That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
What the hell does people want, seriously...because
when theres quests people hate it
when theres public events people hate like fates
when theres dungeons people hate it
when theres raids people hate it
when theres battlegrounds people hate it
when theres RvR people hate it
when theres action combat people hate it
when theres tab target traditional mmo combat people hate
Hell even when theres a sandbox there are still people hating it (Archeage)
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
What the hell does people want, seriously...because
when theres quests people hate it
when theres public events people hate like fates
when theres dungeons people hate it
when theres raids people hate it
when theres battlegrounds people hate it
when theres RvR people hate it
when theres action combat people hate it
when theres tab target traditional mmo combat people hate
Hell even when theres a sandbox there are still people hating it (Archeage)
So what does people want?
Originally posted by Chrisbox
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
"The gameplay is just fates"
Wut.
Should have put /inb4rage. Anyway...
What is the primary way to level up your jobs in FFXIV:ARR? You guessed it, fates. While there _are_ other things to do, I don't enjoy the mindless spammage of skills in random FATEs spawning across maps for the main source of xp. It's not enjoyable to me, such a snoozefest and that is what ruins the game for me. My 2 cents....
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
What the hell does people want, seriously...because
when theres quests people hate it
when theres public events people hate like fates
when theres dungeons people hate it
when theres raids people hate it
when theres battlegrounds people hate it
when theres RvR people hate it
when theres action combat people hate it
when theres tab target traditional mmo combat people hate
Hell even when theres a sandbox there are still people hating it (Archeage)
So what does people want?
Originally posted by Chrisbox
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
"The gameplay is just fates"
Wut.
Should have put /inb4rage. Anyway...
What is the primary way to level up your jobs in FFXIV:ARR? You guessed it, fates. While there _are_ other things to do, I don't enjoy the mindless spammage of skills in random FATEs spawning across maps for the main source of xp. It's not enjoyable to me, such a snoozefest and that is what ruins the game for me. My 2 cents....
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
Except you're wrong. They increased the amount of exp you get from dungeons and leves, as well as added Duty Roulette that gives a bonus in exp for doing dungeons. You can literally log on once a day, que up using DR, and get 1 level just from that it gives so much exp. My guess is that you quit shortly after 2.0. There has been a lot of adjustments and content since then.
Originally posted by Skuall Rogue is the class , Ninja is the job
same goes for Marauder than after 30 u can become Warrior , or Conjurer > White mage , Archer > Bard...
Is pointless to announce Rogue , since ppl wont be Rogue after 30 (Ninja crystal and 1 ninja skill)
the servers are going to be full of ninjas lol , remember the carbuncle plague? :P , WORSE!
remember that u change your job equiping the weapon , thats why both mnk and nin will only have 1 weapon as drop , and thats good , no having to get drops twice (that sucked in other mmorpgs >.>)
Rogue will eventually be able to spec into more than one job, like the arcanist can.
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
Sounds like you haven't played since the month of launch, in which case I'm not sure why you're here
I might have to resub for a bit to play the Rogue/Ninja. A severe lack of ninja, red mage, dark knight classes really made me sad when I first played. The reveal trailer shows just the type of gameplay I was looking for originally, and as much as I wanted to, I just couldn't get into the Monk.
Originally posted by sweetdreams That's great and lovely, the world is beautiful, and the music is nice... but the gameplay is just fates and mind numbingly boring. What a disappointment.....
What the hell does people want, seriously...because
when theres quests people hate it
when theres public events people hate like fates
when theres dungeons people hate it
when theres raids people hate it
when theres battlegrounds people hate it
when theres RvR people hate it
when theres action combat people hate it
when theres tab target traditional mmo combat people hate
Hell even when theres a sandbox there are still people hating it (Archeage)
So what does people want?
You can't please everyone, there will always be someone who will complain.
Multiple poisons available for Rogue, use will vary based on situation
Stealth based class, there will be actions only available while in stealth mode
Main weapon will be dagger/knives
Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.
Ninja job
Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.
There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.
Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.
Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.
