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ESO is not doing as well as hoped/expected. I hate to make a categorical statement like that, particularly given (as has frequently been pointed out) we have no actual figures for this. But really, even those denying this must feel the truth behind it.
As an ES and MMORPG fan, and former ESO fan, I've thought a lot about this game. I feel the same way as I've seen so many other state while I was playing, that "I want to have fun" or "I want the game to succeed". But by those very sentiments the game is, simply put, not good enough, we just "want" it to be.
There have been clearly multiple issues with this game that have been discussed many, many times. Most I feel seem to skirt around the core issues and point to bugs, lag, bots, VR levels and so on. To me these are just symptoms. Many MMORPGs have plenty of bugs, lag, etc but these are often forgiven in a suitably engaging game (and look, I know there will always be people who complain about these things in any MMORPG, but there is little doubt in ESO these complains have overshadowed the game to a larger degree, and there is a reason for this). I see less forgiveness for these things in ESO, which is reflected in the average/poor reception the game received in general and the rapidly falling numbers. I honestly feel if all the bugs, bots, lag, etc were completely fixed the game would still be doing poorly.
I think the fundamental reason for the game's problems and reception is the design team and their vision for this game. By which I mean the team they hired to develop the game came from other MMORPGs, and they've carried their 'baggage' across. It feels so much like the fundamental ES concepts such as open world exploration has been ignored in favour of "Oh, but we did it this way when I was in the development team of the xxxxxx MMORPG".
Don't mistake me, I am fully aware that, as an MMORPG, ESO was not able to be 'Skyrim online', but I feel that the focus leaned too far toward developing a fairly standard MMORPG, and this happened because devs who had worked on other MMORPGs were hired to not just support, but to lead the project. And thus we have ZOS. A better way, I feel, would have been to let Bethesda to develop and lead, while utilising the MMORPG knowledge of people such as Matt Frior, Paul Sage, et al on a consultatory basis. We'd have a game driven by the wonderful vision of Bethesda devs, but backed up by the technical MMORPG skills of Frior/Sage.
To summarise: many people expected ES, at it's core, but online and were disappointed. But nevertheless, though many changes to the single player ES structure were needed to make an ES-O (including many unrealised or unexpected by ES fans), the dev team, by dint of their backgrounds, discarded an unnecessarily large component of Elder Scrolls when making the game.
Comments
My personal view is that your personal view is inaccurate.
I didn't read after the first paragraph, please provide proof and then I can finish reading your other 5 paragraphs. Thanks.
Hm, you are the guy who started the "whats wildstar like?" troll-thread in the eso section, arent you?
/rollseyes
Hodor!
This has been my thoughts all along.
Well it's unlikely we ever will get actual figures from ZOS, so you could keep this argument up for ever, even if the servers are shut off, buried in peat for 30 years and used as a low-grade fuel for survivors of the apocalypse.
No proof has to be given that Zenimax delivered a sub par mmo with tons and tons of flaws and weird design choices.
The proof comes from Zenimax themselves by keeping box sales secret and not showing how many subs they currently have.
The game is in rapid decline.....in both pve and pvp.
If you need proof to see ESO is doing bad then keep that dream up but dont act suprise when there are massive layoffs incomming this year or the next.
Not hating not flaming not doomsaying, just using reality to gauge modern mmo's.
ESO + Wildstar + Archeage + Warlords of Dreanor + FF ARR >2014<
When all these mmo's are live there is going to be a few mmo's that wont make it anymore as a subscription mmo.
And looking at ESO myself when logging in i dare say this mmo is already in a realy bad spot due to its own mistakes.
There are tons of mmo's out there today, if you dont make something realy special you arent rising to the top, you are deying a slow and painfull death like we have seen with most tripple A budget mmo's.
Yes I did. I had played ESO and was asking if any other current or former ESO players were also playing Wildstar, and what they thought of both. Compare and contrast, as I said in that thread.
However, you're correct, I mentioned the name of a different game. It truly is an unforgivable sin. We all know games are like religions, even thinking about another is sacrilege. You should burn me at the stake.
/spins eyes like gimbals
I disagree, they will release numbers at some point, I'll bookmark this thread till that day.
My personal view is that his personal view is 100% accurate. It's an OPINION.
The strawman argument you make that he needs to provide you proof is the usual specious counter we see in forums everywhere to suggestions that someone's favorite toy isn't all that it should be.
