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If you're thinking of trying EQ2....

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  • EnigmaEnigma Member UncommonPosts: 11,384


    Originally posted by Veiled_light
    No matter what you say, i don't belive you solo :P You can't solo the game! Played from August 2004 in beta and was only able to solo quests uptil i got to the commonlands

    lol

    I play solo many times. You don't have to believe me I suppose. If you don't like the game that's cool, everyone is different.

    However, I feel it is my obligation to give another opinion about a game when I think (in my opinion) wrong information is given for or against it.

    I happen to disagree with the original poster. doesn't mean I hate him or his opinions or think he is stupid in anyway. I'm just putting in my opinion as a long time beta player/live tester of EQ2.

    Hey, if you dont like it you dont like it. That's fine.

    Also...for the other person who asked about the characters:

    I play a lvl 27 Dark Elf Necromancer
    A lvl 35 High Elf Templar
    A lvl 30 Wood Elf Ranger
    A lvl 14 ratonga Predator
    And tomorrow Ill be playing a Froglok (dont know which class Ill choose though)

    I also have a lvl 21 Shadowknight on Befallen Server. Each class I solo very heavily on. The stats I gave on my very first post on this thread was in regards to the Templar.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • NoubourneNoubourne Member Posts: 349

    The problem is that they aren't opinions, they're incorrect information.

    As others have posted, the death penalty is miniscule (too small imo), soloing is readily available and not the pain you make it out to be, and raiding is definitely part of the post-50 game, but rightly so and very casual, LIKE the LDON that you praise so much. Events take a short amount of time, compared to end-game EQ1 events which consume your entire life.

    If you have some criticism of the game that is based on a accurate representation of the mechanics of the game as it is in reality, then I have yet to hear it.

    I mentioned before in a crappily formatted post (don't get what happened to it), that the game has changed much since beta. You obviously played it before they revamped the zones to accommodate soloers, and when you did play it you apparently didn't get past 25 or so. Since you have yet to mention the details of your character or playtime other than to mention beta and Nektulos, I think that's probably an accurate assessment.

    Anofalwhatever, while being somewhat on-topic as solo is being discussed, proves his or her complete lack of knowledge of the game once again by supporting you in your inaccurate representation of the game. I have yet to see a relevant or informed post by that person on these forums, ever.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • NoubourneNoubourne Member Posts: 349

    And furthermore, you say you needed two healers?

    Yesterday the last mob of the Heritage Quest for the Evil Eye Bag was a level 40 ^^ mob. He was yellow to me. I am a 38 necromancer. Me, a 36 Warden, a lvl 30 pally (who was out of lvl range and not getting XP), and a 32 Necro killed this mob with zero deaths. I tanked the mob myself from about 70% when I pulled aggro to the end of the fight.

    Two healers required? hardly. Our tank was so low for the lvelv 38-40 mobs we were killing that me and my pet were better tanks. That is hardly an optimal group, and it was a named mob two levels above our highest member. I wear the lightest armor in the game, and I was able to tank it, with half of our group barely capable of damaging the guy, I was also doing most of the damage.

    Your experience of the game is way off compared to the way it works now, to say the least. Both the 36 Warden and I walked away with our 30% Weight Reduction 20-slot bags, 5 gold a pop, and a boatload of XP. I think I got about 8% of level 38 for just the named and quest completion. The whole grouping procedure leading up to and including the boss fight took 40 minutes.

    Go back to LDON, where 40 minutes of grouping with a full group of 6 gets you 50 LDON points (if you don't suck), and to get the item or mod you want it costs you 5000+ LDON points.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • eqarigoneqarigon Member Posts: 5

    Let me tell you as a ex EQ1 player this game is way more solo friendly.  For those that are reading this and are not sure to try EQ2 and prefer to solo more than group here is a article that proves some of the changes.  As far as getting xp debt all you get is 1% debt if the group dies thats signifcantly smaller than when the game first went live.  There has been many positive patches in the last few months as well.

