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Decent game, but not worth a subscription.

brihtwulfbrihtwulf Member UncommonPosts: 975

I'm not sure how many other players of ESO are of the same feeling as me, but while I mostly liked playing the game, I don't feel it's worth subscribing to so I've cancelled mine.  In case people are wondering why I would cancel even though the game had some fun qualities, I'll explain...

1. Too "solo-oriented":  I somewhat knew this before I purchased the game, so while it wasn't a serious problem it did become an annoyance as I got further and further into the game with no change to this issue.  I don't have any real-life friends who play, so I was only dealing with people I met in game.  And while I did join a guild, there was little interaction between members in either of the guilds I joined.

2. Too few quests:  I know many people are going to say, "You have to wander around to get the side quests!"  And I know this.  I've played the last 3 Elder Scrolls games, and I enjoy the exploring and finding things to do aspect.  So, when I played ESO I wandered around each time I went to a new area and explored every part of the map.  That being said, by the time I was level 20-22, the only available quests started to become 3-5 levels above me.  And while I could accomplish some of those tasks, there were others that were extremely difficult and getting help was often fruitless.

3. Terrible economic system: I love to craft in most games.  But in those games, there is a global (server wide) economy.  But in ESO you are limited to selling to whatever guild(s) you are in unless you spam chat with items.  So there are several "trade guilds", but even those aren't really enough to buy/sell effectively.  You need addons to effectively search for items you want, especially materials.  And you are limited to a maximum of 30 items for sale at any time in a given guild.  This is terribly inconvenient and inefficient and I ended up selling over half my "non-trash" items to merchants because I couldn't sell things.

4. Annoyance of gold-seller spam & bots: Yes, they've been working on this, but it's still a real plague on the game.  EVERY dungeon is usually home to at least half a dozen bots, and the GM's are woefully slow to respond to them.  The amount of gold chat spam decreased, but there are still many sending mails to people.  And if you're trying to do a dungeon, the bots can be annoying at least, or a problem when they pile up and insta-kill the bosses.

5. Fixes, updates, and content coming too slowly: They barely updated the game during the first month after launch, which is rather unusual by MMO standards.  You would think they would be hard at work fixing problems, and preparing for the "regular major content" additions they claimed to be providing.  But after the first month they put out very few patches, and their first major content update was actually something they had already mostly prepared prior to launch.  If it took them over a month to get out something that was practically already complete, I cannot imagine they will stay true at all to their promises of "major montly/bi-monthly content".

So, I treated the game more like a solo, stand-alone version (since that's what it plays like) and tried to just enjoy my time and the story.  It never sucked me in as much as the previous Elder Scrolls games did, nor did it meet my expectations of an MMORPG.  So, while I can say I did enjoy my 75+ hours of game time at least moderately, I can also solidly state that it is certainly not worth a subscription to me.  They are putting out updates and fixes far too slow to be worth a monthly fee, and there simply isn't enough about the game that makes me feel like I would be getting my $15 worth.

If you think of it, at $15 a month, that is the price of a new stand-alone game at retail price every 4 months.  So I ask myself, are they providing that kind of content, gameplay, and/or service?  And sadly I feel my answer is a resounding "no"...

Comments

  • CoffeeBreakCoffeeBreak Member Posts: 236
    Originally posted by brihtwulf

    I'm not sure how many other players of ESO are of the same feeling as me, but while I mostly liked playing the game, I don't feel it's worth subscribing to so I've cancelled mine.  In case people are wondering why I would cancel even though the game had some fun qualities, I'll explain...

    1. Too "solo-oriented":  I somewhat knew this before I purchased the game, so while it wasn't a serious problem it did become an annoyance as I got further and further into the game with no change to this issue.  I don't have any real-life friends who play, so I was only dealing with people I met in game.  And while I did join a guild, there was little interaction between members in either of the guilds I joined.

    You could always try talking to other players.  MMOs aren't like a playdate you mom sets up to help you make friends.

    2. Too few quests:  I know many people are going to say, "You have to wander around to get the side quests!"  And I know this.  I've played the last 3 Elder Scrolls games, and I enjoy the exploring and finding things to do aspect.  So, when I played ESO I wandered around each time I went to a new area and explored every part of the map.  That being said, by the time I was level 20-22, the only available quests started to become 3-5 levels above me.  And while I could accomplish some of those tasks, there were others that were extremely difficult and getting help was often fruitless.

