Originally posted by azzamasin All of the features sound promising but what little game play has been shown is fairly horrendous even by 1999 standards.
A lot of people feel the way you do. You are basically the answer to this thread.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
looking awesome but that game engine can't handle an sandbox features
it ll be one more failed sandbox game on mmo market
And you base this off of what exactly? Don't bother using SWToR as an example. First of all, they used a non-comerical build when they started making the game. Then, they heavily modified the engine. On top of all this, they designed their game to be a co-op KTOR game rather than an MMORPG.
The game will be lucky if it's the sandbox mmorpg of 2015.
No way it gets released in 2014. They are still asking for funding FFS.
They are in the final round of alpha. The "funds" are nothing more than people buying early store credits and other goodies to allow the core developer team to hire more people to add in additional features (not core ones) into the game before it launches and pay bills (no publisher giving them money nor calling the shots).
But you are probably right that it won't release until probably next spring, but that has nothing to do with their funding.
Some of the alpha footage in those videos look like ESO graphics.
Same engine.
If it is, then it would go a long way to explain why ESO is having so many problems with their game engine. But last i heard ESO was using the Havoc engine, or parts of it. So who knows.
ESO isn't having any problems with their engine... They are having problems with standard MMORPG bugs combined with standard elder scroll bugs.
I have a feeling that Zenimax bought the rights to mod Hero engine and call it something else. Just a guess though
Not trying to start an argument, just want to attempt to put these rumors to rest. Again.
HERO (The actual engine, not a buggy beta version that SWTOR tried to clunk together with their own code) was only using for ESO's initial Proof of Concept examples. They did this while they were already working on their own engine for the game.
They are in the final round of alpha. The "funds" are nothing more than people buying early store credits and other goodies to allow the core developer team to hire more people to add in additional features (not core ones) into the game before it launches and pay bills (no publisher giving them money nor calling the shots).
But you are probably right that it won't release until probably next spring, but that has nothing to do with their funding.
If they are still taking money for extra features, don't you think this might imply the game isn't ready for launch?
Especially if those features are going to make launch.
[quote]If they are still taking money for extra features, don't you think this might imply the game isn't ready for launch?[/quote]
By that logic there should be no such thing as pre-orders for any game, right?
Will Repop be ready to launch in 7 months? Guess we'll have to wait and see. Players will have a part in that determination of when the game is ready to launch. If it's not though it would be pretty close to it. By that point there would already be large numbers of testers in the game to help make that determination.
With regards to features, I think there's a big misconception here. There are only a handful of features that are missing from the game, and the bulk of those are things that were from the recent Kickstarter campaign. An honest version of where the game is at right now is largely complete, but lacking content and in need of a lot of bug squashing. There's still a few features which need to appear before launch, though none are huge undertakings. What there is a lot of is refinement to existing features. Taking systems which are complex and making them easier to use for the average player. Tightening up the balance, improving polish, getting content into some areas, and above all else squashing bugs.
They are in the final round of alpha. The "funds" are nothing more than people buying early store credits and other goodies to allow the core developer team to hire more people to add in additional features (not core ones) into the game before it launches and pay bills (no publisher giving them money nor calling the shots).
But you are probably right that it won't release until probably next spring, but that has nothing to do with their funding.
If they are still taking money for extra features, don't you think this might imply the game isn't ready for launch?
Especially if those features are going to make launch.
Not when the core features are actively being tested, albeit in a controlled manner. If the was missing say housing, nation functions, quests, dynamic events, etc you would have a point. But the features they are adding with the additional funds, that they are really just getting early (people are buying game item mall cash for their donations), aren't fundemental to the core of the game. For instance, a galiator arena isn't a core feature, just a cool one.
If they had copied SWG pvp system I would be dancing in the streets. Instead we get a forced pvp system if you want to be involved in player cities and or player shops unless that has changed.
Originally posted by Greymantle4 If they had copied SWG pvp system I would be dancing in the streets. Instead we get a forced pvp system if you want to be involved in player cities and or player shops unless that has changed.