     

     

  • NoubourneNoubourne Member Posts: 349


    Originally posted by Tilden
    _____________________________________________________________
    "Also, I played in LDON, and it's not nearly as easy as you make it seem."
    _____________________________________________________________
    Really? Over 170 successes and only 3 failures. That seems pretty easy to me. Repetitive, but easy.
    You (and a couple others) keep assuming I'm criticizing EQ2. I offered in the OP a comparison between the promotional hype and the reality. I bought the game based on the hype that EQ2 was going to be a radically different departure from EQ1 Raid focus. I was disappointed, however appealing I found elements of EQ2. Criticism is not hatred. I happen to like EQ2 and have posted elsewhere that the game needs to be given a year or two.
    I'm not a soloer - I group duos with my wife. I'd bore myself silly trying to solo, but a duo is only marginally more efficient when faced with the quests and mobs that EQ2 offered. Better were the full groups - and yes, we found we needed 2 healers with the damage a mob dealt. When a player takes two hits and has none or 1 hit point left, even with decent armor, then 2 healers are required to insure safety. Mandatory? No. Practicality? Yes.
    I think EQ2 floundered, for reasons I won't bother trying to pinpoint, and has attempted to take a "me-too" approach to EQ1's raid style focus. EQ1 may always have the lead in raw raid participant numbers, but I'll wager you that the 4-group limit you see in EQ2 will someday soon be eased. Perhaps by the third expansion. The promise of that departure turned into a driving focus to imitate EQ1. Whether anyone likes it or not, EQ1 is successful, and will likely continue being successful for a few more years to come. EQ2 is attempting to find footing and copying EQ1.
    Those are considerations any buyer would be wise to weigh.


    WHOA!! 170!! I had almost 1000 when I finally quit EQ. Planar gear was still better in 99% of the cases, and the mods started dropping with the next expansion, making LDON pretty much useless imo.

    Practicality? Whatever. Keep pretending you know about the current state of teh game. We all know you don't. No, they won't be upping the raid limit. No, they're not copying EQ1. It's a vastly different game. I happen to be of the opinion that it's much better. You're welcome to not like it, but as stated several times here already, nothing you didn't like about the game applies to it anymore, so either re-up for another month and figure it out or come up with some different criticisms that might have some basis in reality.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by Tilden

    I really hate idiots that misquote what I say, make scoffing comments about their assessments of what I "supposedly" said, and then make blanket statements based on their stupidity about me obviously not having played the game. image
    It don't work with me, and just makes YOU look stupid.
    So everyone is able to take on multiple group mobs in the dungeons solo, eh? Interesting. My assassin could not. But before I stick by that assessment, I will assume that not even those quests (such as the reqs) are being referred to, but only the fed-ex quests. Fair enough.
    So the combat quests are being avoided. Sure, anyone can solo the game then doing the fed-ex quests - but those run out at level 15 or so.
    Seems to me that there's more of the braggadocio of pwning EQ2 than reality. I wonder how many players "soloed" Nek, or Neriak. None, unless the mobs were gray. Sure, I could zone into Nek or Neriak(FG) and pick off maybe a couple mobs at the entrance, but the plethora of 3^ stops you dead. That's called a solo game? I'd bet even that these super-soloers couldn't touch Wailing Caves when it was exp, except for a mob or two at the entrance.
    That's called experiencing the game?
    My original point stands. This game is all about grouping and raiding. Look at the latest Sony newsletter for EQ2 - what was it? 16 new dungeons, 12 were raid dungeons. Yeah, that's sure some good solo content there. image
    EQ2 HAS solo content, but nothing like the original hype promised. Deliberate misleading promotion? Perhaps. As to my measurement of EQ1 to 2, LDoNs can be done by 6 all the way to arguably some of the best equipment in the game - just a few AC shy of super god-kill armor. EQ2 has nothing like that. For being forced to group to achieve the good stuff (equipment), EQ1 is far better suited - just for having LDoNs. Just because EQ2 limits raids to 4 groups makes little difference - just consider their latest letter.
     


    Just in case any part of this was refering to me, allow me to refresh your memory, and copy and paste EXACTLY what you wrote:

    REALITY: In the mid levels on your forced groups to complete essential class and armor quests, you learn quickly that you need not just one healer, but 2, and they both better be top notch. Mobs hit you twice and you're dead. But the armor quests you'll do will help you survive three or four hits. To get the armor, though, you'll need 2 healers.

     

    To which I responed that it is impossible to group for the "essential class quests".

    and then there was:

    I know you can solo to level 24 - and even beyond. However, solo at 24 with no quest grouping means you can't have your heritage armor for the 20s - the armor everyone deems so necessary to survival. Without that armor, I suppose you could solo low creatures at an excruciatingly slow pace, but try to take on any 2 or 3^^^ and you're toast.

    You do realize that mobs that have  ^ or ^^ or ^^^ are group level mobs right? You're complaining about not being able to solo 2 or 3 group level mobs. So before you question anyone's intelligence I think you need to remember what you wrote.

