Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

My thoughts on WildStar

I have to admit that most times I never buy into the hype and jump on the bandwagon for new MMO's.

GW2? Passed

SWTOR? Passed

ESO? Passed

 

But I did get excited about WS, and bought the game and subbed in to try it!

 

Unfortunately, from what I have experienced, I literally force myself to log in and play. Why?

QUESTING:

Unfortunately it feels EXACTLY like WoW when it comes to questing. Its a mind numbing grind. Go to person X, gather quests and run around picking up this or that or turning on beacons etc etc. Yawn. The questing in this game is in a word, terrible. Its been done before, and alot better. So that kind of wears on you.

 

THE CLASSES:

This was probably the biggest killer for me. I know this is JUST ME but I found none of the classes seem fun. They are just ho-hum classes that instead of shooting spells your shooting lazers.

The combat system they have, the telegraphing part, that i will give Carbine props for. I mean hey, they tried something different and that is awesome! But... it gets old fast rolling around and trying not to stand in yellow square of this and red tube of that.

DUNGEONS:

Ok yeah, they are harder, but umm... whoopee. Nothing is being down here that hasn't been done here before for the last 15 years besides the telegraphing again. So yeah, they are hard! But.. a dungeons a dungeons a dungeon.

RAIDS: See review on dungeons above ^  Nothing new here except they are really hard.

 

I don't like free to play games, so what i'm about to say I was hoping I wouldn't say and i'm usually not down trodden on games like this, but this game in my opinion has nothing to keep it from going free to play.

Its boring, its a total "been there, done that" feeling when you play, and you just feel like your playing a very boring version of WoW with lazers and bright lights all over the place.

 

I hope it succeeds but I have already cancelled my sub.

 

When I wake up, the real nightmare begins

Comments

  • bcbullybcbully Member EpicPosts: 11,843

    edit - I will remove my hilarious pulling up a chair gif out of respect for OP. 

     

    I'll post it on the second page ;) OP you summed things up very well.

     

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Seems legit

  • hunter82hunter82 Member Posts: 5
    Is that so? i was thinking about playing it........
  • PurutzilPurutzil Member UncommonPosts: 3,048

    Well its nice but you should put "my negative thoughts on Wildstar" as the title because you pretty much gave less of a review and more bashing at stuff (with a half-assed 'guess they did something new with telegraphs' comment).

     

    Might want to actually give more description, tell not what you dislike but also what you do like, and give more details in general. You don't give much of value as far as critism goes, being quite vague.  Why don't you like the classes, what mechanics fall short to make them feel dull? What is it the combat does that makes it feel repetitive compared to older MMos that they did right?

     

    What did you like about the game? No one is going to come out without any like, you neglect to mention it. What made you buy it and suddenly dislike it? You really need substance here.

  • ArskaaaArskaaa Member RarePosts: 1,265

    only reason why ppl think game have hard dungeon/raids is becouse they havent done them before.

    when players learned tacticks in dungeon/raids, its bread.

  • JackFrostyJackFrosty Member Posts: 103
    Originally posted by daisywhite
    Is that so? i was thinking about playing it........

    Well i'm not going to say don't go and play it, just be aware of what you are getting into when you plunk down all your cash for the box and one month sub.

     

    Its a WoW clone (I hate using that term becuase its cliche and wow is a clone of EQ etc etc) but its the biggest WoW clone since RIFT.

    RIFT at least has/had dynamic events in the form of rifts/zone invasions & world invasions. WS doesn't even have this. Its a treadmill themepark game through and through.

     

    Now if you like that type of game I would highly recommend it. But if your burned out on that kind of quest hub/themepark game I would just advise caution because that is exactly what your getting here.

    Also keep in mind RIFT had everything WS had at launch. Great dungeons, Raids, and even dynamic events and a smoother launch and pushed out more content faster then any MMO to date (which is exactly what Carbine is promising) and it didnt stop RIFT from going F2P

     

    ps: I really liked that art style on WS. Its kind of funky and weird but still cool.

    When I wake up, the real nightmare begins

  • timtracktimtrack Member UncommonPosts: 541
    Originally posted by Arskaaa

    only reason why ppl think game have hard dungeon/raids is becouse they havent done them before.

    when players learned tacticks in dungeon/raids, its bread.

    So you're saying that once you learn something it becomes easier?

  • Revy106Revy106 Member UncommonPosts: 47
    I was sitting here thinking if I should buy or not and this stopped me since it was exactly what I was worried about cheers OP
  • AparitionAparition Member UncommonPosts: 91
    Originally posted by timtrack
    Originally posted by Arskaaa

    only reason why ppl think game have hard dungeon/raids is becouse they havent done them before.

    when players learned tacticks in dungeon/raids, its bread.

