http://forums.elderscrollsonline.com/discussion/118516/the-road-ahead-july-8#latest
The Road Ahead - July 8
ZOS_GinaBruno in Developer Discussions Staff Post
Below is the latest Road Ahead article, written by ESO Game Director Matt Firor:
It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.
ZOS and ESO at QuakeCon
As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning: - “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
- A Community Meet and Greet after the panel.
- PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
- A Trials tournament and livestream.
To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.
EU Megaserver Update
We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.
Veteran Rank System
We’ve been listening to your feedback about ESO’s Veteran Rank content. Some of the issues are that it’s too much of a departure from the 1-50 experience, it’s much more “grindy,” it can be too difficult, and the rewards don’t match the effort you have to put in to progress. I’m very happy to say that we’ll be making a series of announcements (starting at QuakeCon) that will address problems with the Veteran System in ESO, leading to a much more compelling high-level PvE experience for everyone.
In the interim, we’ve implemented some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have commented on—you’ll be able to solo much more easily.
One of the guiding principles of our Veteran gameplay was to encourage people (not force them) to group. We wanted people to be able to solo to max level, but still wanted you to participate in group content. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others and take on tougher challenges. But this hasn’t been well-received. Many of you love the game you played from 1-50, and the Veteran-level zones are too much of a departure from that experience. We know you want the ability to continue participating in solo content as you progress through Veteran Ranks. This will occur over time, but the first few phases look like this: - Phase 1: Make sure the difficulty in Veteran zones ramps up slowly and rarely exceeds what a good player can do on their own. This change came to the live servers on July 7th. By the time you read this, you should be able to play Veteran content the same way you played from 1-50.
- Phase 2: Remove the Veteran Points system and have normal experience gains direct the growth of the Veteran System. Also, we’ll increase the amount of XP granted in PvP. This will happen at some point over the summer as we transition to the new system.
- Phase 3: Introduce a completely new Veteran System based on new character customization and growth mechanics. We’ll talk more about this in the near future—especially during Quakecon—but for now, be aware that we’re going to make some much-needed changes to post-50 PvE gameplay.
The primary reason for making these changes is to ensure that you have meaningful choices in the post-50 PvE game experience that reinforce the design idea that you can play the way you want to play.
Update 3 and Guild Enhancements
Update 3 (or “Guild Extravaganza!” as we call it) introduces lots of guild and player customization improvements, and it will be coming to the Public Test Server (PTS) soon. Few features are more important to ESO than guilds. They provide the easiest and most fun way to meet new people, chat with groups while you’re playing, and are almost always the first choice when putting together a dungeon or PvP group. As such, we’re devoting a large portion of Update 3 to making sure that guilds are easy to create, fun to join and manage, and provide players with a social group that helps them in their journey through Tamriel.
It is also important to note that almost all of these guild enhancements came about as a result of your feedback. Please keep up the comments on the forums, on social media, and in places like reddit—we are reading and listening.
Here’s a quick summary of Update 3’s guild enhancements: - Management: guild leaders can create, delete, and promote guild ranks. Guilds can have up to ten ranks of membership, each of which can have its own icon.
- Bank: guild leaders can set permissions to allow members to withdraw gold from the guild bank based on their rank.
- Store updates: anyone in your alliance can browse your guild store in Cyrodiil if your guild owns a keep.
- Traders: The Gold Coast Trading Company will establish kiosks throughout the cities of Tamriel. The merchants running the kiosks can be hired by guilds on a weekly basis (via auction) to act as a portal to their guild’s store, which can be browsed by any player in the guild’s alliance. Auctions use a blind bidding process and are held once a week per merchant.
- Heraldry: guild leaders can design guild heraldry for their guilds if they have 10 or more members. Each guild member can purchase and wear a tabard emblazoned with the guild’s chosen colors and crest. There are 250 colors, 63 backgrounds, and 136 crests that can be mixed and matched to form guild heraldry.
Class Builds and Balance
I’ll take this opportunity to repeat an important point: we make class balance changes very slowly because they can have a big impact on your play experience. We’re making changes carefully, but we are always watching feedback about balance concerns. Recently, we adjusted stamina builds to help them become more competitive by making medium armor reduce the cost of stamina abilities and by improving the damage for several stamina-based abilities. In Update 3, ultimate abilities will scale from weapon damage or spell damage—whichever one benefits you the most. We’ll continue to make incremental changes to address balance issues.
It’s important to note that from now on, whenever we introduce a major change to a skill line, we will be offering a free respec to players who have invested points in that line.
Here are some other character and ability topics we’re looking at for potential balance changes and tweaks: - The survivability of werewolves and the balance between their strengths and weaknesses may receive some adjustments.
