It looks like you're new here. If you want to get involved, click one of these buttons!
Ability to "Like / Dislike" a user's post.
While there are many posters here, there are countless readers who do not post. It would be interesting to a "Like / Dislike" count on threads, posts, and replies.
10 Likes / 0 Dislikes
Comments
Like
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Pointless ratings like that are more something for a crowd that loves being manipulated.
Try suggesting it to FB.
Woops too late
- Nellus
Just to question the philosophy. Army of Socrates.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I bet that feature would be even more manipulated than this site's awesome games-hypemeter.
Therefore i like the idea!
I like the idea of positive reinforcement...and at the very worst it would be an interesting social experiment on the mmorpg.com culture.
Just imagine the wonderful metrics that could be gathered and might make mmorpg.com some additional coinage.
Where's the any key?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I would be ok with this as long as:
It would not be ok. Everyone splits into camps (as is natural) depending upon the game they like. It would fuel a flame war between those that like and dislike a game regardless of how credible the post is.
This forum can become toxic enough as it is without the ability to ostracise people for unpopular but perfectly sound opinions.
In fact it would just create a few pariahs and many popularity-chasing sheep. aargh.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
This happens everywhere. I don't mind when people grab their pitchforks against someone and downvote them, it's happened to me before and you just move past it. I find it much better to have a like/dislike system in place to take care of the majority of those who run a downvote campaign on you rather than the thread filled up with 15 more useless posts doing the same.
You might, I am note sure it would be the general consensus. I think that some people would feel loathed to express a true opinion on a game for fear of the downvote crew.
Look, in any other sphere of debate you are not allowed to heckle someone into submission. You are expected to win by virtue of your abilities to debate and the strength of your argument. For me the internet is Wild West enough without introducing people to the sometimes miss-informed diatribe of opinion in face of reasonable opinion.
As an example, it was released the other day that GW2 have sold 3.8m of their product in China. In the overwhelming onslaught of fanbois would anyone have pointed out that these figures were based on a complete misconception of the truth? Maybe, or maybe not, but the dial would swing further to the 'not'.