    There are enough quests in every zone to have you always been the level of the quests you are doing.  Well, the exception is DC.  DC there are enough quests in each zone to always be one level below them.

    3. Terrible economic system: I love to craft in most games.  But in those games, there is a global (server wide) economy.  But in ESO you are limited to selling to whatever guild(s) you are in unless you spam chat with items.  So there are several "trade guilds", but even those aren't really enough to buy/sell effectively.  You need addons to effectively search for items you want, especially materials.  And you are limited to a maximum of 30 items for sale at any time in a given guild.  This is terribly inconvenient and inefficient and I ended up selling over half my "non-trash" items to merchants because I couldn't sell things.

    I do wish there was a global auction, but gold isn't really worth anything.  The gold sinks...buy the "expensive" mounts and...done.  Unless you want to respec constantly or pay some scammer 40k gold to laugh in your face and not give you a vampire bite.

    4. Annoyance of gold-seller spam & bots: Yes, they've been working on this, but it's still a real plague on the game.  EVERY dungeon is usually home to at least half a dozen bots, and the GM's are woefully slow to respond to them.  The amount of gold chat spam decreased, but there are still many sending mails to people.  And if you're trying to do a dungeon, the bots can be annoying at least, or a problem when they pile up and insta-kill the bosses.

    I get a daily gold-seller letter in my mail every day.  Haven't seen any in chat and I haven't seen any bots in a week or so.  A few multi-boxers but I don't consider them bots.

    5. Fixes, updates, and content coming too slowly: They barely updated the game during the first month after launch, which is rather unusual by MMO standards.  You would think they would be hard at work fixing problems, and preparing for the "regular major content" additions they claimed to be providing.  But after the first month they put out very few patches, and their first major content update was actually something they had already mostly prepared prior to launch.  If it took them over a month to get out something that was practically already complete, I cannot imagine they will stay true at all to their promises of "major montly/bi-monthly content".

    There have been lots of bug fixes.  That's why so many people aren't experiencing as many bugs as they were.  The blue part.....no idea what you're talking about.

    So, I treated the game more like a solo, stand-alone version (since that's what it plays like) and tried to just enjoy my time and the story.  It never sucked me in as much as the previous Elder Scrolls games did, nor did it meet my expectations of an MMORPG.  So, while I can say I did enjoy my 75+ hours of game time at least moderately, I can also solidly state that it is certainly not worth a subscription to me.  They are putting out updates and fixes far too slow to be worth a monthly fee, and there simply isn't enough about the game that makes me feel like I would be getting my $15 worth.

    If you think of it, at $15 a month, that is the price of a new stand-alone game at retail price every 4 months.  So I ask myself, are they providing that kind of content, gameplay, and/or service?  And sadly I feel my answer is a resounding "no"...

     

  • spizzspizz Member UncommonPosts: 1,971

    I cant follow that some people cant find quests and doing them which are 2-3 lvl higher than their own character, in your case even up to 5 lvls higher ??

    My character is actually the opposite, Iam always higher in lvl in comparison to quest content.

     

    I never had the issue that I had "too few" quests available. I did world bosses, anchors, sometimes i kill mobs on my way, did all the dungeons and all quests i could find, did open chests.

    I finished the first Island , lvl 5-15 area with lvl 17. 

    I started Malabal Tor, lvl 32-37 area, with lvl 35.

  • VoqarVoqar Member UncommonPosts: 510

    Will any single player game ever be worth a sub?  Or a mostly single player game with weak grouping?

     

    I don't think so.

     

    I look forward to when devs stop trying to make games that won't work - like all WoW clone MMORPGs - and shift back to making real MMORPGs that are niche, sub-based (and worth a sub), group-heavy, challenge-heavy, dangerous, and FUN.  It would be just fine if a lot of players don't play them because it's not what they want - rather than devs constantly trying to be everything to everybody and failing miserably over, and over, and over.  Trying to ram a niche genre down the throats of casuals was a stupid idea and continues to be a stupid idea.

