Will AA be a huge success in the US? No, it won't.
Will AA level out in about 3 months to a decent population? More than likely.
Will people have forgotten this game 6 months after launch? Probably.
And why?
Because today's MMOer is a dream chaser and always hunting the next big game. Don't worry about your game becoming the next big hit, just have fun.
AA is going to be a free to play game, so there will always be players - the ones who play long term and the ones messing around here and there while taking a break from their game of choice.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Originally posted by maybebaked I've been playing this game for about a week and I must say it's the most fun I've had with a new MMO in years. It will not be a huge success, and honestly, I hope it doesn't get too big. It is an investment of time and money most people won't be willing to give up. It's an awesome game but definately a niche product that a lot of people won't like.
you say you have had the most fun you have had in years but is it because its basicly in safe mode..dont you think this will change once they open the doors to everyone and the f2p crowd? the f2p crowd and the pvp hackers will ruin the experience in this game from the videos iv seen imo but i guess only time will tell and adding pve servers isnt going to happen they didnt do it to my knowledge in 2 other countrys why would they do it here?
It's mostly what i'm looking for in a game which is open sandbox, plenty of things to do, varied classes
BUT
Forced PvP ruins the whole game for me because i detest that side of the game.
From what i have read it seems it's ok up until level 30 but then it's a free for all with open world pvp which is exactly what i was hoping it wasn't.
Going to have to give this one a miss and hope a game comes out with everything AA does without the PvP.
Originally posted by syriinx has nothing to do with too much investment required or lacking a strong brand.Its a Korean PvP based game. The PvE elements probably arent compelling enough to attract a PvE audience willing to put up with the open world PvP aspects of the late game. Also labor points and an uninteresting item making process along with the PvP will limit the amount of die hard crafters. I think it will be the most successful korean game in the west (not that there is any competition for that) and do well as a niche title, but it wont be a 'huge success'.
Agreed.
I am very sure most players will be disappointed once they actually get their hands on the game and realize the game isn't how they envisioned it.
It is generic, mediocre Korean game with dated graphics and those do not do well on western market, ArcheAge isn't doing particularly well in Korea either.
The most ridiculous part is when people call it a sandbox. While the game is sort of feature rich, it is lacking any depth, it is all fluff.
It probably wont do all that well, simply because it isnt on complete rails. There are actually things to do that you arent hand held though. So you actually have to look for them or go read a guide somewhere.
Even the quests people keep citing. I rode around a few maps today gathering ore and trees and plants. I found several quests I missed. Not to mention all the hidden quests and hidden discovery places that just p[op up when you 'find' them.
Plus it has PvP and enough PvP that people will either have to do PvP or risk it or wait until its 'safe' for them to go in the zone. I expect a lot of pissing and moaning about that. The only thing I dont like, and never liked is you can not only attack your own faction but you can attack your own guild mates. Never saw the logic in that.
It will be decent until they dumb it down and make it easy and eliminate a lot of the PvP over time. Because PvP doesnt pay the bills and PvP people arent going to spend real life money in a cash shop, and unless it goes full on pay to win they wont be starting with this game either.
I have played it for almost a week now and am not max level and havent done a lot of stuff. But even so I hope there is still more to come at release because even with more to do it doesnt look like there is 'enough'. So again it will rely on PvP or control of areas at least to give people something to do once they eliminate most of the developed PvE content. Sure you will have timers on your farms but those are as easy to do as setting an alarm logging in doing what you need to do and logging out.
So while it isnt perfect it his still hilarious people trying to claim ESO has half the stuff to do in the game as AA has.
Define "huge success", without defining what that is, can't really discuss this topic.
This.
Anyway, the only bad thing i found untill now:
- Payment model: This is not a real F2P game, its a P2P with a F2P option. It might sound the same thing but is not. A F2P means we have acess to all features in-game, maybe not to all objects but all features and that is not the case of AA, plus its possible to sell CS stuff in AH wich in my opinion is so wrong in a game that should be player driven economy in a sandbox style.
Because not enough people know about face of mankind.