Rogue/Ninja is DPS
New tank and healer classes will be revealed in next expansion.
doesnt the whole "Dual Wield abilitys" then after saying "Weapon set will work like Pug/Monk. There will not be separate weapons in each hand." sort of contradict one another?
and we all know how much people really need that fall damage reduction(lol). The game needs more of the other 2 roles far more than yet another DPS. That or give the "hybrids" they talk about that will likely not happen for a long time if not at all.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
Multiple poisons available for Rogue, use will vary based on situation
Stealth based class, there will be actions only available while in stealth mode
Main weapon will be dagger/knives
Weapon set will work like Pug/Monk. There will not be separate weapons in each hand.
Ninja job
Will have dual wield + poisons used by rogue, will also add ninjutsu/mudras.
There will be different types and combinations of ninjutsu/mudras, player will have to use combinations in correct pattern for them to be successful. If player fails pattern, they will fail the skill.
Positioning during battles will not be as stressful as monk. Focus is on combination of poison and ninjutsu/mudras.
Positioning to use abilities will be varied depending on each monster that you face. Different monsters will require different positioning to use certain skills.
Rogue/Ninja is DPS
New tank and healer classes will be revealed in next expansion.
doesnt the whole "Dual Wield abilitys" then after saying "Weapon set will work like Pug/Monk. There will not be separate weapons in each hand." sort of contradict one another?
and we all know how much people really need that fall damage reduction(lol). The game needs more of the other 2 roles far more than yet another DPS. That or give the "hybrids" they talk about that will likely not happen for a long time if not at all.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
I do know...i have BRD at 50 since 1.0 and that version was more of a hybrid than this one. Right now BRD is 90% ranger and 10% bard. They have all of what? 3 actual songs? One that gives MP one that give TP and one that lowers magic resist....thats it...barely a bard in the slightest. The old one had attack boost acc boost tp/mp (at the cost of your own to balance itself, while the others where just straight boosts) They could also do some backup curing with its CON sub skills. It also wasnt one of the most powerful DDs....because its a bard, its weaker on purpose to balance out the fact that it buffs everyone else.
SCH is the closest thing to a hybrid, but its mostly a healer. The class of ARC was probably one of the most pointless classes to put on a summoner/pet job. That was probably one of my biggest dissapointments...why the hell is my summoner doing far more damage than the summon (which is also a tiny chibi thing) and why is it not putting its focus on using the different summons to fight? The pets feel like Wyverns were for DRG (which also made far more sense) ...limited skills from them and they are relatively weak. I mean look at EVERY other FF with summoner, its all about the pets and not the master spamming debuffs.
What i mean partially by hybrids is them giving spots to non-specific trinity roles. If someone gets stuck with a SCH for their dungeon, they are meant to heal, putting other stuff aside. Every event (because almost everything is instanced) needs the same set up, 1 tank 1heal 2 dd. That simple role system gets old fast, hybrids bring a change to that letting people play around with setups or do events in unconventional ways.
Il say it again, the game is full of potential and i truely want it to get better, but its just going through the motions of pushing out more of the same stuff to feed the ilvl hunting casual masses. I listed a lot of the problems i have with the game in the link i shared in my first post and nothing from what i see is changing or getting more intresting. So far NIN looks like its no more than a version of monk with a speed boost, spamming the same combos, getting the same linear dull 1 size fits all gear (enjoy having yet another person fight for +STR stuff btw).
Originally posted by Kajidourden I missed it, did they say anything about another job branching out from Rogue? Or about what role Ninja will fulfill?
If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.
It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.
Originally posted by Kajidourden I missed it, did they say anything about another job branching out from Rogue? Or about what role Ninja will fulfill?
If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.
It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.
pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.
Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.
So given the class system, you can start a character and when the new class/job become available, be able to switch to them? Is this true? I am looking at starting this game, but I just want to be a Ninja, so can I do this with a character I start now?
Originally posted by burdock2 So given the class system, you can start a character and when the new class/job become available, be able to switch to them? Is this true? I am looking at starting this game, but I just want to be a Ninja, so can I do this with a character I start now?
you can have all classes jobs on the same character yes.