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    I DID talk to players.  I typically do when I play an MMO.  Especially if I'm in a guild.  But most people don't want to talk, and just run off doing their own thing.  Even in the largest guild I was in where 20-30 people would be on, most of them either weren't interested in doing what you were doing or they had already done it and would phase if they tried to help.  It isn't like I didn't TRY to talk to people.  The mechanics of the game simply discourage it, and most people seemed to have little interest in grouping.

    Also, what I mean by very few updates is that they did maybe 5 updates in the entire first month of launch, and those updates were quite minor (usually fixing maybe one or two of the problems people had).

    And when I last played just a couple days ago, I went into a dungeon and ran into about 8 bots running back and forth killing things.  So, clearly their effort to rid the game of bots is not yet complete.

    About the quests, I looked all over the map, wandered down all the roads and trails I could see, and my Khajiit still ended up with quests around level 25-26 at level 21.  So, unless I needed to spend an hour walking along the outer coasts, or trying to jump up on top of high points, I went toward every "black arrow" I saw that indicated someone nearby had something for me when I saw one.

    Again, this is only my experience, but I don't see any reason to subscribe based on what I mentioned.  If those things aren't a big deal for you, then that's okay too.  If you absolutely LOVE the game, then by all means keep playing it.  My opinion, however, is that there wasn't enough there to commit me to paying them $15 a month.  The game has its fun, but there were too many inconveniences/problems/issues for me to consider continuing.

    I don't see why some people feel the need to come on someone's thread and start lobbing insults at them (i.e. the "your mom holding your hand" BS) when I'm simply stating my experience and opinion.  I've been playing MMO's for almost a decade and a half, and I've played most MMO's on this site.  I know what they're about, and how they work.  But I also know the current state of the industry, how completely over-saturated it is, and how you need to REALLY do something different and provide lasting playability and continuing content if you're going to ask for both a retail purchase AND monthly subscription in a market where you're the ultra-minority.

  • VaporsVapors Member UncommonPosts: 407
    To few quests? there are like min 69 big quest chains each zone. You can even check trough your "Achievements" if you got all 69 or 70 or 59 or w/e. I didn't even finish the last zone when I reached v1. Now im v4 and I am still in the v2 area (i must agree i did alot of PVP since im veteran). But at this point you surely didn't explore well.
  • Sassy_Gay_UnicornSassy_Gay_Unicorn Member UncommonPosts: 316

    I think that is a fair write up from the OP.  I've been on the fence about whether to resub to SWtOR or ESO and will most likely try ESO for another month.

    The game has a lot of positives: I like the character creation. I find it to be a very pretty game. Most of the voice acting is above average and the quests rate a 'B+' for writing most of the time. 

    I get the feeling that with some (heavy handed) tweaking it could be a AAA title. We still might see that so I'm certainly not going to burn any bridges. 

    The bugs and gold spammers aren't so much an issue for me. Bugs - every game has them. Gold spammers and botters, like the poor, we will always have with us. ZM seems to be trying to reign them in, I can't really ask more than that.

    The problems I have are the deliberate design decisions:

    Very limited space.  What a pain in the ass. I felt cramped after the first day of play. What to throw away? What to keep? Hey, I just want to play a fucking game - I didn't sign on for Inventory Wars. I swear I would have just bought extra space if that were an option because it became that much of a headache. 

    Mediocre Loot.  During one beta event I was looting Racial Motifs in the starting area of Cold Harbor. Awesome! That was some sweet loot!

    Now I get... worms? Drippings? Boring.  Give me cool, useful loot! I wants my loots!

    Where Everybody Knows Your Name. Not a fan of anyone being able to see my account name and if I am online or not. 

    Quest-Only Leveling.  I don't always want a deep, meaningful experience when I get online. Sometimes I just want to bash some zombies. I can do that in ESO to be sure, but at the cost of progression. And with the shit loot, there really isn't any fun in it.

    But these are mainly just irritations if left to their own devices. And were the game FTP or BTP I would find them less so. That I have to subscribe chaffs though. Most likely I will be playing something else this time next month and check back in with ESO later in the year.

     

     

  • AeonbladesAeonblades Member Posts: 2,083
    Sorry you didn't enjoy it as much as the rest of us have. I didn't have many if any of the problems you encountered, good luck finding a game that suits your taste out there!

