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Same game again

24

Comments

  • SuperchieftianSuperchieftian Member Posts: 88

    Of course it is the same game again. They have openly admitted they are trying to make WoW 2.0. Anyone going into this game expecting anything else does not know how to read. It is nothing more then a WoW clone and they admit it. Unfortunatly, what they do not understand is that many people are not looking for WoW 2.0 and this is going to cause them some troubles. 

     

    Open Beta has only just started and you are seeing all these negative posts about how bad the game is. Within the first week or two, you'll see "I got a refund" posts popping up everywhere and F2P announcement by the end of the year. The cycle of the WoW clones are both entertaining and too predictable.

  • thekid1thekid1 Member UncommonPosts: 789

    I didn't even make it out of the space station. So many boring click here and talk to that person quests. I think I did at least ten before I called it quits.

     

    mmorpg's can never be as good as single player games (Skyrim) so why give us quests to begin with? There are thousands of people in one world; do something with that!

  • TheodwulfTheodwulf Member UncommonPosts: 311

     I felt the same... I was unfrozen by a guy named Dead-eye while he was looking for his pregnant wife, he asked for my help, within seconds WE found her..YEEEHaawww. Everyone gets the same story. Lame and lazy story telling. It continues from there. More single player stories in a multiplayer environment.. I stopped reading quests text and still managed to complete the quests by accident. Story and immersion are NOT strong points, Par for the course in MMORPGs at this point.

     

      What did I expect from a "sci-fi" game where people use swords?   AKSHUUUUNN Combat!!!!    Hated it! Why not play a FPS at that point?  I guess tab-targeting is out of fashion.

     

      I did like the way it looked but every other metric (story, immersion, systems) I would rate as bad

     

     

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by Alber_gamer
    Originally posted by tarodin

    ... 

    Combat with no difficulty

    ...

     

     

    I was going to accept that you just have a different opinion on what's fun and what's not than mine. Then I saw that line. Then you lost all your credibility.

    Meh hes not that far off. It is certainly 10x easier to execute a dps rotation in this game then on say WoW or FFXIV.  9 Ability slots can only be so difficult.  It also limits theorycrafting really hard since theres only one set of cookie cutter skills for assault and one for support on every single class.  As far the skill in dodging well, I guess that depends on how much you've played guild wars 2 lol since its practically see red, press dodge button, done.  Granted I haven't done any 40man raid content, but like someone else said we've all done the hardcore raiding thing at some point. 

    Played-Everything
    Playing-LoL

  • ArakaziArakazi Member UncommonPosts: 911

    The thing is... nobody is complaining that the game is a poor quality game or poor value. On the contrary, most who have tried it say that it's polished with fairly good combat and is full of content with something like a year and a half worth on the way. The main complaint is that it doesn't do anything new or brings anything unique to the table other than the off-the-wall sci-fi setting. It may be better than 90% of mmos, but most people have done that questing and dungeon grinding till cap, then gearing for raids nonsense in a dozen other mmos.

    People have complained for the last few years that they are tired of that game model. Fed up with levels, fed up with superficial crafting and fed up with static worlds that are as shallow as a puddle. We've done wow, nobody will do it better than Blizzard did, you may do it just as good or get close, but that will never be enough. Please, just stop trying and instead move the genre on.

  • Covet78Covet78 Member UncommonPosts: 149
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by Arakazi

    The thing is... nobody is complaining that the game is a poor quality game or poor value. On the contrary, most who have tried it say that it's polished with fairly good combat and is full of content with something like a year and a half worth on the way. The main complaint is that it doesn't do anything new or brings anything unique to the table other than the off-the-wall sci-fi setting. It may be better than 90% of mmos, but most people have done that questing and dungeon grinding till cap, then gearing for raids nonsense in a dozen other mmos.

