I don't get why the campaigns need to end at all. It worked wonderfully in DAoC. Control changes hands naturally. Though, it would help to fight over more than just being an emporer. Adding the Imperial City as a 'Darkness Fall's' sort of reward would certainly help. Exclusive content for the controlling alliance would be nice.
Having completely artificial ends to these campaigns just seems weird. Well, so does 12-man trials that are nothing more than mob waves with a leaderboard is weird too. Really doesn't make sense in the ES IP...
They don't "end" the map does not change. Only the score resets. I hear you though why even have that huh?
You can have both .... on one map, withouth interfering with eachother...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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You can have both .... on one map, withouth interfering with eachother...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)