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • SetzerSetzer Member UncommonPosts: 261
    Had to laugh about the too few quests thing.  There are more than enough quests in each zone.  I've spent the better part of the last 3 weeks finishing up Grahtwood.  Granted I only play a couple hours a night but still everywhere I turned there was a quest.  I'm level 29 and just now getting into Greenshade.
  • udonudon Member UncommonPosts: 1,803
    Originally posted by brihtwulf

    I'm not sure how many other players of ESO are of the same feeling as me, but while I mostly liked playing the game, I don't feel it's worth subscribing to so I've cancelled mine.  In case people are wondering why I would cancel even though the game had some fun qualities, I'll explain...

    1. Too "solo-oriented":  I somewhat knew this before I purchased the game, so while it wasn't a serious problem it did become an annoyance as I got further and further into the game with no change to this issue.  I don't have any real-life friends who play, so I was only dealing with people I met in game.  And while I did join a guild, there was little interaction between members in either of the guilds I joined.

    2. Too few quests:  I know many people are going to say, "You have to wander around to get the side quests!"  And I know this.  I've played the last 3 Elder Scrolls games, and I enjoy the exploring and finding things to do aspect.  So, when I played ESO I wandered around each time I went to a new area and explored every part of the map.  That being said, by the time I was level 20-22, the only available quests started to become 3-5 levels above me.  And while I could accomplish some of those tasks, there were others that were extremely difficult and getting help was often fruitless.

    I will give you that based on XP distribution solo questing is by and far the most efficient method of leveling right now but there are lots of options of doing group content if you are after more than XP.  Cyrodill itself is a great group zone both PVP and mostly PVE because everyone is scaled to the same level and if you can get past the urge to rush to the keep with the most of your faction at it there is a lot to do there group wise.

    As for too few quests I have no idea what you are talking about.  I can only guess you didn't get very far into the game.  I felt for the most part 1-50 was about right and just when I was getting tired of a area questing I got pushed onwards to the next.  VR1 - VR10 starts to bog down in questing really and maybe it's that I have already bought into the Dominion as my side but I really find my self not caring about these other factions woes because they are the bad guys.  Where I would help people in dominion quests I take the negative outcomes whenever possible doing the other's.

  • OziiusOziius Member UncommonPosts: 1,406
    Kk, thanks for the info... Can I have your ore?
  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 482
    I bought ESO last week for less than £20/$33 knowing about the hot and cold that this game is getting. I like ESO but not enough to sub. I can see the potential this game has to be a great game but it just feels like it needed more time in development and hats off to Zenimax for delaying the console versions for at least 6 months. I do feel they had big boots to fill as an Elder Scrolls game. This game is nowhere near as bad as some make out, it just feels unfinished and mediocre. But for the price I paid I'm quite happy to get my 30 days worth. I really hope they can sort this game out.
  • CoffeeBreakCoffeeBreak Member Posts: 236
    Originally posted by brihtwulf

    Again, this is only my experience, but I don't see any reason to subscribe based on what I mentioned.  If those things aren't a big deal for you, then that's okay too.  If you absolutely LOVE the game, then by all means keep playing it.  My opinion, however, is that there wasn't enough there to commit me to paying them $15 a month.  The game has its fun, but there were too many inconveniences/problems/issues for me to consider continuing.

    Starting to sense some hostility.  I don't love any game. I'd have to look through my post history but I don't think I've ever even directly praised the game.  I just state my observations.  From my observations, what I said is true. 

    I don't see why some people feel the need to come on someone's thread and start lobbing insults at them (i.e. the "your mom holding your hand" BS) when I'm simply stating my experience and opinion.  I've been playing MMO's for almost a decade and a half, and I've played most MMO's on this site.  I know what they're about, and how they work.  But I also know the current state of the industry, how completely over-saturated it is, and how you need to REALLY do something different and provide lasting playability and continuing content if you're going to ask for both a retail purchase AND monthly subscription in a market where you're the ultra-minority.

    And there is the reason for the hostility.  Would you feel any better if I said I was joking?  I was joking.  I wouldn't automatically assume that someone that was displeased with the social aspect of a game was intentionally being antisocial.

     

     

  • xxtriadxxxxtriadxx Member UncommonPosts: 155

    "Decent game, but not worth the subscription"

     

    Sums it up perfectly.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by xxtriadxx

    "Decent game, but not worth the subscription"

    Sums it up perfectly.

