Now, i couldn't possibly let you go away with this. Obviously you have not tried a veteran dungeon or a raid in WS, i have. And to say that they where hard would be a huge understatement. People thinking that telegraphs make things easy are in for a very unpleasant surprise when the game goes live. It will be fun watching pug groups going into veteran Stormtalon's lair and wipe for a couple of hours before disbanding.
I think what you are talking about is the cheap shot telegraphs in the raids, where you are going to die without a warning of a telegraph or not. Nothing wrong with a cheapshot, but why would you even need a telegraph for a cheap shot then? It actually will allow you to beat the raid faster when that cheap shot IS a telegraph because you know the pattern faster then without one. So for cheap shots, you absolutely shouldn't even have a telegraph, it defeats its purpose. Think of telegraphs as either a cheapshot with 100% hints on how to beat it next time, or as something that does allow you a 5 ms reaction time to move out of it resulting in a face roll.
I'd rather see a raid that makes you use your intellect to move out of a huge swinging club and not knowing what its range is or how it works and needs to be figured out, then something that shows highlights on the ground of the exact range, and details of the swing. Such a faceroll when your jumping around telegraphs every second. I bet the raids in WS will be beat in a much faster time then FFXIV Turn 5 was because of this.
Turn 5 had nothing todo with skill, it had todo with guilds being physically unable to complete the challenge due to mechanics and gear, the fact that the first content update released the easier raid with lower level gear shows how bad FFXIV messed up, crystal tower should have been out way before coil.. but it wasnt and raid groups suffered from it, i know i was in one of those groups that had turn 4 down in no time and hit a brick wall on turn 5 for weeks, until the raid had the gear to make clearing it possible, then it was faceroll.
I notice Wildstar players on this forum get real defensive when comparing their game to anything OP, you might as well spit in the wind and get the same effect.
I get what the OP is saying and we are on a forum to vent or discuss whats on our minds, however with that said, I will be playing Wildstar, I will be hoping for the best, but be expecting the worst. That's the way to approach any new mmo in todays market.
I am a victim of peer pressure.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
FF14 had LOTS of telegraphs. Unforgiving telegraphs, but telegraphs. Primals were full of them. I can't recall much that didn't have some telegraph being charged outside Ifrits charge. Titan considered to be one of the most complex fights is pretty much telegraph city and yet even on Titan hard (not even extreme which btw I DID) people had so much trouble with it.
You just made my point. You say titan was hard because of telegraphs. I say it was hard because he had no telegraphs. The easiest attack that Titan had was "Telegraphed" surprise surprise!
Mountain busters = No telegraphs
Ground Plumes = No telegraphs
Bombs = No telegraphs
Landslide = Telegraph (the only telegraph on the battlefield was the easiest to dodge!)
I never understood why would someone go to a forum and state that he won't play X game for whatever legit or lame ass reasons.
@OP: How many visitors / posters here do you really think that care about you playing WS or not?
+1
+1 Also the OP is miss informed or did not play far enough into Wildstar to understand the tetgraph system. The mechanic is used here is not to make the game easier, it makes it harder. As a former hard core raider, watching the videos of raid bosses looks like utter chaos. Over FF raids with telegraphs. You can memorize their raids. Wildstar raid and dungeon bosses have no set order of their attacks. You have to react to attacks not memorize steps.
EDIT: To top it off, Wildstar already has more content then FF14 and does most of it better. Even looking at things most with call icing like housing. WS housing has more depth then any MMO to date. FF14 housing is mostly cosmetic, WS housing ties into every part of the game.
This thread could have started something like this: ,,Hey guys, if you like wildstar, i have a tip for you: ffxiv. I really enjoy this game, and it does some things better than WS, for example:..." and continue with the OP post where he lays down his argument. Discussion could have been much more constructive and OP wouldnt sound stupid like he does know.
I notice Wildstar players on this forum get real defensive when comparing their game to anything OP, you might as well spit in the wind and get the same effect.
I get what the OP is saying and we are on a forum to vent or discuss whats on our minds, however with that said, I will be playing Wildstar, I will be hoping for the best, but be expecting the worst. That's the way to approach any new mmo in todays market.
I am a victim of peer pressure.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
Great job undoing any valid argument you may have had in one sentence.