    People have complained for the last few years that they are tired of that game model. Fed up with levels, fed up with superficial crafting and fed up with static worlds that are as shallow as a puddle. We've done wow, nobody will do it better than Blizzard did, you may do it just as good or get close, but that will never be enough. Please, just stop trying and instead move the genre on.

    So much this.  You don't out themepark blizzard, it's been going on for years,  /thread.  

    Played-Everything
    Playing-LoL

  • SuperchieftianSuperchieftian Member Posts: 88
    Originally posted by Covet78
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

    Did you just compare Wildstar's difficulty to EVE? 

     

    No, just no.

  • Chile267Chile267 Member UncommonPosts: 141

    Oh crap! Questing?! Enough said.

    I don't want any questing in my MMORPG, specially given by a quest giver where I have to go do things.

    I'm with you on exploring too. Who wants to explore a MMORPG? Right? Give me a linear game with barricades on my left and right. I just want to go straight. Heck! I don't even wan to go backwards.

    Combat. I hear you brother. I can't stand where I have to move constantly, while reacting to the mobs attacks and counter attacks. I just want to stand still casting and press 1,2,3,4 for the win.

    IM me. I think we'll have fun in Tetris.

    Do you play spades or hearts?

  • Covet78Covet78 Member UncommonPosts: 149
    Originally posted by Arakazi

    The thing is... nobody is complaining that the game is a poor quality game or poor value. On the contrary, most who have tried it say that it's polished with fairly good combat and is full of content with something like a year and a half worth on the way. The main complaint is that it doesn't do anything new or brings anything unique to the table other than the off-the-wall sci-fi setting. It may be better than 90% of mmos, but most people have done that questing and dungeon grinding till cap, then gearing for raids nonsense in a dozen other mmos.

    People have complained for the last few years that they are tired of that game model. Fed up with levels, fed up with superficial crafting and fed up with static worlds that are as shallow as a puddle. We've done wow, nobody will do it better than Blizzard did, you may do it just as good or get close, but that will never be enough. Please, just stop trying and instead move the genre on.

    That honestly is their problem. This game has been advertised as it currently stands from day one. There is no surprises here. No one should be. There are 100's of mmo's out there. If people are tired of this themepark style mmo, that means they have played a few different mmo's and are somewhat in the loop as to upcomming mmo's and what they contain. How the hell are they surprised that this is a themepark raiding/instanced pvp based mmo? 

    How could someone logically complain about the games design and content if they are experienced mmo players knowing that this game has been planned this way for years. Oh that's right. they can't logically complain. just complain to complain. I understand now.

  • ChrisboxChrisbox Member UncommonPosts: 1,729
    Originally posted by Covet78
    Originally posted by Arakazi

    The thing is... nobody is complaining that the game is a poor quality game or poor value. On the contrary, most who have tried it say that it's polished with fairly good combat and is full of content with something like a year and a half worth on the way. The main complaint is that it doesn't do anything new or brings anything unique to the table other than the off-the-wall sci-fi setting. It may be better than 90% of mmos, but most people have done that questing and dungeon grinding till cap, then gearing for raids nonsense in a dozen other mmos.

    People have complained for the last few years that they are tired of that game model. Fed up with levels, fed up with superficial crafting and fed up with static worlds that are as shallow as a puddle. We've done wow, nobody will do it better than Blizzard did, you may do it just as good or get close, but that will never be enough. Please, just stop trying and instead move the genre on.

    That honestly is their problem. This game has been advertised as it currently stands from day one. There is no surprises here. No one should be. There are 100's of mmo's out there. If people are tired of this themepark style mmo, that means they have played a few different mmo's and are somewhat in the loop as to upcomming mmo's and what they contain. How the hell are they surprised that this is a themepark raiding/instanced pvp based mmo? 

    How could someone logically complain about the games design and content if they are experienced mmo players knowing that this game has been planned this way for years. Oh that's right. they can't logically complain. just complain to complain. I understand now.

    Arakazi said absolutely nothing about being suprised, you brought that into your comment covet, he said they are complaining because its more of the same that we've had for years.  Which would make this carbines issue, not the people complaining.  