    I havent tried ESO yet

    but that's how i felt about Conan and how I'm expecting to feel about Wildstar

  • greatskysgreatskys Member UncommonPosts: 451

    It should have been like TSW buy to play optional subscription and charging for DLCS when they are produced . It is a decent enough game but it often felt overcrowded because of the way the mega server works and the linear nature of the game .  Its not much fun being on a quest with 5-10 other people doing it at the same time because it lacks challenge and ruins immersion . It often felt like I was playing a beta but I think with a little more work and a some changes in the way the design choices of the game it could still be a decent mmo . I suspect the rocky launch has made Zenimax realize they were not ready and this is why the console version has been delayed until the end of the year . 

  • spizzspizz Member UncommonPosts: 1,971
    Originally posted by Nadia
    Originally posted by xxtriadxx

    "Decent game, but not worth the subscription"

    Sums it up perfectly.

    I havent tried ESO yet

    but that's how i felt about Conan and how I'm expecting to feel about Wildstar

     

    Yesterday the longer open beta did start for Wildstar. Its a huge contrast to ESO, way too much fussy. It was actually a shock for me.

  • KyleranKyleran Member LegendaryPosts: 44,057
    Originally posted by brihtwulf

    I'm not sure how many other players of ESO are of the same feeling as me, but while I mostly liked playing the game, I don't feel it's worth subscribing to so I've cancelled mine.  In case people are wondering why I would cancel even though the game had some fun qualities, I'll explain...

    1. Too "solo-oriented":  Agreed, I actually gamed with close friends, who I only met up with in game 2 times in a month because of quest and level differences along with the mega server making it so we never actually saw each other.  I also joined my large corporate guild, no better luck there, never saw any of the hundreds of them either, nor where there a plethora of grouping opportunities, most people were soloing.

    2. Too few quests:  Can't say I agree with this one, I played DC, went to the starter islands and from there frequently found myself 2-3 levels above the quests in each of the zones I played through.  Of course, at times I played bot and camped dungeon bosses with the best of them, and normally when traveling overland, I did not pass by the npc's, I fought my way through the landscape, battle after battle,  perhaps those two activities always kept me ahead of the curve.

    3. Terrible economic system: This game had an economy, outside of playing in nothing but drops and vendoring everything?  All the economy I experienced.  Didn't need to buy anything either.

    4. Annoyance of gold-seller spam & bots:  Bots were a pain at times in the public dungeons, but hell, I was good, so I could beat the best of them.  Otherwise the gold spam in my email was light (never join a trade guild you don't know well, they were havens for spammers)

    5. Fixes, updates, and content coming too slowly: No issue here, I had plenty of content with what was released, outside of patches and what not, wasn't expecting much else.

    So, I treated the game more like a solo, stand-alone version (since that's what it plays like) and tried to just enjoy my time and the story. - Exactly how I found myself playing it.  Good solo game IMO, but I don't play solo games.

    I knew what ESO was, a quest grinder, but I joined it anyways because I thought I would level up from 1-50 and then join my friends for some well deserved PVP in Cyrodill. (a la DAOC at launch)

    I was surprised by the VR system, didn't realize I would probably have to grind through VR1-10 just to be on a more or less level playing field in PVP and most of that would be through soloing that was more painful than from 1-50. 

    Took me about a month to get to level 35, so at the rate I was going, I probably wouldn't realize my goal for a good 4-6 months, who knows if my friends would still be playing by then.

    Then to add insult to injury, they announce the first expansion which includes 2 new VR levels, up to VR12 now, how fun! (NOT).  This was not what I signed up for, endless PVE grinds that translate to additional power in PVP.  Yes, I know, that's the modern theme park formula, but not what I was interested in.

    So I was done at that point, told my friends good bye, and moved on to something else.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • MothanosMothanos Member UncommonPosts: 1,910

    It would have been awesome if level 50 was end point, right after you finish off the final battle.
    Then dive into pvp and have fun.

    They made a terrible mistake here and many people get burned out from these solo expirience.

    I loved it untill i dinged 50, but currently Vet 5 with a Vet 2 alt i cannot see anymore solo contend.
    And to be on par with V10's you need to be V10...
    And like the above poster said, this month they are adding 2 aditional veteral levels and this circle might continue to a never ending story.

