Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Zenimax statement - this is why console is better for many of us

CrusadesCrusades Member Posts: 480

http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

 

Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

 

The statements in green are exactly why I like console gaming over pc gaming
Now that all this drama got stirred up, the following is merely speculation but....
- if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

 

«1

Comments

  • DakeruDakeru Member EpicPosts: 3,803
    And you really believe they will try a less greedy approach when they release on consoles?
    Harbinger of Fools
  • CrusadesCrusades Member Posts: 480
    Originally posted by Dakeru
    And you really believe they will try a less greedy approach when they release on consoles?

    They don't have a choice - Sony and Microsoft both said GTFO  with that sub fee - your game is no better than any other game we have on our platforms and our consumers are complaining now because they already pay a sub fee for multiplayer.

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    I doubt you will need PSN subscription to play ESO on PS4 just like you dont need PSN sub to play Final Fantasy 14 which has its own sub through square enix.  Because no matter who your paying sub for you will still be playing the game on the game developers servers especially for ESO since I doubt Sony or MS has a mega server built for the ESO.
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Crusades
    Originally posted by Dakeru
    And you really believe they will try a less greedy approach when they release on consoles?

    They don't have a choice - Sony and Microsoft both said GTFO  with that sub fee - your game is no better than any other game we have on our platforms and our consumers are complaining now because they already pay a sub fee for multiplayer.

    FF14 ARR doesnt need PSN sub, just pay the actual games sub.

  • AvarixAvarix Member RarePosts: 665
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    You and I seem to have read two VERY different things. I didn't see it stated at all that they won't allow a sub payment model or cash shop, let alone how it has a negative impact on the gaming industry. DCUO is for consoles and they have a sub option, along with a cash shop. That invalidates everything you think you're reading. 

  • bcbullybcbully Member EpicPosts: 11,843
    Oh, OP is another f2p guy wanting to play a sub game.
  • CalexCalex Member UncommonPosts: 99
    It wouldn't be the only game with a sub fee on the systems, I think you are trying to read between lines that don't exist in your little interpretation.
  • ScorchienScorchien Member LegendaryPosts: 8,914
     I will actually be a bit surprised if they can mange to get ESO playable on console at all, the game is a wreck at its very core and the ESO developers have shown there inability to properly program and optimze an MMO ... imo..
  • CrusadesCrusades Member Posts: 480
    Originally posted by Avarix
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    You and I seem to have read two VERY different things. I didn't see it stated at all that they won't allow a sub payment model or cash shop, let alone how it has a negative impact on the gaming industry. DCUO is for consoles and they have a sub option, along with a cash shop. That invalidates everything you think you're reading. 

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it. 

    The PSN sub - who has a ps4 and doesn't have a psn sub? like 5 people - so it's a given.

    Why do you think they had to go back to the drawing boards then? No one has any hard facts. Yes I am speculating, but historically the consoles have protected the other development teams and consumers. Right now they are looking at pc and it's a mess. The crazy business models are killing it and they have to see that.

    His statement especially the green highlighted ones are what gives consoles an edge no matter what pc technology brings to the table - console devs know that too. The governing body is just not an option on the pc platform - the devs are free to charge any way they want and quite frankly they are pretty sheisty.

    People are making fun of the consoles saying they are already underpowered, but console gamers don't care, they will gladly play a so called underpowered machine as long as you don't burn a hole in their wallets with sheisty payment schemes and conniving payment models. Unfortunately pc has no way right now to gain that kind of control over development. 

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Scorchien
     I will actually be a bit surprised if they can mange to get ESO playable on console at all, the game is a wreck at its very core and the ESO developers have shown there inability to properly program and optimze an MMO ... imo..

    Its not perfect but its far from a wreck, I been playing it smoothly since early release

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by Crusades

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it.

    Again, FF14 has a sub just like it does on PC and you can play it even if you dont have a PSN sub.

  • CrusadesCrusades Member Posts: 480
    Originally posted by ElRenmazuo
    Originally posted by Crusades

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it.

    Again, FF14 has a sub just like it does on PC and you can play it even if you dont have a PSN sub.

    again - who has a ps4 and doesnt have a psn sub?

     

    I think ESO will do just fine on console as buy to play

  • DeathsmindDeathsmind Member UncommonPosts: 185
    Originally posted by Crusades
    Originally posted by Avarix
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    You and I seem to have read two VERY different things. I didn't see it stated at all that they won't allow a sub payment model or cash shop, let alone how it has a negative impact on the gaming industry. DCUO is for consoles and they have a sub option, along with a cash shop. That invalidates everything you think you're reading. 