BTW, Telegraphs != Easy Mode. Sorry. Telegraphs allow for more random encounters IMO. No pre-canned boss rotations that you can basically faceroll.
I probably won't be getting into W* until I'm done with ESO and, maybe, WoW expac, but I'll play it for sure.
I notice Wildstar players on this forum get real defensive when comparing their game to anything OP, you might as well spit in the wind and get the same effect.
I get what the OP is saying and we are on a forum to vent or discuss whats on our minds, however with that said, I will be playing Wildstar, I will be hoping for the best, but be expecting the worst. That's the way to approach any new mmo in todays market.
I am a victim of peer pressure.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
Great job undoing any valid argument you may have had in one sentence.
BTW, Telegraphs != Easy Mode. Sorry. Telegraphs allow for more random encounters IMO. No pre-canned boss rotations that you can basically faceroll.
I probably won't be getting into W* until I'm done with ESO and, maybe, WoW expac, but I'll play it for sure.
YOu forgot to read the last line of my original post...
"So there is my reasons why I wont be playing Wildstar when it launches."
Its ok, I often read titles but not what people write sometimes myself. Its not the worst game in history... Sure I'll play it, but the reasons I gave are reasons I wont care to play it at launch, expecially at the price its at right now for what its offering.
FF14 had LOTS of telegraphs. Unforgiving telegraphs, but telegraphs. Primals were full of them. I can't recall much that didn't have some telegraph being charged outside Ifrits charge. Titan considered to be one of the most complex fights is pretty much telegraph city and yet even on Titan hard (not even extreme which btw I DID) people had so much trouble with it.
You just made my point. You say titan was hard because of telegraphs. I say it was hard because he had no telegraphs. The easiest attack that Titan had was "Telegraphed" surprise surprise!
Mountain busters = No telegraphs
Ground Plumes = No telegraphs
Bombs = No telegraphs
Landslide = Telegraph (the only telegraph on the battlefield was the easiest to dodge!)
Mountain Buster had a brief telegraph, but only was on the tank. Its like any other big tank hit in any other game. Its not like you could dodge it or anything.
Ground Plumes HEAVILY telegraphed, its a telegraph if you could ever call it that.
Bombs telegraph was simply the bomb itself. The least 'telegraphed' really if you want to make a claim but its quite clear where they are.
and again... I didn't make your point at all. You really only see what you want to see? If you want to actually have a conversation rather then ignoring points at all that go against what your view of how things are despite any facts, I'm more then willing to converse. I'm not going to waste my time when I'm better off talking with a wall.
I notice Wildstar players on this forum get real defensive when comparing their game to anything OP, you might as well spit in the wind and get the same effect.
I get what the OP is saying and we are on a forum to vent or discuss whats on our minds, however with that said, I will be playing Wildstar, I will be hoping for the best, but be expecting the worst. That's the way to approach any new mmo in todays market.
I am a victim of peer pressure.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
Most companies like GMG already selling it for 25% off, like they often do. You can get the standard game for 45 bucks and the CE for 60ish.
Mountain Buster had a brief telegraph, but only was on the tank. Its like any other big tank hit in any other game. Its not like you could dodge it or anything.
Ground Plumes HEAVILY telegraphed, its a telegraph if you could ever call it that.
Bombs telegraph was simply the bomb itself. The least 'telegraphed' really if you want to make a claim but its quite clear where they are.
and again... I didn't make your point at all. You really only see what you want to see? If you want to actually have a conversation rather then ignoring points at all that go against what your view of how things are despite any facts, I'm more then willing to converse. I'm not going to waste my time when I'm better off talking with a wall.
Ummm, I think you got telegraphs definition mixed up with Patterns of attack, I also got a beef sometimes with patterns of attack, I'd much prefer some ransom patterns to things to keep the raid/group on their toes.
I notice Wildstar players on this forum get real defensive when comparing their game to anything OP, you might as well spit in the wind and get the same effect.
I get what the OP is saying and we are on a forum to vent or discuss whats on our minds, however with that said, I will be playing Wildstar, I will be hoping for the best, but be expecting the worst. That's the way to approach any new mmo in todays market.
I am a victim of peer pressure.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
Great job undoing any valid argument you may have had in one sentence.