There will be 2 servers: Hardcore and Normal. In the latter you'll have the same PvP ruleset as SWG. I think there should have been only 1 server, as I'm against of mutilating and castrating functionality in a game that's been thought for PvP from its foundations, with all the implication that PvP has over politics, economy, player-driven events, etc.
Anyway, you'll have your option. Just saying.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
- looks to be heavily pvp oriented = not interested, at all
Its not heavily PvP oriented. It just has PvP that actually matters, which means there are areas of the game where others can force you into PvP. Without this, PvP politics and sieges would be pointless.
Also, they have group and solo content, with group content being along the lines of hard instanced boss monsters, world bosses, and PvE raid styles PQs. I think you haven't really looked at the game.
It IS heavily PvP oriented. Trying to pretend it isn't is dishonest. Only a third of the world is available to you if don't want to PvP. Anywhere else you are forced into PvP. There's no flagging system . People who think this is going to be like SWG are in for a shock. Even apart from the forced PvP, they will find the only player cities available to them will be in contested areas and they can be attacked.
The two types of server planned are forced PvP and Hardcore forced PvP. When people asked for a PvE server in the official forums they were shouted down by the PvPers and told them the game was a PvP game and they were looking at the wrong game if they wanted PvE.
There's no way I can see it being released this year. I backed it nearly two years ago having mistakenly believed it to be similar to SWG but it's constantly being delayed. By the time it is released we'll probably already have the big budget Archeage and Everquest Next games available to people looking for a sandbox game. The only thing The Repop will have going for it then is the fact it will be sc-fi themed.
This is the main mmorpg that I am looking forward to.. I dont need hype for it I just need it to get finished and released haha
Just gone into the final stages of alpha and should be going into beta this summer if everything is ok then I would think we are looking for release at the end of the year... but still I dont want them to rush it out full of bugs I am happy to wait as this is what I have been looking for. nothing out there comes close to this.
Originally posted by Greymantle4 If they had copied SWG pvp system I would be dancing in the streets. Instead we get a forced pvp system if you want to be involved in player cities and or player shops unless that has changed.
There will be 2 servers: Hardcore and Normal. In the latter you'll have the same PvP ruleset as SWG. I think there should have been only 1 server, as I'm against of mutilating and castrating functionality in a game that's been thought for PvP from its foundations, with all the implication that PvP has over politics, economy, player-driven events, etc.
Anyway, you'll have your option. Just saying.
In SWG you could go anywhere in the universe without being involved in PvP unless you flagged yourself PvP enabled from my recollection. The Repopulation does not have that system at all. Go outside of your own faction's homeland and you're likely to be ganked.
Calling one server type normal is what has fooled so many people into thinking the game will be like SWG. It won't be.
Originally posted by Voqar- looks to be heavily pvp oriented = not interested, at all
Its not heavily PvP oriented. It just has PvP that actually matters, which means there are areas of the game where others can force you into PvP. Without this, PvP politics and sieges would be pointless. Also, they have group and solo content, with group content being along the lines of hard instanced boss monsters, world bosses, and PvE raid styles PQs. I think you haven't really looked at the game.
It IS heavily PvP oriented. Trying to pretend it isn't is dishonest. Only a third of the world is available to you if don't want to PvP. Anywhere else you are forced into PvP. There's no flagging system . People who think this is going to be like SWG are in for a shock. Even apart from the forced PvP, they will find the only player cities available to them will be in contested areas and they can be attacked.The two types of server planned are forced PvP and Hardcore forced PvP. When people asked for a PvE server in the official forums they were shouted down by the PvPers and told them the game was a PvP game and they were looking at the wrong game if they wanted PvE.There's no way I can see it being released this year. I backed it nearly two years ago having mistakenly believed it to be similar to SWG but it's constantly being delayed. By the time it is released we'll probably already have the big budget Archeage and Everquest Next games available to people looking for a sandbox game. The only thing The Repop will have going for it then is the fact it will be sc-fi themed.
