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Will there ever be a popular/successful HARDCORE open-world PK/PvP

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Comments

  • MoiraeMoirae Member RarePosts: 3,318
    I really hope not. 
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by nariusseldon
    Originally posted by lizardbones
    Originally posted by nariusseldon

    Probably not.

    It is an old tried, and failed idea.

     

     

    Failure is relative, but it seems like a lot of people forget that the idea has been done, and in the MMORPG genre has been out performed in both popularity and financial performance by less "hard core" systems.  It seems to be fine for games that are less persistent than MMORPGs, but not so much for MMORPGs and their persistent worlds.

     

    May be MMORPGs need less persistent worlds to be successful. And yes, failure is relative.

     

    A base component of MMORPGs is the persistence.  There is a lot of stuff you can do without and still have an MMORPG, but persistence is necessary.  That persistence apparently changes what people are willing to put up with.

     

    I can not remember winning or losing a single debate on the internet.

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243
    Originally posted by woodyfly

    You find your hunting spots, you never know where other people are at. You could be killed at any moment.

    Open world PK/PvP. Kill anyone on sight as you wish, perhaps a system of "good karma and bad karma" but ultimately, there is no punishment such as being 'red named' as many games do.

    Semi equipment drop on death. 

    I just don't see the appeal. To me, the fun of an MMO has always been gathering with a group of people and facing the content together. What you've said above would have the exact opposite effect, where you don't want to be near people because they can kill you any time, you can kill anyone you want, and when you do die you lose everything, making it even more the case that you just want to hide from people.

    This type of game just wouldn't appeal to me at all. That sort of game play belongs in an FPS, like Planetside 2.

  • A1D3NA1D3N Member UncommonPosts: 276
    age of wulin is the best pvp/pk sandbox out at the moment by far

    Currently Playing:
    ...... :(

  • jesteralwaysjesteralways Member RarePosts: 2,560
    Originally posted by woodyfly

    It seems every mainstream game nowadays push out the "leveling hubs, pvp zones/battlegrounds" formula. The hardcore games are left in the dust and die off. Why are there no mainstream games with hardcore pvp that mimics real life better? it is the 'unpredictability' factor that keeps a game addicting. 

    I was recently thinking about a reallly old game I used to play called xenimus. The game was lacking in all possibly ways except PvP, it was very addicting. I could jump anyone at any time using spammable teleport spell (think dbz combat). You could also invis yourself, it would hide your characters model and name, only showing a silhouette. 

    Would you play a hardcore pvp game with the following main concepts?

    1. A large open world : Non-streamlined and non-linear, no leveling hubs, no sense of being pushed in a certain leveling direction. You find your hunting spots, you never know where other people are at. You could be killed at any moment. Absolutely no NPC's teleporting you to a leveling zone. What we had in xenimus was a location recording system to move around using town portals (which others can enter as well)

    2. Open world PK/PvP. Kill anyone on sight as you wish, perhaps a system of "good karma and bad karma" but ultimately, there is no punishment such as being 'red named' as many games do.

    3. Semi equipment drop on death. Can be prevented with some special items but those are harder to find.

     

    Like how in USA every few week someone is killing kids in school or killing people in market with automatic weapons?

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

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