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[Column] ArcheAge: ArcheAge - Why You Questing, Bro?

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Comments

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Having played the game I do not agree that the non-questing path is reasonable. Is it possible? yes, but compared to questing its slower. 

    Why the hurry? so that I can get to a level where I can get the mats to craft stuff other than fish hooks.

    Questing: XP for the kill, XP for the loot, XP for the quest, Loot for the quest....very little labor points.

    we are talking like 3000 XP points to just turn in the quest. are you joking me?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SelzyrSelzyr Member UncommonPosts: 60
    [mod edit]

     

    on a serious note, what I want to know on all of this is if you Murphy plan to spend time on AA.

     

    just to make clear, I tested the game on the KR/RU and English version, so...to put it simple, AA might have a leveling system that UO didn't had, its a downside to some people? yea, though, XLA can't please everyone, people are familiar with leveling and questing, so, XLA gave them what they are familiar with, though XLA gave the sandbox side too, you need to work a bit to get there? boohoo, a game where you need to work for something, what a terrible thing....*sigh*

    I'm 100% that if XLA would implement a system with no leveling, no questing(similar to what UO was on the start) ALMOST EVERYONE that posted pointing the finger because of the leveling system and questing system would be QQ'ng over the fact there is none.

    UO was cool, I played it for years, would I play an upgraded version of it? yes, AN UPGRADED VERSION, the same system that they current have only with updated graphics? no, I got a life, I don't spend 24/7 playing games nowadays.

     

    and I plan to spend part of my free time on AA to get somewhere in less then a year, not to be struggling to move from one zone to another when I'm merchant'ng just because some idiots decided to gather on that spot and hunt down people that don't have skills ranked to the cap or almost to it.

     

    [mod edit]

    Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning. And the more you know Insanity, is doing the same thing over and over again and expecting different results. But I can tell you that only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
  • GruugGruug Member RarePosts: 1,794

    Frankly, I enjoy questing...if it is a while thought out system and not just mind numbing "kill x" over and over again. If there is a story and the quests are written such that they make sense I am all for it.

    Yes, I realize that Archeage is more then just questing. I understand that I don't HAVE TO quest to enjoy the game. But, I also appreciate the fact that if I want to follow that quest line, I can.

    Let's party like it is 1863!

  • leroysgleroysg Member UncommonPosts: 97

    IMO, in summary for MMO games & today's mmo players

    1998 - 2006    ooh yeah, right! Awesome i played with live players!!! hey you heard of this game? very social...

    2007 - 2009    well let give it a try, should be awesome, hype hype hype...solo play, wow clone claim...flame begun...

    2010 - 2014    what??? it turned to F2P model WTF? boring, too easy, solo lvl 1-50 within days, level rushing, isolate away from others in a mmo game, claim no end game, end game sucks, no pvp, pvp sucks, non-sandbox, another themepark, negative blah...blah............more flames..list goes on...  

    2015 - future   what's next?

     

     

  • ValkyrieValkyrie Member UncommonPosts: 192

    Because, OP, beta event players have no founder status and as such can not own a plot land, have a very low labor point regeneration so more intense crafting is out of the question and if they try to farm something the public zones do not allow ... of course it gets stolen even if hidden rather well.

    So these beta events are fun for a quick "generic" experience. But they want to entice the beta event participants to jump on board for the "good stuff", while they let them try only the mediocre things every MMO has anyway.

    From a PR perspective I think something is missing there ...

    Played: Pretty much any fantasy MMO, some did not even make it to release ...
    Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
    Playing: ESO, Creativerse, Guild Wars 2
    Anticipating: (sigh) ... maybe Ashes of Creation

  • TetheredTethered Member UncommonPosts: 55

    I played off and on during alpha, the game is pretty fun. I liked the skill sets and while the game is sandboxish with the themepark elements, they have it pretty well designed. I did not like that in order to learn to do something I had to do a quest to teach me about it. Or to get my first scarecrow I had to do a quest, to learn the basics etc.

    Only to find out I had to farm gold so I could buy a spot plot from someone because I could never find an available one. Once I saw that well, it went down hill from there. One of my best loves in SWG was hunting for a great resource spot and slamming down a harvester. Nope predefined areas for farming...bleh.

    Skill sets are pretty cool, the setup etc. But it only really makes sense to synergies your skill choices to maximize your powers or build. This limits what you can do with the skill system. I am not saying there arent choices that will make you powerful that are not built on a synergy. I am just saying that with my play styles I had to. 

    So I stopped playing alpha, figured I would give it try later on. I play Ryzom, SWG Emu and Entropia because they all have large crafting systems that I do not have to pay someone so I can put down a plot to grow trees so I can start building my little boat.... we will see how it goes in the future.

    You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.

  • BeowulfsamBeowulfsam Member UncommonPosts: 145

    Judging by all the replies the OP raised a valid question. And I  quite agree, the first levels are same old same old. Heck, even by idk level 30 you don't get to experience the game if you don't actively seek it. Idk, you just follow them quests and kill stuff. I think I would do the same as few of the posters above me ->uninstall if I didn't know what awaits me at endgame. 

