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After playing games like TERA and Nevewrinter, it's really hard for me to enjoy an MMO with combat that isn't engaging.
Although Wildstar combat isn't as bad as say WoW tab-targetting, it's still pretty medicore.
Does the combat get any better as you level and get more skills?
Something that really bugged me is not having mouse-look in combat that uses aim. What the heck is the sense of that?
But beyond that, it just felt clunky and unengaging.
Is it worth downloading the add-on to get mouselook mode for a more engaging feel?
I'm tempted to try that but with the new mod for Neverwinter coming out tomorrow I'm not all that motivated.
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Im quite the opposite. The combat is smooth. But it is hectic. which its suppose to be, the combat pulls you in by keeping you on your toes through actively dodging enemy skills just like Tera. Neverwinters and Teras combat system is actually quite different. Tera is true action based with no autoaim. Neverwinter has a semi autolock combat that autohits your skills as long as your in range, if anything Neverwinters combat is dulled down action combat. Wildstar, everything is "telegraphed" based, but you still need to aim your skills based on what the effective range of the skill is.
To each his own I suppose. I played both TERA and Neverwinter extensively and find Wildstar's combat more to my liking.
ESO's combat is my favorite MMO combat system but, all things considered, Wildstar is, IMO, a more complete gaming experience.
Cheers.
The mouse-look mod is not that bad, but overall it still feels clunky since the game was not built around it. It does make it better than the vanilla controls, but it is no where near the fluidity of Tera.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
"not as bad as WoW combat"
What is wrong with WoW combat exactly? I don't understand this obsession with console-friendly trash where a limited action-set is considered a "feature". I'll take tactical combat with actual strategy and resources over wildstar MOBA bullshit anyday. It's exactly the same as Guild Wars 2 - they took away resources because apparently the masses are too stupid to manage mana now and they replaced it with 30+ second cooldowns on every single skill so basically 90% of the time you're spamming one. Great. How is this progress again? I agree that TERA combat was really good but I still wouldn't say it's better than WoW combat, it's just different. I don't really see how having a reticle as opposed to tab-targeting automatically makes combat better...it's not like an FPS where you have to actually be accurate, compensate for spray/recoil and try and get headshots...enemies in MMOs have such huge hit boxes that you may as well be tab-targetting.. Honestly I get the feeling that most of the people that talk down about WoW-style combat are the same people that only use 5% of their classes abilities and stick to a set rotation for every single situation....or healers that never bother with CC or contributing damage and just sit there spamming heals when the tank is already over 80% hp
Yeah, "floaty" is a good way to describe it and another part of the combat I don't like. I don't feel like things have an impact.
Neverwinters and Teras combat system is actually quite different. Tera is true action based with no autoaim. Neverwinter has a semi autolock combat that autohits your skills as long as your in range
No, there's aiming involved. It's basically the same as TERA in that if your mouse is in the general vicinity of something, it will attack them. If you move your aim too far away, you will stop attacking, and on single-target abilities it will give precidence to precise aiming if something else moves into your scope.
It's not as fluid or precise as TERA but basically the same.
If I wanted to give an example of watered-down action combat I would cite GW2.
I'll take tactical combat with actual strategy and resources over wildstar MOBA bullshit anyday.
I never thought having 50 skills, 45 of which you only use once in a blue moon was exactly tactical.
Also, I like to bind the action keys around my movement keys for more combat immersion (this is the default setup for Neverwinter which suprised me that a developer actually understood for once that people might enjoy being able to easily reach ability buttons). There comes a point where you can't do that if you have too many skills.
You can aim, but you can also tab-target (which is basically best). You have to hold down the right mouse button to turn the camera.
Amen.
These are the same people who say WoW is handholding and all free loot but haven't even remotely completed a boss on heroic mode.
The combat is clunky? That's new. Seems you have a problem with holding the right mouse button in order to aim in Wildstar, that just seems lack of practice.
Combat is hectic, very smooth and very movement dependable. If you play poorly you'll surely be taking a beating quite a lot. In pvp mostly and pve at the higher levels.
I like the tab targeting combat as much as I like Wildstar's style of combat. The important thing being that the character does what you tell it to do responsively, that's the key factor in combat. Both WoW and Wildstar are VERY responsive games, just with different combat styles. If WoW had movement abilities like sprinting and dodge like Wildstar does, I probably would prefer tab targeting combat to telegraph combat.
