I got two copies and haven't logged in since like month one of launch.
I am not sure what you're saying... that you are proud of to have purchased two copies of a game you haven't played since launch (or one month after launch)? Man, I'd be sorry for the money even if it had been just one copy.
What happened is I forgot my original account info and wasn't going through all the hoopla to get it back so bought a new copy and created a new account when some other friends wanted to try it a month or so after release.
@Meowhead - Also I understand about the copies sold vs active players and know you were not comparing the two. I was merely pointing out the fact that is all.
-T
This SOOOOOOOOO much. I hadn't played GW1 in a while and completely forgot my account info, but I'm pretty sure that Homeland Security has looser security than ArenaNet. It's really something they need to work on. Shoot, take a few notes from Blizz or Steam. I also had to create a new account on launch. I'm just so glad that I haven't forgotten my serial number for the game. Otherwise I'd be seriously hosed when trying to request my password , since I don't log in often.
That has nothing to do with what I said (notice I said 7 mil in close to 2 years, and not the 3.8 from China alone?) And it still doesn't change the fact that copies sold/account registered are 0 indication of how many people are playing a perticular MMO.
same goes for wow
active subs only mean paid accounts - not players actively playing
unless mmos are giving stats about their concurrent users (which they rarely do)
they are all guilty of not showing active players
While not 100% 1 to 1, active subscriber numbers give a heck of a lot more indication of active playerbase than copies sold/accounts created. How many people pay a subscri[tion but dont play said game? I am sure there are some ( i still have a UO sub active since 99, but havent touched it in years), but you cannot sit there with a straight face and imply that its anywhere near the amount for a game where they are not paying that sub.... The fact that you are trying to imply that they are the exact same thing, indicates you have some sort of agenda. If you want to sit here and debate that subscriber numbers are just as meaningless as "accounts created", I will not bite..
This is good for them. I am glad it is doing well for the launch in China.
I like to support the game, even though they had a rough time last year trying to figure out where they wanted to go with the game. To me looks like they got confused with the eSports crowd and they also had a tough time deciding how they wanted to release content. As in the consistent patches and Living Story. They really did have a great vision in theory of how the Living Story would work and how it would allow them to add content to the game in a meaningful way but in practical terms they realized it wasn't working.
I think this year they have gotten themselves on track again, and now that the release of the Chinese version is off the table they can fully get back to development of future content and implementation of the projects they have been working on/delayed.
I've bought 4 copies of the game myself, 3 being for friends as well as spending a decent amount in the gem store. Maybe $60-$80.
From now on the development team can finally focus on expanding the game, because it is in a state to accept that. Good sales in China, I am glad.
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
I got two copies and haven't logged in since like month one of launch.
I am not sure what you're saying... that you are proud of to have purchased two copies of a game you haven't played since launch (or one month after launch)? Man, I'd be sorry for the money even if it had been just one copy.
What happened is I forgot my original account info and wasn't going through all the hoopla to get it back so bought a new copy and created a new account when some other friends wanted to try it a month or so after release.
@Meowhead - Also I understand about the copies sold vs active players and know you were not comparing the two. I was merely pointing out the fact that is all.
-T
This SOOOOOOOOO much. I hadn't played GW1 in a while and completely forgot my account info, but I'm pretty sure that Homeland Security has looser security than ArenaNet. It's really something they need to work on. Shoot, take a few notes from Blizz or Steam. I also had to create a new account on launch. I'm just so glad that I haven't forgotten my serial number for the game. Otherwise I'd be seriously hosed when trying to request my password , since I don't log in often.
Except you can easily recover your account by just knowing your email.
And if you also forgot your email... you can't really blame the company for your own lack of care. I know it's very popular among this generation to blame everyone else for your own mistakes, but here, the only ones to blame are you guys.
Thanks for funding the game, though.
If both of your profiles are accurate, you are both the same generation :P
Originally posted by Cod_Eye They forget to mention that 4 mil have been sold to botters and multi boxers :P
This! Amazing how well someone could summarize it.