    As has been stated before, it's obvious to everyone that you haven't played the game in awhile. You should qualify your opinion by telling people you quit playing about 3 or 4 months ago so your facts may be a little dated. I'd also like to see where SOE touted this game as a solo fest that you claim they did. From every review before release and all the ads I've seen, I've always known this was going to be a group oriented game that was big on interdependancy of player characters. That was the hype that got me to play. With the success of WoW, SOE has decided to go against that model and made it VERY solo friendly.

    So again, please qualify your opinion and state you haven't played in awhile, and only made it to the low to mid 20's in level.

  • YeeboYeebo Member UncommonPosts: 1,361
    I don't know how things were around launch, but I've been playing EQ II for the past couple of months and it's quite solo freindly these days.  Maybe not quite to the extent that WoW is, but more so than 90% of the games out there (in most games it seems like half the classes can't even go to the bathroom solo, much less get any quests done).

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • RoinRoin Member RarePosts: 3,444


    Originally posted by gargantroo
    I strongly disagree with that statement that MMORPGs are for grouping. They are not. They are for interaction of any kind without having to join multiple channels like in Diablo 2. Whether those games have soloing or grouping, those arent the factors that make it less or more of an MMORPG. Look at Ultima Online for instance, that game was completely solo, yet I have yet to find a game with better interaction amongst the players. Solo or group games are equally good MMORPGs. I like games that are judged by what you can do outside of leveling, such as sailing, building houses, dungeoneering, etc. Everquest 2 was a great game, and by judging it because it wasnt completely solo friendly is unfair.

    Thank you finally someone with some wisdom. I have no idea where people got the misconception that MMO means grouping. MMO is nothing more then a term used to describe how many people are presistant state world.

    PS: Noubourne you really need to step away from your PC. OP has an opinion you don't like. You start assaulting him like he killed one of your family members. If you can't or are unwillingly to accept that people have varying opinions. Then you pretty much need to avoid just about any game forum on net.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • TildenTilden Member Posts: 94

    ____________________________________________________________________

    "To which I responed that it is impossible to group for the "essential class quests"."

    ____________________________________________________________________

    Correct, should be armor quests only.  Except for the "collect so many jackalope tails" for the beginning part of the class quests, you could not group for them, and those were soloable, anyway.

    I hear two opinions here, and some from the same posters. Smells like fanboy defenses...

    When the latest Sony email boasts 12 of the 16 new dungeons being raid dungeons, I don't need to dust off my 3-month dormant account to know it's the same game.

    My comment on the 3^ mobs is a simple statement of frequency. I found more than 3/4 of the mobs in the game to be group mobs. Zone into a dungeon and see maybe one solo mob surrounded by a half dozen group mobs. You call that solo-ability? It's called T O A S T.

    That's not a whine or complaint, it's an observation. Didn't you read Moorguard's posts about the development of EQ2? The entire design was supposed to be small-group friendly, with ample solo opportunity, including quests. Fed Exing takes you to 15 or so - we've been over this. EQ2 is not small group friendly - not if you want to complete armor quests. Not if you want to see more than just the entrance to any zone. My time was spent 30% solo, 30% duo, and 40% 4-group. I participated in perhaps 8 full groups at different times. So most of my time was spent in small groups.

    I don't see where EQ2 is more small-group friendly than EQ1. Certainly, the upper game is raid heavy, according to the latest Sony email.  Since I have been assured with god-like knowledge that EQ2 is not copying EQ1, then I can only deduct that game elements were thrown into a hat and chosen at random. Hmmph, surprise, it's almost identical to EQ1... by pure chance, of course. image

    NO game changes in 3 months so much as to reverse directions. All changes are slow, measured, and tested. 3 months is nothing in game time. Fundamental shifts take years. Like I said in my original post, give this game another year or so.

    Games:
    WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
    --------------------------------------

    “There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life.” - Doctor Smith

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Noubourne

    Anofalwhatever, while being somewhat on-topic as solo is being discussed, proves his or her complete lack of knowledge of the game once again by supporting you in your inaccurate representation of the game. I have yet to see a relevant or informed post by that person on these forums, ever.




    Well, as far as the gameplay goes at level 50, you need to raid to achieve the worthwhile rewards in EQ2.

    I may or not have made a mistake toward what I assume he mean, he seem pretty confuse to my limited english skills.  (which is why everyone but you ignore me and just talk to him so he clarify his intention)

     

    And from a level 50 point of view, EQ2 have nothing relevant to offer to a non-raider(especially to soloers, who are second class gamers at best in EQ2).

