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http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/
Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.
It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.
I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.
This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.
The statements in green are exactly why I like console gaming over pc gaming
Now that all this drama got stirred up, the following is merely speculation but....
- if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.
Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.
As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.
Comments
They don't have a choice - Sony and Microsoft both said GTFO with that sub fee - your game is no better than any other game we have on our platforms and our consumers are complaining now because they already pay a sub fee for multiplayer.
FF14 ARR doesnt need PSN sub, just pay the actual games sub.
You and I seem to have read two VERY different things. I didn't see it stated at all that they won't allow a sub payment model or cash shop, let alone how it has a negative impact on the gaming industry. DCUO is for consoles and they have a sub option, along with a cash shop. That invalidates everything you think you're reading.
DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it.
The PSN sub - who has a ps4 and doesn't have a psn sub? like 5 people - so it's a given.
Why do you think they had to go back to the drawing boards then? No one has any hard facts. Yes I am speculating, but historically the consoles have protected the other development teams and consumers. Right now they are looking at pc and it's a mess. The crazy business models are killing it and they have to see that.
His statement especially the green highlighted ones are what gives consoles an edge no matter what pc technology brings to the table - console devs know that too. The governing body is just not an option on the pc platform - the devs are free to charge any way they want and quite frankly they are pretty sheisty.
People are making fun of the consoles saying they are already underpowered, but console gamers don't care, they will gladly play a so called underpowered machine as long as you don't burn a hole in their wallets with sheisty payment schemes and conniving payment models. Unfortunately pc has no way right now to gain that kind of control over development.
Its not perfect but its far from a wreck, I been playing it smoothly since early release
Again, FF14 has a sub just like it does on PC and you can play it even if you dont have a PSN sub.
again - who has a ps4 and doesnt have a psn sub?
I think ESO will do just fine on console as buy to play
I think what they are saying is they arent going to have a bug driven game on their servers. ESO will have to fix them if they want it to work. Its very easy to get rid of a sub model if that is all they had to do. That doesnt take 6 months. Fixing the bugs ESO has could take 6 months+. Thats more realistic. If they got rid of subs it means they would have to increase the amount of micro transactions the game has, many regular games on consoles have micro transactions already. So that could take some time if they really were getting rid of the subs.
So we either have 6 months was because consoles said no to bugs or we have 6 months because consoles said no to sub and they have to implement tons of micro transactions. So pick your poison.
Your correlation here seems spotty at best.. especially considering it's not the sub fee that causes this problem (See FFXIV, etc) he's more likely referring to the biggest hurdles being in regard to controlling updates and their delivery. That's the biggest issue MMORPGs face in regard to consoles. As well as an issue of general stability of the product. This is exactly why CR doesn't want to bring SC to consoles at present. Your product must meet their standards in delivery as well as in how you manage that delivery.
What's holding ESO back at present is almost certainly the quality of service at present, not a sub fee.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You still didn't address the issue of where you pulled those facts out of this article. Where are you reading that the PSN sub will cover the ESO sub? Where did you read that SONY and Microsoft are interested in protecting anyone? The requirements he is talking about are technical, not moral/ethical.
Going to ride along with you on this crazy train for a short time. How do you see a governing body (SONY and Microsoft) dictating what is and isn't allowed as a good thing? This is simply a difference of opinion but clearly I have the exact opposite view. Nothing drives creativity like rules and regulations. (That last sentence was sarcasm) Also, the reason developers like the console (Only agreeing that developers prefer the console for this discussion) is because it's a closed system. You are programming for one set of equipment and that is it. You don't have to work out the millions of configurations and setups PCs can have. It's less work.
WHy even bring this up (twice) there's nothing to correlate your opinion with facts
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Good point - and that may just be the case
I don't think FF is a real good example of console success - I think the pc version is carrying the console version and keep it live, that may end up being the case with ESO too - however ESO is not crossplay like FF is - that may open up a new can of worms in the long run for ESO on consoles.
You do realize that the consoles would mean that they have a 3rd hand grabbing for money in the process right? So its likely the consumer would have to pay MORE, or the developer themselves get less out of the chunk in the game.
Those regulations aren't for quality control if you are thinking that, it would be ignorant to think when you got games like Ride to Hell Retribution goes on the consoles.
FF at least with 11, consoles sold more and have a higher sub rate.
This correlates to Chris Roberts reasoning, he doesn't want to offer a separate service for console players, he wants them all on the same service as PC players. As for FF they've been running MMO's with sub plans on consoles since the PS2. I think that speaks to some success.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Early indicators where that ESO was going to have less than 60k pre orders for on ps4 and the same on xb1 - raise the price and lower the number of consumers it's that simple.
I watched mmorpg.com interview some game devs about a month ago. The fella from Trove mentioned player assets - he gets it. With respect to mmorpg's player assets are of utmost importance.
While that's a sound point, it's not the same as how MMO"s make their way to consoles. They almost always have a separate release schedule PC being far ahead of the console port. Most never make it to that console release however, in almost all if not all of those cases, the game saw a bad PC release.
this was the case for AOC ( all the way up to launch they talked about a 360 port). The initial release of FFXIV... same story, now ESO was supposed to release on consoles over the summer, it's not happening now. You see no pattern here?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So your argument in favour of console gaming is that Sony and Microsoft are there to protect you and have your best interests at heart???
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