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One of the best parts of the MMO-side of our E3 was getting a sneak preview of WildStar’s upcoming first content patch: The Strain. Led on a walkthrough by Carbine’s own Jeremy Gaffney, we toured the all new zone of Blighthaven, the new five man public dungeon of The Nursery, and got a look at some of the all snazzy looking new Strain-infected gear you’ll be able to nab. Read on!
Read more of Bill Murphy's WildStar: The Strain Has Infected Me.
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Don't think so, nope. But we shall see!
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Public dungeon sounds interesting
Patch failed i cant play how i fix it
Patch Preview
https://www.youtube.com/watch?v=UhOtFqd4Nfg&feature=youtu.be
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Public, open world content in Wildstar has a unique twist because of the path system. Lots of opportunities for interdependence; unlocking new areas, triggering side events, building campsites along the way. I hope they keep developing content with paths in mind because its honestly one of the most promising aspects about this game and how its content is different from other themeparks.
Looking awesomely fun!
But....hey....is it only for lvl 50?
If so...it it going to be permanent?
Yes lvl 50, yes permanent.
You could try it before lvl 50 but you would find it quite the challenge
People kept saying this about old school public dungeons, lamenting them, and chastising the modern practice of instances and phasing. With the recent release of TESO and their plethora of Public Dungeons, that old idea has been proven completely and totally false. The public dungeons prove to be so amazingly immersion breaking, it is horrific.
Public dungeons went the way of the dodo for a while, and for good reason. They need to stay that way.
Public dungeons went the way of the dodo for a while, and for good reason. They need to stay that way.
I guess we will see how W* does it. I'm interested.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Personally I would like more news about how they are going to sort out the games optimization. It doesn't matter how much content they put out if its pot luck whether your machine will play it or not . I know they have acknowledged that there is a problem and they are working on it but I can guarantee you its not just down to AMD processors because I'm using a Pentium i7 3.4 ghz , 8 gb ram and a radeon 6800 hd card . (cards obviously not the best but it had no problem playing TESO on high settings at 40-50fps in the open world where as in Wildstar it only gets 20-30fps in a similar open world enviroment on low settings not to mention it looks like a game I would have played in 2004 when at those settings )
Graphics drivers all up to date , PC cleaned of all dust , no unwanted programs running in the back ground , running in DX9 and a host of other solutions too numerous to mention that all failed to work . Feel free to list more but I can pretty much guarantee I've tried it and I dont feel inclined to upgrade my card yet when it plays every single other game I wish to play just fine on high or ultra settings .
I'm sure someone will say its my PC but explain why when all other games work fine and why forums are full of people with similar problems . If you are thinking of buying this game get a buddy key first because there is no guarantee if it will work on your rig whatever its specs . Some mid range PCs will run it better that high ranged ones . Its a good game but its this is what will limit its success .
Yep, this sounds very good indeed
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Optimization is a big deal, don't think they are over looking it. There will be a solution sooner than later.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Out of interest does anyone know what they could do to improve it ? From what I 've heard from some people who say they know a bit about programing when it gets to this point all they can do without a major overhall of the game engine is tweak it a bit to get a few more fps but certainly not enough of what needs to be done to make the game playable on enough computers to make it as big a success as it could be .
Agree
Future content team is a separate team and according to Gaffney its 33% of the total team and will go up to 50% when problems of launch settles down.
So they are together adding content and fixing the problems. They cant and shouldnt stop producing new content because of some bugs or optimization problems for some ppl. They must do them both and they are.
Just for the record, in their yesterdays twitch they announced a patch, coming at the end of this week, with client optimizations.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
It all depends on the game. ESO's public dungeons are part of your organic path through a zone and you often even have quests going into them. They also aren't terribly challenging. This means players are mostly just a nuisance when found in a public dungeon.
Star Wars Galaxies, on the other hand, had public dungeons that had to be sought out in out of the way places. These were often difficult and required players to team up to find success in. They were just places to seek out adventure in the game world. Some of my most fun grouping experiences were in these areas (Fort Tusken, Geonosian Caves to a lesser extent, The Warren ). I don't feel ESO really disproved anything about public dungeons. Used properly and in the right type of game, they can be incredibly fun experiences that offer ample opportunities to make new friends and allies (or hunt enemies!).
Also, running into a bunch of players in an MMO is the exact opposite of 'immersion breaking' for me.
In any case, I wouldn't shut the door on public dungeons just yet. Let's see how Carbine handles one. My personal opinion is that these are a better fit for sandbox games, which is why they may seem a bit out of place here and perhaps in ESO, but I'm more than willing to give Carbine the benefit of the doubt.
It all depends on the game. ESO's public dungeons are part of your organic path through a zone and you often even have quests going into them. They also aren't terribly challenging. This means players are mostly just a nuisance when found in a public dungeon.
Star Wars Galaxies, on the other hand, had public dungeons that had to be sought out in out of the way places. These were often difficult and required players to team up to find success in. They were just places to seek out adventure in the game world. Some of my most fun grouping experiences were in these areas (Fort Tusken, Geonosian Caves to a lesser extent, The Warren ). I don't feel ESO really disproved anything about public dungeons. Used properly and in the right type of game, they can be incredibly fun experiences that offer ample opportunities to make new friends and allies (or hunt enemies!).
Also, running into a bunch of players in an MMO is the exact opposite of 'immersion breaking' for me.
In any case, I wouldn't shut the door on public dungeons just yet. Let's see how Carbine handles one. My personal opinion is that these are a better fit for sandbox games, which is why they may seem a bit out of place here and perhaps in ESO, but I'm more than willing to give Carbine the benefit of the doubt.
Agreed. And again, I think the path system is the real ace up the sleeve here. It creates not just a more interactive environment, but an interactive environment which involves players working together using non combat abilities. It really sets itself apart from other themeparks in that way.
I think they need to fix the massive amount of ui/class bugs and other such things before they put in new content, engineer for one has about 30+ known bugs and none are fixed yet, and most were reported in the last beta before release. Insted of carbine fixing the bugs they nerf engineer skills, 2 of them that have mutiple bugs with them get nerfed, but they didn't bother to fix any of the assorted bugs involving the same 2 skills.
I enjoy the game, but I really wonder what carbine is focusing on since most patches seemed to be a nerf for something or other and very little bug fixes that you can openly notice. Only one I personally notice was when they fixed the massive memory leak involving various addon's.
Also I am a lv 50 engineer, working to attune for raids so, I ain't just some random lv 10 player.
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