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i think this post after todays live letter (which honestly didnt show much as most thought) sums it up:
"Q48: Are there any plans to implement a new role such as buffer or debuffer?
A48: We will be sticking with our existing roles (Tank, DPS, Healer) for a while. This is mainly because the matching process is much faster and it’s easier to understand for the newer players. While we are not completely ruling this out, we are currently putting an emphasis on making the game easy to understand for the new players that may start playing the game from patch 3.0.
Once again making the game more dynamic and interesting is being put aside for players that aren't even players yet"
.....Come on SE, your not gonna get another million buyers, try and please the people who have been playing the game now....you know your stable constant playerbase.
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Actually, by several accounts I've read, game's subscription base continues to grow and that's exactly what they may be trying to do, make the game more accessible to draw in even more new subs.
They've already got the veterans hooked apparently, no need to make changes to appease them much.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Do you really think its going to still be growing by the time 3.0 hits? (assuming that will be another year or so) Thats is a long ways away and the only new big draw is gonna be china. They are already out on all the other platforms now and after how long it will take to hit that point, its not gonna be some crazy amount of new players at that point. I get why they want to keep it simple NOW, there are the chinese and newer ps4 players trickling in, but it wont be like that when 3.0 hits...thats pretty much a garuntee unless your WoW.
The assumption is that 3.0 will be the expansion, which means even to that point they still want to cater to new players.
WoW was a slow build to it's height of subs, much the same way FFXIV is going. I'm not in any way shape or form saying FFXIV is going bring the same numbers as WoW has, but I am a new player that came just before the last patch, and I have managed to get my wife, my best friend, and another friend from work interested in the game and ready to buy it. Yea, it's only 4 people, but those people add up, and if they think it will help new player retention, it might not be a bad thing.
That being said, a 4th role would be pretty awesome to spice up the trinity style game play.
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
Do you really think its going to still be growing by the time 3.0 hits? (assuming that will be another year or so) Thats is a long ways away and the only new big draw is gonna be china. They are already out on all the other platforms now and after how long it will take to hit that point, its not gonna be some crazy amount of new players at that point. I get why they want to keep it simple NOW, there are the chinese and newer ps4 players trickling in, but it wont be like that when 3.0 hits...thats pretty much a garuntee unless your WoW.
I think you should stop being so negative. I can tell your the kind of person who reads something and then takes it out of context.
IMHO I think this game will keep growing in subs no matter what. It is now.
A, "what if", means nothing.
All your doing is trying to be a psychic and try and see the future. Just stop Dion Warwick.
Thats my biggest thing, i just expected with all the talk of new jobs and way back when they mentioned hybrid jobs and whatnot i was excited by that, right now its suck a strict your either DPS/TANK/HEAL system adding new types of play would be great, its not like having these other types are anything new to MMOs or heck even rpgs in general. Keeping it the way it is not only mean likely to be far less implimentation of new jobs (you can only do so many ways to tank or heal or just deal damage) Jobs like redmage, bluemage, coirsair...ect cant be done really with how they want to keep it.
Part my issue is the time frame, its not even being really thought about until after 3.0 which is the first expansion. The other part is that i dont want to see them restrict things like new ways to play and new roles in groups just because it would be hard on new players. Give new people and low levels stuff all yah want, thats a good thing, but dont hinder new play for people who will have been around for over a year now BECAUSE you feel you need to pander to new players.
I see where you are coming from. It will come in time, and such as you do, I hope it's not too late. I do expect to see RDM, BLU, etc. to make a return with the advent of the added 4th role, and I'd like to see it as much as you do. We just need to give them time I suppose, if SE has proven anything with FFXIV, it's that over time, they have the ability to make the game better (for the most part :P).
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
The way the system is now makes it tough to add another role, they built so much 4 man content with the thought that its always 2 dps 1 tank 1 heal. That alone means it is balanced to expect so much DPS for everything, so they had no thoughts really on adding another sort of role in the future (which means re-balancing quite a few dungeons). It just sucks that what i thought would be the time to bring in lots of new changes (the expansion) its not even really on their minds at all, hyping stuff up like hybrid roles or being able to do massive FC summons of the primals all got hyped and pretty much tossed to the wind.
Pretty much this ^
This game already failed once. They aren't looking to take any big risks with this title. This game is all about recouping expenses and padding Square's pockets for future projects. If you want a game that's going to try new things; Square, sadly to say, is probably not the one to go with. They've done well w/ ARR, but it's pretty unrealistic to expect the game to take any further risks, after the gamble they took to re-launch.
I wouldnt say the part in red is 100% true. Yes, you are expected to somewhat fulfill one of those roles, but it is not always purely that role and nothing else. You mentioned hybrid classes, yet this type of gameplay is already in place.
If you take a look at a lot of the boss fights in dungeons / raids as well as primals, several people often have a secondary role aside from just something like DPS or Tank. For example you have fights where there are 2 tanks, with 1 of them being an actual tank and the other being responsible for CC (such as stunning) and a few debuffs.
You also have Bards who often fulfill a combination of 3 things: DPS, Buffer, and CC. Having bards use their Mages Ballad and Foes Requiem at the proper times is very crucial in many fights, as is having them perform tasks such as repeatedly silencing certain attacks by the bosses or binding enemies in place.
Monk is also often responsible for certain CC such stuns and silences. They have the Haymaker ability which slows enemy attacks.They also have the Mantra ability to boost healing at important points in a fight.
Dragoons have the ability to add a piercing damage buff which increases both their own and bard's damage.
Black mages have multiple debuffs which have their use in a variety of fights such as AoE sleep, heavy, freezing.
Healers also do more than JUST healing. Some fights require tactics like having a healer stick to healing while you have a WHM focusing on repeatedly putting the Stoneskin buff on someone, such as the tank. There are also many fights where it is important to have healers who are capable of switching between both healing and DPS. The use of WHM's Holy spell for AoE stunning + DPS. Scholars ability to spread lots of DoT damage as well as provide buffs to the group that increase their damage.
As you can see. While they do simplify it into being labeled as tank, healer, and dps there is much more to it than that. Having a group makeup which works well together, as well as adjusting your specific roles and use of skills based on the buffs, debuffs, CC, etc of others is crucial.
Simple example would be playing a Bard and choosing whether or not to use Foe's Requiem depending on what the other DPS roles are in your group. Obviously if its all physical damage classes you wouldn't bother with it. How about Mage's Ballad for healers? Usually if you have WHM healers and no Scholars, you need to use it more often.
They could also play into that system. Make a healer class that has the role of a buffer or debuffer. To curse the enemy in such a way that a tank gains heals each hit. Or buff in a similar fashion, but in a way that takes up the healer slot for the four man stuff. The same could be said for having some classes fill the DPS if their buffs or debuffs deal damage. Possibly even the tank role, but some imagination would have to be used then. Though I guess for some the importance of actually being called something different rather than "healer" or "DPS" is part of the point, so as to avoid the whole trinity thing. In addition to allow them to focus on unique things that just don't focus on dealing damage or healing people.
Question 48.... didn't happen to notice the 47 questions before that were all about the stuff you're whining about.
actualy scholars have a small part in buffing debuffing with one of there fairies
Question 48.... didn't happen to notice the 47 questions before that were all about the stuff you're whining about.
This ^^^^
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