BTW, Telegraphs != Easy Mode. Sorry. Telegraphs allow for more random encounters IMO. No pre-canned boss rotations that you can basically faceroll.
I probably won't be getting into W* until I'm done with ESO and, maybe, WoW expac, but I'll play it for sure.
YOu forgot to read the last line of my original post...
"So there is my reasons why I wont be playing Wildstar when it launches."
Its ok, I often read titles but not what people write sometimes myself. Its not the worst game in history... Sure I'll play it, but the reasons I gave are reasons I wont care to play it at launch, expecially at the price its at right now for what its offering.
Ohhhhhhh, I see what you did there. Wow, that's a clever way to be completely non-committal. So, essentially, you're saying, "I love the game and if it was free I'd be playing it right now!" So why not just say that?
Ohhhhhhh, I see what you did there. Wow, that's a clever way to be completely non-committal. So, essentially, you're saying, "I love the game and if it was free I'd be playing it right now!" So why not just say that?
Or you could look at it as a glass half empty like I do, which is "I do not love the game features in this game enough to play it for anything more then 30 bucks "as my second game", when I could just stick to playing FFXIV which is far better right now!"
Play whatever game you want. The slow pace of FF14 drove me to tears. I feel like it is the most mediocre MMO I have ever played while WS is much more interesting and fun. To each their own.
I 100% Everyone has their own taste, this one just wasn't for me this time around for its worth. Sometimes people love a game so much they feel they have to character assisnate others over their opinions. That's all they really are is opinions, and in the end everyone will play what they want because its what makes them happy and gives some fun to life.
Some games are worth playing at launch to some and some are not, its good to know why some people wont play at launch and why some will. Neither should be discounted as wrong or illegitimate ever, its what helps future devs make better games in the future.
Wildstar does not have a huge franchise like Elder Scrolls. It is a modest game that no one expects to do as well as ESO. I mean the OP said ESO will have 10 million subscribers . I doubt Wildstar aspires to even one tenth of that figure. I will be happy if the game has a steady population of 500 k.
As for the topic I am relatively confident OP has not done a single dungeon in Wildstar and I am beginning to doubt he has even done one in FFXIV. I think he watched videos and is using that to discuss his pseudo discussion which is a disguised 'I am not going to play Wildstar because it sucks' thread.
It is quite alright I'm going to be playing happily with 300-500 k others who will be playing a game not because of the a big name but because they genuinely think the game is fun.
So Wildstar will not make the 10 millions subs Knotwood ? Seems ESO is already sinking so hard in subs that even the #1 white Knight abondened it !
I think Wildstar could get atleast 3 million subs if it went F2P.... I like your last statement. Its quite possible Age of Conan curse has followed ESO's launch, but that's for another thread.
Seems like the game is catering to different audiences. The only overlap is probabl the dungeons. FFXIV focuses on 8 man end game raiding where the fights are hyper-tuned. One mistake by anyone in the party could mean a wipe. WS is trying to be Vanilla WoW but much better with more varied types of content.
I hope WS does well but i already know that I don't like the action combat in mmo's. Didn't like it in Tera and lesser extent, GW2.
The only thing I will say is that the graphic style of FFXIV is far more appealing to me. I enjoy the way FFXIV does story. Story is in every part of the game. You get a new dungeon? Can't access it without doing the backstory. The music is amazing and the writng is fantastic.
FFXIV has been out 9 months now. Majority of servers are still LOCKED. Meaning, you can't create characters on them or transfer to them. The game is a gigantic financial success. So much so, that Square Enix financial forcasts went from financial losses to financial gains two fiscal quarters in a row.
I hope WS is as successful because I want people to find an MMO home as I have in FFXIV. However, everyone saying the new FFXIV is a failure are completely wrong. It's the most successful pay to play mmo that's come out in the last 5 years. Sadly, it was probably the worst pay to play mmo to come out as well (first version). All the more incredible its turnaround. No one expected the game to compete as a p2p model in a F2P and B2P market.
Wow. Ok, I'm totally fine with someone posting an opinion, but MY opinion of this OP is that it's one of the most obtuse statements, like, ever. The only conclusion I can reach is that the OP never played Wildstar, or even bothered to watch its YouTube vids. Wildstar and FF are MASSIVELY different.