He has no obligation whatsoever to provide you proof. He is entitled to have his own OPINION. It doesn't have to agree with yours.
You are entitled to have your own opinion, too; your snooty comment, however, detracts from that opinion having any weight.
Idk but from a vet 12 perspective I burned out .
Balance issues in PVP .... NB that spam 1 skill few times and your dead
Unkillable DKs
Lags
Dungeons queue I roll as a DPS heal and it take me a hour to get team to be honest since I'm vet 12 I could not find a team for dungeons veteran dungeons . Craglorn as well people do only guild raid ....
I got full Set Legendary
I hoped I'll get max lvl craft full legendary gear and fun will start but not....
Was great to do quest from 1 to 50 then veteran quest were only for EXP only to few big great ones listened but most ignored until vet 8 ...then I went to Craglorn and rushed to vet 12 by dungeon farm .
[mod edit]
I hate when people make statements as I highlighted in Yellow as it's arrogant as all hell.
Actually, though I have my criticisms and though it's natural for games to lose people after the first few months (some exceptions like WoW) there were quite a lot of people in Auridon last night which is the first area after the tutiorial on the High Elf side. I was very surprised at how filled it was. Alts? New players? Who knows but it felt very vibrant.
As far as your "ignoring the things that made an Elder Scrolls game": Though I do want "skyrim/morrowind online" and would prefer it, the devs stated that they were were making an Elder Scrolls MMO not an MMO that captured/embodied the elder scrolls game.
And that's what we have. This is an mmo, at least in the current sense of the word.
The Bethesda devs ( not "Zenimax") have no interest in multiplayer elder scrolls as that has been said many times before.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The OP seemed to state it as fact, not opinion. He even refers to it as "the truth". I don't see any wording that would lead me to believe he's presenting it as an opinion - such as "seems" or "looks like" or "I don't think". I would forgive the omission of that kinda thing, but saying "the truth" is pretty undeniable.
When presenting something as fact you really should provide proof, else your statement carries no weight. The same cannot be said about supporting opinions with facts - but it's always helpful. This board is actually the worst I visit when it comes to providing solid basis and meaningful argument. I will also say that I'm glad he didn't, I'm tired of seeing XFire, Raptr and Twitch presented as gauges for success.
- Nellus
Angry Joe made an extremely detailed review of ESO, which highlighted all the shortcomings of ESO, and he provided loads of evidence: https://www.youtube.com/watch?v=Ov3B26h12C4
If you need further convincing that ESO isn't up to par, I don't know what to say to you.
OK, I'll admit that I could be wrong about relatively poor numbers and sub retention (relative to other AAA MMORPGs). But I bet I'm not. Anyone want to take me up on that? Falling hard copy sales, emptying PvP zones, declining guilds, poor reviews and so on may not absolutely prove a lacklustre performance, but as a whole the cumulative supportive evidence is very hard to deny (though I accept many will, this is part of the human condition).
BTW, with megaserver tech seeing a local pop'n is also meaningless in terns of proof of overall subs, as the numbers of active servers may have dropped 100 fold and you'd never know.
I think there is probably more people that agree than disagree with you OP, however some of these guys are heavily invested in the game or with their reputations on these boards for defending ESO. Besides, no one likes to hear "I told you so". I think this game has probably seen it's biggest bulk of people who have left the game already. The question is, which number is currently more now? The people that are still leaving due to canceling subs or new people coming in? Of course these are questions we will probably never have the answer to. However sometimes you can just tell when a game is not doing well by looking at all of the reviews about it and the forums activity and behavior from both fans and people with critiques and concerns. There are also other ways to observe trends in the game's popularity with gamers, which equals money for the game studio and publisher. Take each one of those elements individually and it's not really a good measure. However, when you combine all of those elements you can get a pretty detailed sense of the bigger picture. Some can see it easily, others will just refuse to see it at all.
"If I offended you, you needed it" -Corey Taylor
Lacking actual sub numbers from ZOS (which may be suggestive in itself) we can only rely on various other gauges. For example hard copy sales. Here's a comparison in vgachartz.com between retail sales for ESO and SWTOR. Very similar patterns between the two, although overall sales were much higher with SWTOR, there was a proportionately greater sales decline in that game in the latter weeks (though in absolute figures SWTOR still sold more copies in those weeks).
Date - week - sales no's - %variance from prev week - total sales
Except you of course
You sound like you know what you're talking about, so I believe you. However, with regards to that highlighted sentence, it appears that this approach hasn't actually worked out very well. Kind of my point.