    This is not what i hoped ESO would be, a pve quest grinder...
    I was under the impression "play the game how you want to play"
    This was a big lie.

    If Veteran was just optional and a rank like we have in pvp i coulnt care less about it.
    But alas it was not ment to be.

    Ashame for the people who were finaly given a good rvr game not perfect but decent and alot better then GW2 in my opinion.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Voqar

    Will any single player game ever be worth a sub?  Or a mostly single player game with weak grouping?

     

    I don't think so.

     

    I look forward to when devs stop trying to make games that won't work - like all WoW clone MMORPGs - and shift back to making real MMORPGs that are niche, sub-based (and worth a sub), group-heavy, challenge-heavy, dangerous, and FUN.  It would be just fine if a lot of players don't play them because it's not what they want - rather than devs constantly trying to be everything to everybody and failing miserably over, and over, and over.  Trying to ram a niche genre down the throats of casuals was a stupid idea and continues to be a stupid idea.

    Ye, forced grouping is soooooooooo sub worthy....here, instead monster with 100 HP and 100 attack power its 10000HP and 10000 power. Totally sub worthy now....not

    You have your niche MMOs...why dont you play those

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Aeonblades
    Sorry you didn't enjoy it as much as the rest of us have. I didn't have many if any of the problems you encountered, good luck finding a game that suits your taste out there!

    Rest of us? Dont assume you are talking for anyone but yourself.

  • JDis25JDis25 Member RarePosts: 1,353

    I wish there was more things to do with your friends who are a different level. I also wish there was some kind of cross faction grouping. maybe for leveling dungeons or something. I have friends who started a char on another faction who I didn't knew played. Now my only option is to start an alt and try and catch up which isn't going to happen.

     

    I am leveling with my GF on my alt and we do everything together so it is actually a lot of fun, however there is not enough group content. As an ES game it is a 8/10 for me. As an MMO it is 9/10. Possibly a 10/10 if they make grouping possible, fun, and worth doing.

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • Moar61Moar61 Member UncommonPosts: 260
    Originally posted by brihtwulf

    I'm not sure how many other players of ESO are of the same feeling as me, but while I mostly liked playing the game, I don't feel it's worth subscribing to so I've cancelled mine.  In case people are wondering why I would cancel even though the game had some fun qualities, I'll explain...

    2. Too few quests:  I know many people are going to say, "You have to wander around to get the side quests!"  And I know this.  I've played the last 3 Elder Scrolls games, and I enjoy the exploring and finding things to do aspect.  So, when I played ESO I wandered around each time I went to a new area and explored every part of the map.  That being said, by the time I was level 20-22, the only available quests started to become 3-5 levels above me.  And while I could accomplish some of those tasks, there were others that were extremely difficult and getting help was often fruitless.

    I'm not sure what you're doing wrong here, if you do all the quests in each zone you should either be on level or above. Up until the 2nd last zone I was over leveled. The last time I was under-leveled was way back in beta when the quests are broke. There definitely isn't a shortage in quests.

    4. Annoyance of gold-seller spam & bots: Yes, they've been working on this, but it's still a real plague on the game.  EVERY dungeon is usually home to at least half a dozen bots, and the GM's are woefully slow to respond to them.  The amount of gold chat spam decreased, but there are still many sending mails to people.  And if you're trying to do a dungeon, the bots can be annoying at least, or a problem when they pile up and insta-kill the bosses.

    The dungeon bots haven't been a problem for me since the first zone, and become a lesser and lesser problem every day. Personally I've done all the public dungeons in recent memory with NO bots camping the boss at all. Only seen one bot in the last 2 weeks, farming imp mobs in the first zone. 

    5. Fixes, updates, and content coming too slowly: They barely updated the game during the first month after launch, which is rather unusual by MMO standards.  You would think they would be hard at work fixing problems, and preparing for the "regular major content" additions they claimed to be providing.  But after the first month they put out very few patches, and their first major content update was actually something they had already mostly prepared prior to launch.  If it took them over a month to get out something that was practically already complete, I cannot imagine they will stay true at all to their promises of "major montly/bi-monthly content".

    They've made the appropriate updates I think, fixing almost all the quests and other bugs. Atm they may be just a little behind on releasing Craglorn, which I believe stems from them wanting to make it more difficult. They have always said 4-6 week cycle so it's okay. Launch was rougher than I think they had expected. 