    Played-Everything
    Playing-LoL

  • Covet78Covet78 Member UncommonPosts: 149
    Originally posted by Superchieftian
    Originally posted by Covet78
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

    Did you just compare Wildstar's difficulty to EVE? 

     

    No, just no.

    First off, I don't think eve-online is difficult. The market system in that game is, but everything else not so much. Just have to get used to it. 

    What I'm comparing it is in eve, you basically get a max level character, you are thrown into the world to play. (yeah i know, you have no skillpoints and whatever but bare with me, we are talking about the gameplay mechanics).

    If you were to never play wildstar, and you jump onto a max level character, unless you were pretty experienced with mmo's, it would be a frustrating learning experience. The first 10 levels are very quick to get up to, but you only have a fraction of your toys. You don't worry about how much moxie, insight, or grit you have. Imagine at level 2 you needed to maximize your grit for tanking or you would utterly fail. They game eases you into it. Once you start tanking your first few dungeons, you start learning the real mechanics and stat distribution. Of course, you and I, are pretty quick to grasp these concepts, but not everyone is, First 10 levels of a themepark mmo are always boring to the initiated. Because if they were only designed for the well learned, it would be hard to get people to want to come try.

     

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Superchieftian
    Originally posted by Covet78
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

    Did you just compare Wildstar's difficulty to EVE? 

     

    No, just no.

    Ye, really people try to stretch things out waaaaaaaaaaaaaayyyyyyy too far.

    WS is cakewalk. Layers upon layers....yeah right lol *facepalm*

    And for some comments...no, game doesnt change after lvl 10....or 20....or 30.

  • Covet78Covet78 Member UncommonPosts: 149
    Originally posted by Chrisbox
    Originally posted by Covet78
    Originally posted by Arakazi

    The thing is... nobody is complaining that the game is a poor quality game or poor value. On the contrary, most who have tried it say that it's polished with fairly good combat and is full of content with something like a year and a half worth on the way. The main complaint is that it doesn't do anything new or brings anything unique to the table other than the off-the-wall sci-fi setting. It may be better than 90% of mmos, but most people have done that questing and dungeon grinding till cap, then gearing for raids nonsense in a dozen other mmos.

    People have complained for the last few years that they are tired of that game model. Fed up with levels, fed up with superficial crafting and fed up with static worlds that are as shallow as a puddle. We've done wow, nobody will do it better than Blizzard did, you may do it just as good or get close, but that will never be enough. Please, just stop trying and instead move the genre on.

    That honestly is their problem. This game has been advertised as it currently stands from day one. There is no surprises here. No one should be. There are 100's of mmo's out there. If people are tired of this themepark style mmo, that means they have played a few different mmo's and are somewhat in the loop as to upcomming mmo's and what they contain. How the hell are they surprised that this is a themepark raiding/instanced pvp based mmo? 

    How could someone logically complain about the games design and content if they are experienced mmo players knowing that this game has been planned this way for years. Oh that's right. they can't logically complain. just complain to complain. I understand now.

    Arakazi said absolutely nothing about being suprised, you brought that into your comment covet, he said they are complaining because its more of the same that we've had for years.  Which would make this carbines issue, not the people complaining.  

    I'm guess that's where we differ. I have known for years now that wildstar would be designed as a hardcore raiding mmo. The warplots were a nice surprise I must admit, but as a person the follows mmo development, and understanding that carbine studios has a healthy overflowing handful of old blizzard devs wanting to make the hardcore themepark raiding based mmo. These information was wildly public.

    It takes less then 48 hours played to hit max level. Some have done it in 32 hours. The max level is the endgame. Not level 10. What this means is, you cannot judge the game correctly based on up to a level 10 character. If you want to see experience the oldschool with a new twist style themepark mmo. Attunments and ability grinds and super hardcore legendary weapon quest chains, this is the mmo for you. If you are looking for more of an archage style mmo because you are tired of instance based ability pressing group pvp and pve, then stay far away as you won't be happy. 

