I fought to play this game, I just can't do it... I even attempted drinking and playing at the same time. Still no entertainment. My wife likes it, My kids like it. I fall sleep with it.
I actually still managed to get to level 20. I was about to fork my eyes out. How far have you made it?
The quest to this game is to keep playing it. And man its a HARD quest.
They could have made the game feel like a virtual world where you decide how you want to play - example SWG, with deep gameplay systems.
But no its another shallow quest driven online game, where you quest quest, quest, do dungeons and then do dungeons with more people - we already have a ton of games like it, and quite a few do it better than WS, and some are FREE.
Is WS a terrible game - no.
Is it a great game - no.
Its painfully average in a sea of already painfully average MMOs - that's the problem, why bother?
You dont get it.
Most ppl, including me, knows that we are indeed swimming in a sea of mediocre games. Ofc we want great games, but unfortunately there aren't that many. So we CHOOSE to play what is for our tastes LESS painful.
For me this game is WS, for others ESO or GW2 or whatever. We are not dreaming that we are playing the ultimate game. We know very well the quality of the game we spend our time and we all hope for a better one in the future.
But you know something? We are gamers and we want to play games. Now, if they are not perfect or the best, it doesn't matter that much. They are giving us fun even if they are painfully average...
I accept and respect your opinion but in the end Its all about personal tastes
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They could have at least tried to improve on the system.
They've actually improved almost everything
The quests are generic and mind-numbingly boring. The game should be called Tweet-a-Quest-Hub-Star.
No they aren't. There's a wide number of different quests many of them with arcade elements. Whether they are boring for you that's your opinion... they're fine for me.
The dungeons are easy and predictable.
So yeah... it seems like you don't know what you're talking about or just blatantly lying. They aren't easy and they are certainly not predictable if you haven't done them before.
The graphics are already dated. I'm not talking the art design, the GRAPHICS are just poorly done.
How is the graphic style outdated? How can a cartoon style be outdated?
Optimization leaves a lot to be desired.
Some people still have problems, however A LOT has been done and many people are saying it runs much much better now. I get around 50-60 FPS in boss fights... more than enough.
Overall, it's just another SWTOR, WoW, LOTRO, Warhammer Online, Rift, etc. Each of those games have their own things to them, but they are at their core the same.
Let me guess.. you like ESO right? heh
Actually Azzras is quite to the point.
It doesn't bring anything new because the quests are the same thing that even WOW is trying to move forward from. The only interesting thing is the path quests which at some point become repetitive up to a point that I didn't want to do them anymore.
From what I've seen in dungeons and from youtube raids it's nothing new, I've experienced all of it in vanilla wow or TBC (and that's what wildstar is targeting) but instead of watching boss animations and looking around the screen for some exploding bombs, rays of death or acid spray I watch the floor for red markings and avoid them or jump somewhere or whatever. It brings a bit of old scent and I can see it being interesting and cool for a while but when I thought about it the only thing I could come up with was "but I already did all of this things and it doesn't make me feel like this is something new enough to make me wanna play it".
Optimization is still awful, the zone chats were filled with people complaining about having ultra low FPS (around 30-40) with systems which are nothing less than beasts. My personal experience is horrible as well, I can run most games on high without even worrying about FPS, but here on medium I had 20 fps when the game doesn't even look that graphically demanding as some other games I've played so far.
"Happiness is not a destination. It is a method of life." -------------------------------
Here is my issue with the current crop of mmo's and Wildstar fits it perfect. I think my issue is more so once you get off the ship, just head to the nearest mound, rock or view point and look in the distance, and what do you see? I see a zone and not a world, I see a clump of mobs sitting in pack about fifteen yards from the next clump of mobs and so on and so on.
I want them to create a world and not a formula on what they think we want.
I digress. I just got done with Algoroc and explored Galeras for the heck of it. Algoroc is a giant mountainous region filled with giant crystals and Galeras is an even larger prairie/savannah region.
While you can see mob packs from a vantage point, I disagree with your opinion. The zones are highly detailed and reflect a living environment. There are environmental effects happening all the time in zones.
Granted this is my opinion, I feel they did an excellent job at creating beautiful landscapes and making each zone feel organic.
Anyone that isn't liking or enjoying this game seems to say 'It brings nothing new to the MMO genre' and 'its all been done before'
Well, given that, what should it contain?
The odd thing is many games do try new things. Vanguard had that diplomacy thing but people criticized it and said it was hard to advance and it fell to the wayside and not to mention with the shrinking people working on the game it continued to die.
Rift had that soul swapping idea and the rifts but people panned it for being generic and boring. SWTOR had amazing story lines for each class but then folks hated it for the linear planets which is a good critique. GW 2 had those no grouping events and people said it takes no skills to play and everyone can heal and so no one is important. Warhammer had those public quests which was a new idea then. TSO had this whole skill wheel thing that made it possible to create a very diverse character if you wished..Tera had action combat and naughty graphics. Age of Conan had a very innovative fighting system that people macroed into one key strokes.
