I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
Please do not respond to me, even if I ask you a question, its rhetorical.
I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
How long would it take to hit an iron node 10 times, vs traveling around finding these NPC's?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
How long would it take to hit an iron node 10 times, vs traveling around finding these NPC's?
nodes about 30 mins
quest turn + kills from mobs + loot. about 10 mins.
I tested it. grinding quests and mobs just like any other mmo will get your skills up faster.
Please do not respond to me, even if I ask you a question, its rhetorical.
I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
How long would it take to hit an iron node 10 times, vs traveling around finding these NPC's?
nodes about 30 mins
quest turn + kills from mobs + loot. about 10 mins.
I tested it. grinding quests and mobs just like any other mmo will get your skills up faster.
Gotcha.. I've heard the questing is really bland to.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
How long would it take to hit an iron node 10 times, vs traveling around finding these NPC's?
tl:dr, endless quests, each takes few minutes max vs hardcoded cap of mining
gt;wtr (got time; want to read)
2-3 minutes for a longer quest (run across half the map, portal into another zone, talk to someone, exit the same portal, run back to start), bit faster if you use the +run speed barrels which are placed every few feet/meters on the side of the road. That vs a hardcoded limit of stuff you can mine/farm/craft which btw. also exists for sub accounts but is a bit better for subs because you get points when you are offline. As f2p you get less per time and only when you are online. On the russian server I saw not few people idling all day long to get points to do stuff other than questing.
So being a crafter imho means planting stuff and then quest or kill stuff while you wait for it to finish. Or quest or kill stuff while you wait to get enough points to plant/craft stuff. Or a huge guild pools the points and gives out i.e. cars for one member after the other. Never did the math but I guess you might have to wait 1-2 weeks from when you said you wanted something until you get it if everything goes well and people contribute enough material and craft time to the guild. But that doesnt change the individual experience of kill/quest while waiting. My idea to counter this was 10-20 f2p accounts idling per player but I didnt find a custom client which might be more available once it is released.
As f2p solo player (russian server and never made it out of mid lvl but that was b/c of the imho lame "go stealth + cc and choose one dmg line or dont pvp" skill system) I ran out of points pretty often and had to skip some (crafting) quests or wait a few days to get them. But by the time I'd have had the points to do those quests I had out leveled the area. So I tried to craft the smallest car for myself but before I had one part of a part in a subcategory I left, only played 1-2 weeks so that might be better if you play longer.
I will have to respectuflly disagree. As a longtime UO player(still playing) I will have to say that no Archeage is not as close as ultima online. Unfortunately I was really really pulling for it. Hope you still enjoy it though for some time to come.
is pretty much as if not the same as ultima online but the main difrence i see is that its in 3d but uo is 2d and f2p but uo is not f2p its more b2p p2w and also endgame is different but ya mostly because AA is 3d
Well, considering the 1.2 patch introduced significant increase in farming XP. Leveling is almost as easy in ArcheAge as it was in GW2, leveling up from crafting. Also, to say that ArcheAge is a quest grind couldn't be further from the truth. While there are literally hundreds of quests to do, they are not the only way to gain XP. In fact, I think the 1.2 patch may even have added XP for PvP kills, but that I'm not sure about.
While a lot of people hated the new 1.2 patch and what it brought to the table. I for one am glad to see the new changes as it made the game a tad more difficult and thus more rewarding. This game offers enough in terms of rewards that they don't need to hand stuff to you on a silver platter every 5 minutes to keep you entertained.
they may have increased the farming xp but its still much faster to gain level by taking a question to kill a few mobs, get xp from the mobs, from the quest AND from opening loot.
The question I would have if I was someone outside looking in is 'why the hurry to level?'
well the answer to that is because crafting costs money and money comes from doing higher level quests with higher level mobs.
In addition to this, as a side note, the farms look ridiculous and there is actually plenty of unused, land which is clearly designed for more future farms and yet they do not open it up until everyone is dry humping each other.
So the game feels EXACTLY like my days at EQ2 except I have these messy farms to run thru from time to time.
Yeah....I played for 20 hours just to make sure but I woke up this morning and decided I am done.
the hand gliding is fun though
Please do not respond to me, even if I ask you a question, its rhetorical.
AA did feel sometimes similar to UO. However, the danger of being fragged in AA is lower and its mechanics are not so interesting. Or maybe thats just nostalgia...
On a side note:
The OP made a grammatical error, yes. However, I bet everyone with a functional brain understands what he meant.