On the other side, thanks for the news, good for them. Now, you could compare US with EU markets, but you won't be able to do that with Chi/Kor ones so it doesn't really make any difference. You ain't gonna play with them either.
Even if they got some funds out of it for new content, the fact that it's B2P and has a cash shop will only be slightly better than F2P If they had any decency they would have gotten paid expansions out, like D3, and drop the cash shop. You would be amazed to see how much effort is directed into attracting customers into buying from shop, instead of delivering quality content. Oh well...
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
It's confusing why the term "active subscribers" is coming up for a game that is buy to play. Unless what you're actually asking is "people actively shoveling money at the cash shop".
7 million isn't bad numbers, even if over half of it is technically mostly money for a Chinese company (Sort of like all the WoW sales that go into a Chinese company's pockets).
They hyped this game to the skys , I got a copy when it came out, tried it and disliked it. Have not played it since then.
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
An at best funny claim, if you actually read the OP and reread the hardcore WoW fanboy posts talking repetively about allegedly "dead" Chinese GW2 forums due to lack of feedback including lack of advertisement efforts for months prior to the launch, poor reception, dying enthusiasm and only old complaint filled forums and total lack of hype. Pulling out misleading numbers like at best 10% more sales "like WoW". And how GW1 was only a minor regional success at best with dwindingling almost insignificant relevance as allegedly proven by the financial sheets.
Now the apparently mindboggling and unpleasantly big GW2 account numbers are suddenly all just because it was hyped, heavily advertised game and had a popular first installment and its also all just initial sales despite the fact this topic is about updated figures past the initial sales.
Must be convenient to be able to just make up and change your facts and arguments on the fly just as it fits the agenda.
I was just putting forward an alternative bullshit argument to counter the previous bullshit argument. Neither Ryvendark or I have figures to back up our claims- that WAS my point. And yet you are still rolling out unsubstantiated arguments.
I really am not all that interested in how well or otherwise GW2 is doing. If people like it and it pays its way then great, if it doesn't then that is a shame.
That has nothing to do with what I said (notice I said 7 mil in close to 2 years, and not the 3.8 from China alone?) And it still doesn't change the fact that copies sold/account registered are 0 indication of how many people are playing a perticular MMO.
same goes for wow
active subs only mean paid accounts - not players actively playing
unless mmos are giving stats about their concurrent users (which they rarely do)
they are all guilty of not showing active players
While not 100% 1 to 1, active subscriber numbers give a heck of a lot more indication of active playerbase than copies sold/accounts created. How many people pay a subscri[tion but dont play said game? I am sure there are some ( i still have a UO sub active since 99, but havent touched it in years), but you cannot sit there with a straight face and imply that its anywhere near the amount for a game where they are not paying that sub.... The fact that you are trying to imply that they are the exact same thing, indicates you have some sort of agenda. If you want to sit here and debate that subscriber numbers are just as meaningless as "accounts created", I will not bite..
Says the guy who only 2 posts before pulled out SWToRs post F2P numbers straight against an update on a B2P games numbers right and close after the recent Chinese release and pretending make point rather just than desperately grasping for any straw of an argument what the numbers are not and shoving goalpoast at infinitum + 1 to discredit them.
Get as defensive as you want, nothing changes the fact that copies sold/accounts created are no indication of how many people a game currently has, while active subscription numbers are. My post about SWTOR was simply showing that total numbers of accounts created/boxes sold is meaningless. You know how many accounts have been created/copies sold for WoW? Over 100 million....see how meaningless that is?? Try to keep up instead of getting all defensive plz.
Originally posted by doodphace I will never understand anyone mentioning copies sold/accounts registered when it comes to an MMO, esp one thats been out for close to 2 years, as if its some indication of how well a game is doing.
That has nothing to do with what I said (notice I said 7 mil in close to 2 years, and not the 3.8 from China alone?) And it still doesn't change the fact that copies sold/account registered are 0 indication of how many people are playing a perticular MMO.
You have yet to not quote me with an off topic statement whenever I make a post on a GW2 thread that isnt specifically praising the game. I know you are just gonna reply stating that you were ``correcting me`` about my close to 2 years comment, even though its absolutly clear that the 7 mil number i was replying to in the OP was the totality of its ``sales`` since launch, and not china alone.
