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A great base game let down by the difficulty level + lack of stuff to do at cap.

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Comments

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Skymourne

    Do I have to repeat my question? you didn't answer it...

    I don't care either way what they do, yet I don't understand this mentality one bit. Hence the question...

    Well, quite frankly, many of us are pretty damn tired of people complaining about a game being difficult and the company caving in.  The game just isn't fun anymore after that.  Sure it may be fun to you, but you and your ilk just robbed other people of fun just so you can play.  That's selfish and it keeps happening.  We want you people to stay where you are at and let us have something for once.

    Me and my ilk? WTF are you even talking about?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Bladestrom
    Exactly. Wow and wildstar are similar, but where WOW offers levels of difficulty with 95% content at 7 year old level and 5% at top end difficulty, Wildstar offers a high % of content at high difficulty. Take your pick or even play both, but realise when you play 1 game and try to ask for another you are playing the self entitled card.

    Is it not self entitled to want a game only designed for your wants over others who also paid that same entry fee? This works both ways you know.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KhaunsharKhaunshar Member UncommonPosts: 349

    First of all, when you hit 50, the progression is roughly: Dailies/crafted low quality blues with the proper stats -> hit adventures, get better blues and work your way to gold in each (Whitevale and WotW being the easiest to start with, and offer plenty of epics) -> hit Dungeons and work your way to silver -> Attune for raids -> Dungeons Gold -> 20 Raids -> 40 raids.

    Wildstar is a guild game, because it really helps to be able to practice with a group of people where the effort invested in that training persists to the next day. I lead a guild of 30 people, all of them casual except for about 3 to 4, and we have 7 people at 50 right now. We have completed, with gold medals, 2 adventures, completed a third on bronze, and started on the last one (Siege) this night. We tried veteran dungeons twice, and noticed while we slowly make progress, we lack a bit of punch to not make the boss fights last for eternity, and thus went back to adventures.

    Make friends. Get a guild. Join a guild and try and get a few people to go with your regularly. Socialize. Thats how all the harder MMORPGs of days gone by were conquered, and how it always worked.

    Some players in our guild are mid-30s, some are mid-20s, some have never played anything but Pandaria WoW and they have, so far, ALL learned and become able to handle Wildstar difficulty. So can you.

    Its not really about speed of reflexes: Final Fantasy 14 extreme primals were actually harder than Wildstar dungeons in many cases. Wildstar is actually best played with an efficient ,minimalist style of movement and skill activations.

    Try to avoid hammering your skill keys: they WILL trigger, dont worry, but it takes attention away from what is truly needed, which is reacting to boss mechanics. Move sideways, move your camera far out when you lack overview, and only move when you have to. Stand still when you dont NEED to move. Play, and learn this game like a Street Fighter, a Devil May Cry or Darksiders title. All these games are, in parts, actually harder than Wildstar, and casual players have beaten them.

  • FoobarxFoobarx Member Posts: 451

    So you buy a six pack of Diet Coke and then decide you really wanted Pepsi.  Because you couldn't read the label, we're supposed to get Pepsi now?  Excuse me, but the only one acting entitled here is the one who KNOWINGLY bought a game that wasn't advertised to be x type of game and then expects the developers to change it for you because you spent money on it.

     

    LOL.  Really. 

  • BladestromBladestrom Member UncommonPosts: 5,001
    Yes it will distopia, we have seen a hell of a lot taken away from WOW through dull homogenisation. Take 'easy' level mode. Now killing a boss is not a huge event, it's simply a game of dull numbers. Add easy level mode and it simply becomes a pointless farming activity. If you do want this, great that's what WOW is for, wildstar simply offers us choice.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Distopia
    Originally posted by Skymourne

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because that is how the game was advertised.  That's why.  World of Warcraft has every element you're seeking.  The Wildstar dev team wants raiding to be unique and extremely challenging and making "Looking for Raid" type versions completely undermines the spirit of the game's original intent.  There are other games to play if you are looking for varying difficulties.  Not everyone gets the be a winner.  Not everyone gets a blue ribbon and ice cream after the sports match.  If you want that, then you need to get busy playing and getting as good as the game requires you to be.

    First and foremost I'm not seeking anything from either WS or WOW... Neither are my types of games.

    Yet your reasoning doesn't cut it for me. As adding other options would not take "what's advertised" away from the game in any way.