     

    Enjoy living in your happy ''we trash others'' world.  How the game END matter at least as much to me as the how you get there.  But you know...let loose your anger and give way to the dark side to prove how much I am right, EQ2 is not worth someone time unless they are working inside a guild and raiding a little(less then old EQ), as far as the END matter and you care about it.  Reaching level X is pointless if you lack.  I left CoH because of the Hamidon and how it made everyone who raid better then non-raiders, as far as group and solo uberness are concerned(would not care if it would make them better raiders then me without affecting solo and grouping).

     

    PS: I have yet to see 1 relevant or informed post made by you as well, so enjoy the compliment back Noobourne!  image

    - "If I understand you well, you are telling me until next time. " - Ren

  • TildenTilden Member Posts: 94

    Ignore you? No. You had a valid point, but didn't pertain to me.

    I only made it halfway to level 50. The game was becoming increasingly difficult to work as a duo, and finding decent groups to complete the armor quests was becoming a job where I felt like I was punching a time-card to schedule people to work who wouldn't show up.

    When you pay to have fun, that kind of aggravation kills the game.

    Oh, I'm sure that some nut will jump in real fast here and claim that EQ2 at level twenty-SIX suddenly became a cake-walk and that everything could be soloed, including raids, and that EQ2 instantly becomes a breeze if you know what you're doing. Uh huh... Anyone that believes a game becomes easier and easier with each passing level is ignorant and does not understand MMOGS.

    No, I saw enough at 25 to know that the problems that were mounting would only continue to mount. I started early too, so it's not like anyone could say that maybe I missed the bell-curve of groups and was only able to find the trash-players. If I remember the rankings correctly, I was the 17th Assassin in the game on my server - so I wasn't slow or clueless as to what I was doing. With basically all the years of EQ1 under my belt (except the first four months), including group leads, guild leadership (2nd oldest guild on my server), and raid leads, someone claiming that I don't know what I'm doing (a very common post tactic) is just being lame.

    Even with the EQ2 game being "vastly different" image all that EQ1 experience transcends any fantasy OG. You know, I can't leave that one alone. "Vastly different." What a crock of sh!t. I'm not sure what that poster was smoking, or what planet he comes from, but the game is not "vastly different" just because encounters are locked and you can't kite mobs. EQ2 and EQ1 are the same. They are almost identical, except that EQ2 is a better, newer version. And if you read the development posts, EQ2 was copied from EQ1, they just made it better - or attempted to, anyway.

    Still, like EQ1 of old, the game needs some time to sort out the opening kinks. Someone said that the death penalty for groups is now only 1%. I remember the talk that it was supposed to only be 1% but that it was still showing upwards of 15% on multiples. But if they really did finally fix that, there is one good step in the right direction.

    The point stands - the hype didn't match the reality. Maybe in another year...

    Games:
    WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
    --------------------------------------

    “There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life.” - Doctor Smith

  • EnigmaEnigma Member UncommonPosts: 11,384

    sorry for your misfortunes...what server are u on?

    I just never experienced that problem and I pretty much start characters new all the time without ever having problems with armor quests or group finding.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • anarchyartanarchyart Member Posts: 5,378

    Ok everybody, out of the pool! If the government spent as much time feeding the hungry as you all did on analyzing EQ2, there would be an obesity epidemic in Ethiopia! Seriously play it or don't but get a life! Go volunteer some of this time your squandering on this bloody site and make the world a better place. JEEZ!

    image
  • JodokaiJodokai Member Posts: 1,621


    Originally posted by Tilden
    ____________________________________________________________________
    "To which I responed that it is impossible to group for the "essential class quests"."
    ____________________________________________________________________
    Correct, should be armor quests only. Except for the "collect so many jackalope tails" for the beginning part of the class quests, you could not group for them, and those were soloable, anyway.
    I hear two opinions here, and some from the same posters. Smells like fanboy defenses...
    When the latest Sony email boasts 12 of the 16 new dungeons being raid dungeons, I don't need to dust off my 3-month dormant account to know it's the same game.
    My comment on the 3^ mobs is a simple statement of frequency. I found more than 3/4 of the mobs in the game to be group mobs. Zone into a dungeon and see maybe one solo mob surrounded by a half dozen group mobs. You call that solo-ability? It's called T O A S T.
    That's not a whine or complaint, it's an observation. Didn't you read Moorguard's posts about the development of EQ2? The entire design was supposed to be small-group friendly, with ample solo opportunity, including quests. Fed Exing takes you to 15 or so - we've been over this. EQ2 is not small group friendly - not if you want to complete armor quests. Not if you want to see more than just the entrance to any zone. My time was spent 30% solo, 30% duo, and 40% 4-group. I participated in perhaps 8 full groups at different times. So most of my time was spent in small groups.
    I don't see where EQ2 is more small-group friendly than EQ1. Certainly, the upper game is raid heavy, according to the latest Sony email. Since I have been assured with god-like knowledge that EQ2 is not copying EQ1, then I can only deduct that game elements were thrown into a hat and chosen at random. Hmmph, surprise, it's almost identical to EQ1... by pure chance, of course. image
    NO game changes in 3 months so much as to reverse directions. All changes are slow, measured, and tested. 3 months is nothing in game time. Fundamental shifts take years. Like I said in my original post, give this game another year or so.