Games come and go they attempt to try something but in the end one thing or another trips them up and they end up not doing so great. Thing is there is nothing wrong with true and tried formulas that make a game a fun. If it is done well it can work. So may be we should stop looking for new ideas and invest in the same old thing if the same old thing is done well.
We need betters ways of character progressions. No matter what else your game does if its fed ex questing from A - Z then its nothing new and not worth playing.
What I would want is that the open world to involve certain elements that make it an open world, while offering a themepark aspect in terms of class story or quests.
The way I would do this is have different aspects within elements of the game. Elements being the larger picture such as story or open world.
So for open world, there are dynamic events, pvp, day/night cycle, exploring, resources for crafting, etc
For the story or quests they are either in the open world or instances for story. However, imo, the story should be very short and focus more on quality. Similar to quests if they are for the challenge or in the open world to offer variety in open world pvp/objectives they are more content rather than filler.
I want a game that does feel stretched out. So personal story or quests to reach lvl cap would be maybe 30 hours. Then there can be quests that offer rare rewards, unlocks, trophies, different open world pvp gameplay (maybe open world participation shapes the open world pvp in that area and affects quests in that area as well)
Then once at end game with a brief story, the focus will be on quality. Such as raids, pvp, exploring, crafting, mini games etc
Meanwhile there are alts as well, so then try a different story for class/faction and try a different combat style.
Also synergy of alts to reduce grinds among alts at end game.
The game has a lot of good things like player housing from the beginning and rewarding completion to add to player housing or war plot rather. Customizable mounts etc...
However, this game just like many other mmos before it, focus a lot on questing and stretching that out. I beleive that is not necessary, and the importance is more towards making areas feel important and alive and relevant and being able to fit in ofc with the appropriate skills.
I think the major issue is how people are noobish at games and do not like to take a break to learn their character... so as a result they make the game 100s of hours to reach end game so a player can use the same skill 100 times until they learn their character without reading about their skills or trying to figure it out. Is that necessary? What if there was a tutorial that helped people to make custom builds and showed them how to use rotations including the 'weave' of abilities if its possible in certain mmo.
Then wouldnt the game be more about the content rather than a monotonous grind if they offered a tutorial. In some games like GW, you could skip all the content and just play the pvp. I dont necesasrily want that, but I dont want the polar opposite of that either.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
I'm a gamer not a developer. I'm good at telling devs when something is awesome and when something is old, tired, uninspired. WS is the latter and should not be rewarded. That is unless you enjoy playing the same game over and over with a reskin.
It's a typical mmorpg. Quests, dungeons, crafting, raiding and pvp. A new twist to the combat and Ratchet & Clank graphics. I can't remember when I had so much fun in a game.
It's a game, nothing more, nothing less. Wizard robe and hat is not included (not in the download version anyways).
The graphics are already dated. I'm not talking the art design, the GRAPHICS are just poorly done.
How is the graphic style outdated? How can a cartoon style be outdated?
Cartoon or not, it still has level of details, textures, and effects. Look at vanilla WoW vs. pandaria WoW graphics, they are like night and day, yet both are cartoon and even in the same universe/game. So yeah, just because they are cartoon does not mean they are automatically great graphics.
Noone was debating whether they were good or not. The point was that they were outdated and poorly done. They aren't.
How is the graphic style outdated? How can a cartoon style be outdated? <- That is actually what you said, and you can look at vanilla WoW vs. today's WoW as to How. I'm not even talking about Wildstar because it's besides the point of "Can cartoony style be outdated or not?" - it can.
I dont know about Wildstar, what I noticed is that some of the graphics options you cant set to high or ultra, perhaps because of the optimization situation, at some point you can and then the game will look better than what it looks like now, I'd assume. It looks quite nice already (do I have to add "if you like the art style" or "imo").
Comments
I even attempted drinking and playing at the same time. Still no entertainment.
My wife likes it, My kids like it. I fall sleep with it.
I actually still managed to get to level 20. I was about to fork my eyes out. How far have you made it?
The quest to this game is to keep playing it. And man its a HARD quest.
You dont get it.
Most ppl, including me, knows that we are indeed swimming in a sea of mediocre games. Ofc we want great games, but unfortunately there aren't that many. So we CHOOSE to play what is for our tastes LESS painful.
For me this game is WS, for others ESO or GW2 or whatever. We are not dreaming that we are playing the ultimate game. We know very well the quality of the game we spend our time and we all hope for a better one in the future.
But you know something? We are gamers and we want to play games. Now, if they are not perfect or the best, it doesn't matter that much. They are giving us fun even if they are painfully average...
I accept and respect your opinion but in the end Its all about personal tastes
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Pretty much a lost art these days however.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Actually Azzras is quite to the point.
It doesn't bring anything new because the quests are the same thing that even WOW is trying to move forward from. The only interesting thing is the path quests which at some point become repetitive up to a point that I didn't want to do them anymore.