Originally posted by Kajidourden I missed it, did they say anything about another job branching out from Rogue? Or about what role Ninja will fulfill?
If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.
It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.
pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.
Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.
HAHA yeah I miss this stuff too. I remember hearing all kinds of crazy things to include the layout of your mog house that would increase your chances in crafting. Certain furnitures had "hidden" stats and all that. It was a lot of fun and the game had more depth in a lot of regards than any game I have played since.
Originally posted by Skuall Rogue is the class, Ninja is the job.
Its pointless to announce Rogue , since ppl won't be Rogue after 30 (Ninja crystal)
Classes in general are pointless, they should have been scrapped by now. It could have been a decent system, but classes always being weaker than jobs...
Yeah I really loved thief and ninja in FFXI. The way classes and jobs are set up in FFXIV, I honestly don't see rogue being used for endgame... unless they find out some super duper hidden skill for a very specific situation (sort of like taking DOH/DOL and using the wrist flick skill against Ifrit). I'll sign back up once Ninja gets released; I haven't been on since January of this year so I am sure I'll be out of the loop on quite a few things.
Originally posted by Skuall Rogue is the class, Ninja is the job.
Its pointless to announce Rogue , since ppl won't be Rogue after 30 (Ninja crystal)
Classes in general are pointless, they should have been scrapped by now. It could have been a decent system, but classes always being weaker than jobs...
Yeah I really loved thief and ninja in FFXI. The way classes and jobs are set up in FFXIV, I honestly don't see rogue being used for endgame... unless they find out some super duper hidden skill for a very specific situation (sort of like taking DOH/DOL and using the wrist flick skill against Ifrit). I'll sign back up once Ninja gets released; I haven't been on since January of this year so I am sure I'll be out of the loop on quite a few things.
I'm not sure if any of you actually played this game but you know classes have to be weaker than jobs right? That's the whole purpose of them. People play jobs at 50, not classes. Classes are there to get jobs, and get cross class skills. The purpose of announcing rogue is still important due to the skills it will bring to the table for other people to use on their jobs.
I dont' think they're changing the existing sub classes for the current jobs. Rogue will not be a subclass for any of the current jobs but most likely for some of the new ones introduced in later patches and definitely the expansion.
Originally posted by ZizouX I dont' think they're changing the existing sub classes for the current jobs. Rogue will not be a subclass for any of the current jobs but most likely for some of the new ones introduced in later patches and definitely the expansion.
This, the question is what sub class will the ninja pull from. If I had to guess pugilist or lancer for melee skill purposes but wouldn't be suprised if they pulled something whacky like archer either.
Originally posted by Skuall Rogue is the class, Ninja is the job.
Its pointless to announce Rogue , since ppl won't be Rogue after 30 (Ninja crystal)
Classes in general are pointless, they should have been scrapped by now. It could have been a decent system, but classes always being weaker than jobs...
Yeah I really loved thief and ninja in FFXI. The way classes and jobs are set up in FFXIV, I honestly don't see rogue being used for endgame... unless they find out some super duper hidden skill for a very specific situation (sort of like taking DOH/DOL and using the wrist flick skill against Ifrit). I'll sign back up once Ninja gets released; I haven't been on since January of this year so I am sure I'll be out of the loop on quite a few things.
I'm not sure if any of you actually played this game but you know classes have to be weaker than jobs right? That's the whole purpose of them. People play jobs at 50, not classes. Classes are there to get jobs, and get cross class skills. The purpose of announcing rogue is still important due to the skills it will bring to the table for other people to use on their jobs.