As for managing resources, in Wildstar resource managing like mana/focus is a very real problem. Healing with a medic in battlegrounds I often go oom, having to manage it accordingly with the right skills to refill focus just barely. Obviously if you die within 30 seconds of fighting, you ll never go out of focus since you ll respawn full health and full focus afterwards.
Wildstar combat has so much potential, but it just doesn't deliver. I have been thinking this a lot lately, and came up with conclusion that it's not telegraphs that making combat bad. It really comes down to skill design in this case. Skills don't really have any synergies or combos which makes it just mindless spamfest. And it don't really help that you are spamming autoattack 90% of time, which clearly is not fun
I'm quite sad because before actually playing the game, i though combat looked amazing. So much wasted potential to me
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Well, I can't say it surprises me that people that really enjoy WoW combat enjoy Wildstar combat.
To each his own, I guess, but I expected something very different based on combat videos I watched before trying the Beta.
No synergies maybe at level 5, but spamming Smite or Sinister Strike wasn't exactly engaging either. The game eases you into your abilities the same way any other MMORPG would so that you learn what each ability does and you can build your skillset how you see fit. But I suppose when you play the game for 10 minutes you might come to that conclusion.
I played it 1-30 in open beta, and everything i said applied to that experience.
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Skills don't have 'synergy' in them in most games before 'close' to level cap.
As I'm going to assume (because i'm a jerk) that you weren't in the true closed uncapped beta, you haven't played beyond level 30, and as I'm also going to assume (again jerk here) that you didn't hit level cap as you clearly didn't enjoy the game, that you didn't get that close to 30.
So no, this game doesn't have synergic abilities and combos and stuff... at low level... just like every other MMO out there pretty much. Yes the game gets more complex as it goes on, yes everything gets more meaningful later on.
Edit: I noticed you just claimed to hit level 30, nice claim. What class? What zone did you like most? What race did you pick? What load out did you try? Any PVP? any dungeons? Again, saying something (one line claims) doesn't make it so.
Me too, first game I've actually just forgot what I was doing and started just killing random monsters around me for a bit, lost myself in the combat. Last game that could do that was TERA for me. Also, dueling, hells yes. Very fun in this game. I tried some of the BG's and they're a bit busy at first, gotta get used to everyone's abilities, but that's pretty standard for a new MMO. Ended up being really fun though after I started recognizing what enemies were which classes and how to fight them.
I played human spellslinger, Really liked Whitevale. I was playing DPS build. Didn't try any dungeons because don't really enjoy PvE. Played around 20-30 BG matches in that 15-29 bracket.
You are right that i didn't play 50lvl, but i have been watching lot of videos about 50lvl arenas and BGs.
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Ok, so what kind of synergy would you like to see? Are you looking for like Moonkin aura? Or...
saying that abilities lack synergy doesn't really make sense to me, I see plenty of people using other players stuns to get in get out, I see players using healing ground AoEs... I mean what do you want to see?
Edit: As for comboing, at level 4 I think as a stalker I can stun and back stab, much like a lot of other games I've played a rogue in. I think that counts, on my engineer I could stun people and then use a full duration of my energy beam attack on them, that seems like a combo to me.
because arcane blast spam until a proc happens was compelling game play.
Because rotations are compelling gameplay (Ret paladin forever FCFS style rotation, feral druids, rogues, and warriors most of the game)
Sorry WoW combat has a lot, A LOT of problems.
TBH I compare wow to Marching band, you memorize your song (the class) and then you learn the march (the encounter) you play the song so much so you can play the song in your sleep (play the class in your sleep) and then you learn the march after that point. Example, most raiding guilds make you show off your stats or fight a training dummy before they take you to a raid.
So yes, WoW's combat is simplistic. (Because it's not reactionary it's memorization based)
nicely put.
This.
All of your skills won't auto-aim if you tab target.
Targeting this way only gives you the target info and allows you to hit targeted abilities.
Having played Spellslinger with 5 targeted abilities (which you unlikely are using at the same time) you really need to aim the abilities in a MOBA way. To compare these two games it's basically this:
Tera
1) Reading the opponents movements and reacting accordingly.
2) Aiming with the crosshair, FPS style.
3) Tactical combat in which you need to think ahead about your next move.
Wildstar
1) Reading telegraphs and reacting accordly. Movement prediction is extremely important.
2) Aiming with the character MMORPG style with some tab-targeted skills.
3) Action based twitch combat where every move isn't important it's more how you react to the situations.