     

     

     

     Adding other options...  "Easier content" ...would take away development resources from the game and cause a further split in the customer base which could cause drama when the "Other options" crowd complains that they don't get as good rewards for the easier content, not enough dungeons, nothing to do because "other options" are easier to run and require less dedication, coordination and practice.

     

    Historically MMOs that try to appease the hardcore players and the casual masses fails to do either well.

     

       Sadly players will compete no matter what play style, the casuals resent the hardcore content and complain they are excluded and the hardcore complain that the game is being dumbed down to appease casuals.   

     

    Better to stick to the mission and communicate well enough so that customers don't buy a product not designed for them.

     

     

  • DistopiaDistopia Member EpicPosts: 21,183

    To all....

    I asked a very specific question on why the hardcore players would leave in droves if others were catered to as well, I feel pretty confident saying WS's playerbase isn't only those seeking hardcore content. So everyone agrees they should be treated as second rate citizens as far as options go?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BladestromBladestrom Member UncommonPosts: 5,001
    This isn't a casual v hardcore thing, there are many many casual players out there that want a difficult mmo to get their teeth into to. They many not see the final boss for a long time, but they do have the opportunity and luxury of trying before it is nerfed to death.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    No sir, the opinion you're expressing is self centered, as well as entitled; as you demonstrated with the comment about everyone being able to do the same content because they paid for it.  

    If what you want is an easy game that offers no challenge than go play one and quit expecting every game to be made for every gamer.  

  • BladestromBladestrom Member UncommonPosts: 5,001
    Well distopia, I'm not hardcore any more, and as I said above I relish the prospect of learning a game over a longer period without the peer pressure or temptation to complete instances I. Easy mode, and I relish the prospect of no beefing. It his is what carbine offers, and why I accept and pay a sub. If I want different il happily pay blizzard.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom Member UncommonPosts: 5,001
    Beefing= nerfing sigh

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    No sir, the opinion you're expressing is self centered, as well as entitled; as you demonstrated with the comment about everyone being able to do the same content because they paid for it.  

    If what you want is an easy game that offers no challenge than go play one and quit expecting every game to be made for every gamer.  

     Self centered would imply it's about me, I don't care, I don't play WS, I just think it's a weird plan to cater solely to a small contingent of customers only.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CrusadesCrusades Member Posts: 480
    Well they got me on this one too. I purchased the game.
  • BladestromBladestrom Member UncommonPosts: 5,001
    Lol it's not a 'weird' plan, it's about design ethos and catering to a market. Is Eve weird because it doesn't have no pvp zones- no, would eve be better with no pvp zones - no. I'm I entitled to get non pvp zones because I decide to sub to eve - no.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • FoobarxFoobarx Member Posts: 451
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    No sir, the opinion you're expressing is self centered, as well as entitled; as you demonstrated with the comment about everyone being able to do the same content because they paid for it.  

    If what you want is an easy game that offers no challenge than go play one and quit expecting every game to be made for every gamer.  

     Self centered would imply it's about me, I don't care, I don't play WS, I just think it's a weird plan to cater solely to a small contingent of customers only.

    Kickstarter caters to a small contingent of customers... not so weird plan after all

  • UhwopUhwop Member UncommonPosts: 1,791
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Uhwop
    Originally posted by Distopia
    Originally posted by Skymourne
    Originally posted by Wicoa

    I believe carbine will make things easier as quite frankly it comes down to money.  Everything is just about it being a game right? And from what I have witnessed over the years, people are not willing so much to transition to higher game play they are satisfied being who they are and what they do.  They will find a game that suits their style again money = dev direction.

    You might be right, unfortunately.  The thing is, the devs said they would never nerf the content for the sake of simply making it easier.  They swore up and down, and essentially made a contract with the fanbase at the time.  Now if they do it for the sake of money?  You'll lose most of the people playing the game right now.  The ones that have backed this from day one.  For what?  So that average players can experience raiding?  No thanks.  If that happens, Carbine's studio will most likely be set ablaze by the hardcore fanbase.  

    Why? Why would adding easier options mean that those who want it hard, couldn't also have what they want? That's the part I don't get, why do they feel the need to be special snowflakes, why can't the Devs cater to others as well?

    Because there are already other games that cater to "others".  

