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It was made for consoles.
I bet every limitation this game has is due to it being made for consoles.
4 player groups
tiny dungeons you run through in 5 minutes
horrible group mechanics
copy/paste dungeons
instances/phasing
half assed auction house
bugs out the ass but don't worry, thanks to the pc beta testers they will be fixed before console release (that's why it got pushed back)
I told myself I wold never buy another game on the pc that was made for consoles but I fell for it again. NEVER AGAIN!
And NO! I will not be playing Wildstar. That game is so much like WoW that it makes me want to pull my hair out after playing for five minutes! Don't get me wrong, I loved WoW and played the hell out of it to the point where I just couldn't stomach running anymore raids or leveling another character and I get that same loathing feeling when I play Wildstar.
As a matter of fact, screw mmo's all together. WTF happened to this genre. It started off great and then just went to shit. Its like the video game version of Idiocracy. Its so bad that its making me go off topic in my post AAARRRRGGGGGHH!
That's it, I'm done..........till Archage comes out............and then there is Black Desert too.........DAMNIT!
The Brave Do Not Fear The Grave
Comments
I really, and I mean I REALLY feel you.
Don't really care if you like Wildstar or not ( to each his own ), but you DO have valid points.
MMO gender shade away in a full competition of money, company's.. impose players with their known IP's (ESO, SWTO , WAR, etc ) just for some more cash, producers are running the so-called kickstarter funding, where the first real act of fraud was just ..shown ( see Pantheon and yet this very site is still .. somehow supporting the project) , mmo players are like teenagers and media is just giving score based on few hours of gameplay ( yet, we all know that today's mmo problems are not in the first levels of a game ) .
This has happened because of you, because of other players who just buy a game like ESO just to ... really, I don't know why( some exceptions here, as I do believe that there are players who really enjoy the game ), because I never buy MMO's just to .. buy them .. because is a knowing IP.
All in all, I miss the old days. I really miss them. We had WoW, we had LINEAGE 1/2, we had EQ1/2 , we had SWG, we had DAOC...I mean real games where someone could really choose a game to play and call it home easily. Now all you see is "innovation" where , from my point of view, this gender does not need innovation. It needs the terms FUN, REWARDING and not some easy solo game which they call it MMO.
Heck, they even start calling MOBA's MMO's , so .. go figure it out where this gender is heading ..
You will be so dissapointed with any other MMO releasing, none can live up to your standards, so much is clear to me now after reading this list of complaints.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Thanks for the new refreshing look on ESO and why you won't be playing it. I am going to join you too..... not!
I think if Zenimax learned to eat some humble pie there would be a ton less of the hate spewed towards ESO.
Fact is Zeni comes across as arrogant, when they are a new developer (yes they have vets, but they are still new to each other working together) working with a new tech (MegaServer) that very few other companies have been able to implement well, CCP seem to be the masters of this.
I think that if Zeni had shown more contrition towards its players there would be a larger upswelling of support.
Sure there are some valid concerns, but in the end its just an MMO, and its not like it ate your first born.
Lolipops !
maybe. just maybe.... you are no mmo gamer?
you know there are different genres out there, right?
"I'll never grow up, never grow up, never grow up! Not me!"
It surprises me over and over again to see when players complain like this. Suggestion: Start to play and explore a game instead of whatever you did with TESO.
You (the OP) don't like it. That's fine. You don't have to. although I am surprised that you bought it as it was pretty easy to watch reviews. Sure a lot of people trashed some of the reviewers but - regardless of what they said - you could still tell a lot about the fundamentals of the game. 10 minutes is more than enough to get an initial feel. So I wonder whether you bought it knowing in your heart of hearts that you weren't going to like it but were swayed by saying: oh such-and-such has only spent 10 or 50 hours playing it will all change. If so I would suggest that for future games you go with your gut feel. Don't blame it on consoles because if you do you could miss a game you would really like.
Check them out; trust your gut feel. And wait until the game has launched and you have the option to see lots of game play.
So - as you might guess - I disagree with you that it falls short because it was made for consoles.
In the big picture the game does some things differently - maybe mistakenly - but at the end of the day (imo) it is not a bad game, nor (imo) is it a particularly brilliant game. It is just a game that people (who buy it) will play for a short while and then stop subscribing (if they subscribed at all).
Now if you want my opinion of its chosen business model (subscription) that is a different matter.
That's not WoW caves, that's elder scroll caves, they already excisted in skyrim, small 3-5 minute doungens with a few mobs maybe 1 boss and maybe a treasure or any special lore book inside.
"If I offended you, you needed it" -Corey Taylor
I bet half these mmo experts have not even stepped foot in a group dungeon. The group dungeons are not copy and paste only some of the 'Wow cave" solo places are. I wish ESO would rename these solo dungeons to lairs or something.
Guess it all started with that misinformed Tom's HARDWARE review.
The entire wow cave thing was to show the Wow fanbois bias with the entire cut and paste cave thing.
It could have been better, with all unique caves... But its not.... There is only so much a developer can do... Its certainly a design choice..
They should have made these little dungeons with a random dungeon engine, much like in daggerfall..... It would have been perfect that way... All different places...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think it's a far stretch to blame some of these things on it being "designed for console". Especially since you leave out the small hotbar. For the most part I don't agree with you at all, and rather see these parts of ESO not because it's designed as a console game, but because it's designed as an Elder Scrolls game. They didn't want super large groups in pve, they wanted a small, well knitted 4 man group. I like that. Exploring and questing through the zones should be something you do with you or a couple of friends.
I find it interesting that everyone hates the yellow quest marker point you in the right direction linear questing of MMOs and yet, as soon as someone gets off the rails, people point out that they are doing it wrong.
Which is it? They failed to follow the rails, thus they are doing it wrong... or they followed the rails, thus they are doing it wrong?
Apparently there is only one way to do it. The right way. Only no one is in consensus as to what the right way is. Thus there is no right way. No right way, no wrong way... no way at all.
There's always only one "right way", and that's the one that YOU think is the right way.
Some people try to force the world to follow their way (usually with very limited success). Others simply choose from the available "ways" to find one that matches closest to "their way". The latter group play MMO's and enjoy them, the former group mostly post on game forums...