So let us never hear any word about WoWs oh so great many subscriptions from you, because lets us too act like a GW2 hating party pooper and pull some basless and arbitrary biased numbers out like 99% of the sold subscription number have already quit after paying their subs and totoal activated subscription numbers are 0,00 indication of how many people are playing this particular MMO.
Get as defensive as you want, nothing changes the fact that copies sold/accounts created are no indication of how many people a game currently has, while active subscription numbers are. You know how many accounts have been created/copies sold for WoW? Over 100 million....see how meaningless that number is when considering its current active playerbase numbers (7-8 mil or so)?? Try to keep up instead of getting all defensive plz.
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, over $100M for 2013 and some $300M since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
And those 3.8 million of boxes will be a nice percentage of current players since the game in only a couple months old in China.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
Last quarter was around $25M, some $30M the quarter before that, some $300M+ since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
[mod edit]
7 million copies of a game is 7 million copies of a game. You don't need to fabricate anything for that to look good. Trying to spin that into something negative only shows the poster as someone who obviously can't just let it go as a game not made for them.
Originally posted by Shaigh Its 3.8M characters, not 3.8M units sold.
Uh.... no?
It's 3.8 million accounts. :I
Actually it might not be. If you go to the actual source that you posted, you can read the translated comments beneath it that imply that it is most likely characters and not accounts. The translation literally says survey. I would wait for ArenaNet or NCSoft to release numbers. If they are this good, I am sure that they will.
James T. Kirk: All she's got isn't good enough! What else ya got?
This is more about GW2 selling well in China than anything else, because its Western sales haven't been updated for a while. Still, it's nice, I suppose. I guess the majority of ANet's current income comes from gem sales.
Originally posted by Chrisbox
Well active subs does matter because like you said OP its "I guess it's doing well" when in reality less than a mil active users out of a 7 million pool is not exactly doing well.
Lovely facts you've got there.
It's common knowledge at this point that the majority of people that bought the game have not played it in a long time, I'll get a good laugh out of anyone that thinks that's not the case. That was the point. The whole temporary content thing is just terrible and hasn't gotten them very far in terms of player retention.
Comments
Wow congrats anet! 7 mil sold for an mmo is huge. They are obviously doing something right.
This SOOOOOOOOO much. I hadn't played GW1 in a while and completely forgot my account info, but I'm pretty sure that Homeland Security has looser security than ArenaNet. It's really something they need to work on. Shoot, take a few notes from Blizz or Steam. I also had to create a new account on launch. I'm just so glad that I haven't forgotten my serial number for the game. Otherwise I'd be seriously hosed when trying to request my password , since I don't log in often.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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While not 100% 1 to 1, active subscriber numbers give a heck of a lot more indication of active playerbase than copies sold/accounts created. How many people pay a subscri[tion but dont play said game? I am sure there are some ( i still have a UO sub active since 99, but havent touched it in years), but you cannot sit there with a straight face and imply that its anywhere near the amount for a game where they are not paying that sub.... The fact that you are trying to imply that they are the exact same thing, indicates you have some sort of agenda. If you want to sit here and debate that subscriber numbers are just as meaningless as "accounts created", I will not bite..
This is good for them. I am glad it is doing well for the launch in China.
I like to support the game, even though they had a rough time last year trying to figure out where they wanted to go with the game. To me looks like they got confused with the eSports crowd and they also had a tough time deciding how they wanted to release content. As in the consistent patches and Living Story. They really did have a great vision in theory of how the Living Story would work and how it would allow them to add content to the game in a meaningful way but in practical terms they realized it wasn't working.
I think this year they have gotten themselves on track again, and now that the release of the Chinese version is off the table they can fully get back to development of future content and implementation of the projects they have been working on/delayed.
I've bought 4 copies of the game myself, 3 being for friends as well as spending a decent amount in the gem store. Maybe $60-$80.
