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The Most Important Aspect in an MMO and Why Recent Games Have "Failed"

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  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by SEANMCAD

    The main reason for an MMO is not even on that list.

     

    corporative play which is DIFFERENT from 'social'.

    A guy can be all alone and yet contribute to the greater whole. Why people do not see the obvious correlations between group gaming and group real life projects, its f8cking obvious!

    Its a project not a bar!

    Yeah I feel the same way every time one of these threads pops up.  I understand that some people like the social aspect, but I never once logged into an MMO thinking of it like a chat room.  I log in to kill things with other people.  Have I made friends?  Yes.  Is that my favorite thing about MMOs?  Not really.

    When I'm having fun with other people, it's awesome.  But when I'm alone, I don't want the rest of the game to fall apart in the absence of human interaction.  I grew up on Atari and the NES though, so what do I know?

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Eir_S
    Originally posted by SEANMCAD

    The main reason for an MMO is not even on that list.

     

    corporative play which is DIFFERENT from 'social'.

    A guy can be all alone and yet contribute to the greater whole. Why people do not see the obvious correlations between group gaming and group real life projects, its f8cking obvious!

    Its a project not a bar!

    Yeah I feel the same way every time one of these threads pops up.  I understand that some people like the social aspect, but I never once logged into an MMO thinking of it like a chat room.  I log in to kill things with other people.  Have I made friends?  Yes.  Is that my favorite thing about MMOs?  Not really.

    When I'm having fun with other people, it's awesome.  But when I'm alone, I don't want the rest of the game to fall apart in the absence of human interaction.  I grew up on Atari and the NES though, so what do I know?

    I play games, any kind of games, to have fun.  Full stop.  If I can have fun with other people in the game, great.  If not, then I want to have fun playing alone.  So long as it's fun, I'll play.  When it stops being fun, I won't.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by Eir_S
    Originally posted by SEANMCAD

    The main reason for an MMO is not even on that list.

     

    corporative play which is DIFFERENT from 'social'.

    A guy can be all alone and yet contribute to the greater whole. Why people do not see the obvious correlations between group gaming and group real life projects, its f8cking obvious!

    Its a project not a bar!

    Yeah I feel the same way every time one of these threads pops up.  I understand that some people like the social aspect, but I never once logged into an MMO thinking of it like a chat room.  I log in to kill things with other people.  Have I made friends?  Yes.  Is that my favorite thing about MMOs?  Not really.

    When I'm having fun with other people, it's awesome.  But when I'm alone, I don't want the rest of the game to fall apart in the absence of human interaction.  I grew up on Atari and the NES though, so what do I know?

     

    when i grew up with NES or SNES, we were gathering the kids of the neighborhood in a house and playing together by turn or co-op (again by turn cause we were many. and the machine one.. )

    so now on the internet era, when you play a game, and want to feel, it has a massive scale with other players into it, you have to be able to interact with them. To be able to feel, that the joy you have, you share it with others. Otherwise you can go and play a single play game .

    the argument "if you want social life go to the bar" i dont accept cause based on this argument facebook, myspace and other social media shouldnt even exist ...

     

    what means the term MMORPG ?? Massive Multiplay Online Role Play Game, if there are no social interaction and you got the feel that, the other toons around you are bots, then the game has failed to its term as an MMORPG .. in my opinion of course .

    image

  • iixviiiixiixviiiix Member RarePosts: 2,256

    ^ you can't go to bar with peoples in another country and go back home before the sun rise .

    Also players you meet in MMORPGs are all have game hobby , it make those people easier to talk with other.

     

    And difference than social media ,

    MMORPGs show people's true natural , they true "face" showed through they action .

     

    You can chat with people on social media ,

    but they don't show much greedy action like take the rare loots or being a**hole when the time come.

     

    Because you can known most of "true natural" of people through MMORPGs , friendship make from MMORPGs are always deeper that just web chat.

  • NildenNilden Member EpicPosts: 3,916

    At it's very core the MMORPG is about social interaction and massively multiplayer. People who advocate single player MMOs are like someone who wants solitaire online.

    If someone wanted a single player, time sensitive, casual experience the last thing I would recommend is a MMORPG. The entire thing is a conflict of interests. Designing a multiplayer game to be an anti-social solo affair is not designing to the unique strengths that the genre presents. In fact it's the opposite and shooting yourself in the foot imho.

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    I also think it's a fallacy to say, "most people solo in MMOs where the most efficient way to progress is solo, so those people just don't want to group." Those people just want to make the most efficient use of their time. If that is overwhelmingly solo play, those folks are gonna wanna solo. If you make interacting and grouping the most efficient way to progress (which I would argue, in a massively multiplayer game, it SHOULD be the most efficient method), I highly doubt those same people would insist they don't want to interact with other players. The casual player was the root of the problem that was answered with "make solo play desirable," when they should've been looking at ways to make playing with others easier, faster, and more efficient. Two different solutions to the same problem, none of them inherently assuming people playing a multiplayer game are completely antisocial and just wanna be left alone. However, some seem to be making that inference from one of those solutions.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by nilden

    At it's very core the MMORPG is about social interaction and massively multiplayer. People who advocate single player MMOs are like someone who wants solitaire online.

    If someone wanted a single player, time sensitive, casual experience the last thing I would recommend is a MMORPG. The entire thing is a conflict of interests. Designing a multiplayer game to be an anti-social solo affair is not designing to the unique strengths that the genre presents. In fact it's the opposite and shooting yourself in the foot imho.

     

    You are erroneous in thinking that MMORPGs are built upon a single philosophy. If devs stick to social interactions & massively multiplayer, MMORPGs will still be niche. Devs don't want MMORPGs to be niche, and they expand the gameplay for solo players.

    For example, Marvel Heroes is a "MMORPG" but it has little difference than Diablo in marvel skin ... which is exactly why people like it.

    The actual "MMORPG" core (i.e. social interaction & massively multiplayer) is not that popular anyway. Otherwise, you won't see so many solo-able, and instanced MMORPGs.

     

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