Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

When will we see the next decent/worthy boost in hardware?

2»

Comments

  • QuizzicalQuizzical Member LegendaryPosts: 25,531
    Originally posted by BartDaCat
    Originally posted by JayFiveAlive
    I enjoy building new comps and want to make one lol but I'm not going to do it until it makes sense. Gone are the days of an outdated system in 6 months to a year :)

    I'd hold off until at least Q4 of this year, or early next year.  With TITAN Z cards running at nearly $3k, NVidia 790's on the market, and NVidia having made an announcement that they are going to be introducing a whole new architecture that rivals Kepler in the near future, just in GPU news alone, it would be worth it to sit and wait a while.

     

    New MOBO and CPU infrastructures are on their way as well, and new versions of HDMI, PCI-E, and SATA will be following as well to beef up  the frame rates of higher definition 4K technology.  Most of these have been announced for Q3 2014 and beyond.

    Nvidia's new architecture is Maxwell, and the first cards are already out.

    PCI Express 4.0 is a long way off.  If you need more bandwidth than SATA 3 offers, then that's what PCI Express slots are for.  With DisplayPort now widely available in higher end monitors, HDMI is pretty much obsolete for desktops and a new version won't change that.

  • grndzrogrndzro Member UncommonPosts: 1,163
    Originally posted by Quizzical

    What is there that you could do on hardware ten times as powerful as today's in all ways that you can't do on today's hardware?

    Draw ten times as many things at once?  That assumes that you have ten times as many things to draw.  You could certainly increase draw distances, but would tripling the distance at which you can see everything really be such a revolutionary change?

    Higher resolution textures?  Yes, though that means larger download and installation sizes.  From a performance perspective, texture resolution is almost solely limited by video memory capacity.

    The only graphical capability that current GPUs are glaringly missing that has much chance of being addressed in the near future is better ways to do transparency--and more to the point, order-independent transparency, so that it can be practical to look correct when one partially transparent object is in front of another.  But is that really such a revolutionary thing?

    Good dynamic shadows and reflections are still a long way off, and making hardware ten times as powerful likely wouldn't get us there if we're still relying on rasterization.

    The main things that could be done to make games better are limited by programmer cleverness, not hardware capabilities.

    Play on my new QUHD 60 inch 480hz freesync monitor.

Sign In or Register to comment.