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Gambling a bit here. I am willing to stake this will be a sleeper hit. I do not think it will have a sudden instant 2million+ subscriber base as its an original IP. However I do think it will grow in popularity like EVE has.
My caveat that they must deliver on content updates (28 day cycle) that they have promised. The blizzard beast has slowed down way too much with a promise still ringing in my ear that they would be faster with more at content updates at a blizzcon I watched.
Note: I have not pre-ordered yet this isn't one of those self convincing posts.
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Not so sure , pre-ordered it and played a couple of the beta weekends, couldn't be bothered to log in again after that. I'm not saying other peeps wont enjoy it though.
I'm willing to stake that, just like every other recent themepark clone, Wildstar will go F2P in under 6 months and will be gone and forgotten in under 2 years.
I can't believe people are still investing in these kinds of MMOs.
Wildstar also has the added advantage of having a VERY poorly optimised engine wihich will surely turn off a great chunk of its initial potential playerbase.
Boredom after 10 years and slow pace on adding content are my main problems with WoW.
One of the reasons i ll try WS is the promise they made about new quality content (zones, dungeons, arenas, pvp maps etc) every month. Are they going to keep that promise? Time will tell, but this will my biggest issue if i will continue to play or not. Not only WS but every other game. My main concern anymore is the quality and the pace that a game adds content
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
They need to introduce al the unique features earlier on... like the housing and customizable mounts and warplots.
Most people will play for 10 hours and just think 'WoW clone with gimmicky combat'. It is exactly that but it does have a lot more hidden around most corners of every game system. Most people won't even know about it or ever get to experience it. They are also directly targeting a WoW type audience, with the art style and the hype on raiding, and that's never a good start for any MMO. People who left WoW are bored with that type of thing and will burn out very quickly if they try it again here (they 'think' this is what they want, it isn't.. they can never recreate that feeling long term again) and those that want it are happy in WoW. Rift and GW2 are there for the dynamic event lovers... I just don't see a player base for this game long term.
It felt just like i feel with Rift....
- both these games have a near to perfect set of features on board..
but somehow beta gameplay could not get me intoo it...
for me in the end there was no cohesion and immersion...
but whenever i grow tired of ESO, i will certainly give it another try, as i still can see the potential.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I doubt any mmo beta you've played in had an "optimized" engine. I played a few hours of the open beta yesterday. What I can tell you is that I was running at all times between 45-60 FPS. This on a Sager laptop. So, if you had bad performance issues in the closed beta (I definitely see a difference). You may not have them now. I'm also positive it will be better on launch. I also read and chatted with a bunch of people in game yesterday. It was pretty universally agreed on that the game is running a lot better for most people.
Yes, performance is much better in open beta compared to closed beta, problem is, the mediocrity that existed in closed beta, still exists in open.
Wildstar is ok, but that's it, just ok.
A creative person is motivated by the desire to achieve, not the desire to beat others.
With as much hype as this site (& others) keep pumping out, I wouldn't use the term "sleeper". This game is getting a straight up handy.
I also find it hard to believe this game will be a hit. It may survive, but calling it a " hit " is going a bit overboard.
I have been calling this game "The Dark Horse" for almost 2 years. I think its going to earn a reputation that going to make gamers take a 2nd look or a first for people who just saw the art style and walked away. I think in the end this game is going to shock people on how well it does.
I saw the art style , pre-ordered it and still walked away , to me personally it got boring very quickly. Don't get me wrong , I'm not the sort of gamer that wants anything to fail and I really do hope that it is a success. That being said I think it will probably hold a core of players in the long run.
I don't know if you can call it a sleeper. I think that the hype machine has been going so long on it, that the expectations for it have been seriously upgraded. This is actually on many sites' Most Anticipated lists. So I don't think it's going to be a sleeper. However, I'm in the same boat as you (haven't pre-ordered) but I might play it later on. It'll all depend on when WoD is delivered and whether or not I'm through with ESO by the time it's out.