    Th problem people are having with the games that cater to everyone is hat it trivializes the harder stuff.  

    Why can't devs make harder games for people who want them?  Why can't they cater to the gamers they want to without others telling them not to.  

     

    Devs can and will do whatever they want no one said otherwise. This reasoning again is not sound IMO, it's self centered..

    No sir, the opinion you're expressing is self centered, as well as entitled; as you demonstrated with the comment about everyone being able to do the same content because they paid for it.  

    If what you want is an easy game that offers no challenge than go play one and quit expecting every game to be made for every gamer.  

     Self centered would imply it's about me, I don't care, I don't play WS, I just think it's a weird plan to cater solely to a small contingent of customers only.

    I don't pay the game either.  I've stopped playing other games though because they decided to cater to as many people as they could by simplifying the content by removing the challenge.  

    Just because you paid for something doesn't mean that it should be changed to suit your tastes when you find it doesn't.  It means as a consumer you should be more aware of what it is you're spending your money on.   

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,702
    Originally posted by Distopia

    To all....

    I asked a very specific question on why the hardcore players would leave in droves if others were catered to as well, I feel pretty confident saying WS's playerbase isn't only those seeking hardcore content. So everyone agrees they should be treated as second rate citizens as far as options go?

    Don't play WS... haven't played WoW since vanilla (cept for a trial somewhere years back) but I will try and answer:

     

    The content is the reward.  When you successfully raid you make your group stronger through increased skills or better equipment.  This enables you to eventually move to the next tier and start over getting better as a group.  Figuring out strategies to overcome these challenges and then as a group executing those strategies results in an accomplishment.

     

    Moving to the next content is the reward for their effort.

     

    If moving to that content take no effort (or much diminished) then the accomplishment is also diminished.

     

    It's like taking a test and getting a 95 after studying your ass off to learn that the teacher is grading on a curve and the guys that spent the weekend at a frat party and scored a 70 were going to be given A's as well.

     

    Not every game is for every player.  That is where we went off the rails years ago.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Bladestrom
    This isn't a casual v hardcore thing, there are many many casual players out there that want a difficult mmo to get their teeth into to. They many not see the final boss for a long time, but they do have the opportunity and luxury of trying before it is nerfed to death.

    Look blade it's not about semantics either, call them what you want, it's about the content, not the players who approach it.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • UhwopUhwop Member UncommonPosts: 1,791
    I do think its somewhat funny irony for someone who chose to use the name distopia to question why a game can't cater to everyone.  
  • BladestromBladestrom Member UncommonPosts: 5,001
    Il use Eve as a great example again - of eve was pve orientated it would have a much bigger sub base - but eve developers aim for a specific market. Exact same for wildstar - wildstar aims for the pre wotlk market.

    arguing to generalise a specialist (and it not even that specialist) product is self defeating.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BruhzaBruhza Member UncommonPosts: 391
    Originally posted by Distopia

    To all....

    I asked a very specific question on why the hardcore players would leave in droves if others were catered to as well, I feel pretty confident saying WS's playerbase isn't only those seeking hardcore content. So everyone agrees they should be treated as second rate citizens as far as options go?

    Stop acting like you've been insulted.

     

    People simply want  a harder MMO that actually STAYS difficult. Its pride in the gear that you have earned. Feeling like you have actually accomplished something worthwhile.

     

    Carbine isn't asking you to dedicate your life to their MMO (Though you can if you want to). They are asking for you to beat the harder than normal content that they have provided. Casual does NOT equal being bad at a game, it equals not having as much time as others to play. They will still see the content, it will just take them longer. As it should be.

     

    This isn't a matter of catering to players that love hardcore content. This is a matter of keeping the difficulty there for ALL types of players who want it. There are plenty of nerfed MMO's out there that have "Flyby/instant gratification" content. We don't need anymore of those.

     

    When MMO's started to become easier, is when this genre got into the pathetic state its at now. Props to Carbine for bringing difficulty back. 

  • BladestromBladestrom Member UncommonPosts: 5,001
    +1

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BladestromBladestrom Member UncommonPosts: 5,001
    This touches on another Corruption introduced by late blizzard - its only fun if you complete the instance and kill all boses. What other game genres are there where a game is only fun if you complete it? Why do people feel entitled to kill everything, and why does it matter so much now - an addiction to constant rewards perhaps?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

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