From what I've seen in dungeons and from youtube raids it's nothing new, I've experienced all of it in vanilla wow or TBC (and that's what wildstar is targeting) but instead of watching boss animations and looking around the screen for some exploding bombs, rays of death or acid spray I watch the floor for red markings and avoid them or jump somewhere or whatever. It brings a bit of old scent and I can see it being interesting and cool for a while but when I thought about it the only thing I could come up with was "but I already did all of this things and it doesn't make me feel like this is something new enough to make me wanna play it".
Optimization is still awful, the zone chats were filled with people complaining about having ultra low FPS (around 30-40) with systems which are nothing less than beasts. My personal experience is horrible as well, I can run most games on high without even worrying about FPS, but here on medium I had 20 fps when the game doesn't even look that graphically demanding as some other games I've played so far.
"Happiness is not a destination. It is a method of life."
-------------------------------
I digress. I just got done with Algoroc and explored Galeras for the heck of it. Algoroc is a giant mountainous region filled with giant crystals and Galeras is an even larger prairie/savannah region.
While you can see mob packs from a vantage point, I disagree with your opinion. The zones are highly detailed and reflect a living environment. There are environmental effects happening all the time in zones.
Granted this is my opinion, I feel they did an excellent job at creating beautiful landscapes and making each zone feel organic.
The odd thing is many games do try new things. Vanguard had that diplomacy thing but people criticized it and said it was hard to advance and it fell to the wayside and not to mention with the shrinking people working on the game it continued to die.
Rift had that soul swapping idea and the rifts but people panned it for being generic and boring. SWTOR had amazing story lines for each class but then folks hated it for the linear planets which is a good critique. GW 2 had those no grouping events and people said it takes no skills to play and everyone can heal and so no one is important. Warhammer had those public quests which was a new idea then. TSO had this whole skill wheel thing that made it possible to create a very diverse character if you wished..Tera had action combat and naughty graphics. Age of Conan had a very innovative fighting system that people macroed into one key strokes.
Games come and go they attempt to try something but in the end one thing or another trips them up and they end up not doing so great. Thing is there is nothing wrong with true and tried formulas that make a game a fun. If it is done well it can work. So may be we should stop looking for new ideas and invest in the same old thing if the same old thing is done well.
We need betters ways of character progressions. No matter what else your game does if its fed ex questing from A - Z then its nothing new and not worth playing.
What I would want is that the open world to involve certain elements that make it an open world, while offering a themepark aspect in terms of class story or quests.
The way I would do this is have different aspects within elements of the game. Elements being the larger picture such as story or open world.
So for open world, there are dynamic events, pvp, day/night cycle, exploring, resources for crafting, etc
For the story or quests they are either in the open world or instances for story. However, imo, the story should be very short and focus more on quality. Similar to quests if they are for the challenge or in the open world to offer variety in open world pvp/objectives they are more content rather than filler.
I want a game that does feel stretched out. So personal story or quests to reach lvl cap would be maybe 30 hours. Then there can be quests that offer rare rewards, unlocks, trophies, different open world pvp gameplay (maybe open world participation shapes the open world pvp in that area and affects quests in that area as well)
Then once at end game with a brief story, the focus will be on quality. Such as raids, pvp, exploring, crafting, mini games etc
Meanwhile there are alts as well, so then try a different story for class/faction and try a different combat style.
Also synergy of alts to reduce grinds among alts at end game.
The game has a lot of good things like player housing from the beginning and rewarding completion to add to player housing or war plot rather. Customizable mounts etc...
However, this game just like many other mmos before it, focus a lot on questing and stretching that out. I beleive that is not necessary, and the importance is more towards making areas feel important and alive and relevant and being able to fit in ofc with the appropriate skills.
I think the major issue is how people are noobish at games and do not like to take a break to learn their character... so as a result they make the game 100s of hours to reach end game so a player can use the same skill 100 times until they learn their character without reading about their skills or trying to figure it out. Is that necessary? What if there was a tutorial that helped people to make custom builds and showed them how to use rotations including the 'weave' of abilities if its possible in certain mmo.
Then wouldnt the game be more about the content rather than a monotonous grind if they offered a tutorial. In some games like GW, you could skip all the content and just play the pvp. I dont necesasrily want that, but I dont want the polar opposite of that either.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
It's a typical mmorpg. Quests, dungeons, crafting, raiding and pvp. A new twist to the combat and Ratchet & Clank graphics. I can't remember when I had so much fun in a game.
It's a game, nothing more, nothing less. Wizard robe and hat is not included (not in the download version anyways).
How is the graphic style outdated? How can a cartoon style be outdated? <- That is actually what you said, and you can look at vanilla WoW vs. today's WoW as to How. I'm not even talking about Wildstar because it's besides the point of "Can cartoony style be outdated or not?" - it can.
I dont know about Wildstar, what I noticed is that some of the graphics options you cant set to high or ultra, perhaps because of the optimization situation, at some point you can and then the game will look better than what it looks like now, I'd assume. It looks quite nice already (do I have to add "if you like the art style" or "imo").