But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
Hmmpf...
People are already easily doing PUG's for veteran dungeons, I have no issues pugging vets at 3am when the guildies are asleep. The vet dungeons are very easy tbh almost no gear checks just tactics which are also not that complicated.
Normals are a breeze as there is no gear check and almost no tactics as aside for the main tele's you don't need to worry about anything else.
You essentially just said "the fights are easy as long as you do all of their mechanics".....and therein lies the problem
But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
Hmmpf...
People are already easily doing PUG's for veteran dungeons, I have no issues pugging vets at 3am when the guildies are asleep. The vet dungeons are very easy tbh almost no gear checks just tactics which are also not that complicated.
Normals are a breeze as there is no gear check and almost no tactics as aside for the main tele's you don't need to worry about anything else.
You essentially just said "the fights are easy as long as you do all of their mechanics".....and therein lies the problem
The mechanics are as simple as a game of twister. And this holds especially true for KV and STL vet(SSM has some additional mechanics like the chimes), the bosses don't do that much and the same mechanics are there in normal mode too just they can be ignored in that mode. And the mechanics themselves are easy, the majority of all the painful stuff revolves around interrupting nasty casts, some about pure avoidance (move out of the telegraph, or double jump etc...) and few are about kiting. On top of that the game has almost no gear checks, as pretty much everything that hurts can be interrupted or avoided(either by avoiding the telegraphs or using the right tanking abilities to get >100% deflect rate). Some bosses on vet can be 3 manned currently and this includes the first boss of KV and the first optional boss of SC and I've done them both as a stalker tank (in hybrid mode for 3man) with 2 hybrid healers.... I really don't understand why people are having so much trouble when you can interrupt anything that the boss does that can really hurt or you have a huge telegraph that tells you exactly where you should not be standing, add on top of that that you have CC breaks for each character, sprint and dash it makes the all the current fights easy to learn and master.
Oh and vet adventures are pretty much free epics you can't fail gold on them even if you, but Jesus are they boring as hell...
I rather die of dysentery than run through Mulgrave trail....
What i can tell you is this game actually seems to use dungeons for what they are actually should be and that's practice for raids, in fact the game does remarkable job of nurturing behaviour and "muscle memory" through it's entire leveling scheme if you actually bother to solo group(2/3 man) mobs, primes, and do the harder content while leveling. The game also requires you to adapt you LAS to each fight even while leveling, and you'll be surprised how easy it is to solo prime or group mobs when you decide to equip those extra interupts, spec that wierd ability that breaks 2 IA and get some utility for kiting and self heals.
This game is only difficult if you think this is WoW 2.0 or any other MMO like it where stats and not doing absurdly dumb stuff is all what matters, this game requires you to actively perform everything from reducing damage while tanking(pretty much 0 passive mitigation) to actively subduing mobs and bosses, this isn't the game where you get 350 defense and then say well I'm good to tank, this is a game where you build your LAS and AMP's to have situational mitigation that you have to actually use and time it.
But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
Hmmpf...
People are already easily doing PUG's for veteran dungeons, I have no issues pugging vets at 3am when the guildies are asleep. The vet dungeons are very easy tbh almost no gear checks just tactics which are also not that complicated.
Normals are a breeze as there is no gear check and almost no tactics as aside for the main tele's you don't need to worry about anything else.
You essentially just said "the fights are easy as long as you do all of their mechanics".....and therein lies the problem
The mechanics are as simple as a game of twister. And this holds especially true for KV and STL vet(SSM has some additional mechanics like the chimes), the bosses don't do that much and the same mechanics are there in normal mode too just they can be ignored in that mode. And the mechanics themselves are easy, the majority of all the painful stuff revolves around interrupting nasty casts, some about pure avoidance (move out of the telegraph, or double jump etc...) and few are about kiting. On top of that the game has almost no gear checks, as pretty much everything that hurts can be interrupted or avoided(either by avoiding the telegraphs or using the right tanking abilities to get >100% deflect rate). Some bosses on vet can be 3 manned currently and this includes the first boss of KV and the first optional boss of SC and I've done them both as a stalker tank (in hybrid mode for 3man) with 2 hybrid healers.... I really don't understand why people are having so much trouble when you can interrupt anything that the boss does that can really hurt or you have a huge telegraph that tells you exactly where you should not be standing, add on top of that that you have CC breaks for each character, sprint and dash it makes the all the current fights easy to learn and master.