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Dumb it down? Have to look for quests? Really? You have a crap ton of half assed MMOs made by kids for kids. The main reason AA will succeed is exactly because there is no handholding crap that we had to endure since WoW came out. The only games that makes me interested as AA does are fps survival games. Where stuff doesn't get sponfed to you, and if you don't look around often you'll find yourself kissing the floor most of the time.
If you want a real MMO experience where you don't follow a linear path and get spoonfed everything as you log in, then AA is your game.
If you like fluffy games where the highest challange is clicking on log in, then you have plenty of other games out there.
As a fan of it, I will say that it will be a solidly performing niche title with a passionate and dedicated player base.
It requires too much investment on the player's part, and lacks a strong enough brand, to be anything else.
I am fine with that though.
has nothing to do with too much investment required or lacking a strong brand.
You are are really telling me that market awareness and brand loyalty has nothing to do with selling games?
You are telling me that not being super casual friendly has no effect on the amount of players?
Ooookaay....
I am fine with acknowledging there may be other factors blocking it becoming a 'huge success' in the West, but saying 'has nothing to do...' is silly.
Like I say though, I am, as a fan, actually fine with this being a niche title. It isn't a game for everyone, I recognise that.
(BTW, labour points won't discourage hard crafters imo. They will adapt by buying labour off other players, a practise that I have seen happening already, or working with guild members to get things done. This is why it's a good system in my eyes, as it encourages social networking and interdependence).
It probably wont do all that well, simply because it isnt on complete rails. There are actually things to do that you arent hand held though. So you actually have to look for them or go read a guide somewhere.
Even the quests people keep citing. I rode around a few maps today gathering ore and trees and plants. I found several quests I missed. Not to mention all the hidden quests and hidden discovery places that just p[op up when you 'find' them.
Plus it has PvP and enough PvP that people will either have to do PvP or risk it or wait until its 'safe' for them to go in the zone. I expect a lot of pissing and moaning about that. The only thing I dont like, and never liked is you can not only attack your own faction but you can attack your own guild mates. Never saw the logic in that.
It will be decent until they dumb it down and make it easy and eliminate a lot of the PvP over time. Because PvP doesnt pay the bills and PvP people arent going to spend real life money in a cash shop, and unless it goes full on pay to win they wont be starting with this game either.
I have played it for almost a week now and am not max level and havent done a lot of stuff. But even so I hope there is still more to come at release because even with more to do it doesnt look like there is 'enough'. So again it will rely on PvP or control of areas at least to give people something to do once they eliminate most of the developed PvE content. Sure you will have timers on your farms but those are as easy to do as setting an alarm logging in doing what you need to do and logging out.
So while it isnt perfect it his still hilarious people trying to claim ESO has half the stuff to do in the game as AA has.
One thing this game needs to do better is show people how to step off the rails earlier on in the leveling. It's easy for people to get on the quest train, and think that's all there is. Honestly, the quests are fairly standard fair, so if that's all you notice about the game, I can see people leaving before they really understand it.
For me, I started out on open world games ages ago, so I understand that the quests are there, but I'm also free to go start getting my place in the world put together by getting into a guild, crafting, adventuring, etc.
Comments
Will AA be a huge success in the US? No, it won't.
Will AA level out in about 3 months to a decent population? More than likely.
Will people have forgotten this game 6 months after launch? Probably.
And why?
Because today's MMOer is a dream chaser and always hunting the next big game. Don't worry about your game becoming the next big hit, just have fun.
AA is going to be a free to play game, so there will always be players - the ones who play long term and the ones messing around here and there while taking a break from their game of choice.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
you say you have had the most fun you have had in years but is it because its basicly in safe mode..dont you think this will change once they open the doors to everyone and the f2p crowd? the f2p crowd and the pvp hackers will ruin the experience in this game from the videos iv seen imo but i guess only time will tell and adding pve servers isnt going to happen they didnt do it to my knowledge in 2 other countrys why would they do it here?
I really want to like AA.
It's mostly what i'm looking for in a game which is open sandbox, plenty of things to do, varied classes
BUT
Forced PvP ruins the whole game for me because i detest that side of the game.
From what i have read it seems it's ok up until level 30 but then it's a free for all with open world pvp which is exactly what i was hoping it wasn't.