- The effectiveness of Templars is being evaluated, particularly some specific builds that may be underperforming when compared to similar builds for other classes.
- Our previous changes to the Dragonknight class are undergoing review to ensure that the class is fun to play and still feels powerful.
- We’re continuing to make adjustments to the Nightblade. We believe that what we’ve done so far has helped, but there may be more on the way.
Itemization and Rewards
One of the most fun reasons to play games like ESO is to obtain cool weapons, armor, and other gear through the course of your adventures. We’ve been closely following commentary about how, at some points in the game, it feels like you aren’t being rewarded adequately for the amount of effort you put in. I’ve already talked above about how we’re looking to alleviate this at Veteran Ranks, but it also applies to some sections of the 1-50 experience.
We’ve seen feedback that there isn’t enough differentiation in armor appearances—especially as you adventure from moment to moment—and that the items you find are not substantially better than the ones you already have, leading to a feeling of incremental gain but never something exciting or momentous.
Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:
- New armor sets that are visually distinct from others.
- A new system that makes it easier to find complete sets in-game.
- Item rewards will be handed out in a more logical fashion by quests and enemy drops.
Stay tuned to future patch notes to see how itemization and rewards evolve over the next few updates.
Combat
We’ve been working steadily behind the scenes to make combat more fun and visceral. This is a multi-pronged effort to tweak and fix dozens of different game systems to lead to a smoother, more responsive combat system. Similar to how we’re changing the Veteran System, we’ll make meaningful changes over time. We’re making changes to animations, audio, timing, server network optimization, and other factors to make combat more engaging.
We’ll show off some of these new combat enhancements at QuakeCon to demonstrate the evolution the combat system has made over the last few months.
Fun with Armor Dyes
Update 3 will be on the PTS soon, bringing with it a lot of fun new character and guild customization features. This update has been in internal testing at ZOS for many weeks now, and as part of that effort, we had a studio-wide contest to see who could use the new dye system to come up with the coolest (or most horrendous?) outfit. Check out some of the screenshots from the contest—it was a lot of fun, and it shows the lengths to which you can change what your character looks like just by applying different colors.
This image has been resized to fit in the page. Click to enlarge.
This image has been resized to fit in the page. Click to enlarge.
Thanks for reading. As you can see, there are lots of changes coming to ESO based on your feedback. As we roll them out, we’ll keep listening to what you have to say, and we hope you’ll enjoy everything we have planned for you. See you in Tamriel!
Comments
Dear lord those armours are ugly. I know the devs deliberately had a bit of a muck around with those specific ones, but still..
LOL- I know. I'm still laughing about the "sexy pose cleavage" pic.
...And Wonder Woman... I see Wonder Woman.
It's intentional. There's also Captain America, Iron Man, Poison Ivy, and Hawkeye.
Ha- Thanks for pointing that out.
Now that you mention it- You are 100% correct.
As much as I dislike ESO- Thats pretty cool- I must say.
No, that isn't cool.
That's awesome!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
After my 90 days of game play...having chosen the wrong class(night blade) wrong weapon(bow) wrong skill base line (stamina) then being mandated to complete main story quests that M U S T be done for some skill lines to ever progress, and waiting for things to become playable.....the games developers have succeeded in driving me (and my monthly subscription money) away.
Is your character build PVP related? Honost questions because I made a bow wielding stamina Nightblade but I am only level 24 with him.
My stam nightblade's build is pvp related. Let's get one thing straight there is nothing close to a DK in any aspect of the game. That being said you are lethal if you play like an assassin, with both bows and duel wielding.
Is your character build PVP related? Honost questions because I made a bow wielding stamina Nightblade but I am only level 24 with him.
My stam nightblade's build is pvp related. Let's get one thing straight there is nothing close to a DK in any aspect of the game. That being said you are lethal if you play like an assassin, with both bows and duel wielding.
Hahaha
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Well considering the graphics of the Marvel online games that are out right now TESO wins hands down. Not that its a high bar to beat mind you.
You're right it isn't cool, it's stupid. If I wanted to play superheroes, I'd play City of Heroes or something. I hate crossover genres in games, really detracts from the immersion.
Please don't come back, give it till the end of the year at least to have a look again. Can anyone on these forums think of a MMO that they did not want to stay in and left a couple of months after launch, then a couple of months after leaving some changes were made and they came back? Did that go well in any MMO you did this for? I doubt it, MMOs don't change that drastically over so short a time, give it until the end of the year.
I think there is something psychological in this...once u play a game and see all it has to offer and u quit playing it ,minor changes to the systems u allready seen and disliked to some degree not likely to bring u back for a longer period then before