    The highlighted part is what I'm am talking about:

    You are VERY mistaken in this assumption. The game HAS changed that much in 3 months. Look at the patch notes if you think I'm making it up.. At level 24 I have NO fear of TS. I'm not saying I can take everything solo, but I know I can survive long enough to get away, which 3 months ago I couldn't. Don't read 1 article about raid mobs and assume nothing has changed. Break down spend the $15 and try it, just to prove me wrong if nothing else.

    You're looking at things and comparing them to the way they USED to be in the MMO world. SOE is starting something new. They have kept the dev team around, and are implementing changes, fixes and tweaks at a break neck pace. Everything you didn't like, is no longer valid. SOE has COMPLETELY changed this game around.

    I realize I'll never convince you of the speed things have happened, I can hardly believe it myself, but don't you think it odd that I was pretty much able to pin down when you left? I said you left 3 or 4 months ago, and you stated you left 3 months ago. I knew by your complaints when you left, how could I have done that if there wasn't a major change? How could I have known you didn't leave last week if the game wasn't radically different from what it was 3 months ago? Something to think about anyway.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by anarchyart

    Ok everybody, out of the pool! If the government spent as much time feeding the hungry as you all did on analyzing EQ2, there would be an obesity epidemic in Ethiopia! Seriously play it or don't but get a life! Go volunteer some of this time your squandering on this bloody site and make the world a better place. JEEZ!




    I would, if I was able to help nicely.  However, to feed peoples in Ethiopia, you would fight 99% non-related issues for 1% of related results.  Many issues you would have to fight is the local corruption, the local jealousy(hard to help 1 place without helping everyone, and not everyone can help everyone from nada, I mean, helping millions of peoples equally at once...).  And if you think Ethiopia is different because farther, you are wrong.  It is the same everywhere, even here beside your home, a highschool teacher that want to help and improve the life of students will see quite many secondary obstacles, despite the fact it is their job.  Even just organising 1 tiny little event is mostly focusing on non-related stuff...now to try to improve stuff as vital as that, especially that far...I want to image just about thinking of it.  I am sure you rather see me play computer games or bitch on board then image to much!

     

    And what about unecessary efforts we need to dispense just to make society hold fine, to fight crimes?  We dont have much of a choice, we need to fight those...but what a wonderfull waste, if all this energy could be spent toward building stuff...but no...

     

    As a specie, humans are pretty much the bottom of the barrel!  (and raiding bring most of those worst aspect to the surface and you wonder why I dislike raiding)

    - "If I understand you well, you are telling me until next time. " - Ren

  • thelawoflogicthelawoflogic Member UncommonPosts: 788
    if you  don't like then don't play i guess lol
  • NoubourneNoubourne Member Posts: 349


    Originally posted by anarchyart
    Ok everybody, out of the pool! If the government spent as much time feeding the hungry as you all did on analyzing EQ2, there would be an obesity epidemic in Ethiopia! Seriously play it or don't but get a life! Go volunteer some of this time your squandering on this bloody site and make the world a better place. JEEZ!

    I am making the world a better place by clearing up misinformation. Trelly should have posted his criticisms 3 months ago when they were still valid criticisms. He keeps going back to the same arguments which unfortunately for him, no longer apply to this game.

    As for soloing post 50, if you don't have a guild that raids a few times a week (raids take 24 people max, my guild does those raids right now with 2 groups most of the time), then you're antisocial and no game has an end-game designed around soloing except Offline RPGs, which is what you should go play Ano, as has been suggested in the past.

    Since it will take most normal players 6 months + to get to 50, if they don't have a guild by then to do stuff with, then they're not likely to be happy in any game.

