Seriously? Just in my short time playing last night in the Draken starter zones I had to pirate enemy computers, sabotage tanks, blow up antiair missile launchers, shoot down an Exile ship, dodge enemy spotlights, defend strategic points, scan ancient computers and figure out what certain plants do, some of which hurt me and others that buff me. I also managed to capture an important Exile that was mounting operations against my beloved Dominion. Through it all I found out that my clanleader was given that particular area as a gift so that we can go hunting whenever we want. I did not do any gather x and kill y.
Wait until you get to 25+. The early part of the game is a lot of fun.
You missed my point completely. To get immersed in these games you have to suspend disbelief and become a part of that make-believe world. If you can't, then it is time to move on because all quests are fetch something, learn something, kill something, even in books.
Seriously? Just in my short time playing last night in the Draken starter zones I had to pirate enemy computers, sabotage tanks, blow up antiair missile launchers, shoot down an Exile ship, dodge enemy spotlights, defend strategic points, scan ancient computers and figure out what certain plants do, some of which hurt me and others that buff me. I also managed to capture an important Exile that was mounting operations against my beloved Dominion. Through it all I found out that my clanleader was given that particular area as a gift so that we can go hunting whenever we want. I did not do any gather x and kill y.
Wait until you get to 25+. The early part of the game is a lot of fun.
You missed my point completely. To get immersed in these games you have to suspend disbelief and become a part of that make-believe world. If you can't, then it is time to move on because all quests are fetch something, learn something, kill something, even in books.
If LOTR was written in the following style:
Collect the ring. Kill ten Orcs. Kill 20 Orcs. Kill 50 Orcs before the timer runs out. Destroy the ring.
EVE isn't a good comparison, it's essentially the only game that offers what it does at present, that isn't exactly the case with WIldstar.
Completely pointless post.
In no way did I compare Wildstar to EVE. I said like EVE Wildstar will be niche i.e. not has as wide of an appeal as something like WoW.
That is essentially the same as you telling me that Wildstar has nothing new to offer implying it will not have as wide of an appeal as other games that are like it since other players will be playing those. In other words, it will be niche.
I do not understand why you even bothered...
You said EVE is doing just fine as a niche, I pointed out why that is the case. Wildstar doesn't serve up something exactly as unique as EVE does. SO I don't know if it will be as successful as EVE has been in that regard. I didn't say you compared EVE to WS, you compared it in the sense it could have that same type of success, I don't think that's going to be easy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't think the "problems" the OP points out are necessarily things that need to be changed. I sure don't think they should be changed for players like the OP. The OP pointed out in another thread that they don't stick to a game and the longest they've played an MMO is 4 months (that was WoW).
I think one of the core problems developers face today with such a broad playerbase is keeping true to their design vision and making sure their core playerbase has a fun game to play. Players like the OP aren't a core community base to the game. Carbine should make sure their game plays well for their core players. Now if in a 6 months to a year these have truly shown to problematic designs by the core community, then Carbine should look at the causes and possible solutions. It is way too early for them to be jumping around changing their game for people that come and go quickly. That was a mistake Trion made with Rift, imo.
Well I actually said 8 months- 4 in vanilla and 4 in TBC. I also said that I've played SWTOR off and on since release. That is a long time to play any single game, even if not by the standards of some people on these forums.
Anyway, feel free to pick out the parts of my posts that suit your point.
I don't think the "problems" the OP points out are necessarily things that need to be changed. I sure don't think they should be changed for players like the OP. The OP pointed out in another thread that they don't stick to a game and the longest they've played an MMO is 4 months (that was WoW).
I think one of the core problems developers face today with such a broad playerbase is keeping true to their design vision and making sure their core playerbase has a fun game to play. Players like the OP aren't a core community base to the game. Carbine should make sure their game plays well for their core players. Now if in a 6 months to a year these have truly shown to problematic designs by the core community, then Carbine should look at the causes and possible solutions. It is way too early for them to be jumping around changing their game for people that come and go quickly. That was a mistake Trion made with Rift, imo.
Well I actually said 8 months- 4 in vanilla and 4 in TBC. I also said that I've played SWTOR off and on since release. That is a long time to play any single game, even if not by the standards of some people on these forums.
Anyway, feel free to pick out the parts of my posts that suit your point.
The point is that you don't stick to a game long term. You play for a couple months, with very rare exception, and then play something else. That is not a long time to play a single game, not for an mmo gamer. There is absolutely nothing wrong with that, but developers really shouldn't be making game changes for you and they shouldn't be making changes until their systems settle out a bit and they get feedback from players who plan on sticking around.
My point stands. Your change requests are questionable at best, at this point in the game's life-cycle and you might not be the demographic they should be spending development resources on long term.
Without any knowledge of how much money a firm like Carbine recoups from box sales and people like me who may play 4 months at release and then 4 months with each expansion, and how much money they may recoup from a smaller pool of long term players I think your point is rather specious.
I don't know the answer either, you may be right, you may not.
Originally posted by TheQuietGamer I think the problem is not at low level. I enjoyed low level. I think that at higher level it is the same old same old.
I'm assuming that you are not referring to max level as level 50 has a ton of fun things to do PvE wise. I've never been destroyed by a dungeon so many times in a row.
I am guessing that you are talking about around lvl 30-35 ish? This was the hardest for me to get through personally. It introduces a zone that seems small and compact at first with just a ton of kill quests. Once you pass the kill quests though things get significantly better.
Comments
You missed my point completely. To get immersed in these games you have to suspend disbelief and become a part of that make-believe world. If you can't, then it is time to move on because all quests are fetch something, learn something, kill something, even in books.
Playing MUDs and MMOs since 1994.
If LOTR was written in the following style:
Collect the ring. Kill ten Orcs. Kill 20 Orcs. Kill 50 Orcs before the timer runs out. Destroy the ring.
Then I would agree.
You said EVE is doing just fine as a niche, I pointed out why that is the case. Wildstar doesn't serve up something exactly as unique as EVE does. SO I don't know if it will be as successful as EVE has been in that regard. I didn't say you compared EVE to WS, you compared it in the sense it could have that same type of success, I don't think that's going to be easy.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I actually said 8 months- 4 in vanilla and 4 in TBC. I also said that I've played SWTOR off and on since release. That is a long time to play any single game, even if not by the standards of some people on these forums.
Anyway, feel free to pick out the parts of my posts that suit your point.
Without any knowledge of how much money a firm like Carbine recoups from box sales and people like me who may play 4 months at release and then 4 months with each expansion, and how much money they may recoup from a smaller pool of long term players I think your point is rather specious.
I don't know the answer either, you may be right, you may not.
I'm assuming that you are not referring to max level as level 50 has a ton of fun things to do PvE wise. I've never been destroyed by a dungeon so many times in a row.
I am guessing that you are talking about around lvl 30-35 ish? This was the hardest for me to get through personally. It introduces a zone that seems small and compact at first with just a ton of kill quests. Once you pass the kill quests though things get significantly better.