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It gets progressively harder and harder to complete ordinary quests (and thus to progress) once you get into the VR levels. I'm finding this at the end of VR2 on my templar. Some people may say they had not problem soloing to VR10 with their leet skills, but most people are going to find it a huge challenge.
I play at odd times (Oceanic time zone) and it can be hard to find groups. Basically, you can get bogged down while questing. I have heard people say the difficulty ramps up a lot more from VR5.
From 1-50, the game is very solo friendly. First couple of zones in VR1 are pretty easy, but by the third zone, key quest objectives can be guarded by one or two sets of 3 mobs. These get really difficult for me. Better players can solo these with the right armor and skills. It gets challenging.
So if you like the old school forced grouping, then this may well be your game.
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Forced grouping with proper support roles and expanded group size*
This 4-man group size nonsense needs to stop.
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You do realize some of the harder VR main story quest bosses can only be done solo, right? That's not what one usually associates with for forced grouping.
I call it quasi-solo content, as there is the need for other people to do some things like bosses, dolmen, and public dungeons... However, there is no real need to communicate ever, just aoe at the same time. Though it is slightly faster if you get a group together to do all of those things at once for a given zone.
People who have the skills to solo through the VR content with no problem are the people who had the skill to selected DK at character creation... well, sorce as well.
Bosses are quite easy so far.
It's the packs of 3 with maybe an unlucky respawn or patrol that can make things a bit more difficult to solo for me. It's also a bummer when you work your way into the heart of a dungeon or valley killing single and double mobs and then find your objective heavily guarded. I usually just wait for more people to come along and read mmorpg.com while waiting^^
So finally a game with content (to) hard to solo
And thats all you can say.... really?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Have you tried redoing your character, I mean changing your skills you are using. I have found out that the way I played up till the veteran areas wasn't working for me and I changed what skills I was using and it is so much easier. If you are trying to go some glass cannon build you can not expect to do veteran content by yourself. You almost have to use one of your healing abilities. Just a suggestion, I run a couple healing skills to my skill set and do good unless there are 5 or more mobs. Have soloed a couple dolmens here and there, but that was a real challenge died many times but that's what makes it fun. I hope it only gets harder don't need to be able to kill entire groups of mobs solo that would make it to easy and not fun at all.
Yes. This is true. Actually, I had been running in heavy armor with 2h or 1h + shield, but re-specced to light armor and ranged casting. I'm doing much better, but still leveling up skills and destro staff. I just need to move and block, but do a lot more damage and healing. I do have cc issues though.
@d-20, you have been doing one post after another rubbishing TESO. I really cant see why you are still in the game and take anything you say with a pinch of salt.
You are the poster that expressed an interest in AA and here you are again with a veiled bash.
Is there anything you actually like which might explain why you are still playing?
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
If you want extremely hard forced group content try FFXIV. It has a ton of content and the hardest boss fights of all MMORPGs currently available.
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Forced grouping is not for everyone but i take it over the one-shot-content most games offer these days.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
It definitely isn't a cakewalk. If you stumble into a mob a few levels higher than you, it could be bad news. Dungeons also require more co-ordination (for the most part). Basically, you can't faceroll the content.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
You need 3 skills to progress in Vet content w/o any issues:
Volcanic Rune + some root + some AoE
root dat groop, place rune, nuke ahead, cast next rune so that it triggers when mobs can be knocked back again.
keeps groups of x mobs stunlocked while you kill them. This works best in tandem with dual wield as you're using 2 resource pools, magicka for rune & stamina for whirlwind abd due to the dual wield passive which increases damage on disabled targets by 15% this synergizes quite nicely.
Oh and those skills are available to everyone as Volcanic Rune comes from the Mage Guild and Whirlwind from the Dual Wield tree.
There's other ways, but this one works flawlessly.
The game plays perfectly fine all the way to VR10 solo, about 10-15 people in my guild have already done it. Examine your build and tweak it as necessary. Remember, if you dump all your stats in health, you have to have all stamina and magicka gear to not gimp your dps. Your damage is based off of stamina for melee and weapons and magicka for spells exclusively.
VR content really isn't that hard, most of the people I see struggling with it just use sub-optimal builds. The content is meant to be challenging, that's kind of the point of this game, to bring challenge back into MMO's rather than just doing easy mode raids for free epics all week long.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
What would you like me to say? How the PVE is shallow and almost nonexistent? How a smaller group size doesn't allow any group flexibility? How playing and leveling with friends is a royal pain in the ass? These are basics, or should be basics, of any MMO.
There's a difference between forced grouping and required interdependence.
Thanks for the advice.
I just did a re-spec and I'm focusing on light armor. I'm leveling up the mage's guild skill right now, so they are a little underpowered, but I did morph into volcanic rune. I'd been playing heavy armor + 2h, so I'm still getting used to the new skills I'm using. I also need to re-think using stam, etc. I've never used dual wield, so I will need to level that up, too. Basically, my first toon is turning out to be a mess. I just wanted to heal.
I may have to re-roll and start all over on another class and just heal for my guild in ava.
Complains in regards of grouping in TESO were never built around wanting forced grouping. Problem in TESO is not that the game doesn't force to group up. Problem is that it does not encourage that - this is a different thing. I can have hard and challenging content and not being encoureged (i.e. not seeing benefit of) to group. I can also have rather easy content and want to run it in a group the whole time despite this way it gets even easier. TESO does first while it should do second.
And no, TESO does not really force grouping (no need to be in party for most of the content with an exception of party dungeons)
I have some critical opinions about ESO. Is that permitted here? Are you okay with that?
I am still subbed for one more month. I love the art style. I love Elder Scrolls. I have fun in ava with my guild.
I'm still learning about ESO. The point I wanted to make in this thread is that solo players aren't going to be happy in VR levels. That doesn't make ESO a bad game. It makes ESO a game that people who like grouping for quests will enjoy. But a certain demographic of gamers is going to drop out and not sub.
I don't know how many subs this game needs to keep ava fun and keep this game sub-based without a cash shop. That is my main concern if a lot of people don't re-sub because they like to play solo. I don't know those things, obviously, but I'm concerned about it, especially if I consider making a long term commitment to this game. That is the reason for my critical posts, Scot. You interpret it as "rubbishing TESO."
I'm still not sure if ESO is for me or not, in the long term. There are the things I mentioned above, which I like a lot. It may be that I just need to play another class.
Anyway, I think it should be okay to criticize a game here, or to raise questions about it, without being considered a "basher" or a "troll." I have not been disrespectful toward ESO, toward its community, or toward its developers. I'm just talking about my experiences and concerns.
Now if only there was a way to skip the 1-50 elongated solo snooze-fest tutorial I may consider subbing ...
How does phasing affect the group?
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
Perhaps you should decide if you are playing a solo game or a mmo ,,,the fact you can't solo everything may be a skill issue as much as design issue , I'm not sure ! I know I play mmo's to play with other folks and have no issues with content while running in a group ... but to each their own I guess