    So you're saying that once you learn something it becomes easier?

    that was gold in all the wrong ways

  • sgelsgel Member EpicPosts: 2,197

    I liked Rift.. played it quite a bit.

    I like Wildstar, still utterly enjoying it since I started playing in closed beta. The dungeons aren't something new, but they are very well designed and for me they've been the most fun I've had in a dungeon in any mmo I've played. Crafting is thorough, questing is a classic themepark but you'll find as much variety as you can get in modern day theme park mmos. PvP options are numerous and the attention to detail is awesome.

    All classes play quite differently to each other... I'm surprised not a single one was to your fancy. What level did you get with each one?

    I like both themepark and sandbox games. I just play what's fun to me... and I haven't had this much fun in an mmo in ages.

    ..Cake..

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    From the guy that loves Rift and called it the best MMO, bashing another  MMO for being a WoW clone seems rather odd.........

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • VonatarVonatar Member UncommonPosts: 723
    Originally posted by JackFrosty

    Unfortunately, from what I have experienced, I literally force myself to log in and play. Why?

    QUESTING:

    Unfortunately it feels EXACTLY like WoW when it comes to questing. Its a mind numbing grind. Go to person X, gather quests and run around picking up this or that or turning on beacons etc etc. Yawn. The questing in this game is in a word, terrible. Its been done before, and alot better. So that kind of wears on you.

    THE CLASSES:

    This was probably the biggest killer for me. I know this is JUST ME but I found none of the classes seem fun. They are just ho-hum classes that instead of shooting spells your shooting lazers.

    The combat system they have, the telegraphing part, that i will give Carbine props for. I mean hey, they tried something different and that is awesome! But... it gets old fast rolling around and trying not to stand in yellow square of this and red tube of that.

    DUNGEONS:

    Ok yeah, they are harder, but umm... whoopee. Nothing is being down here that hasn't been done here before for the last 15 years besides the telegraphing again. So yeah, they are hard! But.. a dungeons a dungeons a dungeon.

     

    It's funny, but my experience with WS is almost entirely different. Yes, in some ways it feels like WoW, but for me this is only in good ways. In other ways it is an improvement on WoW (and when we compare with WoW we should also acknowledge that we are meaning the standard MMO yardstick rather than the game per se).

    The questing IS standard fare MMO questing, but for some reason I find it flows nicely, is interesting and varied, and has numerous quality of life improvements, e.g. an NPC calling you when you've finished a quest in an area to give you the follow up, rather than having to run back to turn in and then all the way back to the area again. It's a small thing, but it just keeps the action going. I actually enjoy the break from heavy story-based questing and find it relaxing to play as a result.

    The combat I like. It's not revolutionary but with a few abilities on the hotbar and tackling a group of mobs it's just plain fun. I like fast paced rogue-type characters and the Stalker is really working for me in this respect.

    Ultimately this is just how I find it. And the game has surprised me with delivering fun and enjoyment. I didn't like beta and thought I would give it a miss, but a guest pass from a friend pulled me in and I was staggered to just find I was enjoying myself. At the end of the day, it's a game, it's intended to entertain. It happens to entertain me and so I don't see through that to the mechanics of the combat or the questing. If it doesn't entertain you then it's not surprising you'll see the nuts and bolts and flaws, just like with a movie that didn't suck you in.

  • killion81killion81 Member UncommonPosts: 995
    So what classes did you play and to what level?  What dungeons & raids did you complete?
  • FelixMajorFelixMajor Member RarePosts: 865
    Originally posted by Arskaaa

    when players learned tacticks in dungeon/raids, its bread.

    LOL, YES!

    Originally posted by Arskaaa
    "when players learned tacticks in dungeon/raids, its bread".

  • geopenguingeopenguin Member UncommonPosts: 4

    I have conflicting feelings about WildStar, but too have cancelled sub and uninstalled from my computer. My biggest complaint is the persistance of a lot of bugs (it seems if you report ingame you are told to report in their forums - where they are ignored). It seems these game companies use beta to tweak dungeons more than to fix their games.

    With that said, if you are running stuff in a tight group with voice-chat you are problably having a ball. Running solo I only gained 2-3 levels a day after level 13. PUGs are horrendous, as in almost any mmo. This one is slightly worse because the content has not been written up or shown on youtube. Most of the streamers that I was following bailed too.

    Sidenote, Spellslinger is a pretty fun class. I started throwing in some healing stuff because of being a glass cannon, which makes ttk a lot longer, which leads to a lot of mob-ganking when kiting.