     

    Anyway, yesterday I saw a level 50 crafter LF guild. She said she didn't use a combat skill since lv15 heh. You can craft, get to 50 without ever leaving a safe zone. Same with farming and whatnot. And compared to idk...Wildstar, ESO (as the two latest examples of "fine" western MMOs) crafting here is hugely important. Or fascinating tales of pirates and their robberies. Dunno, it's stories like this that make my MMO penis tingle. Ok, combat is tab-target, but imo tis' still better than 5 button ESO spam for example or the fascinating open world PVP of WS. 

     

    Although I would say F2P is a tad too restrictive, but then again...if it's free dunno what people expect. Heck I saw plenty of mobile games that slap you with a pay wall (often much higher than a paltry 15$/month) or insanely time gated content after 20 min of playing.  I guess F2P could be done better but it could also be worse at it is. 

     

  • ChaserzChaserz Member RarePosts: 336

    I thought this was going to be my "new amazing MMO" for a long time.  Everyone has different value criteria but this is a Lineage like PvP centric game.   Sure it has PvE but if you don't take the greatest risks you really aren't experiencing the major focal point of this MMO:  PvP/trade.

    This MMO is grind, grab land (good luck) grow and raise things, craft, jump on a ship and try to make it to a buyer in enemy territory without getting killed/robbed.  In alpha at $150.00 a player it still had hooligans that just camped the delivery points.   Once this thing goes F2P.  Good luck.

    I am more about details, story line, and lore.  Sold my Archeum account on Ebay.  Whew. 

  • MothanosMothanos Member UncommonPosts: 1,910


    Originally posted by darkhalf357x
    Many of you gamers are fickle, and its hard for me to imagine you will ever find a game you will actually enjoy.  If you dont have the patience to go through simple questing to be introduced to the complexity of the game then AA is not going to be for you.  But saying the game is horrible/will fail/sucks/etc is just silly.I actually hope this game filters those type of players and the community stays small.  It doesnt need to be the biggest game on the planet or have millions of subscribers. I'd much rather prefer a consistent set of players who interact (for good or bad) which is where longevity will come for me.

    This ^------

    if you want to play those carrot on a stick themepark copy's and wait for another WoW then by all means have a solid long wait.

    Archeage is for me the mmo that offers more then just boring crap i have been playing for such a long time.

    But then again i played WoW and Eve alongside each other for over 6 or 7 years.
    So Archeage just comes naturaly in terms of doing stuff and thinking outside of the box.

    I love the way this game doesnt hold my hand and gives me freedom to drop questing and carve my own path.
    And for me its worth the monthly sub in tenfold.
    Glad Trion is doing what they are doing and they seem to have hit the sweetspot in many regards.

    +10 for Trion / XLGames.

  • FaulknerFaulkner Member UncommonPosts: 108

    Well said Mothanos!! Pretty much how I feel to a T with ArcheAge.

    Cheers,

    Faulkner

  • jefaw82jefaw82 Member UncommonPosts: 72

     

    Originally posted by Mothanos

    ...
    And for me its worth the monthly sub in tenfold.

     

     

    12 hours of hand-holding ! ! ? Suddenly I'm not so pumped anymore.

    ________________________________________________

    I hope they rectify this before launch. However, what was playing did look great - even combat was smooth and looks like there may exist an "active dodge" system done right.

    ________________________________________________

    I really want to like like AA - I really do...

    ________________________________________________

    Oh and referring to the quoted text : Archeage just popped up on STEAM as a "Free-To-Play" title and they are very certain they're correct. So whats this talk about monthly fee?

     
     

    image

  • NyghthowlerNyghthowler Member UncommonPosts: 392
    Originally posted by jefaw82

     

    Originally posted by Mothanos

    ...
    And for me its worth the monthly sub in tenfold.

     

     

    12 hours of hand-holding ! ! ? Suddenly I'm not so pumped anymore.

    ________________________________________________

    I hope they rectify this before launch. However, what was playing did look great - even combat was smooth and looks like there may exist an "active dodge" system done right.

    ________________________________________________

    I really want to like like AA - I really do...

    ________________________________________________

    Oh and referring to the quoted text : Archeage just popped up on STEAM as a "Free-To-Play" title and they are very certain they're correct. So whats this talk about monthly fee?

     
     

    You can play for free, or pay a monthly sub. F2P gets lesser benefits while subscription has all the bells and whistles.

  • SeantsubakiSeantsubaki Member UncommonPosts: 10
    From my point of view if they make the questing system like in ESO where you can do quest "wherever" you want , Each quest with unique interesting stories & "choice" you can choose with different outcomes rewards and Main quest are only once a while in 5 or 10 levels. It would be totally perfect.
  • DaxamarDaxamar Member UncommonPosts: 593

    Good article. I know Ill be playing it. I see a lot of misinformation on here in the comments. Some people are trying to clear it up, but I dont think its worth the effort.

