] or games with mostly telegraphed combat,' you mean? Wildstar interrupts are supremely important as they generate a state on mobs that increases their vulnerability to damage (termed moment of opportunity by Carbine). Granted there is no active blocking feature, so a certain type of complexity is not present in Wildstar combat. It makes up for it in different ways though. No, facetanking is not going to be your primary method of mitigation, unless you like the respawn VO taunts very much.
I also think Svandy's reply is quite relevant. Whether hotkey/tab target, active dodge/block, or straight up turn based style combat, the individual experience, at least generally, is going to vary. I really cannot see how an argument that suggests one combat style is superior (in difficulty, complexity, etc) to another can be sustained, except according to taste. Each style can be made difficult or easy (or even complex or simple), depending on the combat design beyond merely character ability activation and movement opportunities.
Of course none of this should remove from the possibility that ESO combat is experienced as fun, or challenging, or complex, or better than this or that game. Allow inverse to be true too (even if perception rails as if at paradox).
Not sure what you're saying here. In 'games with dodging and blocking [and no interrupts] or games with mostly telegraphed combat,' you mean? Wildstar interrupts are supremely important as they generate a state on mobs that increases their vulnerability to damage (termed moment of opportunity by Carbine). Granted there is no active blocking feature, so a certain type of complexity is not present in Wildstar combat. It makes up for it in different ways though. No, facetanking is not going to be your primary method of mitigation, unless you like the respawn VO taunts very much.
I also think Svandy's reply is quite relevant. Whether hotkey/tab target, active dodge/block, or straight up turn based style combat, the individual experience, at least generally, is going to vary. I really cannot see how an argument that suggests one combat style is superior (in difficulty, complexity, etc) to another can be sustained, except according to taste. Each style can be made difficult or easy (or even complex or simple), depending on the combat design beyond merely character ability activation and movement opportunities.
Of course none of this should remove from the possibility that ESO combat is experienced as fun, or challenging, or complex, or better than this or that game. Allow inverse to be true too (even if perception rails as if at paradox).
Agreed. I meant that you could ignore the mechanics and pretend they're irrelevant. Technically, this is true and you can completely ignore them. It would greatly decrease your success rate but it is a choice.
I never said one was better. I did say that I came to find the tab-target style boring(This would be an opinion). He said "How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS." Using tab to lock on a target and using cursor to aim your camera/character to point at a target are not the same. You can right-click and aim your Wow character but it still won't have the same effect.
Comments
I have to comment on this. How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS. Your arrows and fireballs will literally arc to hit the target. The addition of block is barely felt and hardly enough to claim the combat is "different"
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
If you think blocking, dodging, and interrupting attacks that can take half your health pool in one hit is barely felt difference then there probably isn't anything I can say to convince you. Maybe when you're level 5 it really doesn't make a difference, but considering 2/3 of the game is the veteran content it makes the difference between whether or not you get killed in 2 seconds or you win the fight.
Maybe in games with dodging and blocking or games with mostly telegraphed combat like Wildstar you still run up and facetank everything. That is definitely an option.
Personally, I would play past the low level content in a game before spending large amounts of time posting complaints in forums for a game and pretending I knew what I was talking about. But that is your choice.
Not sure what you're saying here. In 'games with dodging and blocking [and no interrupts] or games with mostly telegraphed combat,' you mean? Wildstar interrupts are supremely important as they generate a state on mobs that increases their vulnerability to damage (termed moment of opportunity by Carbine). Granted there is no active blocking feature, so a certain type of complexity is not present in Wildstar combat. It makes up for it in different ways though. No, facetanking is not going to be your primary method of mitigation, unless you like the respawn VO taunts very much.
I also think Svandy's reply is quite relevant. Whether hotkey/tab target, active dodge/block, or straight up turn based style combat, the individual experience, at least generally, is going to vary. I really cannot see how an argument that suggests one combat style is superior (in difficulty, complexity, etc) to another can be sustained, except according to taste. Each style can be made difficult or easy (or even complex or simple), depending on the combat design beyond merely character ability activation and movement opportunities.
Of course none of this should remove from the possibility that ESO combat is experienced as fun, or challenging, or complex, or better than this or that game. Allow inverse to be true too (even if perception rails as if at paradox).
Agreed. I meant that you could ignore the mechanics and pretend they're irrelevant. Technically, this is true and you can completely ignore them. It would greatly decrease your success rate but it is a choice.
I never said one was better. I did say that I came to find the tab-target style boring(This would be an opinion). He said "How is TESO's combat ANY different? instead of tab, you are putting a cursor on something that you CAN'T MISS." Using tab to lock on a target and using cursor to aim your camera/character to point at a target are not the same. You can right-click and aim your Wow character but it still won't have the same effect.