Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dungeons experience killed the game form me.

linedawglinedawg Member UncommonPosts: 123

I don’t know about everyone else but one of my most enjoyable moments in any MMO is dungeon crawling. I have never had an experience in any MMO like I had in Guild Wars 2, it seems like the developers went out of their way to make any dungeon or event turn into a massive wipe fest. Don’t get me wrong I like challenging events but when you wipe on trash four thousand times before even reaching the first boss is just crazy. I honestly feel that the dungeons in this game is extremely out of balance with the players and in doing so just ruins the enjoyment of this game.  

Comments

  • flizzerflizzer Member RarePosts: 2,455

    Are you new to the game?

     

    I remember when the game first launched and everyone was wondering how to run dungeons "without defined class roles".  Of course, it is not that simple as players do take on roles.  Well, after numerous wipes and kvetching on the forums, players eventually got the hang of it and started complaining it was actually too easy.  I initially started running dungeons on launch and we would get wiped repeatedly and continue to throw ourselves at bosses.  Six months later or so and PUGS were running dungeons without much problems.  I havent run GW2 dungeons in ages so I don't know if they were messes with or what is up, but there were growing pains in the beginning , that is for sure. 

  • doodphacedoodphace Member UncommonPosts: 1,858
    Originally posted by linedawg

    I don’t know about everyone else but one of my most enjoyable moments in any MMO is dungeon crawling. I have never had an experience in any MMO like I had in Guild Wars 2, it seems like the developers went out of their way to make any dungeon or event turn into a massive wipe fest. Don’t get me wrong I like challenging events but when you wipe on trash four thousand times before even reaching the first boss is just crazy. I honestly feel that the dungeons in this game is extremely out of balance with the players and in doing so just ruins the enjoyment of this game.  

    If challenging dungeon crawlling is your thing, might I suggest TSW? TSW has some of the best dungeons in any MMO.

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    Hi,

    Not really, dungeons are eazy, some can even be completed under 10mins. However those require practice, seems you were victim of a bad group case.

    Since you have not provided enought details so i cant infer further, however i do recommend you the official forums, there you can find information that shall assist you in future endeavours. There´s even "Dungeon Mentors" thread where experiecned old vets take newcomers, willing to learn, in dungeons runs explaining each part. As well guides for builds, gear, and skill rotations.

    Hope that helps, let me know if you need further assistance and welcome to dungeoning :D

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • MalaboogaMalabooga Member UncommonPosts: 2,977

    Dungeons are easy, you just have toknow how and why. Its a bit problematic coming from other MMOs as GW2 requires much more team play than your standard trinity game, but once you get hang of that youll see what were talking about.

    official forums and good guild that will get you through it makes transition a lot easier of course.

  • MMOExposedMMOExposed Member RarePosts: 7,400

    it may be easy when people exploit the mechanics. but for those that dont want to exploit mechanics, its harder.

     

    Why do people stack in dungeons for? because its a exploit of mechanics. certain jumps also trigger ill mechanics.

    Philosophy of MMO Game Design

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    Q: Stacking is awful! Isn’t this an exploit? Why doesn’t ANet fix this? What can I do so I don’t have to use this mechanic?

    A: Many of the stacking strategies people employ have been common practice for more than a year. As best as we can tell, ANet does not consider this an exploit, as they have been notified of it many times since the game has been released and have not done anything to change it. Keep in mind also that stacking was a common strategy in GW1 and was also accepted by ANet there. In that game, mobs even tended to walk out of AoE’s, but people would simply pull them in again to continue the stacking damage. It is likely that even if ANet, for example, changed the AI to not clump as much, players would simply use more control skills to force mobs to gather together just like in GW1.

    Keep in mind that calling stacking “bad” is in the eye of the beholder. The use of active defenses and team support that stacking promotes is fun for many players. However, if you do not want to use these strategies for whatever reason, you have two main options:

    1) Make your own groups, and look for like minded individuals. You can put in your LFG something like “Read first: NO STACKING!!! AC P1” and people who do not want to stack will join you. The group will take longer to fill than a normal group, but you will almost certainly be able to find a full party. Since you started the party with the intention of not stacking, feel free to kick people who did not read your description and insist on doing so.

    In time, you may even form a network of friends that like to run dungeons without stacking. Running with friends is the best way to play dungeons anyway, and this way you can guarantee that everyone has the same expectations for your run.

    2) Play content that does not reward stacking. Most of the normal dungeons do encourage stacking through their design, and so you will see most runs through them involve this strategy. However, Fractals of the Mist are a good example of content where stacking rarely helps. With the exception of some of the trash fights, most battles are done in the open field (and importantly, I believe that none of the bosses has an effective stacking strategy). You won’t be able to avoid stacking entirely, but at least you will be able to play most fights without it.

    source: https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Forum-FAQ/first#post3472011

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

Sign In or Register to comment.