Oh and vet adventures are pretty much free epics you can't fail gold on them even if you, but Jesus are they boring as hell...
I rather die of dysentery than run through Mulgrave trail....
What i can tell you is this game actually seems to use dungeons for what they are actually should be and that's practice for raids, in fact the game does remarkable job of nurturing behaviour and "muscle memory" through it's entire leveling scheme if you actually bother to solo group(2/3 man) mobs, primes, and do the harder content while leveling. The game also requires you to adapt you LAS to each fight even while leveling, and you'll be surprised how easy it is to solo prime or group mobs when you decide to equip those extra interupts, spec that wierd ability that breaks 2 IA and get some utility for kiting and self heals.
This game is only difficult if you think this is WoW 2.0 or any other MMO like it where stats and not doing absurdly dumb stuff is all what matters, this game requires you to actively perform everything from reducing damage while tanking(pretty much 0 passive mitigation) to actively subduing mobs and bosses, this isn't the game where you get 350 defense and then say well I'm good to tank, this is a game where you build your LAS and AMP's to have situational mitigation that you have to actually use and time it.
Again, you basically said the same thing once more, only using more words....which is "the game is easy as long as you do the new mechanics properly"......and again, therein lies the problem for 99% of pugs....
But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
The dungeons are fun, and I haven't had a problem pugging all the ones I have come across yet. Granted that's only two dungeons. They really are no more difficult than Rift or ESO dungeons are. In fact, I find myself dying more often in ESO's dungeons in a pug. They are a good bit of fun, but I don't think they are as hard as you are making them out to be in all honesty. Maybe I just got lucky and got good players my first two dungeons.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
The dungeons are fun, and I haven't had a problem pugging all the ones I have come across yet. Granted that's only two dungeons. They really are no more difficult than Rift or ESO dungeons are. In fact, I find myself dying more often in ESO's dungeons in a pug. They are a good bit of fun, but I don't think they are as hard as you are making them out to be in all honesty. Maybe I just got lucky and got good players my first two dungeons.
Im not sure about ESO, as I only did PVP while i was playing it, but Rift at launch being harder?...no...just no.
But my latest endeavour ended with killing Aetheros
(and then the tank left, he blamed the healer for his death, such a noob)
The dungeon are really really challenging for PUGs.. espescially when you are only level 22...
How far did you reach?
And will coordinated guild groups make things much easier?
The dungeons are fun, and I haven't had a problem pugging all the ones I have come across yet. Granted that's only two dungeons. They really are no more difficult than Rift or ESO dungeons are. In fact, I find myself dying more often in ESO's dungeons in a pug. They are a good bit of fun, but I don't think they are as hard as you are making them out to be in all honesty. Maybe I just got lucky and got good players my first two dungeons.
Im not sure about ESO, as I only did PVP while i was playing it, but Rift at launch being harder?...no...just no.
Shrug, difficulty is subjective. I think a lot of people should attribute WildStar's difficulty to the move to action combat systems and the difficulties of providing a smooth combat system it makes. I found Rift to be just as difficult but as I said I'm only two dungeons into the game, so that opinion may change.
I.E. When Rift first release I failed Realm of the Fae with more pugs on the first boss than we passed with due to people not expected any sort of advanced fight mechanics of having to focus on certain mobs and not being able to damage the boss until they were taken care of. At the time, the first dungeon in Rift offered what WoW was offering as end game raid mechanics.