    If you think of it, at $15 a month, that is the price of a new stand-alone game at retail price every 4 months.  So I ask myself, are they providing that kind of content, gameplay, and/or service?  And sadly I feel my answer is a resounding "no"...

    Considering most games give you less than 100 hours worth of gameplay (besides the big RPG's and FPS multiplayers, and mmo's of course), I feel this games done it's job. I have over 6 days put into the game after a month, I think that more than justifies the 15 dollar sub, especially when Craglorn is just around the bend. 

    Gave some of my thoughts on what you said. Not trying to argue and say you're wrong, everyone has their opinion. It's a shame you're leaving because most of your complaints aren't too serious at all. Did you reach VR? Grouping becomes very important for most people around this time since content begins getting difficult to solo. I basically split my alliances zones in half from ones I did solo to ones I did with my buddy, and it is a lot more fun with a friend. Once and awhile it's nice to just do things on your own, not rush, take it all in (much like you do in an ES), and the game allows you to do this very well. At the same time though the game is pretty friendly in my eyes to quest in pve with 1-2 friends (especially since they fixed the phasing issues). 

    Originally posted by JDis25

    I wish there was more things to do with your friends who are a different level. I also wish there was some kind of cross faction grouping. maybe for leveling dungeons or something. I have friends who started a char on another faction who I didn't knew played. Now my only option is to start an alt and try and catch up which isn't going to happen.

    In their road ahead article they listed that they intend to add a feature that dungeons automatically level to the group leader, which would let you do things with friends on a different level. I agree that they do need to implement things like that. One of my buddies is the same level as me, the other is unfortunately probably half of what we are, but it'd be a pain to create a new character and level to him. 

    Originally posted by Yamota

    Rest of us? Dont assume you are talking for anyone but yourself.

    What he said was perfectly valid. You don't have to be included in "us". Pretty clear he's implying that "us" is the people on here that do enjoy it.

  • NellusNellus Member UncommonPosts: 247

    OP is correct on the "too few quests" portion, but in my opinion it only applies to the VR levels. Optimally you gain one VR level per map area, but I find that the quests only get me ~85% of the way there, and grinding VR sucks. This is due to no mages or fighters guild quests, and no storyline quests when you play the second and third factions. I'd put a few more into each map area with that segment of the population in mind. This may have changed for the sub-50 levels, when I went through them I had to fight the majority of my own dungeons because others hadn't reached that point yet. With the majority of the population taking it slow (which I did too, I just played a lot) I'd imagine this is no longer the case, making the XP gained via fighting as you quest even lower. I was 49 when I finished the AD campaign, right in the range I should have been.

    I did want to say the "bots in every dungeon" and "gold seller spam" is only applicable to the sub-30 areas in my experience. I haven't seen gold seller spam in chat since a few days after I began. Even if they do level while spamming they would have to re-level once that account got eliminated. I get an email every day or two, and that's it. I also haven't seen a bot in a dungeon since I was level 10 or so. Again, same reasoning.

     

    Aside from that "EVERY dungeon" comment being a bit over the top I think this was a fair assessment of likes and dislikes in the game. Nothing wrong with it.

    - Nellus

  • DeathFromAboveDeathFromAbove Member UncommonPosts: 112
    All l know is most of the time that l was on my way to a quest more came available, l haven't ran out of quests yet. Sometimes l just wanna collect skyshards and l find more quests, chests, or just feel like killing some mobs just for fun. Sorry you didn't like the game. l'm loving this game, is been too long since l had so much fun playing the game and all the different ways you can play one character. Love the realistic graphics on the game, l don't think l can play cartoon looking games anymore, l got spoiled by this game. This is my game and l will be playing it for a long time.
  • ZebladeZeblade Member UncommonPosts: 931

    I only agree with you on 1, 2, 3, 4, 5! lol For me it was number 5 that killed it. When you see day after day after week after week 5+ bots just on one npc.. and ESO 5 weeks later does nothing.

    No you really cant defend them. Its not 2004 its 2014. We learned about how to fix bots over 2 years ago. If they were going for that solo feel and Morrowind feel for me they hit it spot on.

    Loved to see how it is after 1.11.

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