    Fanboy shman-boy. There's quite a few things that I don't like about this game, but I'm not about to offer them on a thread like this which was designed from the start to bash the heck out of this game with no caveats. Unfortunately, the OP is clueless as to the current state of the game, and refuses to either get a clue or quit spreading misinformation. As a result, actual players of the game have to come here and try to explain that it's a pack of outdated truths which equals misinformation, wrong information, bad information, call it what you will, it's lies through ignorance. I'm not vehemently defending every part of Everquest 2. There are plenty of features, bugs, and annoyances I am NOT willing to defend. Unfortunately, the OP apparently hasn't played enough to even discover one of them. Too bad for him. His continued posting of bad info doesn't make me a fan boy though.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • B._TOM_KiddB._TOM_Kidd Member Posts: 69

    as a lvl 50 Guardian, i am quiting the game, but it has nothing to do with the game itself but my loving for FPS games, and that somehow i got into PlanetSide.

    but i still will comment on your arguments.

    comments in yellow

     



    Originally posted by Tilden

    There are a few things to consider.
    I'm an experienced EQ1 player from waaaay back. I was earnestly anticipating EQ2 when the developers hyped the idea that EQ2 was going to be less raid and more fun.
    what lvl are u ?
    HYPE: Sony promised a less-intensive game that relied on small groups or solo game-play.
    REALITY: EQ2 is all about forced-grouping and raids - the bigger, the better. image
    if u left the game, 4 months ago than u are right, but if u played the game anywere soon, than u are worng.
    all the outland zones ae solo and small groups, and there are at least 1 - 2 Solo instances / Dungeons for each outland zone.
    there is plenty of solo content up to lvl 50.
    HYPE: Sony promised a death penalty that would be fun.
    REALITY: There is no such thing as a "fun" penalty. Not only do you suffer a penalty when you die, but you are penalized when one of your group members die - the ones you are forced to group with. image
    without the death penalty, u have no Risk, no challange, and no fun for accomplishing things, altough SOE reduced the death penalty by 50% :(.
    the Group Penalty is there for a good reason, if the healer DIE, its the group fault, not the healer alone.
    HYPE: "Balanced" groups would be essential to success; ie, a melee, scout, nuker and healer (at least 1 from each branch).
    REALITY: In the mid levels on your forced groups to complete essential class and armor quests, you learn quickly that you need not just one healer, but 2, and they both better be top notch. Mobs hit you twice and you're dead. But the armor quests you'll do will help you survive three or four hits. To get the armor, though, you'll need 2 healers. image
    only in really hard dungeons, and deep inside u need 2 healers.
    and i mostly grouped with Fury and Shaman, both half healers and both did well, even in Sol Eye fighting 4 lvl 51 - 52 Giants without chanter.
    HYPE: Tons of quests that you can do instead of raiding.
    REALITY: Questing takes you to about level 15 where you'll need to get a group to finish the quests you get after that. Pretty soon you need to join raids to finish quests. image
    the quests can take u up to lvl 50, even green ones still giving good EXP.
    and most of them are solo, other than hertiges and deception.
    HYPE: Sony promised a FUN game.
    REALITY: Up to about level 20, it's fun. It really is. But you are noticing around level 18 that you are being herded more and more into grouping, more and more into full groups, and more and more into raids.  image
    Covered by the previus arguments.
    So, if you are into grouping all the time to grind out experience (more like grind out experience to pay off the hideous amounts of death penalty debt you keep piling up), and if you're into mass raids for almost non-existant chances to get thin loots, then this game is for you.
    WARNING: If you are a casual player who likes to solo or just duo, then this game is most definitely not for you. EQ1 was better suited to solo play. Also, if you do like to group, EQ2 will be a very tough game to crack; almost everyone is in their upper levels and the low level areas are ghost towns. The place to begin this game was with everyone else when the game was released.
    EQ1 was a grind. EQ2 is twice the grind.
    either u are on crack or u never played the games.
     




    Originally posted by Arleonenis

    Ok some few words from me (was lvl 25 or 26 paladin and lvl 30 weaponsmith when i quited)
    1. You arent forced to group to level (up to 40 i think) but at this higher end of game you cant solo gray mobs, one guildi was lvl 50 guardian and he was telling that he wasnt able to solo green mobs at that time as they was hitting for far more than he could handle, it was true with few blows = dead
    your Guardian guildie is either completly n00b, idiot or lier.
    i as 50 Guardian can solo everything that count as solo, as well all group mobs up to white, just not group casters.

