While I will probably never use my cell to actually play an MMO (PvP/raid etc) I definitely see the appeal of using a phone to do menial tasks such as set up a crafting queue, chat with friends, or just sit around my house shooting the shit. This is one reason I'm looking forward to Albion online.
That being said, I would only care about having multi-platform accessibility if its a game that I can enjoy while doing nothing of real value.
Originally posted by sumdumguy1 I can not play a serious game on my phone. I can play some simple card games but ultimately I can not get immersed in a game on a phone. I think stuff like auction houses and stuff like that are ok on phones but not games for me.
Think beyond the phone being just a screen, as today's phones are far more than that. What if it was a modern day or futuristic game, and your phone was the techie device that allowed you to control the elements of the game, receive status reports, and communicate with the other players?
I think it would just be an annoying distraction from whatever game i happened to be playing, games on mobile phones/tablets are just time fillers, and features like that might sound like a cool idea, but it would be hard to implement in a meaningful way, and would inevitably just be something of a 'gimmick', it might seem like something like that would work well along side a console/pc but in real terms, i think it would just be overly complicated and end up just being an annoying distraction, for me, a mobile phone is just a handy item that is kept in the cars glove compartment in case of breakdown, along with a torch. i do however have a couple of tablets, mostly i use them for reading, or perhaps watching a film when i am at work, handy for the odd game of cards/solitaire but not much else, i did try gta san andreas on it, it was fun, but in the end i took it off again because it took up too much space, which i would rather use for movies etc. Which is on to my next point, tablets already fulfill a purpose pretty well, but they don't and can't replace a games machine, PC or Console, their just too small, as for using them to communicate with other players, if they supported Ventrilo, Mumble or TS3 then that might be useful, but text based comms via tablet or mobile are largely a worthless PITA, due to how slow they are, not to mention anything SMS based is likely to encounter delays in delivery.
Originally posted by FelixMajor Rofl, am I one of the few people that uses their phone as a phone these days?
I'm completely with you. Calls and text, that's it. My husband and I have one phone and half the time it gets lost in some black hole for days before we realize it's missing. Also, it's the most basic phone we could get.
On topic: Playing an MMO (or doing anything internet/gaming related) on my phone is awful. Tiny little screen, I can barely see what's going on. Plus, the controls are usually a mess. Don't get me wrong, I would use it if I was on a long trip away from my PC and needed to kill some time. Other than that, nope, it isn't for me.
Originally posted by Theocritus I jsut dont see the appeal of going from a 20-24 inch screen on a PC to a 3-5 inch screen....To me the enjoyment of MMOs is having them in a semi life size environment.
Mainstream MMOs as they currently are? Sure, dropping that down to a postage stamp loses a lot of the experience. Obviously a change in platform would require a change in UI/UX and representation or even location of the worldspace. As we've already seen with many augmented reality apps on mobile devices, the screen can be used effectively as a viewport to an overlaid world experience instead of just a view of a rendered virtual world.
I agree: the screen is a window to the game, it's not the game itself.
There are also times when I've been on a five hour bus ride, waiting at the airport on a delayed flight, taking a break on a hike, or falling asleep in bed on a business trip that I've been able to play where a 20-24" screen would not be as practical. However, having experienced the game on windows of that scale (20-24"), a part of my consciousness is still in the game to the degree that the phone becomes an immersive experience.
The main advantage lies in ubiquitous accessibility across multiple platforms, similar to the effect Lokto pointed to in his link about Alternate Reality.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
the most fun i had playing games on a phone was back in the day of the non-smart phones.
All these new mobile games that try to look like PC/Console games are silly. Let alone the cash grab scamfest going on with them. Plus mobile gaming is supposed to be for convenience on the go. Im not gaming on the go just to have a call cut off when the battery dies.
Ill play portable games on a gaming handheld, not a phone.
Originally posted by Theocritus I jsut dont see the appeal of going from a 20-24 inch screen on a PC to a 3-5 inch screen....To me the enjoyment of MMOs is having them in a semi life size environment.
Mainstream MMOs as they currently are? Sure, dropping that down to a postage stamp loses a lot of the experience. Obviously a change in platform would require a change in UI/UX and representation or even location of the worldspace. As we've already seen with many augmented reality apps on mobile devices, the screen can be used effectively as a viewport to an overlaid world experience instead of just a view of a rendered virtual world.