Oh! That is unless by Sleeper you mean a game that doesn't launch well, but does well in the long run. I could definitely see that. They're behind the 8-ball a bit since ESO jumped the gun on their release and got a lot of people on board. I don't really see ESO as a game that will hold my attention during the downtime between content releases, so Wildstar might get my attention at some point in the summer. If not then it'll probably need to be next year.
Crazkanuk
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I think the negative reaction by the majority of those who tried the beta has put me of even trying the game. When I've watched the streams and "first look" on youtube and twitch, I don't see much there to get excited about. It's seems more of the same old formula of questing, mediocre lore telling, dungeons and raids. The only thing I like is the housing, but as a guy who would never spend hours building my little castle in the sky, that has a limited appeal to me. So I'm just gonna sit back and see what happens.
Every game promises constant updates, and every game fails to stick to that promise. I'm not saying Wildstar can or can't do it, I'm just saying the likelihood isn't in their favor.
Also, let's be honest: 28-day cycle? What kind of content are we talking about? A quest or two? A dungeon? A raid? These things take time. 28-days for anything beyond a quest is really a pipe dream. If they recycle art assets and make a small range of Dungeon layouts; then it might be possible to release a dungeon in that amount of time. However, that wouldn't fly with most of the community.
I set the patch going before I left for work. I'll probably give them game a shot this weekend, but I'm not expecting much.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
I think it will find its core of gamers as well. Once you get to level 20 and kill a boss in a dungeon, you will know if this game is for you. As the raids are very much like the dungeon bosses only more complex =-) I dont think this will be for every gamer. Im not sure my wife is going to like it. It maybe too twitch for her lol.
I have been in the camp that believes this for a long while now. I think finally they have nailed WoW 2.0. It will sell and sell tons, maybe not out of the gate, but in the same way Vanilla WoW grew to become what it did.
Not for me, since I still harbor hate over the closing of City of.....but still doesn't mean I think it will be huge.
To the F2P, in 6 months, closed in 2 years crowd....Like SWTOR? Still rolling and making tons of cash....Like FFXIV still with it's sub and character creation server limits?.....Yeah keep trolling.
Title actually offers almost nothing that I'm interested in in terms of design when looking for a new MMORPG.
Likely to be a smash it then, since I'm practically in my own personal niche.
Always fun times when a new title launches..... will this be... "the One?"
You can decide what the One must achieve to earn that title.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not sure about the rest of the game buy they sure "nailed" the tutorial area. Not even an hour playing and I am already browsing forums...
Maybe some people like these type of tunneled tutorial areas but I think they make a poor first impression for a genre that is all about free roaming on big and open areas.
The last few MMO's I have tried have missed the little things:
I'm sure there's a lot more I have yet to discover on Nexus, but here's a few happy discoveries I've made during my beta travels..
- The water has currents (careful going afk in the water!)
- Hover-boards can travel over water, unlike other mounts.
- Scientists can rename and (later on) change the look of their scanbots
- There's more than one dance emote
- There is a dye AND costume system, your costume includes weapon skins
- The billboard where you first enter your house will give you a 24hr buff for the play style of your choosing (pvp, pve, dungeons, etc)
- You can interact with almost everything that looks like furniture - don't laugh, if you've played SWG before than you'll appreciate having interactive furniture again.
- The cool little buff stations you see in the towns along the way are the result of hardworking settlers
- You have to use /instance to talk to groups formed via group finder as /party does not work (or only appears to work for same realm parties?)
- Ship hands are soloable and a very nice break from the quest grind - love the one in Algoroc
- You can't draw on or "ping" the map for your group ( edited: you can right click to ping )
Now the sad discoveries...
- There's no /fart or /belch emote
- There's no /roll (yet, but coming soon!)
Its the little things that i look for that people would miss
Cruel, but probably true
Been in closed beta, beta weekends, and now open beta. Has the potential to be a hit.