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It talks about Nvidia's Gameworks platform and how it hides gamecode information from AMD when its used. So AMD looks substandard at game launch because they can't review and optimize code till the game is released.
This may be old news to some, but I just found it so I thought I would share.
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bring back memories of the of Navigator/Explorer feud...
But afaik Apple and MS have done this since... Well.. forever.
This have been a good conversation
I had just stumbled across this article before heading here and was about it link it myself.
A GPU manufacturer not playing fair is hardly news - that has been the case since the beginning of time. It tends to autocorrect in some fashion, although that correction is sometimes a bit rocky. It is a bit alarming that a 290X is getting beat by a 770, but this is one game, and it has happened more than once in the history of PC gaming where a less expensive card beats out a more expensive one.
The big news in the article I found, however:
That's the first time I've heard of this. Everything I had read prior to this was "GCN-only," and I understood the entire point of Mantle was to be a fast and accessible lowish-level API wrapper for GCN hardware functions.
Also, two recent additions to this news:
HardOCP testing shows GPUs more closely to where you would think them to be, not a huge disparity like the Forbes article shows.
http://www.hardocp.com/article/2014/05/27/watch_dogs_amd_nvidia_gpu_performance_preview
And there is a former nVidia employee going off about his displeasure of the Forbes article. Linking here for entertainment value, not because I think it adds any technical merit to the discussion.
https://twitter.com/basisspace/status/471133525115011073
I agree with you on this!
steve barbarich