Currently Playing: ESO and FFXIV Have played: You name it If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Did the first two a few days ago. Got through them both in about 2.5 hours with the same group. Me(engi dps), girlfriend(SS dps), and three randoms. No one had done it before but the one guy looked up some guides and typed out some quick important tips on the fly. Wiped on all the bosses 1-2 times. Did pretty well considering the tank and healer could only manage to avoid 1/3 of the telegraphs. Most of the bosses ended with me and gf kiting around to finish off the last 30% of the boss' health.
I was just happy that after reading all the "OMG ENGINEER DPS SUCK!!" threads that I managed to stomp a Stalker and SS and ended both dungeons with #1 Damage, Lowest Damage Taken, and Least Deaths
Anyway, they're not really "hard" it just depends what kind of gamer you are and what combat style you prefer. If you're used to standing around watching your CDs and moving occasionally(common mmo boss encounters) then these dungeons are probably hellish. If you play a lot of action games and enjoy running around avoiding aoe then they're pretty easy(and frusterating when you watch all the people that have horrible reaction times).
Shrug, difficulty is subjective. I think a lot of people should attribute WildStar's difficulty to the move to action combat systems and the difficulties of providing a smooth combat system it makes. I found Rift to be just as difficult but as I said I'm only two dungeons into the game, so that opinion may change.
I.E. When Rift first release I failed Realm of the Fae with more pugs on the first boss than we passed with due to people not expected any sort of advanced fight mechanics of having to focus on certain mobs and not being able to damage the boss until they were taken care of. At the time, the first dungeon in Rift offered what WoW was offering as end game raid mechanics.
Rift dungeons were really easy coming from an EQ and WoW background we knew exactly what mobs to take out and where to face and how to fight the bosses. I had no trouble healing in the dungeons and once I tanked even. I would not compare Rift to Wildstar two different types of difficulty. Rift only requires knowledge Wildstar requires skill in movement too.
Originally posted by cheyane Rift dungeons were really easy coming from an EQ and WoW background we knew exactly what mobs to take out and where to face and how to fight the bosses. I had no trouble healing in the dungeons and once I tanked even. I would not compare Rift to Wildstar two different types of difficulty. Rift only requires knowledge Wildstar requires skill in movement too.
Actually, thats pretty much perfectly accurate. Im not saying Rift was easy, but most Rift players were coming from WoW, most of what was happening was to be expected from most players standpoint. The issue with Wildstar at this point, is most players have the same mentality and expectations as they are used to in Rift/WoW. A very good WoW/Rift/SWTOR/EQ player playing Wildstar as if they are playing said games will die over and over again.
Comments
You essentially just said "the fights are easy as long as you do all of their mechanics".....and therein lies the problem
So we have all seen the people leave after two deaths...
Are these the people that will leave WS entirely once they find out the content is vanilla hard... and even harder?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The mechanics are as simple as a game of twister. And this holds especially true for KV and STL vet(SSM has some additional mechanics like the chimes), the bosses don't do that much and the same mechanics are there in normal mode too just they can be ignored in that mode. And the mechanics themselves are easy, the majority of all the painful stuff revolves around interrupting nasty casts, some about pure avoidance (move out of the telegraph, or double jump etc...) and few are about kiting. On top of that the game has almost no gear checks, as pretty much everything that hurts can be interrupted or avoided(either by avoiding the telegraphs or using the right tanking abilities to get >100% deflect rate). Some bosses on vet can be 3 manned currently and this includes the first boss of KV and the first optional boss of SC and I've done them both as a stalker tank (in hybrid mode for 3man) with 2 hybrid healers.... I really don't understand why people are having so much trouble when you can interrupt anything that the boss does that can really hurt or you have a huge telegraph that tells you exactly where you should not be standing, add on top of that that you have CC breaks for each character, sprint and dash it makes the all the current fights easy to learn and master.