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it. 

    The PSN sub - who has a ps4 and doesn't have a psn sub? like 5 people - so it's a given.

    Why do you think they had to go back to the drawing boards then? No one has any hard facts. Yes I am speculating, but historically the consoles have protected the other development teams and consumers. Right now they are looking at pc and it's a mess. The crazy business models are killing it and they have to see that.

    His statement especially the green highlighted ones are what gives consoles an edge no matter what pc technology brings to the table - console devs know that too. The governing body is just not an option on the pc platform - the devs are free to charge any way they want and quite frankly they are pretty sheisty.

    People are making fun of the consoles saying they are already underpowered, but console gamers don't care, they will gladly play a so called underpowered machine as long as you don't burn a hole in their wallets with sheisty payment schemes and conniving payment models. Unfortunately pc has no way right now to gain that kind of control over development. 

    I think what they are saying is they arent going to have a bug driven game on their servers. ESO will have to fix them if they want it to work. Its very easy to get rid of a sub model if that is all they had to do. That doesnt take 6 months. Fixing the bugs ESO has could take 6 months+.  Thats more realistic. If they got rid of subs it means they would have to increase the amount of micro transactions the game has, many regular games on consoles have micro transactions already. So that could take some time if they really were getting rid of the subs. 

    So we either have 6 months was because consoles said no to bugs or we have 6 months because consoles said no to sub and they have to implement tons of micro transactions. So pick your poison. 

  • goboygogoboygo Member RarePosts: 2,141
    What's all this getting duped by developers you speak of?  Oh you mean paying for the upkeep of games after you buy them insuring a level playing field?     Funny the only time I ever feel like I might get duped is when log into a free to play game and look at what's in the cash shop......
  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Crusades
    Originally posted by Avarix
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it. 

    The PSN sub - who has a ps4 and doesn't have a psn sub? like 5 people - so it's a given.

    Why do you think they had to go back to the drawing boards then? No one has any hard facts. Yes I am speculating, but historically the consoles have protected the other development teams and consumers. Right now they are looking at pc and it's a mess. The crazy business models are killing it and they have to see that.

    His statement especially the green highlighted ones are what gives consoles an edge no matter what pc technology brings to the table - console devs know that too. The governing body is just not an option on the pc platform - the devs are free to charge any way they want and quite frankly they are pretty sheisty.

    People are making fun of the consoles saying they are already underpowered, but console gamers don't care, they will gladly play a so called underpowered machine as long as you don't burn a hole in their wallets with sheisty payment schemes and conniving payment models. Unfortunately pc has no way right now to gain that kind of control over development. 

    Your correlation here seems spotty at best.. especially considering it's not the sub fee that causes this problem (See FFXIV, etc) he's more likely referring to the biggest hurdles being in regard to controlling updates and their delivery. That's the biggest issue MMORPGs face in regard to consoles. As well as an issue of general stability of the product. This is exactly why CR doesn't want to bring SC to consoles at present. Your product must meet their standards in delivery as well as in how you manage that delivery.

    What's holding ESO back at present is almost certainly the quality of service at present, not a sub fee.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • AvarixAvarix Member RarePosts: 665
    Originally posted by Crusades
    Originally posted by Avarix
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    You and I seem to have read two VERY different things. I didn't see it stated at all that they won't allow a sub payment model or cash shop, let alone how it has a negative impact on the gaming industry. DCUO is for consoles and they have a sub option, along with a cash shop. That invalidates everything you think you're reading. 

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it. 

    The PSN sub - who has a ps4 and doesn't have a psn sub? like 5 people - so it's a given.

    Why do you think they had to go back to the drawing boards then? No one has any hard facts. Yes I am speculating, but historically the consoles have protected the other development teams and consumers. Right now they are looking at pc and it's a mess. The crazy business models are killing it and they have to see that.

    His statement especially the green highlighted ones are what gives consoles an edge no matter what pc technology brings to the table - console devs know that too. The governing body is just not an option on the pc platform - the devs are free to charge any way they want and quite frankly they are pretty sheisty.

    People are making fun of the consoles saying they are already underpowered, but console gamers don't care, they will gladly play a so called underpowered machine as long as you don't burn a hole in their wallets with sheisty payment schemes and conniving payment models. Unfortunately pc has no way right now to gain that kind of control over development. 

