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they added another pvp campaign?
did they really need to do this ? in NA there is only one populated campaign and the rest are low pop or almost dead. Attacking empty keeps for AP like warhammer online is the most boring form of pvp. I dont think they know what they are doing here because they should have shut some of them down, not add more.
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well at least with less campaigns there would be some pvp, instead of factions avoiding each other.
They probably added to test how a shorter time frame works out.
My guess it will be more popular than the 90day campaigns. Nowadays MMO players have a very short attenion span. They are more used to instant gratification. Prsonally I don't know why campaigns need a fixed end date at all....
I'm thinking that they are testing the shorter one too. Not sure if players would be willing to leave their current campaigns, no matter how lopsided they were unless they at least offered the players more incentive to test it.
However, like the others said I think they need to lessen the amount of campaigns they already have. In fact they should have started off with a lot fewer, then have them dynamically open up more as the previous ones filled up with players.
"If I offended you, you needed it" -Corey Taylor
I'm on board with fewer and shorter campaigns.
90 days is too long for the MMO ADD most of us have developed.
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I thought everyone blamed the failed SWTOR PvP zone on the Hero Engine exploding when more than a few characters were on the screen at once.
No it's easier to remove than to add. They're doing it right having a lot of them at the start.
I agree tho that they are probably testing shorter campaigns. I foresee a decrease in campaigns and more Cyrodiil improvements when these PvP campaigns end.
That is why most games are below average for us. We just do not care for most games!!!!!!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Yes this is a test of a shorter campaign. Our guild had a meeting with ZoS and the length of campaigns came up. They told us that they were going to experiment with a shorter campaign with this new update.
I think 2 weeks is too short, I would go with 4 weeks, but it is better than 90 days.
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
90 days, please come one, that is one sinking ship.
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
I suspect that the majority of players that PVP in MMO's also have a lot of experience in other multiplayer PVP games (i.e. shooters). The majority of these are short "matches", high intensity but short duration, with a clear winner and scoreboard to gloat/whine over.
When I saw the duration of ESO's Cyrodiil campaigns, I laughed. Three months ? Half the players that start that campaign will have forgotten about ESO by the time it finishes, or else they'll resub in the last 2 weeks to make a "final push" if their faction has a hope of winning and their guild launches an email campaign...
Tbh, given the attention span of the average MMO player nowadays, the ideal "campaign" length is probably closer to 90 minutes than 90 days...
Do all guilds get this kind of priviliged access directly to the dev team? Or just yours?
This seems a dangerous precedent if this type of exposure is not available to all guilds. Why should your guild get to have meetings with the dev team giving you the opportunity to push your own agenda and not all guilds?
I guess exploiting your way to the top did pay off after all