Some people made jokes quoting his error, what is to be expected in an online "discussion". English is not the OPs mother tongue, but he expresses himself and is understood in english. I wonder if the people who made jokes speak anything else other than english. Most people who have english as a mother tongue, especially those from the USA, are the ones who have most trouble with foreign languages.
I was was watching some Twitch streamer this weekend, here is the summary of what I saw:
Streamer (level 50) runs into two lowbies out farming (or whatever lowbies do). Streamer ganks them, laughing it up all the while.
Three "guards" (guildmates? friends? just passersby?) tear into Streamer, killing him.
Streamer respawns and heads back there, guardians are ready for him and kill him in moments.
Rinse/repeat for 30+ minutes.
Sure looked like fun to me.
/end sarcasm
T
Clearly this activity you describe is the best the game has to offer and a great indicator of its worth. Because this is the only content within the game I think we can all safely say the game is a flop.
In the future I hope we can all judge games quickly and decisively based on 30 minutes of watching some "streamer." It apparently works well.
AA did feel sometimes similar to UO. However, the danger of being fragged in AA is lower and its mechanics are not so interesting. Or maybe thats just nostalgia... On a side note:The OP made a grammatical error, yes. However, I bet everyone with a functional brain understands what he meant.Some people made jokes quoting his error, what is to be expected in an online "discussion". English is not the OPs mother tongue, but he expresses himself and is understood in english. I wonder if the people who made jokes speak anything else other than english. Most people who have english as a mother tongue, especially those from the USA, are the ones who have most trouble with foreign languages.The joke is on you, joker!
i most completely agree of mechanics being viable for both endgames and that nostalgia is some of the mechanics that make it work but still i think most imo the biggest difference is 3d AA and 2d UO
archeage is going to kick ass for sure, its as close as ultima online.
Comparison side by side
Ultima Online vs ArcheAge
Can I build or make my own boat and navigate it in both games? Yes
Can I build my own house and place it in pre-determined flat areas and choose house style? Yes
Can I kill other people in the game? yes
Do my actions in the game have some consequence lowering status to the point of making me an enemy of my faction? yes
Can I craft almost everything in the game, and is crafting meaningful and rewarding? yes
Is there any risk vs reward for pvp? UO has item insurance now so there is less risk/reward than original. ArcheAge has honor in war times plus exp I think and also trade packs. I would say they have similar rewards and risk in current form, but originally UO had more risk and more reward since it used to be full loot, however it was also easy enough to have extra sets of equipment back in bank or your house in UO.
Basically these two games have alot of similar qualities, however ArcheAge has refined the way things work and added additional content.
UO limited you to max point system to build a character so in high end play you were limited to what I consider a focus that made you choose carefully between stats you wanted to get over 100.
Archeage also makes you focus in on 3 types of combat rolls mixed, but you can change them out and still keep progress made if you ever want to switch back.
UO you could make alts if you wanted to be good at a bunch of different crafting, Same way with ArcheAge
ArcheAge also offers much more questing which is found in traditional games, but is not the only way to proceed in ArcheAge.
Basically I agree with the OP about how these two games are very similar in many respects. Comments welcome.
Comments
They both are as close as cow manure.
I have been playing a lot the past few days (as a new player). I am sorry to say after about 1 more week I plan to quit.
The game, despite all its features, is really more of a themepark then a sandbox. I was disappointed honestly.
If you are looking for a UO experience I would look toward games like Darkfall, Wurm Online, Repopulation. This game isnt as it seems.
Very quest driven. To hand out nearly 1000 experience points for going to talk to some lady vs 100 xp for hitting an iron node....no that is same o same o.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Sorry had to lol at your use of the ops words.
Carry on..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How long would it take to hit an iron node 10 times, vs traveling around finding these NPC's?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
nodes about 30 mins
quest turn + kills from mobs + loot. about 10 mins.
I tested it. grinding quests and mobs just like any other mmo will get your skills up faster.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Gotcha.. I've heard the questing is really bland to.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Which begs the next question.
How close is Ultima Online?
Because I really don't feel that close to Ultima Online........to be honest.
tl:dr, endless quests, each takes few minutes max vs hardcoded cap of mining
gt;wtr (got time; want to read)
2-3 minutes for a longer quest (run across half the map, portal into another zone, talk to someone, exit the same portal, run back to start), bit faster if you use the +run speed barrels which are placed every few feet/meters on the side of the road. That vs a hardcoded limit of stuff you can mine/farm/craft which btw. also exists for sub accounts but is a bit better for subs because you get points when you are offline. As f2p you get less per time and only when you are online. On the russian server I saw not few people idling all day long to get points to do stuff other than questing.
