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[Preview] H1Z1: Color Me Optimistic

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Comments

  • PhryPhry Member LegendaryPosts: 11,004

    And with this latest information about the game i can honestly say i really have no interest in the game whatsoever. Really not sure how this game is supposed to appeal even slightly to the 'SWG Vets'

    I already own Left 4 Dead, which imo, is close to the pinnacle of the whole Zombie fest anyway, an MMO based on it, with Permadeath, yeah, that is really going to work, and you can bet exactly who will be playing this game, and that is the gankers whose only joy is to perma kill other players, the Zombies will probably be a minor inconvenience to them.

  • AldersAlders Member RarePosts: 2,207
    The moment i see modern day setting, clothes, and guns is the moment i completely lose interest.
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • SoulsemmerSoulsemmer Member UncommonPosts: 28

    "So it looks like a complete copy of Day Z? Complete with permadeath? Yeah this is going to be a hit...."

     

    This is all I can think of, too. Another DayZ griefer fest. Woo.

  • BurntvetBurntvet Member RarePosts: 3,465

    When has any MMORPG.com writer EVER, even once, NOT been optimistic about any SOE title?

    Go back and look (I did) at the history of MMORPG.com doing puff pieces for SOE.

    I'd bet any amount of money, this is in advance of more advertising money in the pipeline.

     

    Paid shilling at its most obvious.

     

     

  • UtinniUtinni Member EpicPosts: 2,209
    Originally posted by Burntvet

    When has any MMORPG.com writer EVER, even once, NOT been optimistic about any SOE title?

    Go back and look (I did) at the history of MMORPG.com doing puff pieces for SOE.

    I'd bet any amount of money, this is in advance of more advertising money in the pipeline.

     

    Paid shilling at its most obvious.

     

     

    EQnext E3 Best of Show 2013

    Over a year later the game doesn't even remotely exist. What did they see that they gave best in show award for?

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Utinni
    Originally posted by Burntvet When has any MMORPG.com writer EVER, even once, NOT been optimistic about any SOE title? Go back and look (I did) at the history of MMORPG.com doing puff pieces for SOE. I'd bet any amount of money, this is in advance of more advertising money in the pipeline.   Paid shilling at its most obvious.    
    EQnext E3 Best of Show 2013

    Over a year later the game doesn't even remotely exist. What did they see that they gave best in show award for?


    Careful. The bottom of that rabbit hole is a ban hammer. Trust me I know heh.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Originally posted by SpottyGekko
    Originally posted by FlyByKnight

    The theme is played out, but the gameplay concepts aren't IMO. Open World survival, they just need to make sure that the zombies are so dangerous that players are encouraged to move in groups.

     

    For people calling it a "gank fest" please explain your vision for how a game like this is supposed to play. I'm curious.

    How the game is "supposed to play" is completely irrelevant. Given the genre (survival game) and the permadeath rules, there is only one possible outcome: GankFest.

     

    The only way to change that outcome is to change the rules significantly, but that may produce a game nobody would want to play. Kinda like taking a game called "EverQuest" and removing all the quests because they are boring.

    The point is, in post apocalyptic settings they are based in worlds of "gankfests".  Meaning humans are usually just as dangerous to another human than the environment. 

     

    How else would you do a survival based game basically playing off The Walking Dead?  PVP flagging? PVE Servers?

     

    You either have some vision of how it's supposed to be or you're the guy in a BMW dealership who hates german cars.

    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by FlyByKnight
    Originally posted by SpottyGekko
    Originally posted by FlyByKnight

    The theme is played out, but the gameplay concepts aren't IMO. Open World survival, they just need to make sure that the zombies are so dangerous that players are encouraged to move in groups.

     

    For people calling it a "gank fest" please explain your vision for how a game like this is supposed to play. I'm curious.

    How the game is "supposed to play" is completely irrelevant. Given the genre (survival game) and the permadeath rules, there is only one possible outcome: GankFest.

     

    The only way to change that outcome is to change the rules significantly, but that may produce a game nobody would want to play. Kinda like taking a game called "EverQuest" and removing all the quests because they are boring.

    The point is, in post apocalyptic settings they are based in worlds of "gankfests".  Meaning humans are usually just as dangerous to another human than the environment. 

     

    How else would you do a survival based game basically playing off The Walking Dead?  PVP flagging? PVE Servers?

     

    You either have some vision of how it's supposed to be or you're the guy in a BMW dealership who hates german cars.

    In an FFA-PVP game, humans are almost always infinitely more dangerous than the PVE content. Otherwise, the game would not be "fun", because it would be too hardcore to attract much more than a handful of players.

     

    The real competition in these game revolves around beating other players, not the AI. Players measure their success against how long they can survive. Most groups of players could survive the NPC threats with relative ease. The true competition comes from killing other players or groups of players.