All the PvE content you want is located on the 1/3 of the world. The difference between the other 3rd of the world is that you can get things faster. Thats the only difference on the normal sever. There are non-instanced housing within that 1/3rd of the world as well. Its only different than ArcheAge's continents in the sense that you don't have a pirating point when traveling between the two to make more profit. Instead, you have a factional warfare system with a flag system for FFA PvP.
You really need to look into the game more.
Originally posted by ReaperUk
Originally posted by Akerbeltz
Originally posted by Greymantle4If they had copied SWG pvp system I would be dancing in the streets. Instead we get a forced pvp system if you want to be involved in player cities and or player shops unless that has changed.
There will be 2 servers: Hardcore and Normal. In the latter you'll have the same PvP ruleset as SWG. I think there should have been only 1 server, as I'm against of mutilating and castrating functionality in a game that's been thought for PvP from its foundations, with all the implication that PvP has over politics, economy, player-driven events, etc.Anyway, you'll have your option. Just saying.
In SWG you could go anywhere in the universe without being involved in PvP unless you flagged yourself PvP enabled from my recollection. The Repopulation does not have that system at all. Go outside of your own faction's homeland and you're likely to be ganked.Calling one server type normal is what has fooled so many people into thinking the game will be like SWG. It won't be.
And it can't be if you want player politics to exist in the open world (non-instanced). For someone who doesn't care about player politics, factional politics, etc there is the 1/3rd completely protected zone for them to explore and function in. If they want to get material faster, not better material, then they have to risk getting killed by players. You guys can still do everything that you want to do, even player ran shop, without getting involved in PvP. The only thing you cannot particapate is non-instanced city building. In the factional towns, there are talks about allowing players build their houses in the same insatance as their friends. With this, you can get a city, it will just be instanced. There is no reason WHY this could also have player shops that can be vistied by everyone.
I dont get it.. or people didn't read the features list of this game on thin force website.
This game right here will be sandbox of 2014..
Everyone on these forums talking about how boring and the same all the AAA mmorpgs are, talking about sandbox games and the need of a good sandbox..
Now this indie company making new SWG sandbox of 2014 and none is talking about it? what is wrong here?
Dont you like the SCFI settings of the repopulation?
Didn't you read features lists of this game?
Or you do think that this game needs to have more or better marketing ?
Why are you not hyped about this game?
Keep buying games like eso and AA or wildstar while this project with blow away those generetic mmorpgs...
People on this site are haters bro complain complain complain is all they know. Just you wait. When this game launches they will be out In force pitchforks and torches ready to pick it apart
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
People on this site are haters bro complain complain complain is all they know. Just you wait. When this game launches they will be out In force pitchforks and torches ready to pick it apart
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
No, it's not that simple. I think you should accept that the MMORPGs released in the last 10 years have been an insult to intelligence (hand holding mainstream crap) or technical messes (indie ones with good intentions ala MO or DF1). So some hate is expected and well deserved. If there's a cancer to gaming that is the bunch of sycophants AKA fanboys who would defend a game even if it consists of an linear interactive movie with just 3 buttons to use: Win#1, Win#2, Win#3.
Games like The Repop, Archeage, EQN, Star Citizen, Pathfinder look like they seem to change this infamous trend. Really hope they succed.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
People on this site are haters bro complain complain complain is all they know. Just you wait. When this game launches they will be out In force pitchforks and torches ready to pick it apart
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
No, it's not that simple. I think you should accept that the MMORPGs released in the last 10 years have been an insult to intelligence (hand holding mainstream crap) or technical messes (indie ones with good intentions ala MO or DF1). So some hate is expected and well deserved. If there's a cancer to gaming that is the bunch of sycophants AKA fanboys who would defend a game even if it consists of an linear interactive movie with just 3 buttons to use: Win#1, Win#2, Win#3.
Games like The Repop, Archeage, EQN, Star Citizen, Pathfinder look like they seem to change this infamous trend. Really hope they succed.