At the risk of sounding like a flamer or a troll (I'm honestly not trying to do either, but still...) the OP sounds kind of like a fanboi, the person who always plays FOTM, or always chooses elf because elves are kickass and can kill anything using only their left ear point (and then they ragequit when it turns out not to be so). Sorry, OP, not trying to denegrate, that's just what it sounds like.
And in response to some of the other posts, WS isn't a WoW clone at all. There are some similarities. How can there not be? First of all, half the development team for WS are ex Bliz developers. Second, WoW has established some paradigms and come up with a few best practices that make sense, but that doesn't make the games that use those same paradigms in any sense clones. If that's the case, WoW is just an EQ1 clone.
WS isn't my dream MMO, not by a long shot, and I wasn't going to play it at all. But after giving it a chance I discovered that despite my reservations and the fact that it doesn't meet my expectations for a perfect MMO, it's still crazy fun and I'll be playing it for a while, even ahead of ArcheAge, which comes closer to the MMO I've been hoping to see for almost two decades (AA fails on some important points).
I expect to play WS for at least a year, and maybe on and off after that. I also expect WS to be going strong when AA, ESO, and FF are all gasping for breath. For one simple reason: WS has both a LARGE vision, AND a COHERENT one. All of the others tend to have one of the two but not both.
AA has a HUGE vision that I totally approve of, but it's less coherent and too sandboxy with regard to character establishment - Secret World already tried what AA is doing with character creation and it bombed. Classless MMOs are not the way of the future - I'm ok with flexible classes, but no one character should have access to everything. Everyone who has tried it has bombed, not because they just didn't quite get it right, but because it's a BAD IDEA. It appeals to the gamer who wants to hammer through content, get to end game, then move on to the next thing. And why wouldn't they move on? They've experienced everything the game has to offer. Games need to cultivate ROLES (that's the R in MMORPG, btw) and players who are going to establish themselves in a game long-term and provide the user base that will allow it to grow and mature over time. A classless game also turns the early zones into ghost towns, and new players barely get the sense that they're in a MMO at all.
ESO has a coherent vision, but despite the scale of the game it's not very "big". The single player mechanic just doesn't work right in a MMO environment and the end result is that you have toddler play - people are gaming next to each other instead of with each other. Champions Online did this also, in their case by making each character self sufficient. Lack of group dynamics and min/maxing extremely limited the archetype choices and destroyed the game.
FF let down its base, which is a fatal mistake. They had a vision but no focus, resulting in a game that lacked both scope and direction. Square/Enix is behaving more like a small company start-up with all its dysfunction than I would have expected. You only have to visit their promotional site to see it - it's chaos (and crazy ugly... seriously, Square, it's not 1998 anymore). I find it hard to trust a gaming company's ability to craft user experience when they can't even manage a website.
I will not be playing wildstar because first off, there is a game out already that does what wildstar does atleast twice as good.
That game would be Final Fantasy XIV. First, looking at wildstar through the FFXIV lens, we see the telegraph system similarities, almost every single dungeon in Wildstar is entirely telegraph system based.
Wildstar goes overboard with the telegraph system leaving no room for the imagination or skill on boss fights or gameplay, there is no chance for you make basic mistakes, one of them being out of range for your heals because it shows you where it will be using telegraphs on the ground, theres no chance of failing to be in range for your attacks because again they put telegraphs down for your attack and direction of attack, One huge boss swing of his club, overkilled once again with telegraphs, you know exactly where and what range of that huge swing of the club, they hold your hand so heavily with the telegraph system that nothing is left to the imagination or skill.
Second, the graphics of FFXIV are of the same style which is cartoony to a degree, but uses much more refined art and beauty to it that makes you wonder why anyone would want to go with such a bland style of graphics that wildstar has, almost the whole gameworld has only a few shades of color surrounding the red and brown spectrums. The lack of detail on objects and the goofy style of unrelism that comes with even legs on spaceships just isn't anywhere as close to how good the art of a cartoon type artstyle looks on a game like FFXIV.
Last but not least, would be the price of the game, Its ridiculous to see the same type of gameplay from a game like FFXIV which is only 29.99 being sold on a market for twice that price. I think Wildstar should tone down their price to be equal to FFXIV if they really expect a strong player base. In fact, I would go as far to say it should be free to play since it doesn't have all the top end Qualities of a AAA game, and fall somewhere in the AA range just behind FFXIV and WoW.