I have, in both versions infact. The point of classes was to be more balanced in stats/hp/mp giving the idea that it could be mixed more with skills from all the classes. Jobs were supposed to be specialised as they are, stats going into what the role needs and having some exclusive skills, but being more limited in what they can equip from other classes. SO though it might seem that say lancer was weaker than dragoon, it wasnt getting less stats, just shifted to be more accomidating to someone who may use stuff thats not just melee fighting (like more in MP/MND so having a cure would be viable solo) In the new version even on the classes at cap basically every melee class doesnt even have enough MP to cast raise and barely enough for a couple cures (which heal next to nothing (that mostly being because they made how much each stat counts for being far too much for it to work)
The system should have been a good way to solo and possibly used in particular fights where having a couple specific spell/skills would help drastically (and that happened a couple times in 1.0) What should have happened in AAR is that they flat out remove classes and keep everything jobs (it would work the same in the end). Then possibly introduce something like Onion Knight/Mage and let it be far more balanced with access to all skills a class could use.
The idea was great and worked far better in 1.0, but it still wasnt amazing. Here in AAR its nothing more than a temporary thing until you get a job, which is far superior in every way.
"The purpose of announcing rogue is still important due to the skills it will bring to the table for other people to use on their jobs. "
Honestly its not, they could have had no classes at all and it would have been the same exact thing, again, its a system that they made worse and is pretty much completely useless and should have been scrapped.
Comments
Good because im not about to spam Utsusemi Ni all day lol
What the hell does people want, seriously...because
when theres quests people hate it
when theres public events people hate like fates
when theres dungeons people hate it
when theres raids people hate it
when theres battlegrounds people hate it
when theres RvR people hate it
when theres action combat people hate it
when theres tab target traditional mmo combat people hate
Hell even when theres a sandbox there are still people hating it (Archeage)
So what does people want?
"The gameplay is just fates"
Wut.
Played-Everything
Playing-LoL
Should have put /inb4rage. Anyway...
What is the primary way to level up your jobs in FFXIV:ARR? You guessed it, fates. While there _are_ other things to do, I don't enjoy the mindless spammage of skills in random FATEs spawning across maps for the main source of xp. It's not enjoyable to me, such a snoozefest and that is what ruins the game for me. My 2 cents....
Except, you know, you're wrong..
Dungeons + levequests >>>>> Fates
Except you're wrong. They increased the amount of exp you get from dungeons and leves, as well as added Duty Roulette that gives a bonus in exp for doing dungeons. You can literally log on once a day, que up using DR, and get 1 level just from that it gives so much exp. My guess is that you quit shortly after 2.0. There has been a lot of adjustments and content since then.
Rogue will eventually be able to spec into more than one job, like the arcanist can.
Sounds like you haven't played since the month of launch, in which case I'm not sure why you're here
I might have to resub for a bit to play the Rogue/Ninja. A severe lack of ninja, red mage, dark knight classes really made me sad when I first played. The reveal trailer shows just the type of gameplay I was looking for originally, and as much as I wanted to, I just couldn't get into the Monk.
Patiently waiting to give the game another go.
You can't please everyone, there will always be someone who will complain.
Clearly you know jack shit about the jobs. Bard is a hybrid ranged, mobile DPS and support class. Scholars are a hybrid DoT/Debuff/Healer class. They fit into a slot on the duty finder as their primary function, but that doesn't change what they're capable of.
I do know...i have BRD at 50 since 1.0 and that version was more of a hybrid than this one. Right now BRD is 90% ranger and 10% bard. They have all of what? 3 actual songs? One that gives MP one that give TP and one that lowers magic resist....thats it...barely a bard in the slightest. The old one had attack boost acc boost tp/mp (at the cost of your own to balance itself, while the others where just straight boosts) They could also do some backup curing with its CON sub skills. It also wasnt one of the most powerful DDs....because its a bard, its weaker on purpose to balance out the fact that it buffs everyone else.
SCH is the closest thing to a hybrid, but its mostly a healer. The class of ARC was probably one of the most pointless classes to put on a summoner/pet job. That was probably one of my biggest dissapointments...why the hell is my summoner doing far more damage than the summon (which is also a tiny chibi thing) and why is it not putting its focus on using the different summons to fight? The pets feel like Wyverns were for DRG (which also made far more sense) ...limited skills from them and they are relatively weak. I mean look at EVERY other FF with summoner, its all about the pets and not the master spamming debuffs.