The hate for Archage has already started. It will build as the game gets closer to release. Just because there are people that like a different kind of MMO than you does not make them a fanboy or cancer. The constant name calling is childish. Some people like the linear games. I prefer sandbox type games myself but can enjoy the linear ones for a bit. There are several sandbox games out right now but there is always that one thing they are missing, according to posters on this site, that makes them a failure. The same will happen with all of the games you mentioned.
Indie games are hard to hype. As bad as AAA games are at launch, indie games have always been worse. If this game manages to launch with a stable client and relatively bug free experience I am sure there will be tons of good press.
People have been burned really bad by indies promising the world and delivering a barely playable experience.
People on this site are haters bro complain complain complain is all they know. Just you wait. When this game launches they will be out In force pitchforks and torches ready to pick it apart
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
No, it's not that simple. I think you should accept that the MMORPGs released in the last 10 years have been an insult to intelligence (hand holding mainstream crap) or technical messes (indie ones with good intentions ala MO or DF1). So some hate is expected and well deserved. If there's a cancer to gaming that is the bunch of sycophants AKA fanboys who would defend a game even if it consists of an linear interactive movie with just 3 buttons to use: Win#1, Win#2, Win#3.
Games like The Repop, Archeage, EQN, Star Citizen, Pathfinder look like they seem to change this infamous trend. Really hope they succed.
The hate for Archage has already started. It will build as the game gets closer to release. Just because there are people that like a different kind of MMO than you does not make them a fanboy or cancer. The constant name calling is childish. Some people like the linear games. I prefer sandbox type games myself but can enjoy the linear ones for a bit. There are several sandbox games out right now but there is always that one thing they are missing, according to posters on this site, that makes them a failure. The same will happen with all of the games you mentioned.
Hey we have a fortune teller here. Don't you think the "linear crowd" has been catered to enough over the last 10 freaking years? DFUW and Eve are shaping up to be good games. There is no reason an indie company can't make a good sandbox.
People on this site are haters bro complain complain complain is all they know. Just you wait. When this game launches they will be out In force pitchforks and torches ready to pick it apart
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
No, it's not that simple. I think you should accept that the MMORPGs released in the last 10 years have been an insult to intelligence (hand holding mainstream crap) or technical messes (indie ones with good intentions ala MO or DF1). So some hate is expected and well deserved. If there's a cancer to gaming that is the bunch of sycophants AKA fanboys who would defend a game even if it consists of an linear interactive movie with just 3 buttons to use: Win#1, Win#2, Win#3.
Games like The Repop, Archeage, EQN, Star Citizen, Pathfinder look like they seem to change this infamous trend. Really hope they succed.
The hate for Archage has already started. It will build as the game gets closer to release. Just because there are people that like a different kind of MMO than you does not make them a fanboy or cancer. The constant name calling is childish. Some people like the linear games. I prefer sandbox type games myself but can enjoy the linear ones for a bit. There are several sandbox games out right now but there is always that one thing they are missing, according to posters on this site, that makes them a failure. The same will happen with all of the games you mentioned.
Hey we have a fortune teller here. Don't you think the "linear crowd" has been catered to enough over the last 10 freaking years? DFUW and Eve are shaping up to be good games. There is no reason an indie company can't make a good sandbox.
Ah yes, we continue with the name calling. I agree, an indie company can make a good sandbox. My point is that they will never make one good enough to satisfy many posters on this site. Read the DFUW forum on this site. If you go by the conversation there it is one of the worst games ever developed.
There is no AAA hype because this is not AAA game.
AAA hype requires AAA marketing $$$
This!
That being said, The Repop has been sitting high on the MMORPG Hypometer for a long while now. If you think that the game is unknown, you're probably wrong. Anyone who actually plays MMOs has heard about The Repop in one form or another.
I'm actually really glad this game isn't getting hyped. This is a perfect slow burn game. I would rather have it grow slowly and surely than have a bunch of people crash the servers and then get upset with the bugs or other issues and never give it a second chance. The foundation is there but I think it will still take a bit for the game to truly hit its stride.
Also the games growth is tied to the community so that needs some time to build as well. Want to see people get established and crafting/trading going on. Grow the game organically and let word of mouth do the rest.