    If Arakazi is not surprised, then no need to complain about something he knew for a long time now. This isn't the game for him. I don't get mad at sports videogames because they make sports videogames and I don't like sports videogames. That's would just be silly.

     

  • Arachneus1Arachneus1 Member UncommonPosts: 248
    Its every single games thread...shocker.  "I didn't like this game because..."  Its the same issues with every single game.  In a quest-based progression systems, it is always the simplicity or the fact they hate quests and rather do freestyle sandbox.  It is the same with sandbox freestyle games.  Those players hate that there is no way to easily figure out what is happening and its to overwhelming right from the beginning.  People just like to moan on the opposite side to get players to join their cause so they don't feel left out.  Leave it be, you don't like the game, congrats you like something different - it is what makes us human now please move on.
  • Covet78Covet78 Member UncommonPosts: 149
    Originally posted by Malabooga
    Originally posted by Superchieftian
    Originally posted by Covet78
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

    Did you just compare Wildstar's difficulty to EVE? 

     

    No, just no.

    Ye, really people try to stretch things out waaaaaaaaaaaaaayyyyyyy too far.

    WS is cakewalk. Layers upon layers....yeah right lol *facepalm*

    And for some comments...no, game doesnt change after lvl 10....or 20....or 30.

    That's interesting. Most say the game offers a tougher experience as you level. Level 10 is indeed different then level 30.  Maybe not for a super pro like yourself, but lets talk average player shall we?

  • GameMonger71GameMonger71 Member UncommonPosts: 122
    Well I hope folks like this.  I really do.  I did not.  It was definitely more of the same.  Not fun, not engaging for me.  Once again hopefully others will like this, but I expect the standard backlash a week or 2 after release.
  • OfockOfock Member Posts: 23
    Turning off "Telegraphics" in the options was the best thing i could have done. Not knowing where their skills are going to hit made it a lot better IMO.
  • strawhat0981strawhat0981 Member RarePosts: 1,224
    When I got my first beta invite a few months ago i could barely sleep that night. I woke up and finally had a chance to play wildstar, im so glad i did not pre order. For ME.....the game is just blah, no fun, i did think the combat was ok.

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Tsuru

    The game is entertaining 1-50. The thing is people expect something new. When everything has been done before so their isnt much in the way of new to begin with.

    What you WILL get is the complete experience of great features from different games combined into one game.

    If your finding combat boring, you are obviously not looking for challenge, If your doing quests 2 or 3 levels below you, thats not the games fault, thats you. Mobs your level or higher are not push overs. The quest system will provide you with group oriented content as well. Promoting teamwork early in the game. Along side with public events as early as level 10 that require 5 to 20 people ot complete, and even then, it may not NEED 20 men, you could do it with 10 if your watching for telegraphs and not dying constantly, it just might take longer, but at least the loot that drops comes as you fight, and not at the end, so that way you are rewarded for at least trying. Adventures at 15 are a nice change of pace, almost like a quest chain for a group of 5 people but plays out like a dungeon. And on top of that you have challenging dungeons and raids that require everyone to work together instead of just standing in place doing tank and spank which gets boring. 

    I could go on and on and on about all the other features i have yet to name, PVP, housing, paths, and what each of those provide so your not playing by yourself which most people tend to do low levels. But if your only going to level 10 and not even experiencing any of this yet, then im sorry.

    But we'll respect your opinion, Just sad to see someone give up so easily just because they didnt play for a good amount of time to experience any of it.

    Gamers this day and age...they sadden me sometimes.

    Everything has not been done in MMOs...

    And saying that if someone doesn't think combat is fun that means he isn't looking for a challenge is wrong as well, sometimes things are both challenging and boring anyways, I don't think any combat mechanic is fun for everyone.

