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This title might sound weird, but I had a realization while playing wildstar. Basically, everquest was way bigger than wildstar. And I think a huge reason for this is because most zones in everquest are literally just flat terrain with some mobs and features thrown in. Nothing too special. Wildstar really goes out of there way to make everything amazing... but it's too restrictive. The world is too small, there's not enough going on.
Basically my theory is that because they try so hard to make zones that are amazing they don't produce enough content. I think if mmos instead focused on making tons of content, good or bad, it would be better because you wouldn't necessarily need to go to the places you didn't like. In eq there was zones no one went to but it made them even more interesting because you wanted to do them and be different. Imagine if there was tons of stuff to do at level cap that was a wide variety. It would be a lot of fun... but instead we get 1 narrow zone or raid with a lot of voice acting and detailed art. Personally I'd prefer a more simple style with more depth to the games.
Comments
Actually they need both....
More quallity
More Quantitty
Espescially more content updates at the highest quallity............. I still feel ashamed for Blizzard making Billions of dollars and only doing 2 content updates a year.... I think its the biggest shame in MMO history....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Agreed. Im tired of companies that make people think they cant do both. If they cant do both they shouldnt bother making games. And im kind of tired of people who defend that fallacy. Technology is there, and that is why we build our own gaming PCs, to make them handle all that stuff.
I don't mind larger not so detailed areas but a MMO also needs to have detailed spots. Like a small very detailed ruin with a purpose in a forest. To have every inch of the map highly detailed with a purpose is indeed a mistake since that both makes the maps a lot smaller and the game feel like there is no wilderness, just a purposely made themepark ride but the opposite just isn't any better.
First make detailed interesting hotspots over the map and then add less detailed terrain between them and everything should be fine. And yes, it have been done in games before. It works.
A single zone in Wildstar has more content than EQ did at launch. If they were to put as much barren land between content as EQ did, it would be 100 times the size of any old school mmo.