Why? Your data is seriously flawed, btw. You use data from vgchartz? Really? Remember that vgchartz calculates retail sales. SWTOR had a VERY good retail push. In fact! SWTOR actually shows as outselling Mists of Pandaria by over 1 million copies! So, all things being equal, you are basically saying that based on these sales numbers, you're effectively saying that SWTOR has 12 million subscribers. Good data.
Fact is that ESO had a very good digital push. Actually 4 version of ESO were in the top 10 of Amazon games for quite some time leading up to the release, meaning it was getting good pre-orders. I don't know how that works out financially, though. Only time will tell, but I think you might be misled by the numbers you're treating as gospel.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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PLease provide some more examples on how you think ESO would become a better game part from the one thing you provide, an open World.:)
The game is a fairly open ended IMO , you can run around at your leisure in each zone and discover new places if that is what you like. It's "almost" Skyrim online if you like , even if you claim it not to be, IMO atleast
When I played Skyrim I played it very much on rails, even thou I know I could run around at random, so not everyone cares or bothers about this "core" feature of yours.
ESO online is a VERY VERY unique experience and there is NOT one game that is like this one, part from maybe some simmularities to TSW. So the teory about to much features from previous MMO developers does not hold ground at all, ESO is NOT like any other MMO.
I forgot to mention I played all MMO on the market right now and ESO hooked me most than any other
Wield star ... don't even want to talk about this over hyped terrible game
Arch age same Face palm
EQL I enjoy it but I need unlimited space for MAX power creativeness
EQN considering players buildings well ......Might be a epic game but Sony must keep in a right direction
most Asian MMO that are in development and hyped around here same .... cheap lazy trash
Black Desert Well this might be interesting didn't play my self yet so no loud words
ESO great questing no doubt but lose all is purpose after veteran lvl and start of New quests . other fraction should have been there for alts lvling not for veteran ranks.
graphics With SweetSFX much better than ArchAge
Style GREAT at this ZOS bitch slap all mmos
enviroment details as well great work
Skill progresion very good but a lot of balance issues .....
Craft SO SO never loved it very much hmm but in ESO I leveled all of them HMMM from my action si smean is GOOD?
Cyrodil big epic but no Epic Purpose in it yet also balance issues lags
over all ESO is a good game Much better than the Hate it got still lucks longevity
This.
[subjective rant] I've had, and I'm having a fantastic time in ESO. Yes, there are a lot of issues that need to be fixed. There are weapon- , armor- and class balance issues, there are lag issues, there are effort vs reward issues (especially in the VR part of the game) and there are (insert random issue here there are many!) - that need to be taken care of.
In spite of this; I find so many other positive sides with this game! From my point of view, this game just has the right type of combat and feel, I love the skill progression and build diversity, the lore, the graphic art, the story lines, even the ui - and it gives me THE immersion I've been waiting for in a mmo.
Negatives and positives, yes, but after all, I feel the CORE game is there, it's mainly some number crunching and tweaking left to take this game to where it deserves to be. There are other games out there delivering far more polish atm, yes, but when I dislike the core game and fundamental parts, I really don't care.
Balance issues, lag issues, VR game issues, solo vs grouping issues and other design issues - there are already several postings around the forums confirming that this is being looked into, and since I'm already having a blast, I most certainly intend to stay.
I understand that this is not the mmo for everyone; even though it's themepark, it's different. And I mean; if you don't like story- and quest-driven themepark mmos...why the #¤"! did you buy ESO? I have tried almost every mmo out there on the market, and I disliked most of them...but moved on, and didn't stick to the forum bitching about it for weeks after I quit ^^
Apparently, the most important thing is what everyone else is playing, what other mmo gamers say, how many Twitch streams you see and how many copies the game sold . Well; at least I'm glad I gave this game a chance, instead of letting an angry, mainstream, egocentric jerk on YouTube take my decision.
And no, I'm NOT gonna bookmark this thread. *sigh*[/subjective rant]
If you can't even be bothered to read an opinion without proof of that opinion, then why are you here? Just to demand everybody proves what they think? This is a discussion forum. I think you're better off just deleting your account and moving on.
Opinion of what? What I read was
"I've heard that this game is terrible, everyone knows that this is true, and the problem is something something open world something."
What is there to react to? There is no discussion on sales etc. because no one has solid data. There is no solid proposal for an alternate path. What is there to talk about?