    OP tried the game and it wasn't his cup of tea, and that is fine. Doesn't make WS a bad game, we can't all enjoy the exact same thing (or everyone would probably play Wow). Diversity is a good thing.

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Covet78
    Originally posted by Malabooga
    Originally posted by Superchieftian
    Originally posted by Covet78
    Originally posted by Coman
    Originally posted by Kinado

    You played what? 10 levels? I'm sorry but you don't have a clue on what you're saying.

    I agree with him and have yet to reach level 10. I however pay for a complete product, not from level x onward. So I want the whole product to be entertaining. 

    New players would not be able to handle the complexity of the higher levels if it was given to them at level 1. They would die every 2 steps they take. they would have no clue as to the progression of their character. It's already pretty hardcore as it is. You don't see it in the first 10 levels. It'll build up to it as to not overwhelm. 

    Look at it this way. EVE-online's biggest grip is it's steep learning curve because they pretty much just throw you in. it turns off lots of players. Wildstar is a themepark mmo that people are accustomed to, but it's got layers upon layers as you level up to see the depth. Not going to happen at level 10. Are you really asking for the game to throw eveonline type complexity at you right from the get go?

     

     

    Did you just compare Wildstar's difficulty to EVE? 

     

    No, just no.

    Ye, really people try to stretch things out waaaaaaaaaaaaaayyyyyyy too far.

    WS is cakewalk. Layers upon layers....yeah right lol *facepalm*

    And for some comments...no, game doesnt change after lvl 10....or 20....or 30.

    That's interesting. Most say the game offers a tougher experience as you level. Level 10 is indeed different then level 30.  Maybe not for a super pro like yourself, but lets talk average player shall we?

    So if you are ultra baddie game is hard. Lets talk of uber obvious...there were people that thought that SWTOR hard (and not a small number)

    No youre not talking about average, youre talking about pretty braindead (gamewise braindead, i actually enjoyed company of lot of gamewise braindead people over the years, yeah, they sucked at the game but we still played with them and enjoyed scraping them off the floor all the time ;P )

  • NetspookNetspook Member UncommonPosts: 1,583
    Originally posted by Entropy14

    Well boring content, the start is hard to make fun, since you cant just be level 1, with all 30 skills, and be assigning points, and have all the features of your character development, then you have nothing to achieve.

     

    I do agree tho that they could put more effort for lower levels, but I guess since you spend 2 hours out of thousands of hours of play between levels 1-10 they don't see the point in it.

     

    If you believe content is only about character progression and getting skills and points, then I'm glad you're not a dev.

  • crashdxcrashdx Member Posts: 53

    It really is not that difficult.

     

    If you like the combat then the game is fun. Period. If you don't then it's not, and by level 10 you'll hate it...because you don't like the combat in the first place.

     

    This game isn't going to be everyone's cup of tea. Just like GW2 wasn't, doesn't make either game bad it just makes them different. 

     

    Also if you are judging the game's difficulty by the first 10 levels. Then please back away from any further MMO discussions. Nearly every MMO outside of something like EVE is a cakewalk at the start. It's supposed to be that way so that you learn the game as your character, when you learn a new skill you get to practice extensively with it. The way Carbine sees it is that the entire 1-50 experience is training you for the super hard (by everyone's admission, not mine) end game content.

  • sintenal84ksintenal84k Member Posts: 17
    Telegraphs should be a addon for handicap. 
  • SourajitSourajit Member UncommonPosts: 472
    Originally posted by tarodin

    Hi all,

     

    i've played the beta and what I found?

     

    Same again... same game again...

     

    Quests... go here and there, talk to it and bring it back to there and ... again... again... again...  no evolution, nothing, just another wipe.

     

    Combat with no difficulty

     

    Explorer path: you dont need to explore, just go there and click here... welcome to exploration

     

     

    Before playing the game I was excited. 

    After playing it for a few hours ... Bleh !!!

    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

This discussion has been closed.