I agree: the screen is a window to the game, it's not the game itself.
There are also times when I've been on a five hour bus ride, waiting at the airport on a delayed flight, taking a break on a hike, or falling asleep in bed on a business trip that I've been able to play where a 20-24" screen would not be as practical. However, having experienced the game on windows of that scale (20-24"), a part of my consciousness is still in the game to the degree that the phone becomes an immersive experience.
The main advantage lies in ubiquitous accessibility across multiple platforms, similar to the effect Lokto pointed to in his link about Alternate Reality.
Yes! Games like Parallel Kingdoms on iOS show where location-based games can go, and and the Nintendo 3DS' Face Raiders is a fun example of interacting with augmented reality on the small screen. I'm sure there are better and far more modern examples but those are two I'm familiar with.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
While I will probably never use my cell to actually play an MMO (PvP/raid etc) I definitely see the appeal of using a phone to do menial tasks such as set up a crafting queue, chat with friends, or just sit around my house shooting the shit. This is one reason I'm looking forward to Albion online.
That being said, I would only care about having multi-platform accessibility if its a game that I can enjoy while doing nothing of real value.
I think it would just be an annoying distraction from whatever game i happened to be playing, games on mobile phones/tablets are just time fillers, and features like that might sound like a cool idea, but it would be hard to implement in a meaningful way, and would inevitably just be something of a 'gimmick', it might seem like something like that would work well along side a console/pc but in real terms, i think it would just be overly complicated and end up just being an annoying distraction, for me, a mobile phone is just a handy item that is kept in the cars glove compartment in case of breakdown, along with a torch. i do however have a couple of tablets, mostly i use them for reading, or perhaps watching a film when i am at work, handy for the odd game of cards/solitaire but not much else, i did try gta san andreas on it, it was fun, but in the end i took it off again because it took up too much space, which i would rather use for movies etc. Which is on to my next point, tablets already fulfill a purpose pretty well, but they don't and can't replace a games machine, PC or Console, their just too small, as for using them to communicate with other players, if they supported Ventrilo, Mumble or TS3 then that might be useful, but text based comms via tablet or mobile are largely a worthless PITA, due to how slow they are, not to mention anything SMS based is likely to encounter delays in delivery.
I'm completely with you. Calls and text, that's it. My husband and I have one phone and half the time it gets lost in some black hole for days before we realize it's missing. Also, it's the most basic phone we could get.
On topic: Playing an MMO (or doing anything internet/gaming related) on my phone is awful. Tiny little screen, I can barely see what's going on. Plus, the controls are usually a mess. Don't get me wrong, I would use it if I was on a long trip away from my PC and needed to kill some time. Other than that, nope, it isn't for me.
I agree: the screen is a window to the game, it's not the game itself.
There are also times when I've been on a five hour bus ride, waiting at the airport on a delayed flight, taking a break on a hike, or falling asleep in bed on a business trip that I've been able to play where a 20-24" screen would not be as practical. However, having experienced the game on windows of that scale (20-24"), a part of my consciousness is still in the game to the degree that the phone becomes an immersive experience.
The main advantage lies in ubiquitous accessibility across multiple platforms, similar to the effect Lokto pointed to in his link about Alternate Reality.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
the most fun i had playing games on a phone was back in the day of the non-smart phones.
All these new mobile games that try to look like PC/Console games are silly. Let alone the cash grab scamfest going on with them. Plus mobile gaming is supposed to be for convenience on the go. Im not gaming on the go just to have a call cut off when the battery dies.
Ill play portable games on a gaming handheld, not a phone.
Yes! Games like Parallel Kingdoms on iOS show where location-based games can go, and and the Nintendo 3DS' Face Raiders is a fun example of interacting with augmented reality on the small screen. I'm sure there are better and far more modern examples but those are two I'm familiar with.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Ok all I think I will try to clarify this for you in a fake 'meta' conversation example
Gamer: 'This MMO is fun'
Developer: 'progress in the MMO market is coming, arent you excited to play that same game on a small screen'?
Gamer: 'oh hell yeah! how small can you get it?'
Developer: '5" inches!"
EXACT SAME SAME GAME....small screen.
yes despite what some of you understand pretty much all apps that are not tied to GPS could also be made for the PC.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me