    And once you've killed all the other groups, you start killing the members of your own group, because THERE CAN BE ONLY ONE !

     

    I'm not saying that the "gankfest" outcome is wrong, just that it's the only possible outcome. Other outcomes may be possible if the game design is made really complex and multi-layered, but I suspect (there are no examples to prove the contrary) that such a game will just not appeal to a significant player base.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Soulsemmer

    "So it looks like a complete copy of Day Z? Complete with permadeath? Yeah this is going to be a hit...."

     

    This is all I can think of, too. Another DayZ griefer fest. Woo.

    Thats like saying that every fps game is a copy of doom because you shoot a gun and kill things..

    Yes its a zombie survival game.. but this will be an MMO with 1000s of players and dayz is not that.. also this is will have a proper crafting system dayz does not have that, you will be able to build bases and board up other houses dayz does not have that, this will evenually have a massive world to explore dayz does not have that... just a few main points there.

     

    So its a zombie survival game but not a dayz clone.. lets call it a mix between dayz, rust and an mmo..

     

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Utinni
    Originally posted by Burntvet

    When has any MMORPG.com writer EVER, even once, NOT been optimistic about any SOE title?

    Go back and look (I did) at the history of MMORPG.com doing puff pieces for SOE.

    I'd bet any amount of money, this is in advance of more advertising money in the pipeline.

     

    Paid shilling at its most obvious.

     

     

    EQnext E3 Best of Show 2013

    Over a year later the game doesn't even remotely exist. What did they see that they gave best in show award for?

     

    SOE decided they wanted to concentrate on getting the engine working perfect and decided to release landmark to test that engine.. this is what they have been mainly working on and its going well.. dont get me wrong I am sure there are people worknig hard on EQ:N as well but i guess SOE are not ready to show more of it yet.

     

    Originally posted by IAmMMO

     

      I've not heard any details of the perma death system actual function, so I'm not sure if you get a complete whipe, or if you retain anything things from your previous experience. If you get to keep the cabin you built , stored things in,, and you still have that after you die, that would be much better if you could keep things you hoarded and stored after each death in a house you own SWG style.

    Well when you die you lose everything you have on you.. now your buildings and stuff you store in said buildings will not just vanish from the game they will still be yours. Of coruse if after killing you those people then go and take your stuff from your building then.. well it wont be yours any more :)

     

     

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by blueturtle13
    who cares about SWG anymore? I mean seriously? People still butt hurt over that game it was a LONG time ago now. GET OVER IT. The game was not great anyway. Play AA or something if you want sandbox. SOE is moving in the right direction and the Zombie genre is NOT overcrowded with GOOD games. I say Give it a chance before crying like children without actually playing it. Otherwise? Shutup and read something else

    The Zombie survival genre is not overcrowded? there are so many of the things both single player and online multiplayer, and even MMO's, so much so that SOE is actually very late to the party, its like their invite got lost in the post and they arrived a year late.

    Whether SOE is moving in the right direction is also a bit of a moot point, as the FFA PVP crowd is not the same, and also significantly smaller than the mainstream MMO  crowd, even then its possible that the player base interest in this game will be even smaller than that of Planetside 2, which after all, has progression, and no permadeath, and is a more structured faction based PVP game, everything that H1Z1 is not.

    There is also the very real possibility that H1Z1 will be seen as just another copy/knock off, of DAYZ.

    It was also touted as the 'new home' for SWG vets, which is probably about as far from the truth as it is possible to get without laughing.image

  • sketocafesketocafe Member UncommonPosts: 950
    CTRL+F SWG, first hit is in comments. Where are you getting this from and why is it relevant to this article?
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by sketocafe
    CTRL+F SWG, first hit is in comments. Where are you getting this from and why is it relevant to this article?

    Post #50

  • HeraseHerase Member RarePosts: 993

    Not sure why people bring up dayz, i wouldn't even call that a zombie survival game. You spent most of your time running and fighting players. Once you found a wep the zombies just become annoying. You could spend 10 min in DayZ and be get all the gear you need.

     

    Imo for this game to do well it needs follow a few things

     

    1) The swarm, you can't just place 3 - 4 zombies around, hated in DAyZ i would enter a town and only saw less than 10 mobs. The location they had didn't help either it was a remote island lol. So no random empty island.