Comments
looking awesome but that game engine can't handle an sandbox features
it ll be one more failed sandbox game on mmo market
A lot of people feel the way you do. You are basically the answer to this thread.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
And you base this off of what exactly? Don't bother using SWToR as an example. First of all, they used a non-comerical build when they started making the game. Then, they heavily modified the engine. On top of all this, they designed their game to be a co-op KTOR game rather than an MMORPG.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
The game will be lucky if it's the sandbox mmorpg of 2015.
No way it gets released in 2014. They are still asking for funding FFS.
They are in the final round of alpha. The "funds" are nothing more than people buying early store credits and other goodies to allow the core developer team to hire more people to add in additional features (not core ones) into the game before it launches and pay bills (no publisher giving them money nor calling the shots).
But you are probably right that it won't release until probably next spring, but that has nothing to do with their funding.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Not trying to start an argument, just want to attempt to put these rumors to rest. Again.
HERO (The actual engine, not a buggy beta version that SWTOR tried to clunk together with their own code) was only using for ESO's initial Proof of Concept examples. They did this while they were already working on their own engine for the game.
Havok is being used for the physics (see: http://www.havok.com/sites/default/files/pdf/Havok_Physics_2013.pdf )
Thus, both are mentioned because they were used during development in general, Havok still being relevant.
If they are still taking money for extra features, don't you think this might imply the game isn't ready for launch?
Especially if those features are going to make launch.
[quote]If they are still taking money for extra features, don't you think this might imply the game isn't ready for launch?[/quote]
By that logic there should be no such thing as pre-orders for any game, right?
Will Repop be ready to launch in 7 months? Guess we'll have to wait and see. Players will have a part in that determination of when the game is ready to launch. If it's not though it would be pretty close to it. By that point there would already be large numbers of testers in the game to help make that determination.
With regards to features, I think there's a big misconception here. There are only a handful of features that are missing from the game, and the bulk of those are things that were from the recent Kickstarter campaign. An honest version of where the game is at right now is largely complete, but lacking content and in need of a lot of bug squashing. There's still a few features which need to appear before launch, though none are huge undertakings. What there is a lot of is refinement to existing features. Taking systems which are complex and making them easier to use for the average player. Tightening up the balance, improving polish, getting content into some areas, and above all else squashing bugs.
https://www.therepopulation.com - Sci Fi Sandbox.
Not when the core features are actively being tested, albeit in a controlled manner. If the was missing say housing, nation functions, quests, dynamic events, etc you would have a point. But the features they are adding with the additional funds, that they are really just getting early (people are buying game item mall cash for their donations), aren't fundemental to the core of the game. For instance, a galiator arena isn't a core feature, just a cool one.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
There will be 2 servers: Hardcore and Normal. In the latter you'll have the same PvP ruleset as SWG. I think there should have been only 1 server, as I'm against of mutilating and castrating functionality in a game that's been thought for PvP from its foundations, with all the implication that PvP has over politics, economy, player-driven events, etc.
Anyway, you'll have your option. Just saying.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
It IS heavily PvP oriented. Trying to pretend it isn't is dishonest. Only a third of the world is available to you if don't want to PvP. Anywhere else you are forced into PvP. There's no flagging system . People who think this is going to be like SWG are in for a shock. Even apart from the forced PvP, they will find the only player cities available to them will be in contested areas and they can be attacked.
The two types of server planned are forced PvP and Hardcore forced PvP. When people asked for a PvE server in the official forums they were shouted down by the PvPers and told them the game was a PvP game and they were looking at the wrong game if they wanted PvE.
There's no way I can see it being released this year. I backed it nearly two years ago having mistakenly believed it to be similar to SWG but it's constantly being delayed. By the time it is released we'll probably already have the big budget Archeage and Everquest Next games available to people looking for a sandbox game. The only thing The Repop will have going for it then is the fact it will be sc-fi themed.