So there is my reasons why I wont be playing Wildstar when it launches.
So you make a pointless thread to bash Wildstar and even have the temerity to focus on price? When you are well known on these boards for championing ESO which had the most prohibitive pricing model of any mmorpg in recent memory?
Troll thread. Nothing to see here...
Btw, how are those predictions for 10 million ESO subs by the end of year 1 looking?
In WS you can even pay for your monthly game time using the ingame C.R.E.D.D tokens...so you don't actually have to even pay the sub from what I understand. Shame ESO's devs went for the full on cash grab and did not have the foresight to implement a system like EVEs Plex or WS's C.R.E.D.D....maybe ESO would not be a sinking ship if they had done something similar as one of the most common complaints about ESO is the price.
Ohhhhhhh, I see what you did there. Wow, that's a clever way to be completely non-committal. So, essentially, you're saying, "I love the game and if it was free I'd be playing it right now!" So why not just say that?
Or you could look at it as a glass half empty like I do, which is "I do not love the game features in this game enough to play it for anything more then 30 bucks "as my second game", when I could just stick to playing FFXIV which is far better right now!"
Let's talk about far better.
Your gripes are:
1) Telegraphing leaves no room for imagination & "danger". My response was that telegraphs actually make the game MORE random. You could have a boss tossing out completely random attacks. Every fight could be a little bit different. Whereas other games basically offer lather, rinse, repeat mechanics. Where they don't do that, they inject telegraphs. It's still not entirely random, though. Except, maybe, if they choose a random player to attack, in which case it tells you who that is anyway. Summary: Telegraphing means you can create a MORE challenging experience with MORE random encounters.
2) Art style is quite intentional, IMO. Did you feel like they were hiding their satire? I think the art style matches the game, it really does feel like a Saturday morning cartoon at times. Similarly, FF feels like Final Fantasy.
3) I would hope that FF would offer their game at $30, considering some people had to buy the damn thing twice! (when it was originally released and again now). Shoot, I'd be pissed if they didn't give me the game, if I had already purchased it before.
I expect to play WS for at least a year, and maybe on and off after that. I also expect WS to be going strong when AA, ESO, and FF are all gasping for breath. For one simple reason: WS has both a LARGE vision, AND a COHERENT one. All of the others tend to have one of the two but not both.
[snip]
FF let down its base, which is a fatal mistake. They had a vision but no focus, resulting in a game that lacked both scope and direction. Square/Enix is behaving more like a small company start-up with all its dysfunction than I would have expected. You only have to visit their promotional site to see it - it's chaos (and crazy ugly... seriously, Square, it's not 1998 anymore). I find it hard to trust a gaming company's ability to craft user experience when they can't even manage a website.
You are so wrong it's not even funny. FFXIV has more chance at longevity than WS, IMHO. We've had 2 huge content patches every 3 months as promised. The game is growing with release in China around the corner. Do some research and you'll see that your opinion is the minority. I don't know how successful WS will be. I hope it is a great game and lasts forever. To say that "FF" is "gasping for breath" is factually incorrect. I really have no idea where this is coming from unless you have a lot of animosity towards the game that is currently thriving.
Originally posted by Knotwood Originally posted by Shodanas
Now, i couldn't possibly let you go away with this. Obviously you have not tried a veteran dungeon or a raid in WS, i have. And to say that they where hard would be a huge understatement. People thinking that telegraphs make things easy are in for a very unpleasant surprise when the game goes live. It will be fun watching pug groups going into veteran Stormtalon's lair and wipe for a couple of hours before disbanding. I think what you are talking about is the cheap shot telegraphs in the raids, where you are going to die without a warning of a telegraph or not. Nothing wrong with a cheapshot, but why would you even need a telegraph for a cheap shot then? It actually will allow you to beat the raid faster when that cheap shot IS a telegraph because you know the pattern faster then without one. So for cheap shots, you absolutely shouldn't even have a telegraph, it defeats its purpose. Think of telegraphs as either a cheapshot with 100% hints on how to beat it next time, or as something that does allow you a 5 ms reaction time to move out of it resulting in a face roll.