    Things like its another asian MMO.  Graphics look horrible. The best ones are the ones that want "real" F2P. Oh man.

    To those passing. Best of luck searching for the game for you.

    To those playing. See you guys soon!

    To the haters. Keep on posting, man. Just keep on posting. I need the shits and giggles.

  • FrykkaFrykka Member UncommonPosts: 154
    I have to say I like ArcheAge and as a true Shadowbane Sandboxer I like the start...  questing is NOT require...  Labor points are not end all be all for keeping up...   and the PvP is really fun sometimes.   Granted I haven't PvPed on the open seas since gliders stopped being the quick boarding pass from ship to enemy ship but all in all I do enjoy the ride.   Level 50 is achievable for a casual patron player in just a couple weeks, probably under a month for FtP players and there is no in battle advantages that time spent in FtP will not overcome.   The war in Halcyona can be fun but often degenerates to spawn camping...  the Hasla token farming is tedious for the base lvl 50 weapons...   Freidich Island can be a blast with tides of battle flowing but some of the Warhammer online zerg comes through where you feel mowed down olike an insignificant blade of grass...   the 4.2 update was a huge rework and I still need to rework my buttons and macros to lay down that perfect combo sequence.   I think launch will be very fun and hope the pops hold up long term for real sieges and GvG wars.
  • FrykkaFrykka Member UncommonPosts: 154

    Your never going to grow your own everything in this game...   you have to buy a lot of mats on the auction house to craft anything...   with a good farm your will make the most costly ingredient like honey and beeswax from beehives and make bank on your extra to buy the mats you cannot concentrate on...  I went the whole Alpha so far without farming at all,  just mining runs net me 20 gold in an hour and then I go arena until the next Halcyona war...    the most annoying thing to me is the Hasla tokens...   I guess the drop rate is improved...  

     

  • Spankster77Spankster77 Member UncommonPosts: 487

    I want levels and quests and all the other stuff...  I just also want to be able to not quest if I don't want to which sounds like what they have done.  I really don't know why so many people on this site have a hard on for questing??   Please do not tell me that people actually like mob grinding levels without any real direction.  That is a time in MMOs that I do not miss at all!

     

    Looking forward to this game.

  • DarkstarzDarkstarz Member UncommonPosts: 7
    Originally posted by Jimmac

    I tried this game during the recent beta weekend, and it was nothing but linear quest hub hopping like the millions of other shitty mmos flooding the market right now. So you say there's a bunch of cool shit in the game once you get past the linear quest hub hopping? Well then Trion or whoever needs to start your character at the level it lets you do all the cool shit. Seriously if the cool shit starts at level 30 then just start our characters at level 30. Delete levels 1 through 29. Not many people want to jump through 29 levels of shitty hoops. We've done it a million times before. If the game isn't really like that anyway then why bother. Just delete that shit.

    Get your head out of your asses, idiots at Trion.

    after playing the Alpha i agree and i had spent the $150 for it too i have such high hopes but ya the lvling is ok pace but the questing was so bland it ruined it for me and to have to goto lvl 30 on that before any kool stuff REALLY blows.  I do agree with others that lvl 15-20 should have it fully open and allow you to do what ever rather then wait till lvl 30 i got many many friends who want to play this game so bad but they are with me and sick of the standard quest grind,  at least FFXIV with its world events made it better so questing wasn't required at all. Well it is still Alpha/ Beta so they still got time to rework the first 30 levels of it to better suit a western audience.  I do know my my friends who were on the fence said if 90% of the questing was done by 10 and it opened the world up they would be more inclined to play and enjoy it rather then now how its like a Job to level your guys up i made it to 13 or 14 on one character and another to 10 but it was to slow leveling with just boring quest stuffs to do maybe some noob dungeons 1-10 and such would help give options and adding world events could be a great thing to add things to do.

     

  • What does the smirk mean on your picture? and why do you have the name of a dork and look like a dork?
  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by Nyghthowler
    Originally posted by jefaw82

     

    Originally posted by Mothanos

    ...
    And for me its worth the monthly sub in tenfold.

     

     

    12 hours of hand-holding ! ! ? Suddenly I'm not so pumped anymore.

    ________________________________________________

    I hope they rectify this before launch. However, what was playing did look great - even combat was smooth and looks like there may exist an "active dodge" system done right.

    ________________________________________________

    I really want to like like AA - I really do...

    ________________________________________________

    Oh and referring to the quoted text : Archeage just popped up on STEAM as a "Free-To-Play" title and they are very certain they're correct. So whats this talk about monthly fee?

     
     

    You can play for free, or pay a monthly sub. F2P gets lesser benefits while subscription has all the bells and whistles.

    That is the problem.  Even with a subscription, there are mandatory purchases needed in the item shop, especially if you are going deep into crafting. 

    Anyone on this thread trying to convince others that this is not the typical Asian game, we are all laughing at you because that is exactly what it is.  Trion has lessoned the item shop somewhat, but it still is way over the top, especially when it comes to crafting.  

    Enjoy the game for what it is, just don't try to tell us it is not what it is. .

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