    Mob-ganking is my second biggest complaint. If you're running in a group you should have no problems. Running solo the density, spacing and respawning of mobs is nigh impossible (unless you overlevel the areas).

    Lastly, when they give percentages of completion instead of exact numbers it makes the grind even tougher. If you have a lot of other players in the area you get a lower percentage on the kills (and a lot of times do not have enough mobs or items to complete the challenges),

  • StevonStevon Member UncommonPosts: 222
    Originally posted by Arskaaa

    only reason why ppl think game have hard dungeon/raids is becouse they havent done them before.

    when players learned tacticks in dungeon/raids, its bread.

    You are living on a  different planet if you think that the end game in Wildstar is "bread" if you "just learn it".    It's excessively difficult and only a very very small percentage of the population will ever see it due to this fact.   I'm already there, I know.   But I know that just because I'm raiding doesn't mean anyone can.

    Wildstar's endgame and the arrogance of it's developers is going to be it's downfall.

  • RandaynRandayn Member UncommonPosts: 904

    I agree with the OP...but it's worse than a WoW Clone...it's a very vanilla Themepark with tons of "side things" to do, but they feel seperated from the each other and are all linear...so basically it's like a train station with several different tracks and you jump on one to do a certain thing....have to get on the other one to do something else.

     

    As for the questing, it's terrible.  Whoever said best stories and varied quests obviously didnt play TSW or ESO.  

     

    Dungeons and raiding....unfortunately, the telegraphing came with TSW, then it came with FFXIV and THEN it came to Wildstar, so please dont treat it as some new invention.  In my opinion it was done better in TSW than any other one.  Also, the dungeons in TSW and FFXIV were also difficult....but once the strats were learned, they were easy.

    WS does nothing new and typically does the old things worse than it's predecessors.

    Did I mention that NCSOFT is involved???

    image
  • AeonbladesAeonblades Member Posts: 2,083
    Originally posted by stevebombsquad
    From the guy that loves Rift and called it the best MMO, bashing another  MMO for being a WoW clone seems rather odd.........

    Well mostly because Rift has an entirely different feature set from WoW, in fact WoW has ended up copying a lot of Rift's features rather than the other way around.

     

    I pretty well agree with the OP. I'm glad people are enjoying it, but I can't deal with all the small things, such as ui/graphics issues, performance problems, poor character animation, movement issues, and the been there done that feeling. I was pretty excited around launch and I had even played beta for a few months off and on, but I guess by the time it got here I was already burnt out on Wildstar. I found the dungeons lackluster in difficulty and mechanics, it's the same kind of stuff we have been doing in dungeons for 10 years even though "harder" content was promised. I realize harder is subjective, but I just was not impressed with WildStar's dungeons at release.

     

    If they ever fix all the small issues with the game, I'll give it another shot, but as it stands right now, nothing special stands out for WildStar in a sea of other themeparks. It needed more attention to the graphical and movement issues rather than them focusing on pumping out new content one month (?!?!) after release.

     

    When they tighten up the UI bugs, performance/combat mechanics issues, and give it some unique content, I'll come back and play again :)

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • Spankster77Spankster77 Member UncommonPosts: 487

    For starters there is no such thing as a WoW clone.  WoW is a fantasy MMORPG just like EQ, EQ2, LotRO, Rift, etc, they feel like "clones" because they are all MMOs and there is only so much you can do with an MMORPG.  You have quests (even GW2 had quests although they were disguised as "dynamic" events which were basically kill x of y or collect a of b quests without an exclamation point), you have dungeons, you have PvP, you have crafting, etc. 

     

    I love how people keep saying "there is nothing groundbreaking in this game", which by the way is said for almost every MMO released, has it ever occurred to people that maybe there is only so much "new" to be done within a specific genre of game?  Think cars, computers, TVs, etc how much "new" is there when a new model is released?  Not much, it's basically the same thing made to perform better, look better, feel better etc.  Innovation is funny that way, there does come a point when you have to start focusing on improvement instead of looking to reinvent the wheel. 

     

    I honestly think that because Wildstar is catering to a more "hardcore" crowd that people just want the game to fail.  The game is not perfect by any means.  There are little annoying bugs that happen from time to time that are frustrating and just like every other MMO if your focus is to get to max level just to roll another character questing may feel a bit grindy.  However, if you are looking to invest real time in a character, take it to max level, not worry how fast you get there, get the character geared and attuned for raids, etc.  The game has more depth and more to do than any other MMO released in the last 7 years.  This is not an altoholic friendly game because the focus is on end game and raids. 

