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Black Gold Online: Latest DevSpeak Details a Clash of Styles

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Black Gold Online site has been updated with a new developer diary that gives some insight into the art conflict between the two warring factions in the forthcoming steampunk title.

Black Gold Online is a game of clashing worlds, and this finds no clearer realization than the game’s very particular art style. Our team in the Snail Games art department took on a unique challenge with Black Gold Online. As the concept began to take form, it became increasingly clear that the team would need to draw on a breadth of sources in a unique mix of styles to create the environment and the feel that we aimed to achieve: a land driven to conflict, as two worlds long separated clash over land, over values, and over the future of their world.

Read the details on the Black Gold Online site.

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¯\_(ツ)_/¯ 


Comments

  • syltmackasyltmacka Member UncommonPosts: 404

    cool concept and art. but its your generic asian game im afraid.

    could be cool but its not.

    -cheers

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by syltmacka

    cool concept and art. but its your generic asian game im afraid.

    could be cool but its not.

    -cheers

    Have to agree.  They always look great but play so massively boring.  No soul, no draw, no for me lol.

  • wormedwormed Member UncommonPosts: 472
    Damn. A lot of the ideas sounded great too.
  • thecapitainethecapitaine Member UncommonPosts: 408

    It's tough for me.  On the one hand, I haven't felt as drawn into the world itself since I first landed on the starter island in EQ2.  While the graphics aren't anything extraordinary, the style and overall aesthetics are superb to me.  On the other hand, the quests are forgettable, the combat is a clunky action/tab-targeting mashup, and many potentially great features are half-baked or very poorly explained. 

     

    This is a game, like Age of Wushu, that because of its atypical design (i.e battle carriers, Sands of Time) could scratch an itch that other titles can't.  However, like its elder sibling, its overall design requires a special kind of persistence on the part of the player to get to the best stuff.

  • joon143joon143 Member UncommonPosts: 6
    Great concept art but really generic, combat and overall movement is really stale=(
  • bcbullybcbully Member EpicPosts: 11,843
    I just wish they would have built off Wushu when  making this one. It's as if they tried to make this game for an entirely different market, so that the two would not compete. Mission accomplished if so...
  • pox671pox671 Member Posts: 5
    Been playing a bit of this Beta.
    I love the art style of the steam punk side. Being able to jump in a Mech rocks as well.
    But the animation/movement is clunky. The combat seems OK except for my 350+ping.

    I'd give this a go at release if they could get a server closer to Australia.
  • Alka_SetzerAlka_Setzer Member UncommonPosts: 167

    I felt like they completely missed the mark with the art for steampunk. It doesn't feel steampunk at all to me, just industrial. The outfits are fine but the environment I just felt was so bland, boring, and uninspired for it. Nothing about it really felt like steampunk to me.

     

    The other faction has way cooler places but it's pretty much what you'd expect from a fantasy/nature setting.

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