Oh and vet adventures are pretty much free epics you can't fail gold on them even if you, but Jesus are they boring as hell...
I rather die of dysentery than run through Mulgrave trail....
What i can tell you is this game actually seems to use dungeons for what they are actually should be and that's practice for raids, in fact the game does remarkable job of nurturing behaviour and "muscle memory" through it's entire leveling scheme if you actually bother to solo group(2/3 man) mobs, primes, and do the harder content while leveling. The game also requires you to adapt you LAS to each fight even while leveling, and you'll be surprised how easy it is to solo prime or group mobs when you decide to equip those extra interupts, spec that wierd ability that breaks 2 IA and get some utility for kiting and self heals.
This game is only difficult if you think this is WoW 2.0 or any other MMO like it where stats and not doing absurdly dumb stuff is all what matters, this game requires you to actively perform everything from reducing damage while tanking(pretty much 0 passive mitigation) to actively subduing mobs and bosses, this isn't the game where you get 350 defense and then say well I'm good to tank, this is a game where you build your LAS and AMP's to have situational mitigation that you have to actually use and time it.
Again, you basically said the same thing once more, only using more words....which is "the game is easy as long as you do the new mechanics properly"......and again, therein lies the problem for 99% of pugs....
The dungeons are fun, and I haven't had a problem pugging all the ones I have come across yet. Granted that's only two dungeons. They really are no more difficult than Rift or ESO dungeons are. In fact, I find myself dying more often in ESO's dungeons in a pug. They are a good bit of fun, but I don't think they are as hard as you are making them out to be in all honesty. Maybe I just got lucky and got good players my first two dungeons.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Im not sure about ESO, as I only did PVP while i was playing it, but Rift at launch being harder?...no...just no.
Shrug, difficulty is subjective. I think a lot of people should attribute WildStar's difficulty to the move to action combat systems and the difficulties of providing a smooth combat system it makes. I found Rift to be just as difficult but as I said I'm only two dungeons into the game, so that opinion may change.
I.E. When Rift first release I failed Realm of the Fae with more pugs on the first boss than we passed with due to people not expected any sort of advanced fight mechanics of having to focus on certain mobs and not being able to damage the boss until they were taken care of. At the time, the first dungeon in Rift offered what WoW was offering as end game raid mechanics.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Did the first two a few days ago. Got through them both in about 2.5 hours with the same group. Me(engi dps), girlfriend(SS dps), and three randoms. No one had done it before but the one guy looked up some guides and typed out some quick important tips on the fly. Wiped on all the bosses 1-2 times. Did pretty well considering the tank and healer could only manage to avoid 1/3 of the telegraphs. Most of the bosses ended with me and gf kiting around to finish off the last 30% of the boss' health.
I was just happy that after reading all the "OMG ENGINEER DPS SUCK!!" threads that I managed to stomp a Stalker and SS and ended both dungeons with #1 Damage, Lowest Damage Taken, and Least Deaths
Anyway, they're not really "hard" it just depends what kind of gamer you are and what combat style you prefer. If you're used to standing around watching your CDs and moving occasionally(common mmo boss encounters) then these dungeons are probably hellish. If you play a lot of action games and enjoy running around avoiding aoe then they're pretty easy(and frusterating when you watch all the people that have horrible reaction times).
it's all context I guess
playing crowd control classes in EQ, DAOC, EQ2
mob selection/priority for targets was a given
EQ2 fan sites
Actually, thats pretty much perfectly accurate. Im not saying Rift was easy, but most Rift players were coming from WoW, most of what was happening was to be expected from most players standpoint. The issue with Wildstar at this point, is most players have the same mentality and expectations as they are used to in Rift/WoW. A very good WoW/Rift/SWTOR/EQ player playing Wildstar as if they are playing said games will die over and over again.
Found a nice PUG to heal on my SS. We were rolling along stormtalon or whatever its called. Then, after the second boss kill, I D/C
The wildstar gods like to play with my heart.