From now on the development team can finally focus on expanding the game, because it is in a state to accept that. Good sales in China, I am glad.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
no contest there - i agree
EQ2 fan sites
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
If both of your profiles are accurate, you are both the same generation :P
Only time Anet mentioned any type of numbers in reference to players was launch day...since then...nothing.
It the game had grown you would think they would be proud and talk about it like they did at launch.
GW2 will go the way of GW1. It made some money...covered costs...but nothing really news worthy.
This! Amazing how well someone could summarize it.
On the other side, thanks for the news, good for them. Now, you could compare US with EU markets, but you won't be able to do that with Chi/Kor ones so it doesn't really make any difference. You ain't gonna play with them either.
Even if they got some funds out of it for new content, the fact that it's B2P and has a cash shop will only be slightly better than F2P If they had any decency they would have gotten paid expansions out, like D3, and drop the cash shop. You would be amazed to see how much effort is directed into attracting customers into buying from shop, instead of delivering quality content. Oh well...
Popular mmo is doing well and someone posts some numbers.
The people who hate the game on this site can't stand that something they hate is doing well so they now go about fabricating reason why it's really not what it seems and it's actually still a bad game
Seems like a typical mmorpg.com thread.
Heavily advertised game with a popular first instalment shifted many initial sales. Current cashflow/ profit not mentioned in thread.
The people who love the game will now fabricate reasons why its doing well.
Every game has an audience, not everyone will like everything.
They hyped this game to the skys , I got a copy when it came out, tried it and disliked it. Have not played it since then.
/Z
I was just putting forward an alternative bullshit argument to counter the previous bullshit argument. Neither Ryvendark or I have figures to back up our claims- that WAS my point. And yet you are still rolling out unsubstantiated arguments.
I really am not all that interested in how well or otherwise GW2 is doing. If people like it and it pays its way then great, if it doesn't then that is a shame.
Get as defensive as you want, nothing changes the fact that copies sold/accounts created are no indication of how many people a game currently has, while active subscription numbers are. My post about SWTOR was simply showing that total numbers of accounts created/boxes sold is meaningless. You know how many accounts have been created/copies sold for WoW? Over 100 million....see how meaningless that is?? Try to keep up instead of getting all defensive plz.
Get as defensive as you want, nothing changes the fact that copies sold/accounts created are no indication of how many people a game currently has, while active subscription numbers are. You know how many accounts have been created/copies sold for WoW? Over 100 million....see how meaningless that number is when considering its current active playerbase numbers (7-8 mil or so)?? Try to keep up instead of getting all defensive plz.
Last quarter was around $25M, some $30M the quarter before that, over $100M for 2013 and some $300M since release.
Now even if they only make $5 with per each of those 3.8M boxes sold in China and 5% of whatever gem sales in China we are looking at some $20M+.
And those 3.8 million of boxes will be a nice percentage of current players since the game in only a couple months old in China.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Is that turnover (turnover does not necessarily profit make)? Where were the figures published?
how to overhype a mediocre game.
Didn't like the beta, didn't buy.
I'd rather like to know the numbers for buyer's remorse
[mod edit]
7 million copies of a game is 7 million copies of a game. You don't need to fabricate anything for that to look good. Trying to spin that into something negative only shows the poster as someone who obviously can't just let it go as a game not made for them.
And again......
There is End Game and constant byweekly updates with new temporal/permanent content for the price of FREE!
maybe not the traditional end game (raids??? perhaps??)
But who was the uninformed one expecting THAT?
70%-80% people left? Suuuuure i know you manage all that info.
your post is the one that sux
Bookah!
Actually it might not be. If you go to the actual source that you posted, you can read the translated comments beneath it that imply that it is most likely characters and not accounts. The translation literally says survey. I would wait for ArenaNet or NCSoft to release numbers. If they are this good, I am sure that they will.
James T. Kirk: All she's got isn't good enough! What else ya got?
It's common knowledge at this point that the majority of people that bought the game have not played it in a long time, I'll get a good laugh out of anyone that thinks that's not the case. That was the point. The whole temporary content thing is just terrible and hasn't gotten them very far in terms of player retention.
Played-Everything
Playing-LoL