    You still didn't address the issue of where you pulled those facts out of this article. Where are you reading that the PSN sub will cover the ESO sub? Where did you read that SONY and Microsoft are interested in protecting anyone? The requirements he is talking about are technical, not moral/ethical.

    Going to ride along with you on this crazy train for a short time. How do you see a governing body (SONY and Microsoft) dictating what is and isn't allowed as a good thing? This is simply a difference of opinion but clearly I have the exact opposite view. Nothing drives creativity like rules and regulations. (That last sentence was sarcasm) Also, the reason developers like the console (Only agreeing that developers prefer the console for this discussion) is because it's a closed system. You are programming for one set of equipment and that is it. You don't have to work out the millions of configurations and setups PCs can have. It's less work.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Crusades
    Originally posted by ElRenmazuo
    Originally posted by Crusades

    DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it.

    Again, FF14 has a sub just like it does on PC and you can play it even if you dont have a PSN sub.

    again - who has a ps4 and doesnt have a psn sub?

     

    I think ESO will do just fine on console as buy to play

    WHy even bring this up (twice) there's nothing to correlate your opinion with facts

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CrusadesCrusades Member Posts: 480

    Originally posted by Deathsmind

    I think what they are saying is they arent going to have a bug driven game on their servers. ESO will have to fix them if they want it to work. Its very easy to get rid of a sub model if that is all they had to do. That doesnt take 6 months. Fixing the bugs ESO has could take 6 months+.  Thats more realistic. If they got rid of subs it means they would have to increase the amount of micro transactions the game has, many regular games on consoles have micro transactions already. So that could take some time if they really were getting rid of the subs. 

    So we either have 6 months was because consoles said no to bugs or we have 6 months because consoles said no to sub and they have to implement tons of micro transactions. So pick your poison. 

     

    Good point - and that may just be the case

     

    Originally posted by Distopia

    Your correlation here seems spotty, especially considering it's not the sub fee that causes this problem (See FFXIV, etc) he's more likely referring to the biggest hurdles being in regard to controlling updates and their delivery. That's the biggest issue MMORPGs face in regard to consoles. As well as an issue of general stability of the product. This isi exactly why CR doesn't want to bring SC to consoles at present. Your product must meet their standards in delivery as well as in how you manage that delivery.

    What's holding ESO back at present is almost certainly the quality of service at present, no a sub fee.

     

    I don't think FF is a real good example of console success - I think the pc version is carrying the console version and keep it live, that may end up being the case with ESO too - however ESO is not crossplay like FF is - that may open up a new can of worms in the long run for ESO on consoles.

     

     

  • PurutzilPurutzil Member UncommonPosts: 3,048

    You do realize that the consoles would mean that they have a 3rd hand grabbing for money in the process right? So its likely the consumer would have to pay MORE, or the developer themselves get less out of the chunk in the game.

     

    Those regulations aren't for quality control if you are thinking that, it would be ignorant to think when you got games like Ride to Hell Retribution goes on the consoles. 

  • DeathsmindDeathsmind Member UncommonPosts: 185
    Originally posted by Crusades

    Originally posted by Deathsmind

    I think what they are saying is they arent going to have a bug driven game on their servers. ESO will have to fix them if they want it to work. Its very easy to get rid of a sub model if that is all they had to do. That doesnt take 6 months. Fixing the bugs ESO has could take 6 months+.  Thats more realistic. If they got rid of subs it means they would have to increase the amount of micro transactions the game has, many regular games on consoles have micro transactions already. So that could take some time if they really were getting rid of the subs. 

    So we either have 6 months was because consoles said no to bugs or we have 6 months because consoles said no to sub and they have to implement tons of micro transactions. So pick your poison. 

     

    Good point - and that may just be the case

     

    Originally posted by Distopia

    Your correlation here seems spotty, especially considering it's not the sub fee that causes this problem (See FFXIV, etc) he's more likely referring to the biggest hurdles being in regard to controlling updates and their delivery. That's the biggest issue MMORPGs face in regard to consoles. As well as an issue of general stability of the product. This isi exactly why CR doesn't want to bring SC to consoles at present. Your product must meet their standards in delivery as well as in how you manage that delivery.

    What's holding ESO back at present is almost certainly the quality of service at present, no a sub fee.

     

    I don't think FF is a real good example of console success - I think the pc version is carrying the console version and keep it live, that may end up being the case with ESO too - however ESO is not crossplay like FF is - that may open up a new can of worms in the long run for ESO on consoles.