What i mean partially by hybrids is them giving spots to non-specific trinity roles. If someone gets stuck with a SCH for their dungeon, they are meant to heal, putting other stuff aside. Every event (because almost everything is instanced) needs the same set up, 1 tank 1heal 2 dd. That simple role system gets old fast, hybrids bring a change to that letting people play around with setups or do events in unconventional ways.
Of course this game is so centered around "mechanics" that it doesnt matter....just follow the script. If you dont know what i mean here is a quite long and detailed post from a japanese player that got translated: http://forum.square-enix.com/ffxiv/threads/171413-Current-State-of-End-Game-Contents-A-Blog-Post-from-A-Japanese-Player
Il say it again, the game is full of potential and i truely want it to get better, but its just going through the motions of pushing out more of the same stuff to feed the ilvl hunting casual masses. I listed a lot of the problems i have with the game in the link i shared in my first post and nothing from what i see is changing or getting more intresting. So far NIN looks like its no more than a version of monk with a speed boost, spamming the same combos, getting the same linear dull 1 size fits all gear (enjoy having yet another person fight for +STR stuff btw).
It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.
Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.
you can have all classes jobs on the same character yes.
I had fun once, it was terrible.
HAHA yeah I miss this stuff too. I remember hearing all kinds of crazy things to include the layout of your mog house that would increase your chances in crafting. Certain furnitures had "hidden" stats and all that. It was a lot of fun and the game had more depth in a lot of regards than any game I have played since.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
So much for new jobs, new areas and expansion being announced at E3.
Did anyone really expect anything else? 1 new job...and not much else.
Because square likes to save the bigger stuff for the Tokyo Game Show
Yeah I really loved thief and ninja in FFXI. The way classes and jobs are set up in FFXIV, I honestly don't see rogue being used for endgame... unless they find out some super duper hidden skill for a very specific situation (sort of like taking DOH/DOL and using the wrist flick skill against Ifrit). I'll sign back up once Ninja gets released; I haven't been on since January of this year so I am sure I'll be out of the loop on quite a few things.
I'm not sure if any of you actually played this game but you know classes have to be weaker than jobs right? That's the whole purpose of them. People play jobs at 50, not classes. Classes are there to get jobs, and get cross class skills. The purpose of announcing rogue is still important due to the skills it will bring to the table for other people to use on their jobs.
Played-Everything
Playing-LoL
This, the question is what sub class will the ninja pull from. If I had to guess pugilist or lancer for melee skill purposes but wouldn't be suprised if they pulled something whacky like archer either.
Played-Everything
Playing-LoL
I have, in both versions infact. The point of classes was to be more balanced in stats/hp/mp giving the idea that it could be mixed more with skills from all the classes. Jobs were supposed to be specialised as they are, stats going into what the role needs and having some exclusive skills, but being more limited in what they can equip from other classes. SO though it might seem that say lancer was weaker than dragoon, it wasnt getting less stats, just shifted to be more accomidating to someone who may use stuff thats not just melee fighting (like more in MP/MND so having a cure would be viable solo) In the new version even on the classes at cap basically every melee class doesnt even have enough MP to cast raise and barely enough for a couple cures (which heal next to nothing (that mostly being because they made how much each stat counts for being far too much for it to work)
The system should have been a good way to solo and possibly used in particular fights where having a couple specific spell/skills would help drastically (and that happened a couple times in 1.0) What should have happened in AAR is that they flat out remove classes and keep everything jobs (it would work the same in the end). Then possibly introduce something like Onion Knight/Mage and let it be far more balanced with access to all skills a class could use.
The idea was great and worked far better in 1.0, but it still wasnt amazing. Here in AAR its nothing more than a temporary thing until you get a job, which is far superior in every way.
"The purpose of announcing rogue is still important due to the skills it will bring to the table for other people to use on their jobs. "
Honestly its not, they could have had no classes at all and it would have been the same exact thing, again, its a system that they made worse and is pretty much completely useless and should have been scrapped.