I'd rather see a raid that makes you use your intellect to move out of a huge swinging club and not knowing what its range is or how it works and needs to be figured out, then something that shows highlights on the ground of the exact range, and details of the swing. Such a faceroll when your jumping around telegraphs every second. I bet the raids in WS will be beat in a much faster time then FFXIV Turn 5 was because of this.
Comments
Turn 5 had nothing todo with skill, it had todo with guilds being physically unable to complete the challenge due to mechanics and gear, the fact that the first content update released the easier raid with lower level gear shows how bad FFXIV messed up, crystal tower should have been out way before coil.. but it wasnt and raid groups suffered from it, i know i was in one of those groups that had turn 4 down in no time and hit a brick wall on turn 5 for weeks, until the raid had the gear to make clearing it possible, then it was faceroll.
Agreed. Soon as it hits 30 bucks, it'll be fun to play it. After all games like this run out of content super fast, so its worth the wait, its not going anywhere anytime soon.
CAN I HAVE YOUR STUFF!???
oh wait, that post has not come yet.....
Come now... this is MMORPG.com where everyone feels that they are certified reviewers and feel the urge to get on their soap box.
You just made my point. You say titan was hard because of telegraphs. I say it was hard because he had no telegraphs. The easiest attack that Titan had was "Telegraphed" surprise surprise!
Mountain busters = No telegraphs
Ground Plumes = No telegraphs
Bombs = No telegraphs
Landslide = Telegraph (the only telegraph on the battlefield was the easiest to dodge!)
+1 Also the OP is miss informed or did not play far enough into Wildstar to understand the tetgraph system. The mechanic is used here is not to make the game easier, it makes it harder. As a former hard core raider, watching the videos of raid bosses looks like utter chaos. Over FF raids with telegraphs. You can memorize their raids. Wildstar raid and dungeon bosses have no set order of their attacks. You have to react to attacks not memorize steps.
EDIT: To top it off, Wildstar already has more content then FF14 and does most of it better. Even looking at things most with call icing like housing. WS housing has more depth then any MMO to date. FF14 housing is mostly cosmetic, WS housing ties into every part of the game.
Great job undoing any valid argument you may have had in one sentence.
BTW, Telegraphs != Easy Mode. Sorry. Telegraphs allow for more random encounters IMO. No pre-canned boss rotations that you can basically faceroll.
I probably won't be getting into W* until I'm done with ESO and, maybe, WoW expac, but I'll play it for sure.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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YOu forgot to read the last line of my original post...
"So there is my reasons why I wont be playing Wildstar when it launches."
Its ok, I often read titles but not what people write sometimes myself. Its not the worst game in history... Sure I'll play it, but the reasons I gave are reasons I wont care to play it at launch, expecially at the price its at right now for what its offering.
Mountain Buster had a brief telegraph, but only was on the tank. Its like any other big tank hit in any other game. Its not like you could dodge it or anything.
Ground Plumes HEAVILY telegraphed, its a telegraph if you could ever call it that.
Bombs telegraph was simply the bomb itself. The least 'telegraphed' really if you want to make a claim but its quite clear where they are.
and again... I didn't make your point at all. You really only see what you want to see? If you want to actually have a conversation rather then ignoring points at all that go against what your view of how things are despite any facts, I'm more then willing to converse. I'm not going to waste my time when I'm better off talking with a wall.
Most companies like GMG already selling it for 25% off, like they often do. You can get the standard game for 45 bucks and the CE for 60ish.
Ummm, I think you got telegraphs definition mixed up with Patterns of attack, I also got a beef sometimes with patterns of attack, I'd much prefer some ransom patterns to things to keep the raid/group on their toes.
Ohhhhhhh, I see what you did there. Wow, that's a clever way to be completely non-committal. So, essentially, you're saying, "I love the game and if it was free I'd be playing it right now!" So why not just say that?
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Or you could look at it as a glass half empty like I do, which is "I do not love the game features in this game enough to play it for anything more then 30 bucks "as my second game", when I could just stick to playing FFXIV which is far better right now!"
I 100% Everyone has their own taste, this one just wasn't for me this time around for its worth. Sometimes people love a game so much they feel they have to character assisnate others over their opinions. That's all they really are is opinions, and in the end everyone will play what they want because its what makes them happy and gives some fun to life.