This is the main mmorpg that I am looking forward to.. I dont need hype for it I just need it to get finished and released haha
Just gone into the final stages of alpha and should be going into beta this summer if everything is ok then I would think we are looking for release at the end of the year... but still I dont want them to rush it out full of bugs I am happy to wait as this is what I have been looking for. nothing out there comes close to this.
In SWG you could go anywhere in the universe without being involved in PvP unless you flagged yourself PvP enabled from my recollection. The Repopulation does not have that system at all. Go outside of your own faction's homeland and you're likely to be ganked.
Calling one server type normal is what has fooled so many people into thinking the game will be like SWG. It won't be.
You really need to look into the game more.
And it can't be if you want player politics to exist in the open world (non-instanced). For someone who doesn't care about player politics, factional politics, etc there is the 1/3rd completely protected zone for them to explore and function in. If they want to get material faster, not better material, then they have to risk getting killed by players. You guys can still do everything that you want to do, even player ran shop, without getting involved in PvP. The only thing you cannot particapate is non-instanced city building. In the factional towns, there are talks about allowing players build their houses in the same insatance as their friends. With this, you can get a city, it will just be instanced. There is no reason WHY this could also have player shops that can be vistied by everyone.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
they can write feature lists but can they deliver?
and what about open world space combat like SW of G had?
This^ They'll find one little aspect they don't like, deem it a failure, then complain about it til the next game comes out. I don't believe many posters on this site actually like MMOs anymore. They get some feeling of satisfaction by not liking anything that comes out. I've never seen anything like it. Of course, they'll never admit they were wrong. I haven't seen any of the people who predicted FFXIV would go F2P in 6 months come back and admit they were wrong.
No, it's not that simple. I think you should accept that the MMORPGs released in the last 10 years have been an insult to intelligence (hand holding mainstream crap) or technical messes (indie ones with good intentions ala MO or DF1). So some hate is expected and well deserved. If there's a cancer to gaming that is the bunch of sycophants AKA fanboys who would defend a game even if it consists of an linear interactive movie with just 3 buttons to use: Win#1, Win#2, Win#3.
Games like The Repop, Archeage, EQN, Star Citizen, Pathfinder look like they seem to change this infamous trend. Really hope they succed.
Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.
You can check out the patch notes and stuff on their main website i believe so yes a lot of the features are already in and being tested.
I think they did talk about space combat but that might come at a much later date after the game has been released.
The hate for Archage has already started. It will build as the game gets closer to release. Just because there are people that like a different kind of MMO than you does not make them a fanboy or cancer. The constant name calling is childish. Some people like the linear games. I prefer sandbox type games myself but can enjoy the linear ones for a bit. There are several sandbox games out right now but there is always that one thing they are missing, according to posters on this site, that makes them a failure. The same will happen with all of the games you mentioned.
Indie games are hard to hype. As bad as AAA games are at launch, indie games have always been worse. If this game manages to launch with a stable client and relatively bug free experience I am sure there will be tons of good press.
People have been burned really bad by indies promising the world and delivering a barely playable experience.
Hey we have a fortune teller here. Don't you think the "linear crowd" has been catered to enough over the last 10 freaking years? DFUW and Eve are shaping up to be good games. There is no reason an indie company can't make a good sandbox.
Ah yes, we continue with the name calling. I agree, an indie company can make a good sandbox. My point is that they will never make one good enough to satisfy many posters on this site. Read the DFUW forum on this site. If you go by the conversation there it is one of the worst games ever developed.
This!
That being said, The Repop has been sitting high on the MMORPG Hypometer for a long while now. If you think that the game is unknown, you're probably wrong. Anyone who actually plays MMOs has heard about The Repop in one form or another.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I'm actually really glad this game isn't getting hyped. This is a perfect slow burn game. I would rather have it grow slowly and surely than have a bunch of people crash the servers and then get upset with the bugs or other issues and never give it a second chance. The foundation is there but I think it will still take a bit for the game to truly hit its stride.
Also the games growth is tied to the community so that needs some time to build as well. Want to see people get established and crafting/trading going on. Grow the game organically and let word of mouth do the rest.