    2) Firearms, there need to be massive risk to using it. so you shoot a random player not only do players react but mobs do to. This links in with point 1. shoot a gun in a town you have 20 zombies coming after you, shoot in a city, gg might as well give up there an then. This puts the players, especially those who have played longer and have a lot of gear in a tight spot, fire more bullets causing to attract more zombies/players and run out of ammo or run with the risk of being caught ( explain in next part) but does sound like there going for this idea, but it won't work without the swarm. Also there need to be things around the world that also cause alarm, car alarms, slaming a doors, breaking glass, etc

    3) mechanics, what i found crap about DayZ was if you did get a few zombies after you, you could just run away. Think there should be something if you turn your back to a zombie and you're in a certain range, they can latch on reducing movement speed by like 10%. Or you sprint to long you get out of breath causing the same affect 

     

    The point of this list is so regardless if you have all the guns you will be still at massive risk, probably much worse than a new player. If a game gets things like this down i will welcome another survival game becuase if people are using DayZ as the bar then that won't be hard to beat imho.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Would love to see a PvE only server.  Tired of Forced Player Killing in these types of games and would love to see a studio innovate on the Survival theme and promote Forced mutual interaction for safety, which they can then increase the difficulty of the Zombie's.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • KyBoKyBo Member UncommonPosts: 140

    LMFAO!  I'd heard of H1Z1, but I didn't realize until I read this article that SOE was stupid enough to try advertising the game as "a game for SWG fans."  Seriously?  

         Does John Smedley honestly believe that after all of the disappointment and alienation many in the SWG community felt because of the poor design decisions, and atrocious customer service from SOE, that somehow any game the company made would bring that population back as customers?  Sure, some will check it out, but most won't touch anything SOE puts out again.

         This is just another instance, in a long line of instances, where John Smedley opened his trap and stuck his foot directly in it, and most of those occurrences were directly tied to SWG.  The smart move for SOE is to simply never utter the phrase "Star Wars Galaxies" ever again, lest you wish for the sh!tstorm that usually follows.

     

  • kresa3333kresa3333 Member UncommonPosts: 64

    I am intrested to see this game in aciton 

    servers hosted by sony with big numbers  gives more hope for lag free experience and no hackers ( i wish the worst fate to those f....)  and about grifeing etc... well not much to do about it  ' open world pvp causes that ^^ but with the custom server setup it opens up many possibilities to reduce that by for example making the pve part alot harder which will force ppl to be much more carefull and remove some focus from griefing others 

  • SpcTstCrnchSpcTstCrnch Member Posts: 28

    H1Z1 a griefer game. Where you'll constantly and consistently will be killed. is what they should have named this. 

     

    I guess Smedley wasn't finished ruining star wars galaxy and he needs to bring out another grief game system like Day z and Survival Stories. Game had promise until they said it was a grief based game. 

  • pmcubedpmcubed Member Posts: 289

    Getting their hands on the big $ DayZ has made. Sounds exactly like $OE.  

    Maybe they'll make an improved version of DayZ given their larger budget and established engine... though I am far from optimistically 'colored'.  

     

  • ElmberryElmberry Member UncommonPosts: 195
    I don't understand how a game like this will succeed. Also both the models and animations looks horrible in this game the little I have seen. 
     
     
     
  • ThaneThane Member EpicPosts: 3,534
    Originally posted by tawess
    Originally posted by DMKano

    Color me pissed off - this is for us SWG fans remember....

    A zombie survival game 

    For SWG fans.....

    Yeah color me "big middle finger" to this slap in the face.

    Well to be honest... Apart from the Star wars bit... that we know will not come back. It has the following features

     

    A big open world to explore (just like SWG.. ok SWG had its world instanced in to different "planets" but in the end it is the same thing)

    A deep and meaningful crafting system (just like SWG)

    A open character development (according to soE... Just like SWG)

    Interesting PvP mechanics (that i would claim outstrips SWG by a mile)

     

    So in my mind it is a nice game for the people who liked SWG... That is not the same as being a good game for the people who want a carbon copy SWG or a new SW MMO... But they never claimed that either.

    seriously, you think SWG fans will care about bloody zombies? whatever. SWG fans remember one thing, you took their game, raped it till it couldn't move anymore, and then you shut it down.

    nothing else will be remembered and NO ONE will care about another stupid zombie survival game.

    "I'll never grow up, never grow up, never grow up! Not me!"

  • TamanousTamanous Member RarePosts: 3,030

    My # 1 most hated game genre:

     

    Zombie Apocalypse

     

    SOE is the new Blizzard. Look for someone making money on something, copy and then throw money at it. Could be an amazing game but all that much better if they wrapped it into an original concept. I can't stand post apocalyptic games and I fucking HATE zombie shit.

     

    If any company made a mmo with only one type of mob the player base would rebel endlessly over how stupid that would be yet throw zombies into a game and some players dance like little school girls screaming "OMGYAYZOMBIES!!!!!!!!!!". 

     

    Someone message me when SOE have found their balls once again after losing them 10 years ago.

     

    You stay sassy!

  • LordHaleLordHale Member Posts: 8
    now heres what i see happeneing. ppl find out where these boxes are camp them wait for you to deposit something then snipe you and steal your crap. thus breaking the game and ruining it for everyone else. only a idiot wouldnt see this coming.
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