Going to have to give this one a miss and hope a game comes out with everything AA does without the PvP.
I'm just not seeing the big draw with AA that others are seeing.
It really does look like RIFT/LotRO had a baby with StandardF2P/FarEastGrinder and we got AA.
Again, I'd really like to like this game... but at this point, I'm not seeing anything there with any long term draw.
It is a great example of a themepark mixed with a sandbox. That is the only reason, though i will say it is a great reason.
Do you like lollipops? Suck it. Don't bite you greedy twit.
Agreed.
I am very sure most players will be disappointed once they actually get their hands on the game and realize the game isn't how they envisioned it.
It is generic, mediocre Korean game with dated graphics and those do not do well on western market, ArcheAge isn't doing particularly well in Korea either.
The most ridiculous part is when people call it a sandbox. While the game is sort of feature rich, it is lacking any depth, it is all fluff.
It probably wont do all that well, simply because it isnt on complete rails. There are actually things to do that you arent hand held though. So you actually have to look for them or go read a guide somewhere.
Even the quests people keep citing. I rode around a few maps today gathering ore and trees and plants. I found several quests I missed. Not to mention all the hidden quests and hidden discovery places that just p[op up when you 'find' them.
Plus it has PvP and enough PvP that people will either have to do PvP or risk it or wait until its 'safe' for them to go in the zone. I expect a lot of pissing and moaning about that. The only thing I dont like, and never liked is you can not only attack your own faction but you can attack your own guild mates. Never saw the logic in that.
It will be decent until they dumb it down and make it easy and eliminate a lot of the PvP over time. Because PvP doesnt pay the bills and PvP people arent going to spend real life money in a cash shop, and unless it goes full on pay to win they wont be starting with this game either.
I have played it for almost a week now and am not max level and havent done a lot of stuff. But even so I hope there is still more to come at release because even with more to do it doesnt look like there is 'enough'. So again it will rely on PvP or control of areas at least to give people something to do once they eliminate most of the developed PvE content. Sure you will have timers on your farms but those are as easy to do as setting an alarm logging in doing what you need to do and logging out.
So while it isnt perfect it his still hilarious people trying to claim ESO has half the stuff to do in the game as AA has.
This.
Anyway, the only bad thing i found untill now:
- Payment model: This is not a real F2P game, its a P2P with a F2P option. It might sound the same thing but is not. A F2P means we have acess to all features in-game, maybe not to all objects but all features and that is not the case of AA, plus its possible to sell CS stuff in AH wich in my opinion is so wrong in a game that should be player driven economy in a sandbox style.
You have a crap ton of half assed MMOs made by kids for kids. The main reason AA will succeed is exactly because there is no handholding crap that we had to endure since WoW came out.
The only games that makes me interested as AA does are fps survival games. Where stuff doesn't get sponfed to you, and if you don't look around often you'll find yourself kissing the floor most of the time.
If you want a real MMO experience where you don't follow a linear path and get spoonfed everything as you log in, then AA is your game.
If you like fluffy games where the highest challange is clicking on log in, then you have plenty of other games out there.
You are are really telling me that market awareness and brand loyalty has nothing to do with selling games?
You are telling me that not being super casual friendly has no effect on the amount of players?
Ooookaay....
I am fine with acknowledging there may be other factors blocking it becoming a 'huge success' in the West, but saying 'has nothing to do...' is silly.
Like I say though, I am, as a fan, actually fine with this being a niche title. It isn't a game for everyone, I recognise that.
(BTW, labour points won't discourage hard crafters imo. They will adapt by buying labour off other players, a practise that I have seen happening already, or working with guild members to get things done. This is why it's a good system in my eyes, as it encourages social networking and interdependence).
I very much doubt it will be a huge success, but I do think there's a market for this kind of game - and I can see it doing OK for years.
One thing this game needs to do better is show people how to step off the rails earlier on in the leveling. It's easy for people to get on the quest train, and think that's all there is. Honestly, the quests are fairly standard fair, so if that's all you notice about the game, I can see people leaving before they really understand it.
For me, I started out on open world games ages ago, so I understand that the quests are there, but I'm also free to go start getting my place in the world put together by getting into a guild, crafting, adventuring, etc.