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Imperial City PVP Dungeon mechanics revealed

IselinIselin Member LegendaryPosts: 18,719

As an old DAoC fan, I was hoping for something like Darkness Falls. From what they said today about the division of the city into districts, this may top that:

 

(Once again, thanks to Duffy from duffynet for the transcript)

 

Imperial City with Brain Wheeler

  • PVP zone
  • Unlocked by Corydiil Keep ownership.
  • Rid the imperial city of Molag Bal’s Planemeld, tons of bosses and mini bosses to kill.
  • Clear out enemy players.
  • Capture and hold different districts of the city. You get rewards and can respawn in that captured districts.
  • Repeatable PvE quests with high gold and XP reards.
  • Craftable Imperial Daedric Gear.
  • Arena District
    • Daedra taken over the city, thrown the Imperials into the arenas to have some gladiatorial games.
  • Arboretum District
    • Not completely taken over by the Daedra, still have some flora. You get to go in and make sure life goes on when you kick out the daedra.
  • Market District
    • You can capture this district. Once you own it, you can respawn and gain alliance bonus. Specific tradeskill stations that allow you to craft Imperial Daedric gear.
  • Temple District
    • Temple of the One in Oblivion. This is where the daedra trying to start the planemeld.
  • How do I get in?
    • Enter Imperial City via the sewers, a homage to Oblivion. There are three locations to enter the sewer with a safe zone for each alliance once you enter the sewer. There will be a lot of PvP outside the sewer entrances to stop people from getting in.
    • There is a crossroads sewer level where the three alliances cross path. There are portals that pop underneath and spawn monsters.
    • Only one alliance can own a district, you can come in to flip it and kill all the other alliance players that are in there.
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Comments

  • DistopiaDistopia Member EpicPosts: 21,183
    I like the idea of using the different sewer entrances to enter the city, I suggested that a long time ago when detailing my idea of a proper Arena system in the imperial city. I Like most of what I'm hearing from QC14. Nice changes and additions, the guild tabards and emblems are great as well.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ValatheusValatheus Member UncommonPosts: 30

    Former DAoC player here as well.  Good information all around.

     

    I think the sewer entrances have already been in game too, I saw one near the middle bridge between Alessia and ... Rayles, I think? The other outer AD keep. There's a path leading down to it and it looked really interesting, but I wasn't able to go inside at the time.

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