Some games are worth playing at launch to some and some are not, its good to know why some people wont play at launch and why some will. Neither should be discounted as wrong or illegitimate ever, its what helps future devs make better games in the future.
Wildstar does not have a huge franchise like Elder Scrolls. It is a modest game that no one expects to do as well as ESO. I mean the OP said ESO will have 10 million subscribers . I doubt Wildstar aspires to even one tenth of that figure. I will be happy if the game has a steady population of 500 k.
As for the topic I am relatively confident OP has not done a single dungeon in Wildstar and I am beginning to doubt he has even done one in FFXIV. I think he watched videos and is using that to discuss his pseudo discussion which is a disguised 'I am not going to play Wildstar because it sucks' thread.
It is quite alright I'm going to be playing happily with 300-500 k others who will be playing a game not because of the a big name but because they genuinely think the game is fun.
So Wildstar will not make the 10 millions subs Knotwood ?
Seems ESO is already sinking so hard in subs that even the #1 white Knight abondened it !
I think Wildstar could get atleast 3 million subs if it went F2P.... I like your last statement. Its quite possible Age of Conan curse has followed ESO's launch, but that's for another thread.
Seems like the game is catering to different audiences. The only overlap is probabl the dungeons. FFXIV focuses on 8 man end game raiding where the fights are hyper-tuned. One mistake by anyone in the party could mean a wipe. WS is trying to be Vanilla WoW but much better with more varied types of content.
I hope WS does well but i already know that I don't like the action combat in mmo's. Didn't like it in Tera and lesser extent, GW2.
The only thing I will say is that the graphic style of FFXIV is far more appealing to me. I enjoy the way FFXIV does story. Story is in every part of the game. You get a new dungeon? Can't access it without doing the backstory. The music is amazing and the writng is fantastic.
FFXIV has been out 9 months now. Majority of servers are still LOCKED. Meaning, you can't create characters on them or transfer to them. The game is a gigantic financial success. So much so, that Square Enix financial forcasts went from financial losses to financial gains two fiscal quarters in a row.
I hope WS is as successful because I want people to find an MMO home as I have in FFXIV. However, everyone saying the new FFXIV is a failure are completely wrong. It's the most successful pay to play mmo that's come out in the last 5 years. Sadly, it was probably the worst pay to play mmo to come out as well (first version). All the more incredible its turnaround. No one expected the game to compete as a p2p model in a F2P and B2P market.
whew, been waiting forever to find out if you were playing or not
Wow. Ok, I'm totally fine with someone posting an opinion, but MY opinion of this OP is that it's one of the most obtuse statements, like, ever. The only conclusion I can reach is that the OP never played Wildstar, or even bothered to watch its YouTube vids. Wildstar and FF are MASSIVELY different.
At the risk of sounding like a flamer or a troll (I'm honestly not trying to do either, but still...) the OP sounds kind of like a fanboi, the person who always plays FOTM, or always chooses elf because elves are kickass and can kill anything using only their left ear point (and then they ragequit when it turns out not to be so). Sorry, OP, not trying to denegrate, that's just what it sounds like.
And in response to some of the other posts, WS isn't a WoW clone at all. There are some similarities. How can there not be? First of all, half the development team for WS are ex Bliz developers. Second, WoW has established some paradigms and come up with a few best practices that make sense, but that doesn't make the games that use those same paradigms in any sense clones. If that's the case, WoW is just an EQ1 clone.
WS isn't my dream MMO, not by a long shot, and I wasn't going to play it at all. But after giving it a chance I discovered that despite my reservations and the fact that it doesn't meet my expectations for a perfect MMO, it's still crazy fun and I'll be playing it for a while, even ahead of ArcheAge, which comes closer to the MMO I've been hoping to see for almost two decades (AA fails on some important points).
I expect to play WS for at least a year, and maybe on and off after that. I also expect WS to be going strong when AA, ESO, and FF are all gasping for breath. For one simple reason: WS has both a LARGE vision, AND a COHERENT one. All of the others tend to have one of the two but not both.
