I remember when I played WoW for many years straight, feeling like every minute spent in game is an investment. Now I play many different MMos and my characters dont feel like mine, it doesnt feel like home. I cant play games for many years straight anymore I get bored after a few months, am I getting older or just the genre has changed ?
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everything gets old eventually.. even genres.
and now there's so many shiny new titles coming from every corner of the world it's hard to focus on just the 1
I had fun once, it was terrible.
No thats not true.
i would still be content with playing 1 title. It's just that everything released is utter bullshit and not intresting to play for very long.
i would love to have a game wich would take me a year to get to cap for instance.
for most it is.. there's still games out there though that can keep people interested for years it's just a matter of taste.
i've been playing Swtor since 2011 for example
if a game would take you a year to reach cap i would imagine it would have very little to do once you hit cap
I had fun once, it was terrible.
I've never played a game for years and I don't quite understand how people can. My longest run was probably wow and I played 4 months in vanilla and about another 4 in TBC.
SWTOR I have played very casually for a couple of years, but with long gaps between periods of play.
i played Asheron's Call for years, was my first mmo. and then VG from release until a year or so ago. if you find a game that you like, why look elsewhere? you can get attached to your characters and the longer you play a decent game the more you get into the mood of it.
just hope that esol will take over from VG in keeping me interested for the next year or two as it might well be my last game. tried rift, nw, gw2 but the interest didnt last a year although did enjoy the games at first.
i think these days there is so much mass produced pap out there that people are getting a bit disalusioned with the same old stuff. when we see something that looks shiny and new and has a couple of new bells and whistles on it, we are tempted to try it in the hope that it will finaly give us something to spend our time and money on for more than a month or three
i look this wrecked because i've got GIST.
Whats your excuse?
http://deadmanrambling.com/
When most MMOs that have come out in the last many years have played so much like that one game you played to death for many years, it's no wonder you can't play them for long without getting bored.
This
This post could have used a Poll.
Yes I miss playing a single MMO for years. Why isn't this happening any more? Because the relationships are simply not present. Game mechanics of late do not foster relationship-building.
I suspect a correlation. Quest hub games make their money in volume and churn, provided they invest heavily in marketing. Non-quest hub games make their money in customer retention, provided there is sufficient content and slow leveling.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I agree.
The reason, I believe, is that today's games are designed more for fast consumption. Things like lore, the game world, community are not as central as they used to be and these are what gave the games of the past the longevity. It wasn't killing thousands of Orcs or picking dung or something, it was the world and the community.
WoW had a very strong lore component and communities tightly knit around it. The ideas of comradery, adventure, overcoming tough challenges with the help of friends established living and breathing worlds with communities. You'd feel you belonged to a world and to a community.
It unraveled once Blizzard started to dumb down the game for the sake of what they called "accessibility". And the other developers (most, if not all) followed the footprints of the MMORPG behemoth.
When you do not get that feeling of "belonging to a living and breathing world", there is no longevity. You get bored of what is basically more of the same quickly and move on.
The only game, among the ones I have played, that I know that still has that "belonging to a world" feeling is EVE which is a very unique game. It is a great game if you can get into it, but it certainly is not for everyone. I might add Lord of the Rings Online due to its' lore.
My theory is that we kept playing the same MMO for years, because we didn't fully understand the limitations of the design until we were done with it and had time to reflect on the experience.
Once you learn the limitations of a computer game, and especially a themepark gear treadmill design - you will lose interest in spending all your free time with it.
Problem with modern MMOs is that they're not bold and visionary enough - and, at the same time, the players don't understand their own psychology well enough, so they won't even allow a new approach to MMO design, because it will be compared to the "old home" - based on nostalgia more than anything else.
So, if we're ever going to find a new MMO home, and I truly doubt we will, it'll take a very bold vision and a very talented development team with a ton of resources.
That sort of thing doesn't happen very often - and the investment is prohibitive to many publishers.
I suppose it'll happen eventually, but I don't see myself falling in love for the first time ever again.
No. I am glad i have many games to play now. That is less boring to me.
I am glad the days of one-MMO is over (for me at least).
Because it is more than for many players to play a series of games, than "living" in a world?
doubt it ...
LoL, WoT, D3, CoD and many others have no worlds, and are more popular than true persistent world MMO (heck the biggest one is Eve, and it is tiny compared to these games). It suggest to me that players like games more than worlds.
You got one thing right .. you are not alone. There are probably a few hundreds here who have the same preference .. but that is a drop in the bucket compared to the sizes of real popular games out there.
Same here - longest I've played a game is maybe 7 months, and it was only that long because it was the first time I was a guild leader, which took time to learn how to do, as well as time to run around helping lower-level members, and the game also had some elaborate crafting mechanics and distracting holiday events I spent hours dicking around with. I don't really understand how someone could play an MMO for a year unless they play really differently from the way I do. I guess if you could somehow combine all the good parts from several currently existing MMOs you could get one that had enough entertainment value to last a year, but IP laws and market forces wouldn't actually allow that to happen.
nope i still plau GW2 since it's release and i enjoy it ... but i am casual guy, i dont visit it everyday and to be true now i wait for 2nd of july to see the new changes ... the living story part, last year, kept me in PvE, and it's PvP although it's limited is enjoyable.
also the artstyle aesthetics of the game. makes me to never getting bored of it, having full 3 folders of screenshots (everytime you hit 999 screenshots you have to move them in order to able to take more.. ) this game is one of the best MMORPGs in visual terms, so far ...