    2. To get access to higher level zones at lower levels (essential for crafters) i was force to do boat quest... 3 person team was slaughtered there so yes raid party was required i never done armor quest, prefered crafted carbonite
    once your Artisan lvl hit the lvl requiment for the zone, u get Auto access just like the adventures who not doing the access quests at the lower lvls.
    also, the access quests are for small groups, solo or full group, but not raid.
    my guildie did the access at 27 with half group.
    3. I dont felt my char uniques after some time, it was oh i need to kill more mobs for gold, or hell i need to collect more ingredians for crafting (questing wasnt fun as reward wasnt enjoyable... even some nice furniture to my room would be much more appreciated than: another "insert name" vendor crap)
    most of the quests reawrds are good, up to 6g at the higer lvl quests for each quest.
    what quest reawrds have to do with char uniqeness ?
    4. To much monsters in land and to high respawn rate combined with not so big zones, i wasnt able to move exploring and evading some rare aggresive monsters (monsters groups), exploring would be fun when i grayed up zone, but than zone was already explored by me to every little corner
    hm ?
    i guess u are talking about nek forset here, since its the only one that suit your descreption and lvl.
    anyway, the outlands zone has changed recently.
    5. Grouping was fun (group heroic attacks), but finding nice groups was rare, soloing was boring and repetitive
    actually, i grouped in pickup groups most of the times, and its worked well.
    only 2 times i had troubles with on or 2 of the group memmbers, and the peeps got themself in my ignore list
    6. And last spike for coffin was that i dont felt that i do something important, changing something, i was either grinding monsters or grinding tradeskill experience or grinding quest for some diversity... it just sadly stoped to be fun... but yes for few months its really great game just it dont stand the test of time, i get bored and quited, dont have anything to do that was fun for me




     and good luck with your new games

     

    Wolfang, the lvl 50 Guardian of Splitpaw - EQ2.
    SuRfer of Werner - Planetside

  • wakingdreamwakingdream Member Posts: 8

    Out of date information. Lets not start threads flaming a game that you clearly have not played lately.

    It now has more solo content then most, and those "essential" armour items are only average anyways and I never bothered with them,despite doing the quests anyway, better items were avaliable on the brookers.

    Lastly when has a penalty for death ever been fun, its hardly the worst i have sen and at least it fades over time so its casual gamer friendly debt. Take a look at CoH's debt where 50% players never get out of it and tell me eq2 has it bad!

    Best MMORPG I've ever played. But really for a new post this is so out of date. This game is not at all group dependant now and I have 2 lvl 24 toons, which according to you are the most affected. Lets give the game a break huh. Why not go play WoW for a week see how crap that is and then try to put everone of that too, maybe you can stop people playing mmorpg's altogether!

  • fawdfawd Member Posts: 367

    Okay, although I agree somewhat, the game is rapidly changing for the better.  With the new expansion comming out, adding PvP, a new city, scaling walls, more soloing and group content, aswell as GIANT raid oppertunities, I cant wait!

    SOE has relized its problem, and I pray that many players will return to EQ2

     

  • TildenTilden Member Posts: 94



    Originally posted by Jodokai


    ...but don't you think it odd that I was pretty much able to pin down when you left? I said you left 3 or 4 months ago, and you stated you left 3 months ago. I knew by your complaints when you left, how could I have done that if there wasn't a major change? How could I have known you didn't leave last week if the game wasn't radically different from what it was 3 months ago? Something to think about anyway.




    image Can't argue with logic.

    Since I'm floating in money,  I'll give it a look again next week. If EQ2 has made the changes to invalidate my recommendations based on 3 month old experience, then the MMOG industry has finally found some miracle workers. EQ1 has never been able to make any noticeable changes in even a 6 month period.

    Games:
    WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
    --------------------------------------

    “There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life.” - Doctor Smith

  • NoubourneNoubourne Member Posts: 349


    Originally posted by Tilden
    Originally posted by Jodokai
    ...but don't you think it odd that I was pretty much able to pin down when you left? I said you left 3 or 4 months ago, and you stated you left 3 months ago. I knew by your complaints when you left, how could I have done that if there wasn't a major change? How could I have known you didn't leave last week if the game wasn't radically different from what it was 3 months ago? Something to think about anyway.
    image Can't argue with logic.
    Since I'm floating in money, I'll give it a look again next week. If EQ2 has made the changes to invalidate my recommendations based on 3 month old experience, then the MMOG industry has finally found some miracle workers. EQ1 has never been able to make any noticeable changes in even a 6 month period.

    Except for nerfs, of course. I look forward to your opinion of the game since the changes. I WILL add that the 20s were still horrific for me, so stick to TS and then Varsoons at 27 or so, and hop over to Enchanted Lands ASAP. That zone really started to turn things around for me, and somehow XP seemed to come quite fast from 30-36.