AA has a HUGE vision that I totally approve of, but it's less coherent and too sandboxy with regard to character establishment - Secret World already tried what AA is doing with character creation and it bombed. Classless MMOs are not the way of the future - I'm ok with flexible classes, but no one character should have access to everything. Everyone who has tried it has bombed, not because they just didn't quite get it right, but because it's a BAD IDEA. It appeals to the gamer who wants to hammer through content, get to end game, then move on to the next thing. And why wouldn't they move on? They've experienced everything the game has to offer. Games need to cultivate ROLES (that's the R in MMORPG, btw) and players who are going to establish themselves in a game long-term and provide the user base that will allow it to grow and mature over time. A classless game also turns the early zones into ghost towns, and new players barely get the sense that they're in a MMO at all.
ESO has a coherent vision, but despite the scale of the game it's not very "big". The single player mechanic just doesn't work right in a MMO environment and the end result is that you have toddler play - people are gaming next to each other instead of with each other. Champions Online did this also, in their case by making each character self sufficient. Lack of group dynamics and min/maxing extremely limited the archetype choices and destroyed the game.
FF let down its base, which is a fatal mistake. They had a vision but no focus, resulting in a game that lacked both scope and direction. Square/Enix is behaving more like a small company start-up with all its dysfunction than I would have expected. You only have to visit their promotional site to see it - it's chaos (and crazy ugly... seriously, Square, it's not 1998 anymore). I find it hard to trust a gaming company's ability to craft user experience when they can't even manage a website.
So you make a pointless thread to bash Wildstar and even have the temerity to focus on price? When you are well known on these boards for championing ESO which had the most prohibitive pricing model of any mmorpg in recent memory?
Troll thread. Nothing to see here...
Btw, how are those predictions for 10 million ESO subs by the end of year 1 looking?
In WS you can even pay for your monthly game time using the ingame C.R.E.D.D tokens...so you don't actually have to even pay the sub from what I understand. Shame ESO's devs went for the full on cash grab and did not have the foresight to implement a system like EVEs Plex or WS's C.R.E.D.D....maybe ESO would not be a sinking ship if they had done something similar as one of the most common complaints about ESO is the price.
/shrug
Let's talk about far better.
Your gripes are:
1) Telegraphing leaves no room for imagination & "danger". My response was that telegraphs actually make the game MORE random. You could have a boss tossing out completely random attacks. Every fight could be a little bit different. Whereas other games basically offer lather, rinse, repeat mechanics. Where they don't do that, they inject telegraphs. It's still not entirely random, though. Except, maybe, if they choose a random player to attack, in which case it tells you who that is anyway. Summary: Telegraphing means you can create a MORE challenging experience with MORE random encounters.
2) Art style is quite intentional, IMO. Did you feel like they were hiding their satire? I think the art style matches the game, it really does feel like a Saturday morning cartoon at times. Similarly, FF feels like Final Fantasy.
3) I would hope that FF would offer their game at $30, considering some people had to buy the damn thing twice! (when it was originally released and again now). Shoot, I'd be pissed if they didn't give me the game, if I had already purchased it before.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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You are so wrong it's not even funny. FFXIV has more chance at longevity than WS, IMHO. We've had 2 huge content patches every 3 months as promised. The game is growing with release in China around the corner. Do some research and you'll see that your opinion is the minority. I don't know how successful WS will be. I hope it is a great game and lasts forever. To say that "FF" is "gasping for breath" is factually incorrect. I really have no idea where this is coming from unless you have a lot of animosity towards the game that is currently thriving.
I think what you are talking about is the cheap shot telegraphs in the raids, where you are going to die without a warning of a telegraph or not. Nothing wrong with a cheapshot, but why would you even need a telegraph for a cheap shot then? It actually will allow you to beat the raid faster when that cheap shot IS a telegraph because you know the pattern faster then without one. So for cheap shots, you absolutely shouldn't even have a telegraph, it defeats its purpose. Think of telegraphs as either a cheapshot with 100% hints on how to beat it next time, or as something that does allow you a 5 ms reaction time to move out of it resulting in a face roll.
I'd rather see a raid that makes you use your intellect to move out of a huge swinging club and not knowing what its range is or how it works and needs to be figured out, then something that shows highlights on the ground of the exact range, and details of the swing. Such a faceroll when your jumping around telegraphs every second. I bet the raids in WS will be beat in a much faster time then FFXIV Turn 5 was because of this.
JUST TURN THE DAMN TELEGRAPHS OFF!!