So being a crafter imho means planting stuff and then quest or kill stuff while you wait for it to finish. Or quest or kill stuff while you wait to get enough points to plant/craft stuff. Or a huge guild pools the points and gives out i.e. cars for one member after the other. Never did the math but I guess you might have to wait 1-2 weeks from when you said you wanted something until you get it if everything goes well and people contribute enough material and craft time to the guild. But that doesnt change the individual experience of kill/quest while waiting. My idea to counter this was 10-20 f2p accounts idling per player but I didnt find a custom client which might be more available once it is released.
As f2p solo player (russian server and never made it out of mid lvl but that was b/c of the imho lame "go stealth + cc and choose one dmg line or dont pvp" skill system) I ran out of points pretty often and had to skip some (crafting) quests or wait a few days to get them. But by the time I'd have had the points to do those quests I had out leveled the area. So I tried to craft the smallest car for myself but before I had one part of a part in a subcategory I left, only played 1-2 weeks so that might be better if you play longer.
It's nothing like SWG. The devs say they are mainly influenced by Shadowbane.
they may have increased the farming xp but its still much faster to gain level by taking a question to kill a few mobs, get xp from the mobs, from the quest AND from opening loot.
The question I would have if I was someone outside looking in is 'why the hurry to level?'
well the answer to that is because crafting costs money and money comes from doing higher level quests with higher level mobs.
In addition to this, as a side note, the farms look ridiculous and there is actually plenty of unused, land which is clearly designed for more future farms and yet they do not open it up until everyone is dry humping each other.
So the game feels EXACTLY like my days at EQ2 except I have these messy farms to run thru from time to time.
Yeah....I played for 20 hours just to make sure but I woke up this morning and decided I am done.
the hand gliding is fun though
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
AA did feel sometimes similar to UO. However, the danger of being fragged in AA is lower and its mechanics are not so interesting. Or maybe thats just nostalgia...
On a side note:
The OP made a grammatical error, yes. However, I bet everyone with a functional brain understands what he meant.
Some people made jokes quoting his error, what is to be expected in an online "discussion". English is not the OPs mother tongue, but he expresses himself and is understood in english. I wonder if the people who made jokes speak anything else other than english. Most people who have english as a mother tongue, especially those from the USA, are the ones who have most trouble with foreign languages.
The joke is on you, joker!
Which begs the question, "To what is Shadowbane as close as?"
I was was watching some Twitch streamer this weekend, here is the summary of what I saw:
Streamer (level 50) runs into two lowbies out farming (or whatever lowbies do). Streamer ganks them, laughing it up all the while.
Three "guards" (guildmates? friends? just passersby?) tear into Streamer, killing him.
Streamer respawns and heads back there, guardians are ready for him and kill him in moments.
Rinse/repeat for 30+ minutes.
Sure looked like fun to me.
/end sarcasm
T
Exactly what I was thinking...
Clearly this activity you describe is the best the game has to offer and a great indicator of its worth. Because this is the only content within the game I think we can all safely say the game is a flop.
In the future I hope we can all judge games quickly and decisively based on 30 minutes of watching some "streamer." It apparently works well.
/end sarcasm
Why did you even bother posting :P
Comparison side by side
Ultima Online vs ArcheAge
Can I build or make my own boat and navigate it in both games? Yes
Can I build my own house and place it in pre-determined flat areas and choose house style? Yes
Can I kill other people in the game? yes
Do my actions in the game have some consequence lowering status to the point of making me an enemy of my faction? yes
Can I craft almost everything in the game, and is crafting meaningful and rewarding? yes
Is there any risk vs reward for pvp? UO has item insurance now so there is less risk/reward than original. ArcheAge has honor in war times plus exp I think and also trade packs. I would say they have similar rewards and risk in current form, but originally UO had more risk and more reward since it used to be full loot, however it was also easy enough to have extra sets of equipment back in bank or your house in UO.
Basically these two games have alot of similar qualities, however ArcheAge has refined the way things work and added additional content.
UO limited you to max point system to build a character so in high end play you were limited to what I consider a focus that made you choose carefully between stats you wanted to get over 100.
Archeage also makes you focus in on 3 types of combat rolls mixed, but you can change them out and still keep progress made if you ever want to switch back.
UO you could make alts if you wanted to be good at a bunch of different crafting, Same way with ArcheAge
ArcheAge also offers much more questing which is found in traditional games, but is not the only way to proceed in ArcheAge.
Basically I agree with the OP about how these two games are very similar in many respects. Comments welcome.
I was bored.
T
Why did you even bother posting :P
I was bored.
T
My name, Terry... though I guess it could also be the first letter of my "handle", Turin.
T