     

    P.S. (directed towards the poster that said "been there done that...") - Has it ever occurred to you that you may be burnt out on the genre?  I mean Wilstar's combat system is one of the most fun experiences I have had in an MMO.

  • KaladinKaladin Member Posts: 468
    Originally posted by Stevon
    Originally posted by Arskaaa

    only reason why ppl think game have hard dungeon/raids is becouse they havent done them before.

    when players learned tacticks in dungeon/raids, its bread.

    You are living on a  different planet if you think that the end game in Wildstar is "bread" if you "just learn it".    It's excessively difficult and only a very very small percentage of the population will ever see it due to this fact.   I'm already there, I know.   But I know that just because I'm raiding doesn't mean anyone can.

    Wildstar's endgame and the arrogance of it's developers is going to be it's downfall.

    This thread was dead for a month man, Why The Face?

    I can fly higher than an aeroplane.
    And I have the voice of a thousand hurricanes.
    Hurt - Wars

  • k61977k61977 Member EpicPosts: 1,526
    Originally posted by JackFrosty
    Originally posted by daisywhite
    Is that so? i was thinking about playing it........

    Well i'm not going to say don't go and play it, just be aware of what you are getting into when you plunk down all your cash for the box and one month sub.

     

    Its a WoW clone (I hate using that term becuase its cliche and wow is a clone of EQ etc etc) but its the biggest WoW clone since RIFT.

    RIFT at least has/had dynamic events in the form of rifts/zone invasions & world invasions. WS doesn't even have this. Its a treadmill themepark game through and through.

     

    Now if you like that type of game I would highly recommend it. But if your burned out on that kind of quest hub/themepark game I would just advise caution because that is exactly what your getting here.

    Also keep in mind RIFT had everything WS had at launch. Great dungeons, Raids, and even dynamic events and a smoother launch and pushed out more content faster then any MMO to date (which is exactly what Carbine is promising) and it didnt stop RIFT from going F2P

     

    ps: I really liked that art style on WS. Its kind of funky and weird but still cool.

    I love it when I see its a wow clone!  Well for the few people that didn't know maybe this one included it should be it was made by the original WOW developers they left WOW to make this.  This has some of the vanilla feel to it before it was just dumbed down to zerg in kill everything move on. 

     

     

    Not going to condemn the guy for not liking it, but why must everyone compare this game to that ect... and not just say what it is they like and don't like.  As soon as I see another games name in a post I just go not worth reading most of the time.

  • hardiconhardicon Member UncommonPosts: 335

    So they pretty much delivered exactly what they promised, which was a great themepark mmo where raiding and dungeons matter instead of being way too easy.  You say questing is ho hum same old same old, well I don't exactly know what some of you people expect out of mmo questing.  Nearly 20 years into the genre and there is only so much you can do for questing.  I personally think while Wildstar has the same old questing it flows nicely and keeps you in the action instead of long down times where you run back and forth to the questgiver.  Plus the fact that you can get credit for just hitting a mob that someone else is fighting even if they are the other faction makes quests much easier in heavily populated areas.

     

    To me the combat and limited action set make this game.  Keeps combat interesting and keeps you on your toes.  Yes it does get tiring sometimes but that is when I take a break and go do something else like work on my house.  The action set is very interesting because you can keep mixing and matching builds to play around with. 

    To each their own but everything you said about why the game is bad is exactly what I enjoy about the game.  Personally it sounds like you have outgrown mmos or never really liked them in the first place.

  • Spankster77Spankster77 Member UncommonPosts: 487
    Originally posted by hardicon

    So they pretty much delivered exactly what they promised, which was a great themepark mmo where raiding and dungeons matter instead of being way too easy.  You say questing is ho hum same old same old, well I don't exactly know what some of you people expect out of mmo questing.  Nearly 20 years into the genre and there is only so much you can do for questing.  I personally think while Wildstar has the same old questing it flows nicely and keeps you in the action instead of long down times where you run back and forth to the questgiver.  Plus the fact that you can get credit for just hitting a mob that someone else is fighting even if they are the other faction makes quests much easier in heavily populated areas.

     

    To me the combat and limited action set make this game.  Keeps combat interesting and keeps you on your toes.  Yes it does get tiring sometimes but that is when I take a break and go do something else like work on my house.  The action set is very interesting because you can keep mixing and matching builds to play around with. 

    To each their own but everything you said about why the game is bad is exactly what I enjoy about the game.  Personally it sounds like you have outgrown mmos or never really liked them in the first place.

    ^this... well said!

Sign In or Register to comment.