    I hit 40 in Rivervale this weekend, and I can almost smell being able to raid with my guild now, which is exciting for me, since we only have about 15 people showing up most of the time, and we need more like 20 to open up more raid targets. Either way, it's a vast difference between waiting for 45min+ for a 50+ person raid to organize in EQ1, which I spent a good 6 months doing. In EQ2, they do TWO raid events per night, and most of the time only two groups of people show up. Since three groups is max, I need to get to 45 soon to join in. And I'm excited to be a part of it.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

  • BandcampgirlBandcampgirl Member Posts: 2



    Originally posted by Tilden

    ___________________________________________________________________________________
    "I also never grouped on quests on my level 24 character, and that's halfway to endgame. So I know for a fact that I can do half the game without a group."
    ___________________________________________________________________________________
    I know you can solo to level 24 - and even beyond. However, solo at 24 with no quest grouping means you can't have your heritage armor for the 20s - the armor everyone deems so necessary to survival. Without that armor, I suppose you could solo low creatures at an excruciatingly slow pace, but try to take on any 2 or 3^^^ and you're toast.
    Your response leaves more out than it imparts.



    Oh you mean you want to solo the group and epich mobs with ease.  Geez, why cant the game be ok with something for everyone.  The whole idea is to have both group and solo play.  Sure, I have a couple of things in my quest book that will take a group of 2 or 3 and one or 2 things of epic proportion that will require a raid.  This isnt a problem since I also have tons of stuff to solo.  I dont expect to solo things that are actually in place so that group lovers will have something to do.

    I dont have the fancy smancy armor and I solo white and yellow and sometimes orange very well and I have found myself making faster progress post 20 than i did before.  I also like the game better than I did when it first released.


  • TildenTilden Member Posts: 94

    ORIGINAL POST EDITED WITH UPDATE.

    See Page 1 for details.

    Games:
    WAR, LotRO, AO, GW, EQ, EQ2, AC, AC2, Vanguard, CoH, EVE, HZs, SO, MxO, SWG, DAoC, WoW, WWIIOL
    --------------------------------------

    “There's a world behind the world, Professor Robinson. Lie once, cheat twice and everything becomes clear. Do not mistake my deception for a character flaw. It is philosophical choice, a profound understanding of the universe. It is a way of life.” - Doctor Smith

  • NoubourneNoubourne Member Posts: 349

    Glad you enjoyed yourself a bit more this time.

    Post 20 play is fun, I'm approaching it casually, and I'm 42 on my Necro as of today.

    Noticed your Adv. Pack comments. Not sure if you know about the Splitpaw Saga one, but they realized there were level issues with the first pack. You kinda had to get lucky to enjoy that pack start to finish. I think it starts in the mid teens, and as you continue through it ramps up a bit to mid 20s. I quested through nearly the entire thing with a group of 50s in one day. While I can't tell you it was super exciting, I can tell you there is PLENTY of questing to be done. There is an insane amount of mobs to kill in fact, but the rewards at the end are pretty cool. You end up going through 3 or 4 zones, a billion mobs, and you get a spell that works on vampires, you can buy a stone to get vampire illusion using their fangs as reagents, and you get two wands. One AEs an encounter for like 250, and the other is polymorphing for mage classes. Think one class gets a slow wand. These have 5 charges each, and you can recharge them in Nektulos at the merchants where you quested them. Anyway, I am not sure if you entered only the pre-zone that is soloable, or one of the next couple areas. I had plenty of chances though, I can tell you that.

    So definitely the first adventure pack I would recommend against buying, unless you just want the items, in which case, take a day to grind out the quest progression at a higher level and you can at least get the stuff.

    As for Splitpaw Saga, I have soloed everything so far. The zones auto-adjust to your average group level when you enter, and the same happens in the solo instances. Lockout times are a bit frustrating, but overall this pack is done 100x better than the old one. There are destructable walls again which is cool, and crates you can stack up in the zone to get to hard-to-reach areas.

    In one of the solo zones you get a godlike buff from an Ark. It gave me 8500 hp and over 10k mana. Then it spawns a bunch of higher group type mobs. The encounters inside the zone only become possible to complete with this huge buff. It lasts as long as you're in the zone, and it was a blast imo. I got tons of loot, 50% xp, and had fun clearing out the dungeon. In items and gold from chests, I must have gotten about 25g just for a couple hours of xping. Fun stuff.

    While I agree with you on the first one, I am liking Splitpaw Saga more. Also, in this one you have to run all the way through TS to get here. As a bonus they added a faction quest that gives you a port stone to the zone that works just like your city gate. You get it after finishing 4 different quests here. It's a godsend.

    Habit is not to be flung out the window by any man, but coaxed down the stairs one step at a time. - Mark Twain

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