     

     

    FF at least with 11, consoles sold more and have a higher sub rate.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Crusades

    Originally posted by Deathsmind

    I think what they are saying is they arent going to have a bug driven game on their servers. ESO will have to fix them if they want it to work. Its very easy to get rid of a sub model if that is all they had to do. That doesnt take 6 months. Fixing the bugs ESO has could take 6 months+.  Thats more realistic. If they got rid of subs it means they would have to increase the amount of micro transactions the game has, many regular games on consoles have micro transactions already. So that could take some time if they really were getting rid of the subs. 

    So we either have 6 months was because consoles said no to bugs or we have 6 months because consoles said no to sub and they have to implement tons of micro transactions. So pick your poison. 

     

    Good point - and that may just be the case

     

    Originally posted by Distopia

    Your correlation here seems spotty, especially considering it's not the sub fee that causes this problem (See FFXIV, etc) he's more likely referring to the biggest hurdles being in regard to controlling updates and their delivery. That's the biggest issue MMORPGs face in regard to consoles. As well as an issue of general stability of the product. This isi exactly why CR doesn't want to bring SC to consoles at present. Your product must meet their standards in delivery as well as in how you manage that delivery.

    What's holding ESO back at present is almost certainly the quality of service at present, no a sub fee.

     

    I don't think FF is a real good example of console success - I think the pc version is carrying the console version and keep it live, that may end up being the case with ESO too - however ESO is not crossplay like FF is - that may open up a new can of worms in the long run for ESO on consoles.

     

     

    This correlates to Chris Roberts reasoning, he doesn't want to offer a separate service for console players, he wants them all on the same service as PC players. As for FF they've been running MMO's with sub plans on consoles since the PS2. I think that speaks to some success.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CrusadesCrusades Member Posts: 480
    Originally posted by Purutzil

    You do realize that the consoles would mean that they have a 3rd hand grabbing for money in the process right? So its likely the consumer would have to pay MORE, or the developer themselves get less out of the chunk in the game.

     

    Those regulations aren't for quality control if you are thinking that, it would be ignorant to think when you got games like Ride to Hell Retribution goes on the consoles. 

     

    Early indicators where that ESO was going to have less than 60k pre orders for on ps4 and the same on xb1 - raise the price and lower the number of consumers it's that simple.

    I watched mmorpg.com interview some game devs about a month ago. The fella from Trove mentioned player assets - he gets it. With respect to mmorpg's player assets are of utmost importance.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Purutzil

    You do realize that the consoles would mean that they have a 3rd hand grabbing for money in the process right? So its likely the consumer would have to pay MORE, or the developer themselves get less out of the chunk in the game.

     

    Those regulations aren't for quality control if you are thinking that, it would be ignorant to think when you got games like Ride to Hell Retribution goes on the consoles. 

    While that's a sound point, it's not the same as how MMO"s make their way to consoles. They almost always have a separate release schedule PC being far ahead of the console port. Most never make it to that console release however, in almost all if not all of those cases, the game saw a bad PC release.

    this was the case for AOC ( all the way up to launch they talked about a 360 port). The initial release of FFXIV... same story, now ESO was supposed to release on consoles over the summer, it's not happening now. You see no pattern here?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I read it as quality control.  They won't let games launch unless most of the bugs are fixed.  He can't say that so the example he gave was billing.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GinazGinaz Member RarePosts: 2,571
    Originally posted by Crusades

    http://massively.joystiq.com/2014/05/28/bethesdas-hines-on-eso-console-delay/

     

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay.

    It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements.

    I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us.

    This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

     

    The statements in green are exactly why I like console gaming over pc gaming - if ESO complies - you can find me on Console playing the buy to play version of ESO - no cash shop or at least an irrelevant cash shop.

    Yes my pc is more powerful, but my console is at least governed by a Sony or a Microsoft and both of them are saying yes you can develop for our system, but you can't dick our consumers and our other develop teams with your crazy payment models that are counterproductive to the betterment and sustainability of the gaming industry.

    As much as you want to hate on Sony and Microsoft - they always have that governing card in their pocket protecting developers and consumers alike.

     

    So your argument in favour of console gaming is that Sony and Microsoft are there to protect you and have your best interests at heart???

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA........................HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

     

    Is a man not entitled to the herp of his derp?

    Remember, I live in a world where juggalos and yugioh players are real things.

Sign In or Register to comment.